/* * Prototype for this hypercall is: * int vcpu_op(int cmd, int vcpuid, void *extra_args) * @cmd == VCPUOP_??? (VCPU operation). * @vcpuid == VCPU to operate on. * @extra_args == Operation-specific extra arguments (NULL if none).
*/
/* * Initialise a VCPU. Each VCPU can be initialised only once. A * newly-initialised VCPU will not run until it is brought up by VCPUOP_up. * * @extra_arg == pointer to vcpu_guest_context structure containing initial * state for the VCPU.
*/ #define VCPUOP_initialise 0
/* * Bring up a VCPU. This makes the VCPU runnable. This operation will fail * if the VCPU has not been initialised (VCPUOP_initialise).
*/ #define VCPUOP_up 1
/* * Bring down a VCPU (i.e., make it non-runnable). * There are a few caveats that callers should observe: * 1. This operation may return, and VCPU_is_up may return false, before the * VCPU stops running (i.e., the command is asynchronous). It is a good * idea to ensure that the VCPU has entered a non-critical loop before * bringing it down. Alternatively, this operation is guaranteed * synchronous if invoked by the VCPU itself. * 2. After a VCPU is initialised, there is currently no way to drop all its * references to domain memory. Even a VCPU that is down still holds * memory references via its pagetable base pointer and GDT. It is good * practise to move a VCPU onto an 'idle' or default page table, LDT and * GDT before bringing it down.
*/ #define VCPUOP_down 2
/* Returns 1 if the given VCPU is up. */ #define VCPUOP_is_up 3
/* * Return information about the state and running time of a VCPU. * @extra_arg == pointer to vcpu_runstate_info structure.
*/ #define VCPUOP_get_runstate_info 4 struct vcpu_runstate_info { /* VCPU's current state (RUNSTATE_*). */ int state; /* When was current state entered (system time, ns)? */
uint64_t state_entry_time; /* * Update indicator set in state_entry_time: * When activated via VMASST_TYPE_runstate_update_flag, set during * updates in guest memory mapped copy of vcpu_runstate_info.
*/ #define XEN_RUNSTATE_UPDATE (1ULL << 63) /* * Time spent in each RUNSTATE_* (ns). The sum of these times is * guaranteed not to drift from system time.
*/
uint64_t time[4];
};
DEFINE_GUEST_HANDLE_STRUCT(vcpu_runstate_info);
/* VCPU is currently running on a physical CPU. */ #define RUNSTATE_running 0
/* VCPU is runnable, but not currently scheduled on any physical CPU. */ #define RUNSTATE_runnable 1
/* VCPU is blocked (a.k.a. idle). It is therefore not runnable. */ #define RUNSTATE_blocked 2
/* * VCPU is not runnable, but it is not blocked. * This is a 'catch all' state for things like hotplug and pauses by the * system administrator (or for critical sections in the hypervisor). * RUNSTATE_blocked dominates this state (it is the preferred state).
*/ #define RUNSTATE_offline 3
/* * Register a shared memory area from which the guest may obtain its own * runstate information without needing to execute a hypercall. * Notes: * 1. The registered address may be virtual or physical, depending on the * platform. The virtual address should be registered on x86 systems. * 2. Only one shared area may be registered per VCPU. The shared area is * updated by the hypervisor each time the VCPU is scheduled. Thus * runstate.state will always be RUNSTATE_running and * runstate.state_entry_time will indicate the system time at which the * VCPU was last scheduled to run. * @extra_arg == pointer to vcpu_register_runstate_memory_area structure.
*/ #define VCPUOP_register_runstate_memory_area 5 struct vcpu_register_runstate_memory_area { union {
GUEST_HANDLE(vcpu_runstate_info) h; struct vcpu_runstate_info *v;
uint64_t p;
} addr;
};
/* * Set or stop a VCPU's periodic timer. Every VCPU has one periodic timer * which can be set via these commands. Periods smaller than one millisecond * may not be supported.
*/ #define VCPUOP_set_periodic_timer 6 /* arg == vcpu_set_periodic_timer_t */ #define VCPUOP_stop_periodic_timer 7 /* arg == NULL */ struct vcpu_set_periodic_timer {
uint64_t period_ns;
};
DEFINE_GUEST_HANDLE_STRUCT(vcpu_set_periodic_timer);
/* * Set or stop a VCPU's single-shot timer. Every VCPU has one single-shot * timer which can be set via these commands.
*/ #define VCPUOP_set_singleshot_timer 8 /* arg == vcpu_set_singleshot_timer_t */ #define VCPUOP_stop_singleshot_timer 9 /* arg == NULL */ struct vcpu_set_singleshot_timer {
uint64_t timeout_abs_ns;
uint32_t flags; /* VCPU_SSHOTTMR_??? */
};
DEFINE_GUEST_HANDLE_STRUCT(vcpu_set_singleshot_timer);
/* Flags to VCPUOP_set_singleshot_timer. */ /* Require the timeout to be in the future (return -ETIME if it's passed). */ #define _VCPU_SSHOTTMR_future (0) #define VCPU_SSHOTTMR_future (1U << _VCPU_SSHOTTMR_future)
/* * Register a memory location in the guest address space for the * vcpu_info structure. This allows the guest to place the vcpu_info * structure in a convenient place, such as in a per-cpu data area. * The pointer need not be page aligned, but the structure must not * cross a page boundary.
*/ #define VCPUOP_register_vcpu_info 10 /* arg == struct vcpu_info */ struct vcpu_register_vcpu_info {
uint64_t mfn; /* mfn of page to place vcpu_info */
uint32_t offset; /* offset within page */
uint32_t rsvd; /* unused */
};
DEFINE_GUEST_HANDLE_STRUCT(vcpu_register_vcpu_info);
/* Send an NMI to the specified VCPU. @extra_arg == NULL. */ #define VCPUOP_send_nmi 11
/* * Get the physical ID information for a pinned vcpu's underlying physical * processor. The physical ID informmation is architecture-specific. * On x86: id[31:0]=apic_id, id[63:32]=acpi_id. * This command returns -EINVAL if it is not a valid operation for this VCPU.
*/ #define VCPUOP_get_physid 12 /* arg == vcpu_get_physid_t */ struct vcpu_get_physid {
uint64_t phys_id;
};
DEFINE_GUEST_HANDLE_STRUCT(vcpu_get_physid); #define xen_vcpu_physid_to_x86_apicid(physid) ((uint32_t)(physid)) #define xen_vcpu_physid_to_x86_acpiid(physid) ((uint32_t)((physid) >> 32))
/* * Register a memory location to get a secondary copy of the vcpu time * parameters. The master copy still exists as part of the vcpu shared * memory area, and this secondary copy is updated whenever the master copy * is updated (and using the same versioning scheme for synchronisation). * * The intent is that this copy may be mapped (RO) into userspace so * that usermode can compute system time using the time info and the * tsc. Usermode will see an array of vcpu_time_info structures, one * for each vcpu, and choose the right one by an existing mechanism * which allows it to get the current vcpu number (such as via a * segment limit). It can then apply the normal algorithm to compute * system time from the tsc. * * @extra_arg == pointer to vcpu_register_time_info_memory_area structure.
*/ #define VCPUOP_register_vcpu_time_memory_area 13
DEFINE_GUEST_HANDLE_STRUCT(vcpu_time_info); struct vcpu_register_time_memory_area { union {
GUEST_HANDLE(vcpu_time_info) h; struct pvclock_vcpu_time_info *v;
uint64_t p;
} addr;
};
DEFINE_GUEST_HANDLE_STRUCT(vcpu_register_time_memory_area);
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