/** * Emits the `'close'` event on a stream. * * @param {Duplex} stream The stream. * @private
*/ function emitClose(stream) {
stream.emit('close');
}
/** * The listener of the `'end'` event. * * @private
*/ function duplexOnEnd() { if (!this.destroyed && this._writableState.finished) { this.destroy();
}
}
/** * The listener of the `'error'` event. * * @param {Error} err The error * @private
*/ function duplexOnError(err) { this.removeListener('error', duplexOnError); this.destroy(); if (this.listenerCount('error') === 0) { // Do not suppress the throwing behavior. this.emit('error', err);
}
}
/** * Wraps a `WebSocket` in a duplex stream. * * @param {WebSocket} ws The `WebSocket` to wrap * @param {Object} [options] The options for the `Duplex` constructor * @return {Duplex} The duplex stream * @public
*/ function createWebSocketStream(ws, options) {
let terminateOnDestroy = true;
ws.on('message', function message(msg, isBinary) { const data =
!isBinary && duplex._readableState.objectMode ? msg.toString() : msg;
if (!duplex.push(data)) ws.pause();
});
ws.once('error', function error(err) { if (duplex.destroyed) return;
// Prevent `ws.terminate()` from being called by `duplex._destroy()`. // // - If the `'error'` event is emitted before the `'open'` event, then // `ws.terminate()` is a noop as no socket is assigned. // - Otherwise, the error is re-emitted by the listener of the `'error'` // event of the `Receiver` object. The listener already closes the // connection by calling `ws.close()`. This allows a close frame to be // sent to the other peer. If `ws.terminate()` is called right after this, // then the close frame might not be sent.
terminateOnDestroy = false;
duplex.destroy(err);
});
ws.once('close', function close() { if (duplex.destroyed) return;
duplex.push(null);
});
duplex._destroy = function (err, callback) { if (ws.readyState === ws.CLOSED) {
callback(err);
process.nextTick(emitClose, duplex); return;
}
let called = false;
ws.once('error', function error(err) {
called = true;
callback(err);
});
ws.once('close', function close() { if (!called) callback(err);
process.nextTick(emitClose, duplex);
});
if (terminateOnDestroy) ws.terminate();
};
duplex._final = function (callback) { if (ws.readyState === ws.CONNECTING) {
ws.once('open', function open() {
duplex._final(callback);
}); return;
}
// If the value of the `_socket` property is `null` it means that `ws` is a // client websocket and the handshake failed. In fact, when this happens, a // socket is never assigned to the websocket. Wait for the `'error'` event // that will be emitted by the websocket. if (ws._socket === null) return;
if (ws._socket._writableState.finished) {
callback(); if (duplex._readableState.endEmitted) duplex.destroy();
} else {
ws._socket.once('finish', function finish() { // `duplex` is not destroyed here because the `'end'` event will be // emitted on `duplex` after this `'finish'` event. The EOF signaling // `null` chunk is, in fact, pushed when the websocket emits `'close'`.
callback();
});
ws.close();
}
};
duplex._read = function () { if (ws.isPaused) ws.resume();
};
duplex._write = function (chunk, encoding, callback) { if (ws.readyState === ws.CONNECTING) {
ws.once('open', function open() {
duplex._write(chunk, encoding, callback);
}); return;
}
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