/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
// If you want to change the number you also have to: // - Add new slot ids to sfxsids.hrc // - Add new slots to frmslots.sdi // - Add new slot definitions to sfx.sdi constint NUM_OF_DOCKINGWINDOWS = 10;
namespace {
class SfxTitleDockingWindow : public SfxDockingWindow
{
VclPtr<vcl::Window> m_pWrappedWindow;
// Use factory manager to retrieve XWindow factory. That can be used to instantiate // the real window factory.
uno::Reference< lang::XSingleComponentFactory > xFactoryMgr = ui::theWindowContentFactoryManager::get(xContext);
SfxDispatcher* pDispatcher = pBindings->GetDispatcher();
uno::Reference< frame::XFrame > xFrame = pDispatcher->GetFrame()->GetFrame().GetFrameInterface(); // create a resource URL from the nId provided by the sfx2
OUString aResourceURL = "private:resource/dockingwindow/" + OUString::number(nId);
uno::Sequence<uno::Any> aArgs(comphelper::InitAnyPropertySequence(
{
{"Frame", uno::Any(xFrame)},
{"ResourceURL", uno::Any(aResourceURL)},
}));
staticbool lcl_checkDockingWindowID( sal_uInt16 nID )
{ return nID >= SID_DOCKWIN_START && nID < o3tl::make_unsigned(SID_DOCKWIN_START+NUM_OF_DOCKINGWINDOWS);
}
static SfxWorkWindow* lcl_getWorkWindowFromXFrame( const uno::Reference< frame::XFrame >& rFrame )
{ // We need to find the corresponding SfxFrame of our XFrame
SfxFrame* pFrame = SfxFrame::GetFirst();
SfxFrame* pXFrame = nullptr; while ( pFrame )
{
uno::Reference< frame::XFrame > xViewShellFrame( pFrame->GetFrameInterface() ); if ( xViewShellFrame == rFrame )
{
pXFrame = pFrame; break;
} else
pFrame = SfxFrame::GetNext( *pFrame );
}
// If we have a SfxFrame we can retrieve the work window (Sfx layout manager for docking windows) if ( pXFrame ) return pXFrame->GetWorkWindow_Impl(); else return nullptr;
}
/** Factory function used by the framework layout manager to "create" a docking window with a special name. The string rDockingWindowName MUST BE a valid ID! The ID is pre-defined by a certain slot range located in sfxsids.hrc (currently SID_DOCKWIN_START = 9800).
*/ void SfxDockingWindowFactory( const uno::Reference< frame::XFrame >& rFrame, std::u16string_view rDockingWindowName )
{
SolarMutexGuard aGuard;
sal_uInt16 nID = sal_uInt16(o3tl::toInt32(rDockingWindowName));
// Check the range of the provided ID otherwise nothing will happen if ( !lcl_checkDockingWindowID( nID )) return;
SfxWorkWindow* pWorkWindow = lcl_getWorkWindowFromXFrame( rFrame ); if ( pWorkWindow )
{
SfxChildWindow* pChildWindow = pWorkWindow->GetChildWindow_Impl(nID); if ( !pChildWindow )
{ // Register window at the workwindow child window list
pWorkWindow->SetChildWindow_Impl( nID, true, false );
}
}
}
/** Function used by the framework layout manager to determine the visibility state of a docking window with a special name. The string rDockingWindowName MUST BE a valid ID! The ID is pre-defined by a certain slot range located in sfxsids.hrc (currently SID_DOCKWIN_START = 9800).
*/ bool IsDockingWindowVisible( const uno::Reference< frame::XFrame >& rFrame, std::u16string_view rDockingWindowName )
{
SolarMutexGuard aGuard;
sal_uInt16 nID = sal_uInt16(o3tl::toInt32(rDockingWindowName));
// Check the range of the provided ID otherwise nothing will happen if ( lcl_checkDockingWindowID( nID ))
{
SfxWorkWindow* pWorkWindow = lcl_getWorkWindowFromXFrame( rFrame ); if ( pWorkWindow )
{
SfxChildWindow* pChildWindow = pWorkWindow->GetChildWindow_Impl(nID); if ( pChildWindow ) returntrue;
}
}
returnfalse;
}
class SfxDockingWindow_Impl
{ friendclass SfxDockingWindow;
// The following members are only valid in the time from startDocking to // EndDocking:
Size aSplitSize;
tools::Long nHorizontalSize;
tools::Long nVerticalSize;
sal_uInt16 nLine;
sal_uInt16 nPos;
sal_uInt16 nDockLine;
sal_uInt16 nDockPos; bool bNewLine; bool bDockingPrevented;
OUString aWinState;
This virtual method of the class FloatingWindow keeps track of changes in FloatingSize. If this method is overridden by a derived class, then the FloatingWindow: Resize() must also be called.
