/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef DOM_SVG_SVGTRANSFORMLIST_H_
#define DOM_SVG_SVGTRANSFORMLIST_H_
#include "gfxMatrix.h"
#include "mozilla/dom/SVGTransform.h"
#include "nsTArray.h"
namespace mozilla {
namespace dom {
class DOMSVGTransform;
class DOMSVGTransformList;
}
// namespace dom
/**
* ATTENTION! WARNING! WATCH OUT!!
*
* Consumers that modify objects of this type absolutely MUST keep the DOM
* wrappers for those lists (if any) in sync!! That's why this class is so
* locked down.
*
* The DOM wrapper class for this class is DOMSVGTransformList.
*/
class SVGTransformList {
friend class SVGAnimatedTransformList;
friend class dom::DOMSVGTransform;
friend class dom::DOMSVGTransformList;
public:
SVGTransformList() =
default;
~SVGTransformList() =
default;
SVGTransformList&
operator=(
const SVGTransformList& aOther) {
mItems.ClearAndRetainStorage();
// Best-effort, really.
Unused << mItems.AppendElements(aOther.mItems, fallible);
return *
this;
}
SVGTransformList(
const SVGTransformList& aOther) { *
this = aOther; }
// Only methods that don't make/permit modification to this list are public.
// Only our friend classes can access methods that may change us.
/// This may return an incomplete string on OOM, but that's acceptable.
void GetValueAsString(nsAString& aValue)
const;
bool IsEmpty()
const {
return mItems.IsEmpty(); }
uint32_t Length()
const {
return mItems.Length(); }
const SVGTransform&
operator[](uint32_t aIndex)
const {
return mItems[aIndex];
}
bool operator==(
const SVGTransformList& rhs)
const {
return mItems == rhs.mItems;
}
bool SetCapacity(uint32_t size) {
return mItems.SetCapacity(size, fallible); }
void Compact() { mItems.Compact(); }
gfxMatrix GetConsolidationMatrix()
const;
// Access to methods that can modify objects of this type is deliberately
// limited. This is to reduce the chances of someone modifying objects of
// this type without taking the necessary steps to keep DOM wrappers in sync.
// If you need wider access to these methods, consider adding a method to
// DOMSVGAnimatedTransformList and having that class act as an intermediary so
// it can take care of keeping DOM wrappers in sync.
protected:
/**
* These may fail on OOM if the internal capacity needs to be increased, in
* which case the list will be left unmodified.
*/
nsresult CopyFrom(
const SVGTransformList& rhs);
nsresult CopyFrom(
const nsTArray<SVGTransform>& aTransformArray);
SVGTransform&
operator[](uint32_t aIndex) {
return mItems[aIndex]; }
/**
* This may fail (return false) on OOM if the internal capacity is being
* increased, in which case the list will be left unmodified.
*/
bool SetLength(uint32_t aNumberOfItems) {
return mItems.SetLength(aNumberOfItems, fallible);
}
private:
// Marking the following private only serves to show which methods are only
// used by our friend classes (as opposed to our subclasses) - it doesn't
// really provide additional safety.
nsresult SetValueFromString(
const nsAString& aValue);
void Clear() { mItems.Clear(); }
bool InsertItem(uint32_t aIndex,
const SVGTransform& aTransform) {
if (aIndex >= mItems.Length()) {
aIndex = mItems.Length();
}
return !!mItems.InsertElementAt(aIndex, aTransform, fallible);
}
void ReplaceItem(uint32_t aIndex,
const SVGTransform& aTransform) {
MOZ_ASSERT(aIndex < mItems.Length(),
"DOM wrapper caller should have raised INDEX_SIZE_ERR");
mItems[aIndex] = aTransform;
}
void RemoveItem(uint32_t aIndex) {
MOZ_ASSERT(aIndex < mItems.Length(),
"DOM wrapper caller should have raised INDEX_SIZE_ERR");
mItems.RemoveElementAt(aIndex);
}
bool AppendItem(
const SVGTransform& aTransform) {
return !!mItems.AppendElement(aTransform, fallible);
}
protected:
/*
* See SVGLengthList for the rationale for using
* FallibleTArray<SVGTransform> instead of FallibleTArray<SVGTransform,
* 1>.
*/
FallibleTArray<SVGTransform> mItems;
};
}
// namespace mozilla
#endif // DOM_SVG_SVGTRANSFORMLIST_H_