/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
// Must #include ImageLogging.h before any IPDL-generated files or other files // that #include prlog.h #include"RasterImage.h"
//******************************************************************************
RasterImage::~RasterImage() { // Make sure our SourceBuffer is marked as complete. This will ensure that any // outstanding decoders terminate. if (!mSourceBuffer->IsComplete()) {
mSourceBuffer->Complete(NS_ERROR_ABORT);
}
// Release all frames from the surface cache.
SurfaceCache::RemoveImage(ImageKey(this));
// Record Telemetry.
glean::image_decode::count.AccumulateSingleSample(mDecodeCount);
}
nsresult RasterImage::Init(constchar* aMimeType, uint32_t aFlags) { // We don't support re-initialization if (mInitialized) { return NS_ERROR_ILLEGAL_VALUE;
}
// Not sure an error can happen before init, but be safe if (mError) { return NS_ERROR_FAILURE;
}
// We want to avoid redecodes for transient images.
MOZ_ASSERT_IF(aFlags & INIT_FLAG_TRANSIENT,
!(aFlags & INIT_FLAG_DISCARDABLE));
// Store initialization data
StoreDiscardable(!!(aFlags & INIT_FLAG_DISCARDABLE));
StoreWantFullDecode(!!(aFlags & INIT_FLAG_DECODE_IMMEDIATELY));
StoreTransient(!!(aFlags & INIT_FLAG_TRANSIENT));
StoreSyncLoad(!!(aFlags & INIT_FLAG_SYNC_LOAD));
// Use the MIME type to select a decoder type, and make sure there *is* a // decoder for this MIME type.
NS_ENSURE_ARG_POINTER(aMimeType);
mDecoderType = DecoderFactory::GetDecoderType(aMimeType); if (mDecoderType == DecoderType::UNKNOWN) { return NS_ERROR_FAILURE;
}
// Lock this image's surfaces in the SurfaceCache if we're not discardable. if (!LoadDiscardable()) {
mLockCount++;
SurfaceCache::LockImage(ImageKey(this));
}
// Set the default flags according to the decoder type to allow preferences to // be stored if necessary.
mDefaultDecoderFlags =
DecoderFactory::GetDefaultDecoderFlagsForType(mDecoderType);
RefreshResult res; if (mAnimationState) {
MOZ_ASSERT(mFrameAnimator);
res = mFrameAnimator->RequestRefresh(*mAnimationState, aTime);
}
#ifdef DEBUG if (res.mFrameAdvanced) {
mFramesNotified++;
} #endif
// Notify listeners that our frame has actually changed, but do this only // once for all frames that we've now passed (if AdvanceFrame() was called // more than once). if (!res.mDirtyRect.IsEmpty() || res.mFrameAdvanced) { auto dirtyRect = OrientedIntRect::FromUnknownRect(res.mDirtyRect);
NotifyProgress(NoProgress, dirtyRect);
}
if (res.mAnimationFinished) {
StoreAnimationFinished(true);
EvaluateAnimation();
}
}
// We don't want any substitution for sync decodes, and substitution would be // illegal when high quality downscaling is disabled, so we use // SurfaceCache::Lookup in this case. if ((aFlags & FLAG_SYNC_DECODE) || !(aFlags & FLAG_HIGH_QUALITY_SCALING)) { return SurfaceCache::Lookup(
ImageKey(this),
RasterSurfaceKey(aSize.ToUnknownSize(), surfaceFlags,
PlaybackType::eStatic),
aMarkUsed);
}
// We'll return the best match we can find to the requested frame. return SurfaceCache::LookupBestMatch(
ImageKey(this),
RasterSurfaceKey(aSize.ToUnknownSize(), surfaceFlags,
PlaybackType::eStatic),
aMarkUsed);
}
// If we're opaque, we don't need to care about premultiplied alpha, because // that can only matter for frames with transparency. if (IsOpaque()) {
aFlags &= ~FLAG_DECODE_NO_PREMULTIPLY_ALPHA;
}
OrientedIntSize requestedSize =
CanDownscaleDuringDecode(aSize, aFlags) ? aSize : mSize; if (requestedSize.IsEmpty()) { // Can't decode to a surface of zero size. return LookupResult(MatchType::NOT_FOUND);
}
LookupResult result =
LookupFrameInternal(requestedSize, aFlags, aPlaybackType, aMarkUsed);
if (!result && !LoadHasSize()) { // We can't request a decode without knowing our intrinsic size. Give up. return LookupResult(MatchType::NOT_FOUND);
}
// We want to trigger a decode if and only if: // 1) There is no pending decode // 2) There is no acceptable size decoded // 3) The pending decode has not produced a frame yet, a sync decode is // requested, and we have all the source data. Without the source data, we // will just trigger another async decode anyways. // // TODO(aosmond): We should better handle case 3. We should actually return // TEMPORARY_ERROR or NOT_READY if we don't have all the source data and a // sync decode is requested. If there is a pending decode and we have all the // source data, we should always be able to block on the frame's monitor -- // perhaps this could be accomplished by preallocating the first frame buffer // when we create the decoder. constbool syncDecode = aFlags & FLAG_SYNC_DECODE; constbool avoidRedecode = aFlags & FLAG_AVOID_REDECODE_FOR_SIZE; if (result.Type() == MatchType::NOT_FOUND ||
