/*****************************************************************************
* d3d11_quad.h: Direct3D11 Quad handling
*****************************************************************************
* Copyright (C) 2017-2018 VLC authors and VideoLAN
*
* Authors: Steve Lhomme <robux4@gmail.com>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2.1 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
*****************************************************************************/
#ifndef VLC_D3D11_QUAD_H
#define VLC_D3D11_QUAD_H
#include "../../video_chroma/d3d11_fmt.h"
#include "d3d11_shaders.h"
#include <d3d11_4.h>
#define PS_CONST_LUMI_BOUNDS 0
#define VS_CONST_VIEWPOINT 1
typedef bool (*d3d11_select_plane_t)(void *opaque, size_t plane_index, ID3D11RenderTargetView **);
struct d3d11_gpu_fence
{
Microsoft::WRL::ComPtr<ID3D11Fence> d3dRenderFence;
Microsoft::WRL::ComPtr<ID3D11DeviceContext4> d3dcontext4;
UINT64 renderFence = 0;
HANDLE renderFinished = nullptr;
};
HRESULT D3D11_InitFence(d3d11_device_t &, d3d11_gpu_fence &);
int D3D11_WaitFence(d3d11_gpu_fence &);
void D3D11_ReleaseFence(d3d11_gpu_fence &);
void D3D11_RenderQuad(d3d11_device_t *, d3d11_quad_t *, d3d11_vertex_shader_t *,
ID3D11ShaderResourceView *resourceViews[DXGI_MAX_SHADER_VIEW],
d3d11_select_plane_t selectPlane, void *selectOpaque);
int D3D11_AllocateQuad(vlc_object_t *, d3d11_device_t *, video_projection_mode_t, d3d11_quad_t *);
#define D3D11_AllocateQuad(a,b,c,d) D3D11_AllocateQuad(VLC_OBJECT(a),b,c,d)
int D3D11_SetupQuad(vlc_object_t *, d3d11_device_t *, const video_format_t *, d3d11_quad_t *,
const display_info_t *);
#define D3D11_SetupQuad(a,b,c,d,e) D3D11_SetupQuad(VLC_OBJECT(a),b,c,d,e)
bool D3D11_UpdateQuadPosition( vlc_object_t *, d3d11_device_t *, d3d11_quad_t *,
video_transform_t );
#define D3D11_UpdateQuadPosition(a,b,c,d) D3D11_UpdateQuadPosition(VLC_OBJECT(a),b,c,d)
void D3D11_UpdateQuadOpacity(vlc_object_t *, d3d11_device_t *, d3d11_quad_t *, float opacity);
#define D3D11_UpdateQuadOpacity(a,b,c,d) D3D11_UpdateQuadOpacity(VLC_OBJECT(a),b,c,d)
void D3D11_UpdateQuadLuminanceScale(vlc_object_t *, d3d11_device_t *, d3d11_quad_t *, float luminanceScale);
#define D3D11_UpdateQuadLuminanceScale(a,b,c,d) D3D11_UpdateQuadLuminanceScale(VLC_OBJECT(a),b,c,d)
void D3D11_UpdateViewpoint(vlc_object_t *, d3d11_device_t *, d3d11_quad_t *, const vlc_viewpoint_t*, float sar);
#define D3D11_UpdateViewpoint(a,b,c,d,e) D3D11_UpdateViewpoint(VLC_OBJECT(a),b,c,d,e)
#endif /* VLC_D3D11_QUAD_H */
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*© Formatika GbR, Deutschland
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