/******************************************************************** * * * THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. * * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * * * * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2010 * * by the Xiph.Org Foundation https://xiph.org/ * * * ********************************************************************
staticvoid min_curve(float *c, float *c2){ int i; for(i=0;i<EHMER_MAX;i++)if(c2[i]<c[i])c[i]=c2[i];
} staticvoid max_curve(float *c, float *c2){ int i; for(i=0;i<EHMER_MAX;i++)if(c2[i]>c[i])c[i]=c2[i];
}
staticvoid attenuate_curve(float *c,float att){ int i; for(i=0;i<EHMER_MAX;i++)
c[i]+=att;
}
staticfloat ***setup_tone_curves(float curveatt_dB[P_BANDS],float binHz,int n, float center_boost, float center_decay_rate){ int i,j,k,m; float ath[EHMER_MAX]; float workc[P_BANDS][P_LEVELS][EHMER_MAX]; float athc[P_LEVELS][EHMER_MAX]; float *brute_buffer=alloca(n*sizeof(*brute_buffer));
float ***ret=_ogg_malloc(sizeof(*ret)*P_BANDS);
memset(workc,0,sizeof(workc));
for(i=0;i<P_BANDS;i++){ /* we add back in the ATH to avoid low level curves falling off to -infinity and unnecessarily cutting off high level curves in the
curve limiting (last step). */
/* A half-band's settings must be valid over the whole band, and
it's better to mask too little than too much */ int ath_offset=i*4; for(j=0;j<EHMER_MAX;j++){ float min=999.; for(k=0;k<4;k++) if(j+k+ath_offset<MAX_ATH){ if(min>ATH[j+k+ath_offset])min=ATH[j+k+ath_offset];
}else{ if(min>ATH[MAX_ATH-1])min=ATH[MAX_ATH-1];
}
ath[j]=min;
}
/* copy curves into working space, replicate the 50dB curve to 30
and 40, replicate the 100dB curve to 110 */ for(j=0;j<6;j++)
memcpy(workc[i][j+2],tonemasks[i][j],EHMER_MAX*sizeof(*tonemasks[i][j]));
memcpy(workc[i][0],tonemasks[i][0],EHMER_MAX*sizeof(*tonemasks[i][0]));
memcpy(workc[i][1],tonemasks[i][0],EHMER_MAX*sizeof(*tonemasks[i][0]));
/* normalize curves so the driving amplitude is 0dB */ /* make temp curves with the ATH overlayed */ for(j=0;j<P_LEVELS;j++){
attenuate_curve(workc[i][j],curveatt_dB[i]+100.-(j<2?2:j)*10.-P_LEVEL_0);
memcpy(athc[j],ath,EHMER_MAX*sizeof(**athc));
attenuate_curve(athc[j],+100.-j*10.f-P_LEVEL_0);
max_curve(athc[j],workc[i][j]);
}
/* Now limit the louder curves.
the idea is this: We don't know what the playback attenuation will be; 0dB SL moves every time the user twiddles the volume knob. So that means we have to use a single 'most pessimal' curve for all masking amplitudes, right? Wrong. The *loudest* sound can be in (we assume) a range of ...+100dB] SL. However, sounds 20dB down will be in a range ...+80], 40dB down is from ...+60],
etc... */
for(i=0;i<P_BANDS;i++){ int hi_curve,lo_curve,bin;
ret[i]=_ogg_malloc(sizeof(**ret)*P_LEVELS);
/* low frequency curves are measured with greater resolution than the MDCT/FFT will actually give us; we want the curve applied to the tone data to be pessimistic and thus apply the minimum masking possible for a given bin. That means that a single bin could span more than one octave and that the curve will be a composite of multiple octaves. It also may mean that a single bin may span > an eighth of an octave and that the eighth
octave values may also be composited. */
/* which octave curves will we be compositing? */
bin=floor(fromOC(i*.5)/binHz);
lo_curve= ceil(toOC(bin*binHz+1)*2);
hi_curve= floor(toOC((bin+1)*binHz)*2); if(lo_curve>i)lo_curve=i; if(lo_curve<0)lo_curve=0; if(hi_curve>=P_BANDS)hi_curve=P_BANDS-1;
/* render the curve into bins, then pull values back into curve. The point is that any inherent subsampling aliasing results in
a safe minimum */ for(k=lo_curve;k<=hi_curve;k++){ int l=0;
for(j=0;j<EHMER_MAX;j++){ int lo_bin= fromOC(j*.125+k*.5-2.0625)/binHz; int hi_bin= fromOC(j*.125+k*.5-1.9375)/binHz+1;
/* be equally paranoid about being valid up to next half ocatve */ if(i+1<P_BANDS){ int l=0;
k=i+1; for(j=0;j<EHMER_MAX;j++){ int lo_bin= fromOC(j*.125+i*.5-2.0625)/binHz; int hi_bin= fromOC(j*.125+i*.5-1.9375)/binHz+1;
/* set up rolling noise median */