*/ void SfxDockingWindow::Resize()
{
ResizableDockingWindow::Resize();
Invalidate(); if ( !pImpl || !pImpl->bConstructed || !pMgr ) return;
if ( IsFloatingMode() )
{ // start timer for saving window status information
pImpl->aMoveIdle.Start();
} else
{
Size aSize( GetSizePixel() ); switch ( pImpl->GetDockAlignment() )
{ case SfxChildAlignment::LEFT: case SfxChildAlignment::FIRSTLEFT: case SfxChildAlignment::LASTLEFT: case SfxChildAlignment::RIGHT: case SfxChildAlignment::FIRSTRIGHT: case SfxChildAlignment::LASTRIGHT:
pImpl->nHorizontalSize = aSize.Width();
pImpl->aSplitSize = aSize; break; case SfxChildAlignment::TOP: case SfxChildAlignment::LOWESTTOP: case SfxChildAlignment::HIGHESTTOP: case SfxChildAlignment::BOTTOM: case SfxChildAlignment::HIGHESTBOTTOM: case SfxChildAlignment::LOWESTBOTTOM:
pImpl->nVerticalSize = aSize.Height();
pImpl->aSplitSize = aSize; break; default: break;
}
}
}
/* [Description]
This virtual method of the class DockingWindow makes it possible to intervene in the switching of the floating mode. If this method is overridden by a derived class, then the SfxDockingWindow::PrepareToggleFloatingMode() must be called afterwards, if not FALSE is returned.
*/ bool SfxDockingWindow::PrepareToggleFloatingMode()
{ if (!pImpl || !pImpl->bConstructed) returntrue;
if ( (Application::IsInModalMode() && IsFloatingMode()) || !pMgr ) returnfalse;
if ( pImpl->bDockingPrevented ) returnfalse;
if (!IsFloatingMode())
{ // Test, if FloatingMode is permitted. if ( CheckAlignment(GetAlignment(),SfxChildAlignment::NOALIGNMENT) != SfxChildAlignment::NOALIGNMENT ) returnfalse;
if ( pImpl->pSplitWin )
{ // The DockingWindow is inside a SplitWindow and will be teared of.
pImpl->pSplitWin->RemoveWindow(this/*, sal_False*/);
pImpl->pSplitWin = nullptr;
}
} elseif ( pMgr )
{
pImpl->aWinState = GetFloatingWindow()->GetWindowState();
// Test if it is allowed to dock, if (CheckAlignment(GetAlignment(),pImpl->GetLastAlignment()) == SfxChildAlignment::NOALIGNMENT) returnfalse;
// Test, if the Workwindow allows for docking at the moment.
SfxWorkWindow *pWorkWin = pBindings->GetWorkWindow_Impl(); if ( !pWorkWin->IsDockingAllowed() || !pWorkWin->IsInternalDockingAllowed() ) returnfalse;
}
returntrue;
}
/* [Description]
This virtual method of the DockingWindow class sets the internal data of the SfxDockingWindow and ensures the correct alignment on the parent window. Through PrepareToggleFloatMode and Initialize it is ensured that pImpl-> GetLastAlignment() always delivers an allowed alignment. If this method is overridden by a derived class, then first the SfxDockingWindow::ToggleFloatingMode() must be called.
*/ void SfxDockingWindow::ToggleFloatingMode()
{ if ( !pImpl || !pImpl->bConstructed || !pMgr ) return; // No Handler call
// Remember old alignment and then switch. // SV has already switched, but the alignment SfxDockingWindow is still // the old one. What I was before?
