/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
class TimeoutExecutor final : public nsIRunnable, public nsITimerCallback, public nsINamed {
TimeoutManager* mOwner; bool mIsIdleQueue;
nsCOMPtr<nsITimer> mTimer;
TimeStamp mDeadline;
uint32_t mMaxIdleDeferMS;
// Limits how far we allow timers to fire into the future from their // deadline. Starts off at zero, but is then adjusted when we start // using nsITimer. The nsITimer implementation may sometimes fire // early and we should allow that to minimize additional wakeups.
TimeDuration mAllowedEarlyFiringTime;
// The TimeoutExecutor is repeatedly scheduled by the TimeoutManager // to fire for the next soonest Timeout. Since the executor is re-used // it needs to handle switching between a few states. enumclass Mode { // None indicates the executor is idle. It may be scheduled or shutdown.
None, // Immediate means the executor is scheduled to run a Timeout with a // deadline that has already expired.
Immediate, // Delayed means the executor is scheduled to run a Timeout with a // deadline in the future.
Delayed, // Shutdown means the TimeoutManager has been destroyed. Once this // state is reached the executor cannot be scheduled again. If the // executor is already dispatched as a runnable or held by a timer then // we may still get a Run()/Notify() call which will be ignored.
Shutdown
};
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