(result.Type() == MatchType::SUBSTITUTE_BECAUSE_NOT_FOUND &&
!avoidRedecode) ||
(syncDecode && !avoidRedecode && !result && LoadAllSourceData())) { // We don't have a copy of this frame, and there's no decoder working on // one. (Or we're sync decoding and the existing decoder hasn't even started // yet.) Trigger decoding so it'll be available next time.
MOZ_ASSERT(aPlaybackType != PlaybackType::eAnimated ||
StaticPrefs::image_mem_animated_discardable_AtStartup() ||
!mAnimationState || mAnimationState->KnownFrameCount() < 1, "Animated frames should be locked");
// The surface cache may suggest the preferred size we are supposed to // decode at. This should only happen if we accept substitutions. if (!result.SuggestedSize().IsEmpty()) {
MOZ_ASSERT(!syncDecode && (aFlags & FLAG_HIGH_QUALITY_SCALING));
requestedSize = OrientedIntSize::FromUnknownSize(result.SuggestedSize());
}
// If we can or did sync decode, we should already have the frame. if (ranSync || syncDecode) {
result =
LookupFrameInternal(requestedSize, aFlags, aPlaybackType, aMarkUsed);
}
}
if (!result) { // We still weren't able to get a frame. Give up. return result;
}
// Sync decoding guarantees that we got the frame, but if it's owned by an // async decoder that's currently running, the contents of the frame may not // be available yet. Make sure we get everything. if (LoadAllSourceData() && syncDecode) {
result.Surface()->WaitUntilFinished();
}
// If we could have done some decoding in this function we need to check if // that decoding encountered an error and hence aborted the surface. We want // to avoid calling IsAborted if we weren't passed any sync decode flag // because IsAborted acquires the monitor for the imgFrame. if (aFlags & (FLAG_SYNC_DECODE | FLAG_SYNC_DECODE_IF_FAST) &&
result.Surface()->IsAborted()) {
DrawableSurface tmp = std::move(result.Surface()); return result;
}
return result;
}
bool RasterImage::IsOpaque() { if (mError) { returnfalse;
}
// If we haven't yet finished decoding, the safe answer is "not opaque". if (!(progress & FLAG_DECODE_COMPLETE)) { returnfalse;
}
// Other, we're opaque if FLAG_HAS_TRANSPARENCY is not set. return !(progress & FLAG_HAS_TRANSPARENCY);
}
NS_IMETHODIMP_(bool)
RasterImage::WillDrawOpaqueNow() { if (!IsOpaque()) { returnfalse;
}
if (mAnimationState) { if (!StaticPrefs::image_mem_animated_discardable_AtStartup()) { // We never discard frames of animated images. returntrue;
} else { if (mAnimationState->GetCompositedFrameInvalid()) { // We're not going to draw anything at all. returnfalse;
}
}
}
// If we are not locked our decoded data could get discard at any time (ie // between the call to this function and when we are asked to draw), so we // have to return false if we are unlocked. if (mLockCount == 0) { returnfalse;
}
// If we have an AnimationState, we can know for sure. if (mAnimationState) {
*aAnimated = true; return NS_OK;
}
// Otherwise, we need to have been decoded to know for sure, since if we were // decoded at least once mAnimationState would have been created for animated // images. This is true even though we check for animation during the // metadata decode, because we may still discover animation only during the // full decode for corrupt images. if (!LoadHasBeenDecoded()) { return NS_ERROR_NOT_AVAILABLE;
}
// We know for sure
*aAnimated = false;
return NS_OK;
}
//******************************************************************************
NS_IMETHODIMP_(int32_t)
RasterImage::GetFirstFrameDelay() { if (mError) { return -1;
}
MOZ_ASSERT(mAnimationState, "Animated images should have an AnimationState"); return mAnimationState->FirstFrameTimeout().AsEncodedValueDeprecated();
}
auto size = OrientedIntSize::FromUnknownSize(aSize);
// Get the frame. If it's not there, it's probably the caller's fault for // not waiting for the data to be loaded from the network or not passing // FLAG_SYNC_DECODE.
