// SkSL intrinsics that are not part of GLSL
// Color space transformation, between the working (destination) space and fixed (known) spaces:
$pure half3 toLinearSrgb(half3 color);
$pure half3 fromLinearSrgb(half3 color);
// SkSL intrinsics that reflect Skia's C++ object model:
half4 $eval(float2 coords, shader s);
half4 $eval(half4 color, colorFilter f);
half4 $eval(half4 src, half4 dst, blender b);
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