class VulkanMemoryAllocator : public SkRefCnt { public: enum AllocationPropertyFlags {
kNone_AllocationPropertyFlag = 0b0000, // Allocation will be placed in its own VkDeviceMemory and not suballocated from some larger // block.
kDedicatedAllocation_AllocationPropertyFlag = 0b0001, // Says that the backing memory can only be accessed by the device. Additionally the device // may lazily allocate the memory. This cannot be used with buffers that will be host // visible. Setting this flag does not guarantee that we will allocate memory that respects // it, but we will try to prefer memory that can respect it.
kLazyAllocation_AllocationPropertyFlag = 0b0010, // The allocation will be mapped immediately and stay mapped until it is destroyed. This // flag is only valid for buffers which are host visible (i.e. must have a usage other than // BufferUsage::kGpuOnly).
kPersistentlyMapped_AllocationPropertyFlag = 0b0100, // Allocation can only be accessed by the device using a protected context.
kProtected_AllocationPropertyFlag = 0b1000,
};
enumclass BufferUsage { // Buffers that will only be accessed from the device (large const buffers) will always be // in device local memory.
kGpuOnly, // Buffers that typically will be updated multiple times by the host and read on the gpu // (e.g. uniform or vertex buffers). CPU writes will generally be sequential in the buffer // and will try to take advantage of the write-combined nature of the gpu buffers. Thus this // will always be mappable and coherent memory, and it will prefer to be in device local // memory.
kCpuWritesGpuReads, // Buffers that will be accessed on the host and copied to another GPU resource (transfer // buffers). Will always be mappable and coherent memory.
kTransfersFromCpuToGpu, // Buffers which are typically writted to by the GPU and then read on the host. Will always // be mappable memory, and will prefer cached memory.
kTransfersFromGpuToCpu,
};
// Fills out the passed in skgpu::VulkanAlloc struct for the passed in // skgpu::VulkanBackendMemory. virtualvoid getAllocInfo(const skgpu::VulkanBackendMemory&, skgpu::VulkanAlloc*) const = 0;
// Maps the entire allocation and returns a pointer to the start of the allocation. The // implementation may map more memory than just the allocation, but the returned pointer must // point at the start of the memory for the requested allocation. virtualvoid* mapMemory(const skgpu::VulkanBackendMemory&) { return nullptr; } virtual VkResult mapMemory(const skgpu::VulkanBackendMemory& memory, void** data) {
*data = this->mapMemory(memory); // VK_ERROR_INITIALIZATION_FAILED is a bogus result to return from this function, but it is // just something to return that is not VK_SUCCESS and can't be interpreted by a caller to // mean something specific happened like device lost or oom. This will be removed once we // update clients to implement this virtual. return *data ? VK_SUCCESS : VK_ERROR_INITIALIZATION_FAILED;
} virtualvoid unmapMemory(const skgpu::VulkanBackendMemory&) = 0;
// The following two calls are used for managing non-coherent memory. The offset is relative to // the start of the allocation and not the underlying VkDeviceMemory. Additionaly the client // must make sure that the offset + size passed in is less that or equal to the allocation size. // It is the responsibility of the implementation to make sure all alignment requirements are // followed. The client should not have to deal with any sort of alignment issues. virtualvoid flushMappedMemory(const skgpu::VulkanBackendMemory&, VkDeviceSize, VkDeviceSize) {} virtual VkResult flushMemory(const skgpu::VulkanBackendMemory& memory,
VkDeviceSize offset,
VkDeviceSize size) {
this->flushMappedMemory(memory, offset, size); return VK_SUCCESS;
} virtualvoid invalidateMappedMemory(const skgpu::VulkanBackendMemory&,
VkDeviceSize,
VkDeviceSize) {} virtual VkResult invalidateMemory(const skgpu::VulkanBackendMemory& memory,
VkDeviceSize offset,
VkDeviceSize size) {
this->invalidateMappedMemory(memory, offset, size); return VK_SUCCESS;
}
// Returns the total amount of memory that is allocated as well as total // amount of memory in use by an allocation from this allocator. // Return 1st param is total allocated memory, 2nd is total used memory. virtual std::pair<uint64_t, uint64_t> totalAllocatedAndUsedMemory() const = 0;
};
} // namespace skgpu
#endif// skgpu_VulkanMemoryAllocator_DEFINED
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