LookupResult result = LookupFrame(size, aFlags, ToPlaybackType(aWhichFrame), /* aMarkUsed = */ true); if (!result) { // The OS threw this frame away and we couldn't redecode it. return nullptr;
}
if (!LoadHasSize()) { return ImgDrawResult::NOT_READY;
}
if (aSize.IsEmpty()) { return ImgDrawResult::BAD_ARGS;
}
// We check the minimum size because while we support downscaling, we do not // support upscaling. If aRequestedSize > mSize, we will never give a larger // surface than mSize. If mSize > aRequestedSize, and mSize > maxTextureSize, // we still want to use image containers if aRequestedSize <= maxTextureSize.
int32_t maxTextureSize = aRenderer->GetMaxTextureSize(); if (min(mSize.width, aSize.width) > maxTextureSize ||
min(mSize.height, aSize.height) > maxTextureSize) { return ImgDrawResult::NOT_SUPPORTED;
}
// Get the frame. If it's not there, it's probably the caller's fault for // not waiting for the data to be loaded from the network or not passing // FLAG_SYNC_DECODE.
LookupResult result = LookupFrame(OrientedIntSize::FromUnknownSize(aSize),
aFlags, PlaybackType::eAnimated, /* aMarkUsed = */ true); if (!result) { // The OS threw this frame away and we couldn't redecode it. return ImgDrawResult::NOT_READY;
}
if (!result.Surface()->IsFinished()) {
result.Surface().TakeProvider(aProvider); return ImgDrawResult::INCOMPLETE;
}
result.Surface().TakeProvider(aProvider); switch (result.Type()) { case MatchType::SUBSTITUTE_BECAUSE_NOT_FOUND: case MatchType::SUBSTITUTE_BECAUSE_PENDING: return ImgDrawResult::WRONG_SIZE; default: return ImgDrawResult::SUCCESS;
}
}
// If we already have a size, check the new size against the old one. if (LoadHasSize() &&
(metadataSize != mSize || orientation != mOrientation)) {
NS_WARNING( "Image changed size or orientation on redecode! " "This should not happen!");
DoError(); returntrue;
}
// Set the size and flag that we have it.
mOrientation = orientation;
mSize = metadataSize;
mNativeSizes.Clear(); for (constauto& nativeSize : aMetadata.GetNativeSizes()) {
mNativeSizes.AppendElement(nativeSize);
}
StoreHasSize(true);
}
if (LoadHasSize() && aMetadata.HasAnimation() && !mAnimationState) { // We're becoming animated, so initialize animation stuff.
mAnimationState.emplace(mAnimationMode);
mFrameAnimator = MakeUnique<FrameAnimator>(this, mSize.ToUnknownSize());
if (!StaticPrefs::image_mem_animated_discardable_AtStartup()) { // We don't support discarding animated images (See bug 414259). // Lock the image and throw away the key.
