/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include"ClippedImage.h"
#include <algorithm> #include <cmath> #include <new> // Workaround for bug in VS10; see bug 981264. #include <utility>
class DrawSingleTileCallback : public gfxDrawingCallback { public:
DrawSingleTileCallback(ClippedImage* aImage, const nsIntSize& aSize, const SVGImageContext& aSVGContext,
uint32_t aWhichFrame, uint32_t aFlags, float aOpacity)
: mImage(aImage),
mSize(aSize),
mSVGContext(aSVGContext),
mWhichFrame(aWhichFrame),
mFlags(aFlags),
mDrawResult(ImgDrawResult::NOT_READY),
mOpacity(aOpacity) {
MOZ_ASSERT(mImage, "Must have an image to clip");
}
virtualbooloperator()(gfxContext* aContext, const gfxRect& aFillRect, const SamplingFilter aSamplingFilter, const gfxMatrix& aTransform) override {
MOZ_ASSERT(aTransform.IsIdentity(), "Caller is probably CreateSamplingRestrictedDrawable, " "which should not happen");
// Draw the image. |gfxCallbackDrawable| always calls this function with // arguments that guarantee we never tile.
mDrawResult = mImage->DrawSingleTile(
aContext, mSize, ImageRegion::Create(aFillRect), mWhichFrame,
aSamplingFilter, mSVGContext, mFlags, mOpacity);
bool ClippedImage::ShouldClip() { // We need to evaluate the clipping region against the image's width and // height once they're available to determine if it's valid and whether we // actually need to do any work. We may fail if the image's width and height // aren't available yet, in which case we'll try again later. if (mShouldClip.isNothing()) {
int32_t width, height;
RefPtr<ProgressTracker> progressTracker =
InnerImage()->GetProgressTracker(); if (InnerImage()->HasError()) { // If there's a problem with the inner image we'll let it handle // everything.
mShouldClip.emplace(false);
} elseif (mSVGViewportSize && !mSVGViewportSize->IsEmpty()) { // Clamp the clipping region to the size of the SVG viewport.
nsIntRect svgViewportRect(nsIntPoint(0, 0), *mSVGViewportSize);
mClip = mClip.Intersect(svgViewportRect);
// If the clipping region is the same size as the SVG viewport size // we don't have to do anything.
mShouldClip.emplace(!mClip.IsEqualInterior(svgViewportRect));
} elseif (NS_SUCCEEDED(InnerImage()->GetWidth(&width)) && width > 0 &&
NS_SUCCEEDED(InnerImage()->GetHeight(&height)) && height > 0) { // Clamp the clipping region to the size of the underlying image.
mClip = mClip.Intersect(nsIntRect(0, 0, width, height));
// If the clipping region is the same size as the underlying image we // don't have to do anything.
mShouldClip.emplace(
!mClip.IsEqualInterior(nsIntRect(0, 0, width, height)));
} elseif (progressTracker &&
!(progressTracker->GetProgress() & FLAG_LOAD_COMPLETE)) { // The image just hasn't finished loading yet. We don't yet know whether // clipping with be needed or not for now. Just return without memorizing // anything. returnfalse;
} else { // We have a fully loaded image without a clearly defined width and // height. This can happen with SVG images.
mShouldClip.emplace(false);
}
}
MOZ_ASSERT(mShouldClip.isSome(), "Should have computed a result"); return *mShouldClip;
}
NS_IMETHODIMP
ClippedImage::GetWidth(int32_t* aWidth) { if (!ShouldClip()) { return InnerImage()->GetWidth(aWidth);
}
*aWidth = mClip.Width(); return NS_OK;
}
NS_IMETHODIMP
ClippedImage::GetHeight(int32_t* aHeight) { if (!ShouldClip()) { return InnerImage()->GetHeight(aHeight);
}
*aHeight = mClip.Height(); return NS_OK;
}
NS_IMETHODIMP
ClippedImage::GetIntrinsicSize(nsSize* aSize) { if (!ShouldClip()) { return InnerImage()->GetIntrinsicSize(aSize);
}
NS_IMETHODIMP_(already_AddRefed<SourceSurface>)
ClippedImage::GetFrameAtSize(const IntSize& aSize, uint32_t aWhichFrame,
uint32_t aFlags) { // XXX(seth): It'd be nice to support downscale-during-decode for this case, // but right now we just fall back to the intrinsic size. return GetFrame(aWhichFrame, aFlags);
}
float frameToDraw = InnerImage()->GetFrameIndex(aWhichFrame); if (!mCachedSurface ||
!mCachedSurface->Matches(aSize, aSVGContext, frameToDraw, aFlags) ||
mCachedSurface->NeedsRedraw()) { // Create a surface to draw into.
RefPtr<DrawTarget> target =
gfxPlatform::GetPlatform()->CreateOffscreenContentDrawTarget(
IntSize(aSize.width, aSize.height), SurfaceFormat::OS_RGBA); if (!target || !target->IsValid()) {
NS_ERROR("Could not create a DrawTarget"); return std::make_pair(ImgDrawResult::TEMPORARY_ERROR,
RefPtr<SourceSurface>());
}
gfxContext ctx(target);
// Create our callback.
