module olympic_mod
use opengl_gl
use opengl_glu
use opengl_glut
integer , parameter :: &
XSIZE = 100 , &
YSIZE = 75 , &
RINGS = 5 , &
BLUERING = 0 , &
BLACKRING = 1 , &
REDRING = 2 , &
YELLOWRING = 3 , &
GREENRING = 4 , &
BLACK = 0 , &
RED = 1 , &
GREEN = 2 , &
YELLOW = 3 , &
BLUE = 4 , &
MAGENTA = 5 , &
CYAN = 6 , &
WHITE = 7
real (glfloat), parameter :: BACKGROUND = 8 .
integer , parameter :: double = kind (0 .0 d0)
real , parameter :: M_PI = 3 .141592654
integer (glenum) :: directRender
logical (glboolean) :: rgb, doubleBuffer
integer (glubyte) rgb_colors(0 :RINGS-1 ,0 :2 )
integer (glint) mapped_colors(0 :RINGS-1 )
real (glfloat) dests(0 :RINGS-1 ,0 :2 )
real (glfloat) offsets(0 :RINGS-1 ,0 :2 )
real (glfloat) angs(0 :RINGS-1 )
real (glfloat) rotAxis(0 :RINGS-1 ,0 :2 )
integer iters(0 :RINGS-1 )
integer (gluint) theTorus
contains
subroutine FillTorus(rc, numc, rt, numt)
real , intent (in ) :: rc, rt
integer , intent (in ) :: numc, numt
integer :: i, j, k
real :: s, t
real (glfloat) x, y, z
real pi, twopi
pi = M_PI
twopi = 2 * pi
do i = 0 , numc-1
call glBegin(GL_QUAD_STRIP)
do j = 0 , numt
do k = 1 , 0 , -1
s = mod((i + k), numc) + 0 .5
t = mod(j, numt)
x = cos(t * twopi / numt) * cos(s * twopi / numc)
y = sin(t * twopi / numt) * cos(s * twopi / numc)
z = sin(s * twopi / numc)
call glNormal3f(x, y, z)
x = (rt + rc * cos(s * twopi / numc)) * cos(t * twopi / numt)
y = (rt + rc * cos(s * twopi / numc)) * sin(t * twopi / numt)
z = rc * sin(s * twopi / numc)
call glVertex3f(x, y, z)
end do
end do
call glEnd()
end do
return
end subroutine filltorus
function Clamp(iters_left,t)
real :: clamp
integer , intent (in ) :: iters_left
real , intent (in ) :: t
if (iters_left < 3 ) then
clamp = 0 .0
else
clamp = (iters_left - 2 ) * t / iters_left
endif
return
end function clamp
function MyRand()
real :: myrand
real :: rval
call random_number(rval)
myrand = 10 .0 * (rval - 0 .5 )
return
end function myrand
subroutine ReInit()
integer :: i
real :: deviation
deviation = MyRand() / 2
deviation = deviation * deviation
do i = 0 , RINGS-1
offsets(i,0 ) = MyRand()
offsets(i,1 ) = MyRand()
offsets(i,2 ) = MyRand()
angs(i) = 260 .0 * MyRand()
rotAxis(i,0 ) = MyRand()
rotAxis(i,1 ) = MyRand()
rotAxis(i,2 ) = MyRand()
iters(i) = (deviation * MyRand() + 60 .0 )
end do
return
end subroutine reinit
subroutine Init()
real (glfloat) :: top_y = 1 .0
real (glfloat) :: bottom_y = 0 .0
real (glfloat) :: top_z = 0 .15
real (glfloat) :: bottom_z = 0 .69
real (glfloat) :: spacing = 2 .5
real (glfloat), save :: lmodel_ambient(4 ) = (/0 .0 , 0 .0 , 0 .0 , 0 .0 /)
real (glfloat), save :: lmodel_twoside(1 ) = (/0 .0 /)
real (glfloat), save :: lmodel_local(1 ) = (/0 .0 /)
real (glfloat), save :: light0_ambient(4 ) = (/0 .1 , 0 .1 , 0 .1 , 1 .0 /)
real (glfloat), save :: light0_diffuse(4 ) = (/1 .0 , 1 .0 , 1 .0 , 0 .0 /)
real (glfloat), save :: light0_position(4 ) = (/0 .8660254 , 0 .5 , 1 .0 , 0 .0 /)
real (glfloat), save :: light0_specular(4 ) = (/1 .0 , 1 .0 , 1 .0 , 0 .0 /)
real (glfloat), save :: bevel_mat_ambient(4 ) = (/0 .0 , 0 .0 , 0 .0 , 1 .0 /)
real (glfloat), save :: bevel_mat_shininess(1 ) = (/40 .0 /)
real (glfloat), save :: bevel_mat_specular(4 ) = (/1 .0 , 1 .0 , 1 .0 , 0 .0 /)
