/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ // Copyright (c) 2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file.
// The basis for all native run loops on the Mac is the CFRunLoop. It can be // used directly, it can be used as the driving force behind the similar // Foundation NSRunLoop, and it can be used to implement higher-level event // loops such as the NSApplication event loop. // // This file introduces a basic CFRunLoop-based implementation of the // MessagePump interface called CFRunLoopBase. CFRunLoopBase contains all // of the machinery necessary to dispatch events to a delegate, but does not // implement the specific run loop. Concrete subclasses must provide their // own DoRun and Quit implementations. // // A concrete subclass that just runs a CFRunLoop loop is provided in // MessagePumpCFRunLoop. For an NSRunLoop, the similar MessagePumpNSRunLoop // is provided. // // For the application's event loop, an implementation based on AppKit's // NSApplication event system is provided in MessagePumpNSApplication. // // Typically, MessagePumpNSApplication only makes sense on a Cocoa // application's main thread. If a CFRunLoop-based message pump is needed on // any other thread, one of the other concrete subclasses is preferrable. // MessagePumpMac::Create is defined, which returns a new NSApplication-based // or NSRunLoop-based MessagePump subclass depending on which thread it is // called on.
// Subclasses should implement the work they need to do in MessagePump::Run // in the DoRun method. MessagePumpCFRunLoopBase::Run calls DoRun directly. // This arrangement is used because MessagePumpCFRunLoopBase needs to set // up and tear down things before and after the "meat" of DoRun. virtualvoid Run(Delegate* delegate); virtualvoid DoRun(Delegate* delegate) = 0;
protected: // Accessors for private data members to be used by subclasses.
CFRunLoopRef run_loop() const { return run_loop_; } int nesting_level() const { return nesting_level_; } int run_nesting_level() const { return run_nesting_level_; }
// Return an autorelease pool to wrap around any work being performed. // In some cases, CreateAutoreleasePool may return nil intentionally to // preventing an autorelease pool from being created, allowing any // objects autoreleased by work to fall into the current autorelease pool. virtual NSAutoreleasePool* CreateAutoreleasePool();
private: // Timer callback scheduled by ScheduleDelayedWork. This does not do any // work, but it signals delayed_work_source_ so that delayed work can be // performed within the appropriate priority constraints. staticvoid RunDelayedWorkTimer(CFRunLoopTimerRef timer, void* info);
// Perform highest-priority work. This is associated with work_source_ // signalled by ScheduleWork. The static method calls the instance method; // the instance method returns true if work was done. staticvoid RunWorkSource(void* info); bool RunWork();
// Perform delayed-priority work. This is associated with // delayed_work_source_ signalled by RunDelayedWorkTimer, and is responsible // for calling ScheduleDelayedWork again if appropriate. The static method // calls the instance method; the instance method returns true if more // delayed work is available. staticvoid RunDelayedWorkSource(void* info); bool RunDelayedWork();
// Perform idle-priority work. This is normally called by PreWaitObserver, // but is also associated with idle_work_source_. When this function // actually does perform idle work, it will resignal that source. The // static method calls the instance method; the instance method returns // true if idle work was done. staticvoid RunIdleWorkSource(void* info); bool RunIdleWork();
// Perform work that may have been deferred because it was not runnable // within a nested run loop. This is associated with // nesting_deferred_work_source_ and is signalled by // MaybeScheduleNestingDeferredWork when returning from a nested loop, // so that an outer loop will be able to perform the necessary tasks if it // permits nestable tasks. staticvoid RunNestingDeferredWorkSource(void* info); bool RunNestingDeferredWork();
// Schedules possible nesting-deferred work to be processed before the run // loop goes to sleep, exits, or begins processing sources at the top of its // loop. If this function detects that a nested loop had run since the // previous attempt to schedule nesting-deferred work, it will schedule a // call to RunNestingDeferredWorkSource. void MaybeScheduleNestingDeferredWork();
// Observer callback responsible for performing idle-priority work, before // the run loop goes to sleep. Associated with idle_work_observer_. staticvoid PreWaitObserver(CFRunLoopObserverRef observer,
CFRunLoopActivity activity, void* info);
// Observer callback called before the run loop processes any sources. // Associated with pre_source_observer_. staticvoid PreSourceObserver(CFRunLoopObserverRef observer,
CFRunLoopActivity activity, void* info);
// Observer callback called when the run loop starts and stops, at the // beginning and end of calls to CFRunLoopRun. This is used to maintain // nesting_level_. Associated with enter_exit_observer_. staticvoid EnterExitObserver(CFRunLoopObserverRef observer,
CFRunLoopActivity activity, void* info);
// Called by EnterExitObserver after performing maintenance on nesting_level_. // This allows subclasses an opportunity to perform additional processing on // the basis of run loops starting and stopping. virtualvoid EnterExitRunLoop(CFRunLoopActivity activity);
#if !defined(XP_IOS) // IOKit power state change notification callback, called when the system // enters and leaves the sleep state. staticvoid PowerStateNotification(void* info, io_service_t service,
uint32_t message_type, void* message_argument); #endif
// The thread's run loop.