RefPtr<DrawSingleTileCallback> drawTileCallback = new DrawSingleTileCallback(this, aSize, aSVGContext, aWhichFrame,
aFlags, aOpacity);
RefPtr<gfxDrawable> drawable = new gfxCallbackDrawable(drawTileCallback, aSize);
// Actually draw. The callback will end up invoking DrawSingleTile.
gfxUtils::DrawPixelSnapped(&ctx, drawable, SizeDouble(aSize),
ImageRegion::Create(aSize),
SurfaceFormat::OS_RGBA, SamplingFilter::LINEAR,
imgIContainer::FLAG_CLAMP);
NS_IMETHODIMP_(ImgDrawResult)
ClippedImage::GetImageProvider(WindowRenderer* aRenderer, const gfx::IntSize& aSize, const SVGImageContext& aSVGContext, const Maybe<ImageIntRegion>& aRegion,
uint32_t aFlags,
WebRenderImageProvider** aProvider) { // XXX(seth): We currently don't have a way of clipping the result of // GetImageContainer. We work around this by always returning null, but if it // ever turns out that ClippedImage is widely used on codepaths that can // actually benefit from GetImageContainer, it would be a good idea to fix // that method for performance reasons.
// Check for tiling. If we need to tile then we need to create a // gfxCallbackDrawable to handle drawing for us. if (MustCreateSurface(aContext, aSize, aRegion, aFlags)) { // Create a temporary surface containing a single tile of this image. // GetFrame will call DrawSingleTile internally. auto [result, surface] = GetFrameInternal(aSize, aSVGContext, Nothing(),
aWhichFrame, aFlags, aOpacity); if (!surface) {
MOZ_ASSERT(result != ImgDrawResult::SUCCESS); return result;
}
// Create a drawable from that surface.
RefPtr<gfxSurfaceDrawable> drawable = new gfxSurfaceDrawable(surface, aSize);
// Map the clip and size to the scale requested by the caller.
clip.Scale(scaleX, scaleY);
size = innerSize;
size.Scale(scaleX, scaleY);
}
// We restrict our drawing to only the clipping region, and translate so that // the clipping region is placed at the position the caller expects.
ImageRegion region(aRegion);
region.MoveBy(clip.X(), clip.Y());
region = region.Intersect(clip);
auto unclipViewport = [&](const SVGImageContext& aOldContext) { // Map the viewport to the inner image. Note that we don't take the aSize // parameter of imgIContainer::Draw into account, just the clipping region. // The size in pixels at which the output will ultimately be drawn is // irrelevant here since the purpose of the SVG viewport size is to // determine what *region* of the SVG document will be drawn.
SVGImageContext context(aOldContext); auto oldViewport = aOldContext.GetViewportSize(); if (oldViewport) {
CSSIntSize newViewport;
newViewport.width =
ceil(oldViewport->width * double(innerSize.width) / mClip.Width());
newViewport.height =
ceil(oldViewport->height * double(innerSize.height) / mClip.Height());
context.SetViewportSize(Some(newViewport));
} return context;
};
NS_IMETHODIMP
ClippedImage::RequestDiscard() { // We're very aggressive about discarding.
mCachedSurface = nullptr;
return InnerImage()->RequestDiscard();
}
NS_IMETHODIMP_(Orientation)
ClippedImage::GetOrientation() { // XXX(seth): This should not actually be here; this is just to work around a // what appears to be a bug in MSVC's linker. return InnerImage()->GetOrientation();
}
if (needScale) { // To avoid ugly sampling artifacts, ClippedImage needs the image size to // be chosen such that the clipping region lies on pixel boundaries.
// First, we select a scale that's good for ClippedImage. An integer // multiple of the size of the clipping region is always fine.
IntSize scale = IntSize::Ceil(aDest.width / mClip.Width(),
aDest.height / mClip.Height());
if (forceUniformScaling) {
scale.width = scale.height = max(scale.height, scale.width);
}
// Determine the size we'd prefer to render the inner image at, and ask the // inner image what size we should actually use.
gfxSize desiredSize(double(imgWidth) * scale.width, double(imgHeight) * scale.height);
nsIntSize innerDesiredSize = InnerImage()->OptimalImageSizeForDest(
desiredSize, aWhichFrame, aSamplingFilter, aFlags);
// To get our final result, we take the inner image's desired size and // determine how large the clipped region would be at that scale. (Again, we // ensure an integer multiple of the size of the clipping region.)
IntSize finalScale =
IntSize::Ceil(double(innerDesiredSize.width) / imgWidth, double(innerDesiredSize.height) / imgHeight); return mClip.Size() * finalScale;
}
MOZ_ASSERT(false, "If ShouldClip() led us to draw then we should never get here"); return InnerImage()->OptimalImageSizeForDest(aDest, aWhichFrame,
aSamplingFilter, aFlags);
}
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