Spracherkennung für: .swift vermutete Sprache: Unknown {[0] [0] [0]} [Methode: Schwerpunktbildung, einfache Gewichte, sechs Dimensionen]
import Foundation
import UIKit
enum NodeDisplayName {
private static let genericNames: Set<String> = ["iOS Node", "iPhone Node", "iPad Node"]
static func isGeneric(_ name: String) -> Bool {
Self.genericNames.contains(name)
}
static func defaultValue(for interfaceIdiom: UIUserInterfaceIdiom) -> String {
switch interfaceIdiom {
case .phone:
return "iPhone Node"
case .pad:
return "iPad Node"
default:
return "iOS Node"
}
}
static func resolve(
existing: String?,
deviceName: String,
interfaceIdiom: UIUserInterfaceIdiom
) -> String {
let trimmedExisting = existing?.trimmingCharacters(in: .whitespacesAndNewlines) ?? ""
if !trimmedExisting.isEmpty, !Self.isGeneric(trimmedExisting) {
return trimmedExisting
}
let trimmedDevice = deviceName.trimmingCharacters(in: .whitespacesAndNewlines)
if let normalized = Self.normalizedDeviceName(trimmedDevice) {
return normalized
}
return Self.defaultValue(for: interfaceIdiom)
}
private static func normalizedDeviceName(_ deviceName: String) -> String? {
guard !deviceName.isEmpty else { return nil }
let lower = deviceName.lowercased()
if lower.contains("iphone") || lower.contains("ipad") || lower.contains("ios") {
return deviceName
}
return nil
}
}
[Dauer der Verarbeitung: 0.20 Sekunden, vorverarbeitet 2026-04-27]