#if !defined(SK_ENABLE_OPTIMIZE_SIZE) struct SkRect; template <typename T> class SkTDArray;
/** * Generates a polygon that is inset a constant from the boundary of a given convex polygon. * The input polygon is expected to have values clamped to the nearest 1/16th. * * @param inputPolygonVerts Array of points representing the vertices of the original polygon. * It should be convex and have no coincident points. * @param inputPolygonSize Number of vertices in the original polygon. * @param inset How far we wish to inset the polygon. This should be a positive value. * @param insetPolygon The resulting inset polygon, if any. * @return true if an inset polygon exists, false otherwise.
*/ bool SkInsetConvexPolygon(const SkPoint* inputPolygonVerts, int inputPolygonSize,
SkScalar inset, SkTDArray<SkPoint>* insetPolygon);
/** * Generates a simple polygon (if possible) that is offset a constant distance from the boundary * of a given simple polygon. * The input polygon must be simple, have no coincident vertices or collinear edges, and have * values clamped to the nearest 1/16th. * * @param inputPolygonVerts Array of points representing the vertices of the original polygon. * @param inputPolygonSize Number of vertices in the original polygon. * @param bounds Bounding rectangle for the original polygon. * @param offset How far we wish to offset the polygon. * Positive values indicate insetting, negative values outsetting. * @param offsetPolgon The resulting offset polygon, if any. * @param polygonIndices The indices of the original polygon that map to the new one. * @return true if an offset simple polygon exists, false otherwise.
*/ bool SkOffsetSimplePolygon(const SkPoint* inputPolygonVerts, int inputPolygonSize, const SkRect& bounds, SkScalar offset, SkTDArray<SkPoint>* offsetPolygon,
SkTDArray<int>* polygonIndices = nullptr);
/** * Compute the number of points needed for a circular join when offsetting a vertex. * The lengths of offset0 and offset1 don't have to equal |offset| -- only the direction matters. * The segment lengths will be approximately four pixels. * * @param offset0 Starting offset vector direction. * @param offset1 Ending offset vector direction. * @param offset Offset value (can be negative). * @param rotSin Sine of rotation delta per step. * @param rotCos Cosine of rotation delta per step. * @param n Number of steps to fill out the arc. * @return true for success, false otherwise
*/ bool SkComputeRadialSteps(const SkVector& offset0, const SkVector& offset1, SkScalar offset,
SkScalar* rotSin, SkScalar* rotCos, int* n);
/** * Determine winding direction for a polygon. * The input polygon must be simple or the result will be meaningless. * * @param polygonVerts Array of points representing the vertices of the polygon. * @param polygonSize Number of vertices in the polygon. * @return 1 for cw, -1 for ccw, and 0 if zero signed area (either degenerate or self-intersecting). * The y-axis is assumed to be pointing down.
*/ int SkGetPolygonWinding(const SkPoint* polygonVerts, int polygonSize);
/** * Determine whether a polygon is convex or not. * * @param polygonVerts Array of points representing the vertices of the polygon. * @param polygonSize Number of vertices in the polygon. * @return true if the polygon is convex, false otherwise.
*/ bool SkIsConvexPolygon(const SkPoint* polygonVerts, int polygonSize);
/** * Determine whether a polygon is simple (i.e., not self-intersecting) or not. * The input polygon must have no coincident vertices or the test will fail. * The polygon is also expected to have values clamped to the nearest 1/16th. * * @param polygonVerts Array of points representing the vertices of the polygon. * @param polygonSize Number of vertices in the polygon. * @return true if the polygon is simple, false otherwise.
*/ bool SkIsSimplePolygon(const SkPoint* polygonVerts, int polygonSize);
/** * Compute indices to triangulate the given polygon. * The input polygon must be simple (i.e. it is not self-intersecting) * and have no coincident vertices or collinear edges. * * @param polygonVerts Array of points representing the vertices of the polygon. * @param indexMap Mapping from index in the given array to the final index in the triangulation. * @param polygonSize Number of vertices in the polygon. * @param triangleIndices Indices of the resulting triangulation. * @return true if successful, false otherwise.
*/ bool SkTriangulateSimplePolygon(const SkPoint* polygonVerts, uint16_t* indexMap, int polygonSize,
SkTDArray<uint16_t>* triangleIndices);
#endif// !defined(SK_ENABLE_OPTIMIZE_SIZE)
#endif
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