SfxChildAlignment eLastAlign = GetAlignment();
if (IsFloatingMode())
{
SetAlignment(SfxChildAlignment::NOALIGNMENT); if ( !pImpl->aWinState.isEmpty() )
GetFloatingWindow()->SetWindowState( pImpl->aWinState ); else
GetFloatingWindow()->SetOutputSizePixel( GetFloatingSize() );
} else
{ if (pImpl->GetDockAlignment() == eLastAlign)
{ // If ToggleFloatingMode was called, but the DockAlignment still // is unchanged, then this means that it must have been a toggling // through DClick, so use last alignment
SetAlignment (pImpl->GetLastAlignment());
} else
{
// Toggling was triggered by dragging
pImpl->nLine = pImpl->nDockLine;
pImpl->nPos = pImpl->nDockPos;
SetAlignment (pImpl->GetDockAlignment());
}
// The DockingWindow is now in a SplitWindow
pImpl->pSplitWin = pWorkWin->GetSplitWindow_Impl(GetAlignment());
// The LastAlignment is still the last docked
SfxSplitWindow *pSplit = pWorkWin->GetSplitWindow_Impl(pImpl->GetLastAlignment());
DBG_ASSERT( pSplit, "LastAlignment is not correct!" ); if ( pSplit && pSplit != pImpl->pSplitWin )
pSplit->ReleaseWindow_Impl(this); if ( pImpl->GetDockAlignment() == eLastAlign )
pImpl->pSplitWin->InsertWindow( this, pImpl->aSplitSize ); else
pImpl->pSplitWin->InsertWindow( this, pImpl->aSplitSize, pImpl->nLine, pImpl->nPos, pImpl->bNewLine ); if ( !pImpl->pSplitWin->IsFadeIn() )
pImpl->pSplitWin->FadeIn();
}
// Keep the old alignment for the next toggle; set it only now due to the // unregister SplitWindow!
pImpl->SetLastAlignment(eLastAlign);
// Reset DockAlignment, if EndDocking is still called
pImpl->SetDockAlignment(GetAlignment());
// Dock or undock SfxChildWindow correctly.
pWorkWin->ConfigChild_Impl( SfxChildIdentifier::SPLITWINDOW, SfxDockingConfig::TOGGLEFLOATMODE, pMgr->GetType() );
}
/* [Description]
This virtual method of the DockingWindow class takes the inner and outer docking rectangle from the parent window. If this method is overridden by a derived class, then SfxDockingWindow:StartDocking() has to be called at the end.
*/ void SfxDockingWindow::StartDocking()
{ if ( !pImpl || !pImpl->bConstructed || !pMgr ) return;
SfxWorkWindow *pWorkWin = pBindings->GetWorkWindow_Impl();
pWorkWin->ConfigChild_Impl( SfxChildIdentifier::SPLITWINDOW, SfxDockingConfig::SETDOCKINGRECTS, pMgr->GetType() );
pImpl->SetDockAlignment(GetAlignment());
if ( pImpl->pSplitWin )
{ // Get the current docking data
pImpl->pSplitWin->GetWindowPos(this, pImpl->nLine, pImpl->nPos);
pImpl->nDockLine = pImpl->nLine;
pImpl->nDockPos = pImpl->nPos;
pImpl->bNewLine = false;
}
}
/* [Description]
This virtual method of the DockingWindow class calculates the current tracking rectangle. For this purpose the method CalcAlignment(RPOs, rRect) is used, the behavior can be influenced by the derived classes (see below). This method should if possible not be overwritten.
*/ bool SfxDockingWindow::Docking( const Point& rPos, tools::Rectangle& rRect )
{ if ( Application::IsInModalMode() ) returntrue;
if ( GetOuterRect().Contains( rPos ) )
{ // Mouse within OuterRect: calculate Alignment and Rectangle
SfxChildAlignment eAlign = CalcAlignment(rPos, rRect); if (eAlign == SfxChildAlignment::NOALIGNMENT)
bFloatMode = true;
pImpl->SetDockAlignment(eAlign);
} else
{ // Mouse is not within OuterRect: must be FloatingWindow // Is this allowed? if (CheckAlignment(pImpl->GetDockAlignment(),SfxChildAlignment::NOALIGNMENT) != SfxChildAlignment::NOALIGNMENT) returnfalse;
bFloatMode = true; if ( SfxChildAlignment::NOALIGNMENT != pImpl->GetDockAlignment() )
{ // Due to a bug the rRect may only be changed when the // alignment is changed!
pImpl->SetDockAlignment(SfxChildAlignment::NOALIGNMENT);
rRect.SetSize(CalcDockingSize(SfxChildAlignment::NOALIGNMENT));
}
}
return bFloatMode;
}
/** Virtual method of the DockingWindow class ensures the correct alignment on the parent window. If this method is overridden by a derived class, then SfxDockingWindow::EndDocking() must be called first.