real (glfloat), save :: bevel_mat_diffuse(4 ) = (/1 .0 , 0 .0 , 0 .0 , 0 .0 /)
call random_seed()
call ReInit()
rgb_colors = 0
rgb_colors(BLUERING,2 ) = ibset(127 ,7 )
rgb_colors(REDRING,0 ) = ibset(127 ,7 )
rgb_colors(GREENRING,1 ) = ibset(127 ,7 )
rgb_colors(YELLOWRING,0 ) = ibset(127 ,7 )
rgb_colors(YELLOWRING,1 ) = ibset(127 ,7 )
mapped_colors(BLUERING) = BLUE
mapped_colors(REDRING) = RED
mapped_colors(GREENRING) = GREEN
mapped_colors(YELLOWRING) = YELLOW
mapped_colors(BLACKRING) = BLACK
dests(BLUERING,:) = (/-spacing, top_y, top_z/)
dests(BLACKRING,:) = (/0 .0 , top_y, top_z/)
dests(REDRING,:) = (/spacing, top_y, top_z/)
dests(YELLOWRING,:) = (/-spacing / 2 .0 , bottom_y, bottom_z/)
dests(GREENRING,:) = (/spacing / 2 .0 , bottom_y, bottom_z/)
theTorus = glGenLists(1 )
call glNewList(theTorus, GL_COMPILE)
call FillTorus(0 .1 , 8 , 1 .0 , 25 )
call glEndList()
call glEnable(GL_CULL_FACE)
call glCullFace(GL_BACK)
call glEnable(GL_DEPTH_TEST)
call glClearDepth(1 .0 _glclampd)
if (rgb) then
call glClearColor(0 .5 _glclampf, 0 .5 _glclampf, 0 .5 _glclampf, 0 .0 _glclampf)
call glLightfv(GL_LIGHT0, GL_AMBIENT, light0_ambient)
call glLightfv(GL_LIGHT0, GL_DIFFUSE, light0_diffuse)
call glLightfv(GL_LIGHT0, GL_SPECULAR, light0_specular)
call glLightfv(GL_LIGHT0, GL_POSITION, light0_position)
call glEnable(GL_LIGHT0)
call glLightModelfv(GL_LIGHT_MODEL_LOCAL_VIEWER, lmodel_local)
call glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside)
call glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient)
call glEnable(GL_LIGHTING)
call glMaterialfv(GL_FRONT, GL_AMBIENT, bevel_mat_ambient)
call glMaterialfv(GL_FRONT, GL_SHININESS, bevel_mat_shininess)
call glMaterialfv(GL_FRONT, GL_SPECULAR, bevel_mat_specular)
call glMaterialfv(GL_FRONT, GL_DIFFUSE, bevel_mat_diffuse)
call glColorMaterial(GL_FRONT_AND_BACK, GL_DIFFUSE)
call glEnable(GL_COLOR_MATERIAL)
call glShadeModel(GL_SMOOTH)
else
call glClearIndex(BACKGROUND)
call glShadeModel(GL_FLAT)
endif
call glMatrixMode(GL_PROJECTION)
call gluPerspective(45 ._gldouble, 1 .33 _gldouble, 0 .1 _gldouble, 100 .0 _gldouble)
call glMatrixMode(GL_MODELVIEW)
return
end subroutine init
end module olympic_mod
subroutine Idle()
use olympic_mod
integer :: i, j
logical (glboolean) :: more = GL_FALSE
do i = 0 , RINGS-1
if (iters(i) /= 0 ) then
do j = 0 , 2
offsets(i,j) = Clamp(iters(i), offsets(i,j))
end do
angs(i) = Clamp(iters(i), angs(i))
iters(i) = iters(i) - 1
more = GL_TRUE
end if
end do
if (more) then
call glutPostRedisplay()
else
call glutIdleFunc(glutnullfunc)
endif
return
end subroutine idle
subroutine Reshape(width,height)
use olympic_mod
integer (glcint), intent (inout ) :: width, height
! if glcint is not the same as glsizei, width and height will
! need to be copied to variables of the later kind
call glViewport(0 _glint, 0 _glint, width, height)
return
end subroutine reshape
subroutine Key(ikey, x, y)
use olympic_mod
integer (glcint), intent (inout ) :: ikey, x, y
interface
subroutine idle()
end subroutine idle
end interface
select case (ikey)
case (27 ) ! esc
stop
case (iachar(' ' ))
call ReInit()
call glutIdleFunc(Idle)
end select
return
end subroutine key
! fortran handling of command line arguments is nonstandard, so
! this feature is omitted. Here is the original C code.
