/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
class nsIContent; class nsINode; class nsAttrValue;
namespace mozilla::dom { class Element; class HTMLSlotElement; class Text; struct UnbindContext;
} // namespace mozilla::dom
namespace mozilla {
enumclass Directionality : uint8_t { Unset, Rtl, Ltr, Auto };
/** * Various methods for returning the directionality of a string using the * first-strong algorithm defined in http://unicode.org/reports/tr9/#P2 * * @param[out] aFirstStrong the offset to the first character in the string with * strong directionality, or UINT32_MAX if there is none (in which * case the return value is Directionality::Unset). * @return the directionality of the string, or Unset if not available.
*/
Directionality GetDirectionFromText(const char16_t* aText, const uint32_t aLength,
uint32_t* aFirstStrong = nullptr);
/** * Set the directionality of an element according to the algorithm defined at * https://html.spec.whatwg.org/#the-directionality, not including elements with * auto direction. * * @return the directionality that the element was set to
*/
Directionality RecomputeDirectionality(mozilla::dom::Element* aElement, bool aNotify = true);
/** * Set the directionality of any descendants of a node that do not themselves * have a dir attribute. * For performance reasons we walk down the descendant tree in the rare case * of setting the dir attribute, rather than walking up the ancestor tree in * the much more common case of getting the element's directionality.
*/ void SetDirectionalityOnDescendants(mozilla::dom::Element* aElement,
Directionality aDir, bool aNotify = true);
/** * Walk the descendants of a node in tree order and, for any text node * descendant that determines the directionality of some element and is not a * descendant of another descendant of the original node with dir=auto, * redetermine that element's directionality
*/ void WalkDescendantsResetAutoDirection(mozilla::dom::Element* aElement);
/** * In case a element was added to a slot it may change the directionality * of ancestors or assigned nodes.
*/ void SlotAssignedNodeAdded(dom::HTMLSlotElement* aSlot,
nsIContent& aAssignedNode);
/** * In case a element was removed from a slot it may change the directionality * of ancestors or assigned nodes.
*/ void SlotAssignedNodeRemoved(dom::HTMLSlotElement* aSlot,
nsIContent& aUnassignedNode);
/** * After setting dir=auto on an element, walk its descendants in tree order. * If the node doesn't have the NODE_ANCESTOR_HAS_DIR_AUTO flag, set the * NODE_ANCESTOR_HAS_DIR_AUTO flag on all of its descendants. * Resolve the directionality of the element by the "downward propagation * algorithm" (defined in section 3 in the comments at the beginning of * DirectionalityUtils.cpp)
*/ void WalkDescendantsSetDirAuto(mozilla::dom::Element* aElement, bool aNotify = true);
/** * After unsetting dir=auto on an element, walk its descendants in tree order, * skipping any that have dir=auto themselves, and unset the * NODE_ANCESTOR_HAS_DIR_AUTO flag
*/ void WalkDescendantsClearAncestorDirAuto(nsIContent* aContent);
/** * When the contents of a text node are about to change, retrieve the current * directionality of the text * * @return whether the text node affects the directionality of any element
*/ bool TextNodeWillChangeDirection(dom::Text* aTextNode, Directionality* aOldDir,
uint32_t aOffset);
/** * After the contents of a text node have changed, change the directionality * of any elements whose directionality is determined by that node
*/ void TextNodeChangedDirection(dom::Text* aTextNode, Directionality aOldDir, bool aNotify);
/** * When a text node is appended to an element, find any ancestors with dir=auto * whose directionality will be determined by the text node
*/ void SetDirectionFromNewTextNode(dom::Text* aTextNode);
/** * When a text node is removed from a document, find any ancestors whose * directionality it determined and redetermine their directionality
*/ void ResetDirectionSetByTextNode(dom::Text*, dom::UnbindContext&);
/** * Update directionality of this and other affected elements.
*/ void ResetDirFormAssociatedElement(mozilla::dom::Element* aElement, bool aNotify, bool aHasDirAuto, const nsAString* aKnownValue = nullptr);
/** * Called when setting the dir attribute on an element, immediately after * AfterSetAttr. This is instead of using BeforeSetAttr or AfterSetAttr, because * in AfterSetAttr we don't know the old value, so we can't identify all cases * where we need to walk up or down the document tree and reset the direction; * and in BeforeSetAttr we can't do the walk because this element hasn't had the * value set yet so the results will be wrong.
*/ void OnSetDirAttr(mozilla::dom::Element* aElement, const nsAttrValue* aNewValue, bool hadValidDir, bool hadDirAuto, bool aNotify);
/** * Called when binding a new element to the tree, to set the * NodeAncestorHasDirAuto flag and set the direction of the element and its * ancestors if necessary
*/ void SetDirOnBind(mozilla::dom::Element* aElement, nsIContent* aParent);
/** * Called when unbinding an element from the tree, to recompute the * directionality of the element if it doesn't have autodirection, and to * clean up any entries in nsTextDirectionalityMap that refer to it.
*/ void ResetDir(mozilla::dom::Element* aElement);
} // end namespace mozilla
#endif/* DirectionalityUtils_h___ */
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