Quellcodebibliothek Statistik Leitseite products/sources/formale Sprachen/C/Firefox/dom/canvas/   (Browser von der Mozilla Stiftung Version 136.0.1©)  Datei vom 10.2.2025 mit Größe 5 kB image not shown  

Quelle  WebGL2Context.cpp   Sprache: C

 
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */


#include "WebGL2Context.h"

#include "mozilla/StaticPrefs_webgl.h"
#include "GLContext.h"
#include "mozilla/dom/WebGL2RenderingContextBinding.h"
#include "mozilla/ArrayUtils.h"
#include "mozilla/Telemetry.h"
#include "nsPrintfCString.h"
#include "WebGLBuffer.h"
#include "WebGLFormats.h"
#include "WebGLTransformFeedback.h"

namespace mozilla {

std::unique_ptr<webgl::FormatUsageAuthority> WebGL2Context::CreateFormatUsage(
    gl::GLContext* gl) const {
  return webgl::FormatUsageAuthority::CreateForWebGL2(gl);
}

////////////////////////////////////////////////////////////////////////////////
// WebGL 2 initialisation

static const gl::GLFeature kRequiredFeatures[] = {
    gl::GLFeature::blend_minmax,
    gl::GLFeature::clear_buffers,
    gl::GLFeature::copy_buffer,
    gl::GLFeature::depth_texture,
    gl::GLFeature::draw_instanced,
    gl::GLFeature::element_index_uint,
    gl::GLFeature::frag_color_float,
    gl::GLFeature::frag_depth,
    gl::GLFeature::framebuffer_object,
    gl::GLFeature::get_integer_indexed,
    gl::GLFeature::get_integer64_indexed,
    gl::GLFeature::gpu_shader4,
    gl::GLFeature::instanced_arrays,
    gl::GLFeature::instanced_non_arrays,
    gl::GLFeature::map_buffer_range,  // Used by GetBufferSubData.
    gl::GLFeature::occlusion_query2,
    gl::GLFeature::packed_depth_stencil,
    gl::GLFeature::query_objects,
    gl::GLFeature::sRGB,
    gl::GLFeature::sampler_objects,
    gl::GLFeature::standard_derivatives,
    gl::GLFeature::texture_3D,
    gl::GLFeature::texture_3D_compressed,
    gl::GLFeature::texture_3D_copy,
    gl::GLFeature::texture_float,
    gl::GLFeature::texture_half_float,
    gl::GLFeature::texture_half_float_linear,
    gl::GLFeature::texture_non_power_of_two,
    gl::GLFeature::texture_storage,
    gl::GLFeature::transform_feedback2,
    gl::GLFeature::uniform_buffer_object,
    gl::GLFeature::uniform_matrix_nonsquare,
    gl::GLFeature::vertex_array_object};

bool WebGLContext::InitWebGL2(FailureReason* const out_failReason) {
  MOZ_ASSERT(IsWebGL2(), "WebGLContext is not a WebGL 2 context!");

  std::vector<gl::GLFeature> missingList;

  const auto fnGatherMissing = [&](gl::GLFeature cur) {
    if (!gl->IsSupported(cur)) {
      missingList.push_back(cur);
    }
  };

  const auto fnGatherMissing2 = [&](gl::GLFeature main, gl::GLFeature alt) {
    if (!gl->IsSupported(main) && !gl->IsSupported(alt)) {
      missingList.push_back(main);
    }
  };

  ////

  for (const auto& cur : kRequiredFeatures) {
    fnGatherMissing(cur);
  }

  // On desktop, we fake occlusion_query_boolean with occlusion_query if
  // necessary. (See WebGL2ContextQueries.cpp)
  fnGatherMissing2(gl::GLFeature::occlusion_query_boolean,
                   gl::GLFeature::occlusion_query);

#ifdef XP_MACOSX
  // On OSX, GL core profile is used. This requires texture swizzle
  // support to emulate legacy texture formats: ALPHA, LUMINANCE,
  // and LUMINANCE_ALPHA.
  fnGatherMissing(gl::GLFeature::texture_swizzle);
#endif

  fnGatherMissing2(gl::GLFeature::prim_restart_fixed,
                   gl::GLFeature::prim_restart);

  ////

  if (!missingList.empty()) {
    nsAutoCString exts;
    for (auto itr = missingList.begin(); itr != missingList.end(); ++itr) {
      exts.AppendLiteral("\n ");
      exts.Append(gl::GLContext::GetFeatureName(*itr));
    }

    const nsPrintfCString reason(
        "WebGL 2 requires support for the following"
        " features: %s",
        exts.BeginReading());
    *out_failReason = FailureReason("FEATURE_FAILURE_WEBGL2_OCCL", reason);
    return false;
  }

  mGLMinProgramTexelOffset =
      gl->GetIntAs<uint32_t>(LOCAL_GL_MIN_PROGRAM_TEXEL_OFFSET);
  mGLMaxProgramTexelOffset =
      gl->GetIntAs<uint32_t>(LOCAL_GL_MAX_PROGRAM_TEXEL_OFFSET);

  mIndexedUniformBufferBindings.resize(mLimits->maxUniformBufferBindings);

  mDefaultTransformFeedback = new WebGLTransformFeedback(this, 0);
  mBoundTransformFeedback = mDefaultTransformFeedback;

  gl->fGenTransformFeedbacks(1, &mEmptyTFO);

  ////

  if (!gl->IsGLES()) {
    // Desktop OpenGL requires the following to be enabled in order to
    // support sRGB operations on framebuffers.
    gl->fEnable(LOCAL_GL_FRAMEBUFFER_SRGB_EXT);
  }

  if (gl->IsSupported(gl::GLFeature::prim_restart_fixed)) {
    gl->fEnable(LOCAL_GL_PRIMITIVE_RESTART_FIXED_INDEX);
  } else {
    MOZ_ASSERT(gl->IsSupported(gl::GLFeature::prim_restart));
  }

  //////

  return true;
}

// -

/*virtual*/
bool WebGL2Context::IsTexParamValid(GLenum pname) const {
  switch (pname) {
    case LOCAL_GL_TEXTURE_BASE_LEVEL:
    case LOCAL_GL_TEXTURE_COMPARE_FUNC:
    case LOCAL_GL_TEXTURE_COMPARE_MODE:
    case LOCAL_GL_TEXTURE_IMMUTABLE_FORMAT:
    case LOCAL_GL_TEXTURE_IMMUTABLE_LEVELS:
    case LOCAL_GL_TEXTURE_MAX_LEVEL:
    case LOCAL_GL_TEXTURE_WRAP_R:
    case LOCAL_GL_TEXTURE_MAX_LOD:
    case LOCAL_GL_TEXTURE_MIN_LOD:
      return true;

    default:
      return WebGLContext::IsTexParamValid(pname);
  }
}

}  // namespace mozilla

Messung V0.5
C=88 H=97 G=92

¤ Dauer der Verarbeitung: 0.9 Sekunden  (vorverarbeitet)  ¤

*© Formatika GbR, Deutschland






Wurzel

Suchen

Beweissystem der NASA

Beweissystem Isabelle

NIST Cobol Testsuite

Cephes Mathematical Library

Wiener Entwicklungsmethode

Haftungshinweis

Die Informationen auf dieser Webseite wurden nach bestem Wissen sorgfältig zusammengestellt. Es wird jedoch weder Vollständigkeit, noch Richtigkeit, noch Qualität der bereit gestellten Informationen zugesichert.

Bemerkung:

Die farbliche Syntaxdarstellung und die Messung sind noch experimentell.