LockImage();
}
if (!aFromMetadataDecode) { // The metadata decode reported that this image isn't animated, but we // discovered that it actually was during the full decode. This is a // rare failure that only occurs for corrupt images. To recover, we need // to discard all existing surfaces and redecode. returnfalse;
}
}
if (mAnimationState) {
mAnimationState->SetLoopCount(aMetadata.GetLoopCount());
mAnimationState->SetFirstFrameTimeout(aMetadata.GetFirstFrameTimeout());
if (aMetadata.HasLoopLength()) {
mAnimationState->SetLoopLength(aMetadata.GetLoopLength());
} if (aMetadata.HasFirstFrameRefreshArea()) {
mAnimationState->SetFirstFrameRefreshArea(
aMetadata.GetFirstFrameRefreshArea());
}
}
if (aMetadata.HasHotspot()) { // NOTE(heycam): We shouldn't have any image formats that support both // orientation and hotspots, so we assert that rather than add code // to orient the hotspot point correctly.
MOZ_ASSERT(mOrientation.IsIdentity(), "Would need to orient hotspot point");
nsresult RasterImage::StartAnimation() { if (mError) { return NS_ERROR_FAILURE;
}
MOZ_ASSERT(ShouldAnimate(), "Should not animate!");
// If we're not ready to animate, then set mPendingAnimation, which will cause // us to start animating if and when we do become ready.
StorePendingAnimation(!mAnimationState ||
mAnimationState->KnownFrameCount() < 1); if (LoadPendingAnimation()) { return NS_OK;
}
// Don't bother to animate if we're displaying the first frame forever. if (mAnimationState->GetCurrentAnimationFrameIndex() == 0 &&
mAnimationState->FirstFrameTimeout() == FrameTimeout::Forever()) {
StoreAnimationFinished(true); return NS_ERROR_ABORT;
}
// We need to set the time that this initial frame was first displayed, as // this is used in AdvanceFrame().
mAnimationState->InitAnimationFrameTimeIfNecessary();
return NS_OK;
}
//******************************************************************************
nsresult RasterImage::StopAnimation() {
MOZ_ASSERT(mAnimating, "Should be animating!");
MOZ_ASSERT(mAnimationState, "Should have AnimationState");
MOZ_ASSERT(mFrameAnimator, "Should have FrameAnimator");
mFrameAnimator->ResetAnimation(*mAnimationState);
IntRect area = mAnimationState->FirstFrameRefreshArea();
NotifyProgress(NoProgress, OrientedIntRect::FromUnknownRect(area));
// Start the animation again. It may not have been running before, if // mAnimationFinished was true before entering this function.
EvaluateAnimation();
NS_IMETHODIMP_(IntRect)
RasterImage::GetImageSpaceInvalidationRect(const IntRect& aRect) { // Note that we do not transform aRect into an UnorientedIntRect, since // RasterImage::NotifyProgress notifies all consumers of the image using // OrientedIntRect values. (This is unlike OrientedImage, which notifies // using inner image coordinates.) return aRect;
}
// Record that we have all the data we're going to get now.
StoreAllSourceData(true);
// Let decoders know that there won't be any more data coming.
mSourceBuffer->Complete(aStatus);
// Allow a synchronous metadata decode if mSyncLoad was set, or if we're // running on a single thread (in which case waiting for the async metadata // decoder could delay this image's load event quite a bit), or if this image // is transient. bool canSyncDecodeMetadata =
LoadSyncLoad() || LoadTransient() || DecodePool::NumberOfCores() < 2;
if (canSyncDecodeMetadata && !LoadHasSize()) { // We're loading this image synchronously, so it needs to be usable after // this call returns. Since we haven't gotten our size yet, we need to do a // synchronous metadata decode here.
DecodeMetadata(FLAG_SYNC_DECODE);
}
// Determine our final status, giving precedence to Necko failure codes. We // check after running the metadata decode in case it triggered an error.
nsresult finalStatus = mError ? NS_ERROR_FAILURE : NS_OK; if (NS_FAILED(aStatus)) {
finalStatus = aStatus;
}
// If loading failed, report an error. if (NS_FAILED(finalStatus)) {
DoError();
}
if (!LoadHasSize() && !mError) { // We don't have our size yet, so we'll fire the load event in SetSize().
