/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#pragma once
namespace basegfx
{ class B2DHomMatrix; class B2DPolyPolygon; class B2DPoint;
}
/* Definition of Sprite class */
namespace cppcanvas
{
class Sprite
{ public: virtual ~Sprite() {}
virtualvoid setAlpha( constdouble& rAlpha ) = 0;
/** Set the sprite position on screen
This method differs from the XSprite::move() insofar, as no viewstate/renderstate transformations are applied to the specified position. The given position is interpreted in device coordinates (i.e. screen pixel)
*/ virtualvoid movePixel( const ::basegfx::B2DPoint& rNewPos ) = 0;
/** Set the sprite position on screen
This method sets the sprite position in the view coordinate system of the parent canvas
*/ virtualvoid move( const ::basegfx::B2DPoint& rNewPos ) = 0;
This method differs from the XSprite::clip() insofar, as no viewstate/renderstate transformations are applied to the specified clip polygon. The given polygon is interpreted in device coordinates (i.e. screen pixel)
*/ virtualvoid setClipPixel( const ::basegfx::B2DPolyPolygon& rClipPoly ) = 0;
/** Set output clipping
This method applies the clip poly-polygon interpreted in the view coordinate system of the parent canvas.
*/ virtualvoid setClip( const ::basegfx::B2DPolyPolygon& rClipPoly ) = 0;
virtualvoid setClip() = 0;
virtualvoid show() = 0; virtualvoid hide() = 0;
/** Change the sprite priority
@param fPriority New sprite priority. The higher the priority, the further towards the viewer the sprite appears. That is, sprites with higher priority appear before ones with lower priority.
*/ virtualvoid setPriority( double fPriority ) = 0;
};
}
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