module gui_Graphics
imports from Conway all
exports all
definitions
types
Configuration ::
gridSide : int
sleepTime : int
pop : Conway`Population;
functions
generations_animate: nat1 * Configuration -> seq of Conway`Population
generations_animate(n,conf) ==
let - = initialise(conf.gridSide, conf.sleepTime)
in
let patterns = Conway`generations(n, conf.pop)
in
animate_step(patterns);
animate_step : seq of Conway`Population -> seq of Conway`Population
animate_step(pop) ==
if pop = []
then []
else
let - = {newLivingCell(cell.x, cell.y)| cell in set hd pop}
in
let - = newRound()
in
animate_step(tl pop)
measure measure_animate_step;
measure_animate_step: seq of Conway`Population -> nat
measure_animate_step(list) == len list;
initialise: nat1 * nat1 -> int
initialise(gridSideCount, sleepTime)== is not yet specified;
newLivingCell: int * int -> int
newLivingCell(x,y)== is not yet specified;
newRound: () -> int
newRound()== is not yet specified;
values
BLOCK = mk_Configuration(4, 500, Conway`BLOCK);
BLINKER = mk_Configuration(5, 500, Conway`BLINKER);
TOAD = mk_Configuration(6, 500, Conway`TOAD );
BEACON = mk_Configuration(8, 500, Conway`BEACON);
PULSAR = mk_Configuration(17, 1000, Conway`PULSAR);
DIEHARD = mk_Configuration(33, 300, Conway`DIEHARD);
GLIDER = mk_Configuration(40, 100, Conway`GLIDER);
GOSPER_GLIDER_GUN = mk_Configuration(40, 50, Conway`GOSPER_GLIDER_GUN);
end gui_Graphics
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