MOZ_ASSERT(!canSyncDecodeMetadata, "Firing load async after metadata sync decode?");
mLoadProgress = Some(loadProgress); return finalStatus;
}
NotifyForLoadEvent(loadProgress);
return finalStatus;
}
void RasterImage::NotifyForLoadEvent(Progress aProgress) {
MOZ_ASSERT(LoadHasSize() || mError, "Need to know size before firing load event");
MOZ_ASSERT(
!LoadHasSize() || (mProgressTracker->GetProgress() & FLAG_SIZE_AVAILABLE), "Should have notified that the size is available if we have it");
// If we encountered an error, make sure we notify for that as well. if (mError) {
aProgress |= FLAG_HAS_ERROR;
}
// Notify our listeners, which will fire this image's load event.
NotifyProgress(aProgress);
}
nsresult RasterImage::OnImageDataAvailable(nsIRequest*,
nsIInputStream* aInputStream,
uint64_t, uint32_t aCount) {
nsresult rv = mSourceBuffer->AppendFromInputStream(aInputStream, aCount); if (NS_SUCCEEDED(rv) && !LoadSomeSourceData()) {
StoreSomeSourceData(true); if (!LoadSyncLoad()) { // Create an async metadata decoder and verify we succeed in doing so.
rv = DecodeMetadata(DECODE_FLAGS_DEFAULT);
}
}
void RasterImage::Discard() {
MOZ_ASSERT(NS_IsMainThread());
MOZ_ASSERT(CanDiscard(), "Asked to discard but can't");
MOZ_ASSERT(!mAnimationState ||
StaticPrefs::image_mem_animated_discardable_AtStartup(), "Asked to discard for animated image");
// Delete all the decoded frames.
SurfaceCache::RemoveImage(ImageKey(this));
if (mAnimationState) {
IntRect rect = mAnimationState->UpdateState(this, mSize.ToUnknownSize());
auto dirtyRect = OrientedIntRect::FromUnknownRect(rect);
NotifyProgress(NoProgress, dirtyRect);
}
// Notify that we discarded. if (mProgressTracker) {
mProgressTracker->OnDiscard();
}
}
bool RasterImage::CanDiscard() { return LoadAllSourceData() && // Can discard animated images if the pref is set
(!mAnimationState ||
StaticPrefs::image_mem_animated_discardable_AtStartup());
}
if (aWhichFrame > FRAME_MAX_VALUE) { return LookupResult(MatchType::NOT_FOUND);
}
if (mError) {
LookupResult result = LookupResult(MatchType::NOT_FOUND);
result.SetFailedToRequestDecode(); return result;
}
if (!LoadHasSize()) {
StoreWantFullDecode(true); return LookupResult(MatchType::NOT_FOUND);
}
// Decide whether to sync decode images we can decode quickly. Here we are // explicitly trading off flashing for responsiveness in the case that we're // redecoding an image (see bug 845147). bool shouldSyncDecodeIfFast =
!LoadHasBeenDecoded() && (aFlags & FLAG_SYNC_DECODE_IF_FAST);
// If we have all the data, we can sync decode if requested. if (aFlags & imgIContainer::FLAG_SYNC_DECODE) {
DecodePool::Singleton()->SyncRunIfPossible(aTask, uri); returntrue;
}
if (aFlags & imgIContainer::FLAG_SYNC_DECODE_IF_FAST) { return DecodePool::Singleton()->SyncRunIfPreferred(aTask, uri);
}
}
// Perform an async decode. We also take this path if we don't have all the // source data yet, since sync decoding is impossible in that situation.
DecodePool::Singleton()->AsyncRun(aTask); returnfalse;
}
// If we don't have a size yet, we can't do any other decoding. if (!LoadHasSize()) {
StoreWantFullDecode(true); return;
}
// We're about to decode again, which may mean that some of the previous sizes // we've decoded at aren't useful anymore. We can allow them to expire from // the cache by unlocking them here. When the decode finishes, it will send an // invalidation that will cause all instances of this image to redraw. If this // image is locked, any surfaces that are still useful will become locked // again when LookupFrame touches them, and the remainder will eventually // expire.
SurfaceCache::UnlockEntries(ImageKey(this));
// Determine which flags we need to decode this image with.