p->noiseoffset=_ogg_malloc(P_NOISECURVES*sizeof(*p->noiseoffset)); for(i=0;i<P_NOISECURVES;i++)
p->noiseoffset[i]=_ogg_malloc(n*sizeof(**p->noiseoffset));
for(i=0;i<n;i++){ float halfoc=toOC((i+.5)*rate/(2.*n))*2.; int inthalfoc; float del;
/* octave/(8*eighth_octave_lines) x scale and dB y scale */ staticvoid seed_curve(float *seed, constfloat **curves, float amp, int oc, int n, int linesper,float dBoffset){ int i,post1; int seedptr; constfloat *posts,*curve;
int choice=(int)((amp+dBoffset-P_LEVEL_0)*.1f);
choice=max(choice,0);
choice=min(choice,P_LEVELS-1);
posts=curves[choice];
curve=posts+2;
post1=(int)posts[1];
seedptr=oc+(posts[0]-EHMER_OFFSET)*linesper-(linesper>>1);
staticvoid seed_chase(float *seeds, int linesper, long n){ long *posstack=alloca(n*sizeof(*posstack)); float *ampstack=alloca(n*sizeof(*ampstack)); long stack=0; long pos=0; long i;
for(i=0;i<n;i++){ if(stack<2){
posstack[stack]=i;
ampstack[stack++]=seeds[i];
}else{ while(1){ if(seeds[i]<ampstack[stack-1]){
posstack[stack]=i;
ampstack[stack++]=seeds[i]; break;
}else{ if(i<posstack[stack-1]+linesper){ if(stack>1 && ampstack[stack-1]<=ampstack[stack-2] &&
i<posstack[stack-2]+linesper){ /* we completely overlap, making stack-1 irrelevant. pop it */
stack--; continue;
}
}
posstack[stack]=i;
ampstack[stack++]=seeds[i]; break;
}
}
}
}
/* the stack now contains only the positions that are relevant. Scan
'em straight through */
for(i=0;i<stack;i++){ long endpos; if(i<stack-1 && ampstack[i+1]>ampstack[i]){
endpos=posstack[i+1];
}else{
endpos=posstack[i]+linesper+1; /* +1 is important, else bin 0 is
discarded in short frames */
} if(endpos>n)endpos=n; for(;pos<endpos;pos++)
seeds[pos]=ampstack[i];
}
/* there. Linear time. I now remember this was on a problem set I
had in Grad Skool... I didn't solve it at the time ;-) */
}
/* bleaugh, this is more complicated than it needs to be */ #include<stdio.h> staticvoid max_seeds(vorbis_look_psy *p, float *seed, float *flr){ long n=p->total_octave_lines; int linesper=p->eighth_octave_lines; long linpos=0; long pos;
A = tY * tXX - tX * tXY;
B = tN * tXY - tX * tY;
D = tN * tXX - tX * tX;
R = (A + x * B) / D;
if (R - offset < noise[i]) noise[i] = R - offset;
} for ( ; i < n; i++, x += 1.f) {
R = (A + x * B) / D; if (R - offset < noise[i]) noise[i] = R - offset;
}
}
/* AoTuV */ /** @ M1 ** The following codes improve a noise problem. A fundamental idea uses the value of masking and carries out the relative compensation of the MDCT. However, this code is not perfect and all noise problems cannot be solved. by Aoyumi @ 2004/04/18
*/
if(offset_select == 1) {
coeffi = -17.2; /* coeffi is a -17.2dB threshold */
val = val - logmdct[i]; /* val == mdct line value relative to floor in dB */
if(val > coeffi){ /* mdct value is > -17.2 dB below floor */
de = 1.0-((val-coeffi)*0.005*cx); /* pro-rated attenuation: -0.00 dB boost if mdct value is -17.2dB (relative to floor) -0.77 dB boost if mdct value is 0dB (relative to floor) -1.64 dB boost if mdct value is +17.2dB (relative to floor)
etc... */
if(de < 0) de = 0.0001;
}else /* mdct value is <= -17.2 dB below floor */
de = 1.0-((val-coeffi)*0.0003*cx); /* pro-rated attenuation: +0.00 dB atten if mdct value is -17.2dB (relative to floor) +0.45 dB atten if mdct value is -34.4dB (relative to floor)
etc... */
/* this is for per-channel noise normalization */ staticint apsort(constvoid *a, constvoid *b){ float f1=**(float**)a; float f2=**(float**)b; return (f1<f2)-(f1>f2);
}
staticvoid flag_lossless(int limit, float prepoint, float postpoint, float *mdct, float *floor, int *flag, int i, int jn){ int j; for(j=0;j<jn;j++){ float point = j>=limit-i ? postpoint : prepoint; float r = fabs(mdct[j])/floor[j]; if(r<point)
flag[j]=0; else
flag[j]=1;
}
}
/* Overload/Side effect: On input, the *q vector holds either the quantized energy (for elements with the flag set) or the absolute values of the *r vector (for elements with flag unset). On output,