CFRunLoopRef run_loop_;
// The timer, sources, and observers are described above alongside their // callbacks.
CFRunLoopTimerRef delayed_work_timer_;
CFRunLoopSourceRef work_source_;
CFRunLoopSourceRef delayed_work_source_;
CFRunLoopSourceRef idle_work_source_;
CFRunLoopSourceRef nesting_deferred_work_source_;
CFRunLoopObserverRef pre_wait_observer_;
CFRunLoopObserverRef pre_source_observer_;
CFRunLoopObserverRef enter_exit_observer_;
// Objects used for power state notification. See PowerStateNotification.
io_connect_t root_power_domain_;
IONotificationPortRef power_notification_port_;
io_object_t power_notification_object_;
// (weak) Delegate passed as an argument to the innermost Run call.
Delegate* delegate_;
// The time that delayed_work_timer_ is scheduled to fire. This is tracked // independently of CFRunLoopTimerGetNextFireDate(delayed_work_timer_) // to be able to reset the timer properly after waking from system sleep. // See PowerStateNotification.
CFAbsoluteTime delayed_work_fire_time_;
// The recursion depth of the currently-executing CFRunLoopRun loop on the // run loop's thread. 0 if no run loops are running inside of whatever scope // the object was created in. int nesting_level_;
// The recursion depth (calculated in the same way as nesting_level_) of the // innermost executing CFRunLoopRun loop started by a call to Run. int run_nesting_level_;
// The deepest (numerically highest) recursion depth encountered since the // most recent attempt to run nesting-deferred work. int deepest_nesting_level_;
// "Delegateless" work flags are set when work is ready to be performed but // must wait until a delegate is available to process it. This can happen // when a MessagePumpCFRunLoopBase is instantiated and work arrives without // any call to Run on the stack. The Run method will check for delegateless // work on entry and redispatch it as needed once a delegate is available. bool delegateless_work_; bool delegateless_delayed_work_; bool delegateless_idle_work_;
// True if Quit is called to stop the innermost MessagePump // (innermost_quittable_) but some other CFRunLoopRun loop (nesting_level_) // is running inside the MessagePump's innermost Run call. bool quit_pending_;
private: // A source that doesn't do anything but provide something signalable // attached to the run loop. This source will be signalled when Quit // is called, to cause the loop to wake up so that it can stop.
CFRunLoopSourceRef quit_source_;
// False after Quit is called. bool keep_running_;
#ifdefined(XP_IOS) // This is a fake message pump. It attaches sources to the main thread's // CFRunLoop, so PostTask() will work, but it is unable to drive the loop // directly, so calling Run() or Quit() are errors. class MessagePumpUIApplication : public MessagePumpCFRunLoopBase { public:
MessagePumpUIApplication() {}
protected: // Returns nil if NSApp is currently in the middle of calling -sendEvent. virtual NSAutoreleasePool* CreateAutoreleasePool();
private: // False after Quit is called. bool keep_running_;
// True if DoRun is managing its own run loop as opposed to letting // -[NSApplication run] handle it. The outermost run loop in the application // is managed by -[NSApplication run], inner run loops are handled by a loop // in DoRun. bool running_own_loop_;
class MessagePumpMac { public: // Returns a new instance of MessagePumpNSApplication if called on the main // thread. Otherwise, returns a new instance of MessagePumpNSRunLoop. static MessagePump* Create();
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