DecoderFlags decoderFlags = mDefaultDecoderFlags; if (aFlags & FLAG_ASYNC_NOTIFY) {
decoderFlags |= DecoderFlags::ASYNC_NOTIFY;
} if (LoadTransient()) {
decoderFlags |= DecoderFlags::IMAGE_IS_TRANSIENT;
} if (LoadHasBeenDecoded()) {
decoderFlags |= DecoderFlags::IS_REDECODE;
} if ((aFlags & FLAG_SYNC_DECODE) || !(aFlags & FLAG_HIGH_QUALITY_SCALING)) { // Used SurfaceCache::Lookup instead of SurfaceCache::LookupBestMatch. That // means the caller can handle a differently sized surface to be returned // at any point.
decoderFlags |= DecoderFlags::CANNOT_SUBSTITUTE;
}
SurfaceFlags surfaceFlags = ToSurfaceFlags(aFlags); if (IsOpaque()) { // If there's no transparency, it doesn't matter whether we premultiply // alpha or not.
surfaceFlags &= ~SurfaceFlags::NO_PREMULTIPLY_ALPHA;
}
if (rv == NS_ERROR_ALREADY_INITIALIZED) { // We raced with an already pending decoder, and it finished before we // managed to insert the new decoder. Pretend we did a sync call to make // the caller lookup in the surface cache again.
MOZ_ASSERT(!task);
aOutRanSync = true; return;
}
if (animated) { // We pass false for aAllowInvalidation because we may be asked to use // async notifications. Any potential invalidation here will be sent when // RequestRefresh is called, or NotifyDecodeComplete. #ifdef DEBUG
IntRect rect = #endif
mAnimationState->UpdateState(this, mSize.ToUnknownSize(), false);
MOZ_ASSERT(rect.IsEmpty());
}
// Make sure DecoderFactory was able to create a decoder successfully. if (NS_FAILED(rv)) {
MOZ_ASSERT(!task);
aOutFailed = true; return;
}
MOZ_ASSERT(task);
mDecodeCount++;
// We're ready to decode; start the decoder.
aOutRanSync = LaunchDecodingTask(task, this, aFlags, LoadAllSourceData());
}
NS_IMETHODIMP
RasterImage::DecodeMetadata(uint32_t aFlags) { if (mError) { return NS_ERROR_FAILURE;
}
MOZ_ASSERT(!LoadHasSize(), "Should not do unnecessary metadata decodes");
NS_WARNING("A RasterImage's frames became invalid. Attempting to recover...");
// Discard all existing frames, since they're probably all now invalid.
SurfaceCache::RemoveImage(ImageKey(this));
// Relock the image if it's supposed to be locked. if (mLockCount > 0) {
SurfaceCache::LockImage(ImageKey(this));
}
bool unused1, unused2;
// Animated images require some special handling, because we normally require // that they never be discarded. if (mAnimationState) {
Decode(mSize, aFlags | FLAG_SYNC_DECODE, PlaybackType::eAnimated, unused1,
unused2);
ResetAnimation(); return;
}
// For non-animated images, it's fine to recover using an async decode.
Decode(aSize, aFlags, PlaybackType::eStatic, unused1, unused2);
}
bool RasterImage::CanDownscaleDuringDecode(const OrientedIntSize& aSize,
uint32_t aFlags) { // Check basic requirements: downscale-during-decode is enabled, Skia is // available, this image isn't transient, we have all the source data and know // our size, and the flags allow us to do it. if (!LoadHasSize() || LoadTransient() ||
!StaticPrefs::image_downscale_during_decode_enabled() ||
!(aFlags & imgIContainer::FLAG_HIGH_QUALITY_SCALING)) { returnfalse;
}
// We don't downscale animated images during decode. if (mAnimationState) { returnfalse;
}
// Never upscale. if (aSize.width >= mSize.width || aSize.height >= mSize.height) { returnfalse;
}
// Zero or negative width or height is unacceptable. if (aSize.width < 1 || aSize.height < 1) { returnfalse;
}
// There's no point in scaling if we can't store the result. if (!SurfaceCache::CanHold(aSize.ToUnknownSize())) { returnfalse;
}
// By now we may have a frame with the requested size. If not, we need to // adjust the drawing parameters accordingly.