*/ void SfxDockingWindow::EndDocking( const tools::Rectangle& rRect, bool bFloatMode )
{ if ( !pImpl || !pImpl->bConstructed || IsDockingCanceled() || !pMgr ) return;
// If the alignment changes and the window is in a docked state in a // SplitWindow, then it must be re-registered. If it is docked again, // PrepareToggleFloatingMode() and ToggleFloatingMode() perform the // re-registered bool bReArrange = !bFloatMode;
if ( bReArrange )
{ if ( GetAlignment() != pImpl->GetDockAlignment() )
{ // before Show() is called must the reassignment have been made, // therefore the base class can not be called if ( IsFloatingMode() )
Show( false, ShowFlags::NoFocusChange );
Virtual method of the DockingWindow class. Here, the interactive resize in FloatingMode can be influenced, for example by only allowing for discrete values for width and / or height. The base implementation prevents that the output size is smaller than one set with SetMinOutputSizePixel().
*/ void SfxDockingWindow::Resizing( Size& /*rSize*/ )
{
}
/* [Description]
Constructor for the SfxDockingWindow class. A SfxChildWindow will be required because the docking is implemented in Sfx through SfxChildWindows.
*/
SfxDockingWindow::SfxDockingWindow( SfxBindings *pBindinx, SfxChildWindow *pCW,
vcl::Window* pParent, WinBits nWinBits)
: ResizableDockingWindow(pParent, nWinBits)
, pBindings(pBindinx)
, pMgr(pCW)
{
pImpl.reset(new SfxDockingWindow_Impl(this));
}
/** Constructor for the SfxDockingWindow class. A SfxChildWindow will be required because the docking is implemented in Sfx through SfxChildWindows.
*/
SfxDockingWindow::SfxDockingWindow( SfxBindings *pBindinx, SfxChildWindow *pCW,
vcl::Window* pParent, const OUString& rID, const OUString& rUIXMLDescription)
: ResizableDockingWindow(pParent)
, pBindings(pBindinx)
, pMgr(pCW)
{
m_xBuilder = Application::CreateInterimBuilder(m_xBox, rUIXMLDescription, true);
m_xContainer = m_xBuilder->weld_box(rID);
pImpl.reset(new SfxDockingWindow_Impl(this));
}
/** Initialization of the SfxDockingDialog class via a SfxChildWinInfo. The initialization is done only in a 2nd step after the constructor, this constructor should be called from the derived class or from the SfxChildWindows.
*/ void SfxDockingWindow::Initialize(SfxChildWinInfo *pInfo)
{ if ( !pMgr )
{
pImpl->SetDockAlignment( SfxChildAlignment::NOALIGNMENT );
pImpl->bConstructed = true; return;
}
if (pInfo && (pInfo->nFlags & SfxChildWindowFlags::FORCEDOCK))
pImpl->bDockingPrevented = true;
if ( pFloatWin )
{ // initialize floating window if ( pImpl->aWinState.isEmpty() ) // window state never set before, get if from defaults
pImpl->aWinState = pFloatWin->GetWindowState();
// trick: use VCL method SetWindowState to adjust position and size
pFloatWin->SetWindowState( pImpl->aWinState );
Size aSize(pFloatWin->GetSizePixel());
// remember floating size for calculating alignment and tracking rectangle
SetFloatingSize(aSize);
}
// allow calling of docking handlers
pImpl->bConstructed = true;
}
/** Fills a SfxChildWinInfo with specific data from SfxDockingWindow, so that it can be written in the INI file. It is assumed that rinfo receives all other possible relevant data in the ChildWindow class. Insertions are marked with size and the ZoomIn flag. If this method is overridden, the base implementation must be called first.
