/* * Copyright (c) 1997, 2019, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. *
*/
/* * symbol table object represents a symbol section in an elf file. * Whenever possible, it will load all symbols from the corresponding section * of the elf file into memory. Otherwise, it will walk the section in file * to look up the symbol that nearest the given address.
*/ class ElfSymbolTable: public CHeapObj<mtInternal> { friendclass ElfFile; private:
ElfSymbolTable* _next;
// search the symbol that is nearest to the specified address. bool lookup(address addr, int* stringtableIndex, int* posIndex, int* offset, ElfFuncDescTable* funcDescTable);
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