IntSize finalSize = aSurface->GetSize(); bool couldRedecodeForBetterFrame = false; if (finalSize != aSize.ToUnknownSize()) {
gfx::MatrixScales scale(double(aSize.width) / finalSize.width, double(aSize.height) / finalSize.height);
aContext->Multiply(gfx::Matrix::Scaling(scale));
region.Scale(1.0 / scale.xScale, 1.0 / scale.yScale);
// Illegal -- you can't draw with non-default decode flags. // (Disabling colorspace conversion might make sense to allow, but // we don't currently.) if (ToSurfaceFlags(aFlags) != DefaultSurfaceFlags()) { return ImgDrawResult::BAD_ARGS;
}
if (!aContext) { return ImgDrawResult::BAD_ARGS;
}
if (mAnimationConsumers == 0 && mAnimationState) {
SendOnUnlockedDraw(aFlags);
}
// If we're not using SamplingFilter::GOOD, we shouldn't high-quality scale or // downscale during decode.
uint32_t flags = aSamplingFilter == SamplingFilter::GOOD
? aFlags
: aFlags & ~FLAG_HIGH_QUALITY_SCALING;
auto size = OrientedIntSize::FromUnknownSize(aSize);
LookupResult result = LookupFrame(size, flags, ToPlaybackType(aWhichFrame), /* aMarkUsed = */ true); if (!result) { // Getting the frame (above) touches the image and kicks off decoding. if (mDrawStartTime.IsNull()) {
mDrawStartTime = TimeStamp::Now();
} return ImgDrawResult::NOT_READY;
}
NS_IMETHODIMP
RasterImage::UnlockImage() {
MOZ_ASSERT(NS_IsMainThread(), "Main thread to encourage serialization with LockImage"); if (mError) { return NS_ERROR_FAILURE;
}
// It's an error to call this function if the lock count is 0
MOZ_ASSERT(mLockCount > 0, "Calling UnlockImage with mLockCount == 0!"); if (mLockCount == 0) { return NS_ERROR_ABORT;
}
// Decrement our lock count
mLockCount--;
// Unlock this image's surfaces in the SurfaceCache. if (mLockCount == 0) {
SurfaceCache::UnlockImage(ImageKey(this));
}
// Idempotent error flagging routine. If a decoder is open, shuts it down. void RasterImage::DoError() { // If we've flagged an error before, we have nothing to do if (mError) { return;
}
// We can't safely handle errors off-main-thread, so dispatch a worker to // do it. if (!NS_IsMainThread()) {
HandleErrorWorker::DispatchIfNeeded(this); return;
}
// Put the container in an error state.
mError = true;
// Stop animation and release our FrameAnimator. if (mAnimating) {
StopAnimation();
}
mAnimationState = Nothing();
mFrameAnimator = nullptr;
// Release all locks.
mLockCount = 0;
SurfaceCache::UnlockImage(ImageKey(this));
// Release all frames from the surface cache.
SurfaceCache::RemoveImage(ImageKey(this));
// Invalidate to get rid of any partially-drawn image content. auto dirtyRect = OrientedIntRect({0, 0}, mSize);
NotifyProgress(NoProgress, dirtyRect);
MOZ_LOG(gImgLog, LogLevel::Error,
("RasterImage: [this=%p] Error detected for image\n", this));
}
// Ensure that we stay alive long enough to finish notifying.
RefPtr<RasterImage> image = this;
OrientedIntRect invalidRect = aInvalidRect;
if (!(aDecoderFlags & DecoderFlags::FIRST_FRAME_ONLY)) { // We may have decoded new animation frames; update our animation state.
MOZ_ASSERT_IF(aFrameCount && *aFrameCount > 1, mAnimationState || mError); if (mAnimationState && aFrameCount) {
mAnimationState->UpdateKnownFrameCount(*aFrameCount);
}
// If we should start animating right now, do so. if (mAnimationState && aFrameCount == Some(1u) && LoadPendingAnimation() &&
ShouldAnimate()) {
StartAnimation();
}
if (mAnimationState) {
IntRect rect = mAnimationState->UpdateState(this, mSize.ToUnknownSize());
// If the decoder detected an error, log it to the error console. if (aStatus.mShouldReportError) {
ReportDecoderError();
}
// Record all the metadata the decoder gathered about this image. bool metadataOK = SetMetadata(aMetadata, aStatus.mWasMetadataDecode); if (!metadataOK) { // This indicates a serious error that requires us to discard all existing // surfaces and redecode to recover. We'll drop the results from this // decoder on the floor, since they aren't valid.