*q holds the quantized energy for all elements */ staticfloat noise_normalize(vorbis_look_psy *p, int limit, float *r, float *q, float *f, int *flags, float acc, int i, int n, int *out){
vorbis_info_psy *vi=p->vi; float **sort = alloca(n*sizeof(*sort)); int j,count=0; int start = (vi->normal_p ? vi->normal_start-i : n); if(start>n)start=n;
/* force classic behavior where only energy in the current band is considered */
acc=0.f;
/* still responsible for populating *out where noise norm not in
effect. There's no need to [re]populate *q in these areas */ for(j=0;j<start;j++){ if(!flags || !flags[j]){ /* lossless coupling already quantized. Don't touch; requantizing based on
energy would be incorrect. */ float ve = q[j]/f[j]; if(r[j]<0)
out[j] = -rint(sqrt(ve)); else
out[j] = rint(sqrt(ve));
}
}
/* sort magnitudes for noise norm portion of partition */ for(;j<n;j++){ if(!flags || !flags[j]){ /* can't noise norm elements that have already been loslessly coupled; we can
only account for their energy error */ float ve = q[j]/f[j]; /* Despite all the new, more capable coupling code, for now we implement noise norm as it has been up to this point. Only consider promotions to unit magnitude from 0. In addition
the only energy error counted is quantizations to zero. */ /* also-- the original point code only applied noise norm at > pointlimit */ if(ve<.25f && (!flags || j>=limit-i)){
acc += ve;
sort[count++]=q+j; /* q is fabs(r) for unflagged element */
}else{ /* For now: no acc adjustment for nonzero quantization. populate *out and q as this value is final. */ if(r[j]<0)
out[j] = -rint(sqrt(ve)); else
out[j] = rint(sqrt(ve));
q[j] = out[j]*out[j]*f[j];
}
}/* else{ again, no energy adjustment for error in nonzero quant-- for now
}*/
}
if(count){ /* noise norm to do */
qsort(sort,count,sizeof(*sort),apsort); for(j=0;j<count;j++){ int k=sort[j]-q; if(acc>=vi->normal_thresh){
out[k]=unitnorm(r[k]);
acc-=1.f;
q[k]=f[k];
}else{
out[k]=0;
q[k]=0.f;
}
}
}
return acc;
}
/* Noise normalization, quantization and coupling are not wholly
seperable processes in depth>1 coupling. */ void _vp_couple_quantize_normalize(int blobno,
vorbis_info_psy_global *g,
vorbis_look_psy *p,
vorbis_info_mapping0 *vi, float **mdct, int **iwork, int *nonzero, int sliding_lowpass, int ch){
int i; int n = p->n; int partition=(p->vi->normal_p ? p->vi->normal_partition : 16); int limit = g->coupling_pointlimit[p->vi->blockflag][blobno]; float prepoint=stereo_threshholds[g->coupling_prepointamp[blobno]]; float postpoint=stereo_threshholds[g->coupling_postpointamp[blobno]]; #if 0 float de=0.1*p->m_val; /* a blend of the AoTuV M2 and M3 code here and below */ #endif
/* mdct is our raw mdct output, floor not removed. */ /* inout passes in the ifloor, passes back quantized result */
/* unquantized energy (negative indicates amplitude has negative sign) */ float **raw = alloca(ch*sizeof(*raw));
/* dual pupose; quantized energy (if flag set), othersize fabs(raw) */ float **quant = alloca(ch*sizeof(*quant));
/* floor energy */ float **floor = alloca(ch*sizeof(*floor));
/* flags indicating raw/quantized status of elements in raw vector */ int **flag = alloca(ch*sizeof(*flag));
/* non-zero flag working vector */ int *nz = alloca(ch*sizeof(*nz));
/* energy surplus/defecit tracking */ float *acc = alloca((ch+vi->coupling_steps)*sizeof(*acc));
/* The threshold of a stereo is changed with the size of n */ if(n > 1000)
postpoint=stereo_threshholds_limited[g->coupling_postpointamp[blobno]];
for(i=0;i<vi->coupling_steps;i++){ /* make sure coupling a zero and a nonzero channel results in two
nonzero channels. */ if(nonzero[vi->coupling_mag[i]] ||
nonzero[vi->coupling_ang[i]]){
nonzero[vi->coupling_mag[i]]=1;
nonzero[vi->coupling_ang[i]]=1;
}
}
}
Messung V0.5
¤ Dauer der Verarbeitung: 0.4 Sekunden
(vorverarbeitet)
¤
Die Informationen auf dieser Webseite wurden
nach bestem Wissen sorgfältig zusammengestellt. Es wird jedoch weder Vollständigkeit, noch Richtigkeit,
noch Qualität der bereit gestellten Informationen zugesichert.
Bemerkung:
Die farbliche Syntaxdarstellung und die Messung sind noch experimentell.