/* * reserved comment block * DO NOT REMOVE OR ALTER!
*/ /* * jdhuff.h * * Copyright (C) 1991-1997, Thomas G. Lane. * This file is part of the Independent JPEG Group's software. * For conditions of distribution and use, see the accompanying README file. * * This file contains declarations for Huffman entropy decoding routines * that are shared between the sequential decoder (jdhuff.c) and the * progressive decoder (jdphuff.c). No other modules need to see these.
*/
/* Short forms of external names for systems with brain-damaged linkers. */
/* Derived data constructed for each Huffman table */
#define HUFF_LOOKAHEAD 8 /* # of bits of lookahead */
typedefstruct { /* Basic tables: (element [0] of each array is unused) */
INT32 maxcode[18]; /* largest code of length k (-1 if none) */ /* (maxcode[17] is a sentinel to ensure jpeg_huff_decode terminates) */
INT32 valoffset[17]; /* huffval[] offset for codes of length k */ /* valoffset[k] = huffval[] index of 1st symbol of code length k, less * the smallest code of length k; so given a code of length k, the * corresponding symbol is huffval[code + valoffset[k]]
*/
/* Link to public Huffman table (needed only in jpeg_huff_decode) */
JHUFF_TBL *pub;
/* Lookahead tables: indexed by the next HUFF_LOOKAHEAD bits of * the input data stream. If the next Huffman code is no more * than HUFF_LOOKAHEAD bits long, we can obtain its length and * the corresponding symbol directly from these tables.
*/ int look_nbits[1<<HUFF_LOOKAHEAD]; /* # bits, or 0 if too long */
UINT8 look_sym[1<<HUFF_LOOKAHEAD]; /* symbol, or unused */
} d_derived_tbl;
/* Expand a Huffman table definition into the derived format */ EXTERN(void) jpeg_make_d_derived_tbl
JPP((j_decompress_ptr cinfo, boolean isDC, int tblno,
d_derived_tbl ** pdtbl));
/* * Fetching the next N bits from the input stream is a time-critical operation * for the Huffman decoders. We implement it with a combination of inline * macros and out-of-line subroutines. Note that N (the number of bits * demanded at one time) never exceeds 15 for JPEG use. * * We read source bytes into get_buffer and dole out bits as needed. * If get_buffer already contains enough bits, they are fetched in-line * by the macros CHECK_BIT_BUFFER and GET_BITS. When there aren't enough * bits, jpeg_fill_bit_buffer is called; it will attempt to fill get_buffer * as full as possible (not just to the number of bits needed; this * prefetching reduces the overhead cost of calling jpeg_fill_bit_buffer). * Note that jpeg_fill_bit_buffer may return FALSE to indicate suspension. * On TRUE return, jpeg_fill_bit_buffer guarantees that get_buffer contains * at least the requested number of bits --- dummy zeroes are inserted if * necessary.
*/
typedef INT32 bit_buf_type; /* type of bit-extraction buffer */ #define BIT_BUF_SIZE 32 /* size of buffer in bits */
/* If long is > 32 bits on your machine, and shifting/masking longs is * reasonably fast, making bit_buf_type be long and setting BIT_BUF_SIZE * appropriately should be a win. Unfortunately we can't define the size * with something like #define BIT_BUF_SIZE (sizeof(bit_buf_type)*8) * because not all machines measure sizeof in 8-bit bytes.
*/
typedefstruct { /* Bitreading state saved across MCUs */
bit_buf_type get_buffer; /* current bit-extraction buffer */ int bits_left; /* # of unused bits in it */
} bitread_perm_state;
typedefstruct { /* Bitreading working state within an MCU */ /* Current data source location */ /* We need a copy, rather than munging the original, in case of suspension */ const JOCTET * next_input_byte; /* => next byte to read from source */
size_t bytes_in_buffer; /* # of bytes remaining in source buffer */ /* Bit input buffer --- note these values are kept in register variables, * not in this struct, inside the inner loops.
*/
bit_buf_type get_buffer; /* current bit-extraction buffer */ int bits_left; /* # of unused bits in it */ /* Pointer needed by jpeg_fill_bit_buffer. */
j_decompress_ptr cinfo; /* back link to decompress master record */
} bitread_working_state;
/* Macros to declare and load/save bitread local variables. */ #define BITREAD_STATE_VARS \ register bit_buf_type get_buffer; \ registerint bits_left; \
bitread_working_state br_state
/* * These macros provide the in-line portion of bit fetching. * Use CHECK_BIT_BUFFER to ensure there are N bits in get_buffer * before using GET_BITS, PEEK_BITS, or DROP_BITS. * The variables get_buffer and bits_left are assumed to be locals, * but the state struct might not be (jpeg_huff_decode needs this). * CHECK_BIT_BUFFER(state,n,action); * Ensure there are N bits in get_buffer; if suspend, take action. * val = GET_BITS(n); * Fetch next N bits. * val = PEEK_BITS(n); * Fetch next N bits without removing them from the buffer. * DROP_BITS(n); * Discard next N bits. * The value N should be a simple variable, not an expression, because it * is evaluated multiple times.
*/
/* Load up the bit buffer to a depth of at least nbits */ EXTERN(boolean) jpeg_fill_bit_buffer
JPP((bitread_working_state * state, register bit_buf_type get_buffer, registerint bits_left, int nbits));
/* * Code for extracting next Huffman-coded symbol from input bit stream. * Again, this is time-critical and we make the main paths be macros. * * We use a lookahead table to process codes of up to HUFF_LOOKAHEAD bits * without looping. Usually, more than 95% of the Huffman codes will be 8 * or fewer bits long. The few overlength codes are handled with a loop, * which need not be inline code. * * Notes about the HUFF_DECODE macro: * 1. Near the end of the data segment, we may fail to get enough bits * for a lookahead. In that case, we do it the hard way. * 2. If the lookahead table contains no entry, the next code must be * more than HUFF_LOOKAHEAD bits long. * 3. jpeg_huff_decode returns -1 if forced to suspend.
*/
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