*/ void SfxDockingWindow::FillInfo(SfxChildWinInfo& rInfo) const
{ if (!pMgr || !pImpl) return;
if (GetFloatingWindow() && pImpl->bConstructed)
pImpl->aWinState = GetFloatingWindow()->GetWindowState();
/** This method calculates a resulting alignment for the given mouse position and tracking rectangle. When changing the alignment it can also be that the tracking rectangle is changed, so that an altered rectangle is returned. The user of this class can influence behaviour of this method, and thus the behavior of his DockinWindow class when docking where the called virtual method:
// limit border to predefined constant values if ( nLRBorder > MAX_TOGGLEAREA_WIDTH )
nLRBorder = MAX_TOGGLEAREA_WIDTH; if ( nTBBorder > MAX_TOGGLEAREA_WIDTH )
nTBBorder = MAX_TOGGLEAREA_WIDTH;
// shrink area for floating mode if possible
tools::Rectangle aInRect = GetInnerRect(); if ( aInRect.GetWidth() > nLRBorder )
aInRect.AdjustLeft(nLRBorder/2 ); if ( aInRect.GetWidth() > nLRBorder )
aInRect.AdjustRight( -(nLRBorder/2) ); if ( aInRect.GetHeight() > nTBBorder )
aInRect.AdjustTop(nTBBorder/2 ); if ( aInRect.GetHeight() > nTBBorder )
aInRect.AdjustBottom( -(nTBBorder/2) );
// calculate alignment resulting from docking rectangle bool bBecomesFloating = false;
SfxChildAlignment eDockAlign = pImpl->GetDockAlignment();
tools::Rectangle aDockingRect( rRect ); if ( !IsFloatingMode() )
{ // don't use tracking rectangle for alignment check, because it will be too large // to get a floating mode as result - switch to floating size // so the calculation only depends on the position of the rectangle, not the current // docking state of the window
aDockingRect.SetSize( GetFloatingSize() );
// in this mode docking is never done by keyboard, so it's OK to use the mouse position
aDockingRect.SetPos( pWorkWin->GetWindow()->OutputToScreenPixel( pWorkWin->GetWindow()->GetPointerPosPixel() ) );
}
Point aPos = aDockingRect.TopLeft();
tools::Rectangle aIntersect = GetOuterRect().GetIntersection( aDockingRect ); if ( aIntersect.IsEmpty() ) // docking rectangle completely outside docking area -> floating mode
bBecomesFloating = true; else
{ // create a small test rect around the mouse position and use this one // instead of the passed rRect to not dock too easily or by accident
tools::Rectangle aSmallDockingRect;
aSmallDockingRect.SetSize( Size( MAX_TOGGLEAREA_WIDTH, MAX_TOGGLEAREA_HEIGHT ) );
Point aNewPos(rPos);
aNewPos.AdjustX( -(aSmallDockingRect.GetWidth()/2) );
aNewPos.AdjustY( -(aSmallDockingRect.GetHeight()/2) );
aSmallDockingRect.SetPos(aNewPos);
tools::Rectangle aIntersectRect = aInRect.GetIntersection( aSmallDockingRect ); if ( aIntersectRect == aSmallDockingRect ) // docking rectangle completely inside (shrunk) inner area -> floating mode
bBecomesFloating = true;
}
if ( bBecomesFloating )
{
eDockAlign = CheckAlignment(pImpl->GetDockAlignment(),SfxChildAlignment::NOALIGNMENT);
} else
{ // docking rectangle is in the "sensible area"
Point aInPosTL( aPos.X()-aInRect.Left(), aPos.Y()-aInRect.Top() );
Point aInPosBR( aPos.X()-aInRect.Left() + aDockingRect.GetWidth(), aPos.Y()-aInRect.Top() + aDockingRect.GetHeight() );
Size aInSize = aInRect.GetSize(); bool bNoChange = false;
// check if alignment is still unchanged switch ( GetAlignment() )
{ case SfxChildAlignment::LEFT: case SfxChildAlignment::FIRSTLEFT: case SfxChildAlignment::LASTLEFT: if (aInPosTL.X() <= 0)
{
eDockAlign = GetAlignment();
bNoChange = true;
} break; case SfxChildAlignment::TOP: case SfxChildAlignment::LOWESTTOP: case SfxChildAlignment::HIGHESTTOP: if ( aInPosTL.Y() <= 0)
{
eDockAlign = GetAlignment();
bNoChange = true;
} break; case SfxChildAlignment::RIGHT: case SfxChildAlignment::FIRSTRIGHT: case SfxChildAlignment::LASTRIGHT: if ( aInPosBR.X() >= aInSize.Width())
{
eDockAlign = GetAlignment();
bNoChange = true;
} break; case SfxChildAlignment::BOTTOM: case SfxChildAlignment::LOWESTBOTTOM: case SfxChildAlignment::HIGHESTBOTTOM: if ( aInPosBR.Y() >= aInSize.Height())
