namespace skgpu::graphite { class BackendTexture; class Recorder;
} // namespace skgpu::graphite
namespace SkSurfaces { using ReleaseContext = void*; using TextureReleaseProc = void (*)(ReleaseContext);
/** * The 'AsImage' and 'AsImageCopy' API/entry points are currently only available for * Graphite. * * In this API, SkSurface no longer supports copy-on-write behavior. Instead, when creating * an image for a surface, the client must explicitly indicate if a copy should be made. * In both of the below calls the resource backing the surface will never change. * * The 'AsImage' entry point has some major ramifications for the mutability of the * returned SkImage. Since the originating surface and the returned image share the * same backing, care must be taken by the client to ensure that the contents of the image * reflect the desired contents when it is consumed by the gpu. * Note: if the backing GPU buffer isn't textureable this method will return null. Graphite * will not attempt to make a copy. * Note: For 'AsImage', the mipmapping of the image will match that of the source surface. * * The 'AsImageCopy' entry point allows subsetting and the addition of mipmaps (since * a copy is already being made). * * In Graphite, the legacy API call (i.e., makeImageSnapshot) will just always make a copy.
*/
SK_API sk_sp<SkImage> AsImage(sk_sp<const SkSurface>);
SK_API sk_sp<SkImage> AsImageCopy(sk_sp<const SkSurface>, const SkIRect* subset = nullptr,
skgpu::Mipmapped = skgpu::Mipmapped::kNo);
/** * In Graphite, while clients hold a ref on an SkSurface, the backing gpu object does _not_ * count against the budget. Once an SkSurface is freed, the backing gpu object may or may * not become a scratch (i.e., reusable) resource but, if it does, it will be counted against * the budget.
*/
SK_API sk_sp<SkSurface> RenderTarget(skgpu::graphite::Recorder*, const SkImageInfo& imageInfo,
skgpu::Mipmapped = skgpu::Mipmapped::kNo, const SkSurfaceProps* surfaceProps = nullptr,
std::string_view label = {});
/** * Wraps a GPU-backed texture in an SkSurface. Depending on the backend gpu API, the caller may * be required to ensure the texture is valid for the lifetime of the returned SkSurface. The * required lifetimes for the specific apis are: * Metal: Skia will call retain on the underlying MTLTexture so the caller can drop it once * this call returns. * * SkSurface is returned if all the parameters are valid. The backendTexture is valid if its * format agrees with colorSpace and recorder; for instance, if backendTexture has an sRGB * configuration, then the recorder must support sRGB, and colorSpace must be present. Further, * backendTexture's width and height must not exceed the recorder's capabilities, and the * recorder must be able to support the back-end texture.
*/
SK_API sk_sp<SkSurface> WrapBackendTexture(skgpu::graphite::Recorder*, const skgpu::graphite::BackendTexture&,
SkColorType colorType,
sk_sp<SkColorSpace> colorSpace, const SkSurfaceProps* props,
TextureReleaseProc = nullptr,
ReleaseContext = nullptr,
std::string_view label = {});
} // namespace SkSurfaces
#endif// skgpu_graphite_Surface_DEFINED
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