RecoverFromInvalidFrames(mSize, FromSurfaceFlags(aSurfaceFlags)); return;
}
MOZ_ASSERT(mError || LoadHasSize() || !aMetadata.HasSize(), "SetMetadata should've gotten a size");
if (!aStatus.mWasMetadataDecode && aStatus.mFinished) { // Flag that we've been decoded before.
StoreHasBeenDecoded(true);
}
// Send out any final notifications.
NotifyProgress(aProgress, aInvalidRect, aFrameCount, aDecoderFlags,
aSurfaceFlags);
if (!(aDecoderFlags & DecoderFlags::FIRST_FRAME_ONLY)) { // We may have decoded new animation frames; update our animation state.
MOZ_ASSERT_IF(aFrameCount && *aFrameCount > 1, mAnimationState || mError); if (mAnimationState && aFrameCount) {
mAnimationState->UpdateKnownFrameCount(*aFrameCount);
}
// If we should start animating right now, do so. if (mAnimationState && aFrameCount == Some(1u) && LoadPendingAnimation() &&
ShouldAnimate()) {
StartAnimation();
}
if (mAnimationState && LoadHasBeenDecoded()) { // We've finished a full decode of all animation frames and our // AnimationState has been notified about them all, so let it know not to // expect anymore.
mAnimationState->NotifyDecodeComplete();
IntRect rect = mAnimationState->UpdateState(this, mSize.ToUnknownSize());
if (!rect.IsEmpty()) { auto dirtyRect = OrientedIntRect::FromUnknownRect(rect);
NotifyProgress(NoProgress, dirtyRect);
}
}
}
// Do some telemetry if this isn't a metadata decode. if (!aStatus.mWasMetadataDecode) { if (aTelemetry.mChunkCount) {
glean::image_decode::chunks.AccumulateSingleSample(
aTelemetry.mChunkCount);
}
if (aStatus.mFinished) {
glean::image_decode::time.AccumulateRawDuration(aTelemetry.mDecodeTime);
if (aTelemetry.mSpeedMetric && aTelemetry.mBytesDecoded) {
(*aTelemetry.mSpeedMetric).Accumulate(aTelemetry.Speed());
}
}
}
// Only act on errors if we have no usable frames from the decoder. if (aStatus.mHadError &&
(!mAnimationState || mAnimationState->KnownFrameCount() == 0)) {
DoError();
} elseif (aStatus.mWasMetadataDecode && !LoadHasSize()) {
DoError();
}
// XXX(aosmond): Can we get this far without mFinished == true? if (aStatus.mFinished && aStatus.mWasMetadataDecode) { // If we were waiting to fire the load event, go ahead and fire it now. if (mLoadProgress) {
NotifyForLoadEvent(*mLoadProgress);
mLoadProgress = Nothing();
}
// If we were a metadata decode and a full decode was requested, do it. if (LoadWantFullDecode()) {
StoreWantFullDecode(false);
RequestDecodeForSizeInternal(mSize,
DECODE_FLAGS_DEFAULT |
FLAG_HIGH_QUALITY_SCALING |
FLAG_AVOID_REDECODE_FOR_SIZE,
FRAME_CURRENT);
}
}
}
if (consoleService && errorObject) {
nsAutoString msg(u"Image corrupt or truncated."_ns);
nsAutoCString src; if (GetURI()) { if (!GetSpecTruncatedTo1k(src)) {
msg += u" URI in this note truncated due to length."_ns;
}
} if (NS_SUCCEEDED(errorObject->InitWithWindowID(msg, src, 0, 0,
nsIScriptError::errorFlag, "Image", InnerWindowID()))) {
consoleService->LogMessage(errorObject);
}
}
}
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