!GLenum
!Args(int argc, char **argv)
!{
! GLint i;
!
! rgb = GL_TRUE;
! doubleBuffer = GL_TRUE;
!
! for (i = 1 ; i < argc; i++) {
! if (strcmp(argv[i], "-ci" ) == 0 ) {
! rgb = GL_FALSE;
! } else if (strcmp(argv[i], "-rgb" ) == 0 ) {
! rgb = GL_TRUE;
! } else if (strcmp(argv[i], "-sb" ) == 0 ) {
! doubleBuffer = GL_FALSE;
! } else if (strcmp(argv[i], "-db" ) == 0 ) {
! doubleBuffer = GL_TRUE;
! } else {
! printf("%s (Bad option).\n" , argv[i]);
! return GL_FALSE;
! }
! }
! return GL_TRUE;
!}
subroutine visible(vis)
use olympic_mod
integer (glcint), intent (inout ) :: vis
interface
subroutine idle()
end subroutine idle
end interface
if (vis == GLUT_VISIBLE) then
call glutIdleFunc(Idle)
else
call glutIdleFunc(glutnullfunc)
endif
return
end subroutine visible
subroutine DrawScene()
use olympic_mod
integer :: i
call glPushMatrix()
call glClear(ior(GL_COLOR_BUFFER_BIT,GL_DEPTH_BUFFER_BIT))
call gluLookAt(0 ._gldouble, 0 ._gldouble, 10 ._gldouble, &
0 ._gldouble, 0 ._gldouble, 0 ._gldouble, &
0 ._gldouble, 1 ._gldouble, 0 ._gldouble)
do i = 0 , RINGS-1
if (rgb) then
call glColor3ubv(rgb_colors(i,:))
else
call glIndexi(mapped_colors(i))
endif
call glPushMatrix()
call glTranslatef(dests(i,0 ) + offsets(i,0 ), dests(i,1 ) + offsets(i,1 ), &
dests(i,2 ) + offsets(i,2 ))
call glRotatef(angs(i), rotAxis(i,0 ), rotAxis(i,1 ), rotAxis(i,2 ))
call glCallList(theTorus)
call glPopMatrix()
end do
call glPopMatrix()
if (doubleBuffer) then
call glutSwapBuffers()
else
call glFlush()
endif
return
end subroutine drawscene
program main
use olympic_mod
integer (glenum) :: type
integer :: i
interface
subroutine Reshape(width,height)
use olympic_mod
integer (glcint), intent (inout ):: width, height
end subroutine reshape
subroutine Key(ikey, x, y)
use olympic_mod
integer (glcint), intent (inout ):: ikey, x, y
end subroutine key
subroutine visible(vis)
use olympic_mod
integer (glcint), intent (inout ):: vis
end subroutine visible
subroutine drawscene
end subroutine drawscene
end interface
call glutInitWindowSize(400 _glcint, 300 _glcint)
! not checking command line arguments
! glutInit(&argc, argv);
! if (Args(argc, argv) == GL_FALSE) {
! exit (1 );
! }
call glutinit()
rgb = GL_TRUE ! default values which could have been
doubleBuffer = GL_TRUE ! overwritten by command line arguments
if (rgb) then
type = GLUT_RGB
else
type = GLUT_INDEX
endif
if (doubleBuffer) then
type = ior(type ,GLUT_DOUBLE)
else
type = ior(type ,GLUT_SINGLE)
endif
call glutInitDisplayMode(type )
i = glutCreateWindow("Olympic" )
call Init()
call glutReshapeFunc(Reshape)
call glutKeyboardFunc(Key)
call glutDisplayFunc(DrawScene)
call glutVisibilityFunc(visible)
call glutMainLoop()
end program main
Messung V0.5 in Prozent C=100 H=92 G=95
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(vorverarbeitet am 2026-06-04)
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