{
eDockAlign = GetAlignment();
bNoChange = true;
} break; default: break;
}
if ( !bNoChange )
{ // alignment will change, test alignment according to distance of the docking rectangles edges bool bForbidden = true; if ( aInPosTL.X() <= 0)
{
eDockAlign = CheckAlignment(pImpl->GetDockAlignment(),SfxChildAlignment::LEFT);
bForbidden = ( eDockAlign != SfxChildAlignment::LEFT &&
eDockAlign != SfxChildAlignment::FIRSTLEFT &&
eDockAlign != SfxChildAlignment::LASTLEFT );
}
// the calculated alignment was rejected by the window -> take floating mode if ( bForbidden )
eDockAlign = CheckAlignment(pImpl->GetDockAlignment(),SfxChildAlignment::NOALIGNMENT);
}
}
if ( eDockAlign == SfxChildAlignment::NOALIGNMENT )
{ // In the FloatingMode the tracking rectangle will get the floating // size. Due to a bug the rRect may only be changed when the // alignment is changed! if ( eDockAlign != pImpl->GetDockAlignment() )
aDockingRect.SetSize( aFloatingSize );
} else
{
sal_uInt16 nLine, nPos;
SfxSplitWindow *pSplitWin = pWorkWin->GetSplitWindow_Impl(eDockAlign);
aPos = pSplitWin->ScreenToOutputPixel( aPos ); if ( pSplitWin->GetWindowPos( aPos, nLine, nPos ) )
{ // mouse over splitwindow, get line and position
pImpl->nDockLine = nLine;
pImpl->nDockPos = nPos;
pImpl->bNewLine = false;
} else
{ // mouse touches inner border -> create new line if ( eDockAlign == GetAlignment() && pImpl->pSplitWin &&
pImpl->nLine == pImpl->pSplitWin->GetLineCount()-1 && pImpl->pSplitWin->GetWindowCount(pImpl->nLine) == 1 )
{ // if this window is the only one in the last line, it can't be docked as new line in the same splitwindow
pImpl->nDockLine = pImpl->nLine;
pImpl->nDockPos = pImpl->nPos;
pImpl->bNewLine = false;
} else
{ // create new line
pImpl->nDockLine = pSplitWin->GetLineCount();
pImpl->nDockPos = 0;
pImpl->bNewLine = true;
}
}
bool bChanged = pImpl->nLine != pImpl->nDockLine || pImpl->nPos != pImpl->nDockPos || eDockAlign != GetAlignment(); if ( !bChanged && !IsFloatingMode() )
{ // window only slightly moved, no change of any property
rRect.SetSize( pImpl->aSplitSize );
rRect.SetPos( aDockingRect.TopLeft() ); return eDockAlign;
}
// calculate new size and position
Size aSize;
Point aPoint = aDockingRect.TopLeft();
Size aInnerSize = GetInnerRect().GetSize(); if ( eDockAlign == SfxChildAlignment::LEFT || eDockAlign == SfxChildAlignment::RIGHT )
{ if ( pImpl->bNewLine )
{ // set height to height of free area
aSize.setHeight( aInnerSize.Height() );
aSize.setWidth( pImpl->nHorizontalSize ); if ( eDockAlign == SfxChildAlignment::LEFT )
{
aPoint = aInnerRect.TopLeft();
} else
{
aPoint = aInnerRect.TopRight();
aPoint.AdjustX( -(aSize.Width()) );
}
} else
{ // get width from splitwindow
aSize.setWidth( pSplitWin->GetLineSize(nLine) );
aSize.setHeight( pImpl->aSplitSize.Height() );
}
} else
{ if ( pImpl->bNewLine )
{ // set width to width of free area
aSize.setWidth( aInnerSize.Width() );
aSize.setHeight( pImpl->nVerticalSize ); if ( eDockAlign == SfxChildAlignment::TOP )
{
aPoint = aInnerRect.TopLeft();
} else
{
aPoint = aInnerRect.BottomLeft();
aPoint.AdjustY( -(aSize.Height()) );
}
} else
{ // get height from splitwindow
aSize.setHeight( pSplitWin->GetLineSize(nLine) );
aSize.setWidth( pImpl->aSplitSize.Width() );
}
}
/** Virtual method of the SfxDockingWindow class. This method determines how the size of the DockingWindows changes depending on the alignment. The base implementation uses the floating mode, the size of the marked Floating Size. For horizontal alignment, the width will be the width of the outer DockingRectangle, with vertical alignment the height will be the height of the inner DockingRectangle (resulting from the order in which the SFX child windows are displayed). The other size is set to the current floating-size, this could changed by a to intervening derived class. The docking size must be the same for Left/Right and Top/Bottom.
*/
Size SfxDockingWindow::CalcDockingSize(SfxChildAlignment eAlign)
{ // Note: if the resizing is also possible in the docked state, then the // Floating-size does also have to be adjusted?
Size aSize = GetFloatingSize(); switch (eAlign)
{ case SfxChildAlignment::TOP: case SfxChildAlignment::BOTTOM: case SfxChildAlignment::LOWESTTOP: case SfxChildAlignment::HIGHESTTOP: case SfxChildAlignment::LOWESTBOTTOM: case SfxChildAlignment::HIGHESTBOTTOM:
aSize.setWidth( aOuterRect.Right() - aOuterRect.Left() ); break; case SfxChildAlignment::LEFT: case SfxChildAlignment::RIGHT: case SfxChildAlignment::FIRSTLEFT: case SfxChildAlignment::LASTLEFT: case SfxChildAlignment::FIRSTRIGHT: case SfxChildAlignment::LASTRIGHT:
aSize.setHeight( aInnerRect.Bottom() - aInnerRect.Top() ); break; case SfxChildAlignment::NOALIGNMENT: break; default: break;
}
return aSize;
}
/** Virtual method of the SfxDockingWindow class. Here a derived class can disallow certain alignments. The base implementation does not prohibit alignment.
*/
SfxChildAlignment SfxDockingWindow::CheckAlignment(SfxChildAlignment,
SfxChildAlignment eAlign)
{ return eAlign;
}
/** The window is closed when the ChildWindow is destroyed by running the ChildWindow-slots. If this is method is overridden by a derived class method, then the SfxDockingDialogWindow: Close() must be called afterwards if the Close() was not cancelled with "return sal_False".
*/ bool SfxDockingWindow::Close()
{ // Execute with Parameters, since Toggle is ignored by some ChildWindows. if ( !pMgr ) returntrue;
/** With this method, a minimal OutputSize be can set, that is queried in the Resizing()-Handler.
*/ void SfxDockingWindow::SetMinOutputSizePixel( const Size& rSize )
{
pImpl->aMinSize = rSize;
ResizableDockingWindow::SetMinOutputSizePixel( rSize );
}
/** Set the minimum size which is returned.*/ const Size& SfxDockingWindow::GetMinOutputSizePixel() const
{ return pImpl->aMinSize;
}
if ( rEvt.GetType() == NotifyEventType::GETFOCUS )
{ if (pMgr != nullptr)
pBindings->SetActiveFrame( pMgr->GetFrame() );
if ( pImpl->pSplitWin )
pImpl->pSplitWin->SetActiveWindow_Impl( this ); elseif (pMgr != nullptr)
pMgr->Activate_Impl();
// In VCL EventNotify goes first to the window itself, also call the // base class, otherwise the parent learns nothing // if ( rEvt.GetWindow() == this ) PB: #i74693# not necessary any longer
ResizableDockingWindow::EventNotify( rEvt ); // tdf#151112 move focus into container widget hierarchy if not already there if (m_xContainer && !m_xContainer->has_child_focus())
m_xContainer->child_grab_focus(); returntrue;
} elseif( rEvt.GetType() == NotifyEventType::KEYINPUT )
{ // First, allow KeyInput for Dialog functions if (!DockingWindow::EventNotify(rEvt) && SfxViewShell::Current())
{ // then also for valid global accelerators. return SfxViewShell::Current()->GlobalKeyInput_Impl( *rEvt.GetKeyEvent() );
} returntrue;
} elseif ( rEvt.GetType() == NotifyEventType::LOSEFOCUS && !HasChildPathFocus() )
{
pBindings->SetActiveFrame( nullptr );
}
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