/** * DOC: Shadow variable API concurrency notes: * * The shadow variable API provides a simple relationship between an * <obj, id> pair and a pointer value. It is the responsibility of the * caller to provide any mutual exclusion required of the shadow data. * * Once a shadow variable is attached to its parent object via the * klp_shadow_*alloc() API calls, it is considered live: any subsequent * call to klp_shadow_get() may then return the shadow variable's data * pointer. Callers of klp_shadow_*alloc() should prepare shadow data * accordingly. * * The klp_shadow_*alloc() API calls may allocate memory for new shadow * variable structures. Their implementation does not call kmalloc * inside any spinlocks, but API callers should pass GFP flags according * to their specific needs. * * The klp_shadow_hash is an RCU-enabled hashtable and is safe against * concurrent klp_shadow_free() and klp_shadow_get() operations.
*/
/* * klp_shadow_lock provides exclusive access to the klp_shadow_hash and * the shadow variables it references.
*/ static DEFINE_SPINLOCK(klp_shadow_lock);
/** * struct klp_shadow - shadow variable structure * @node: klp_shadow_hash hash table node * @rcu_head: RCU is used to safely free this structure * @obj: pointer to parent object * @id: data identifier * @data: data area
*/ struct klp_shadow { struct hlist_node node; struct rcu_head rcu_head; void *obj; unsignedlong id; char data[];
};
/** * klp_shadow_match() - verify a shadow variable matches given <obj, id> * @shadow: shadow variable to match * @obj: pointer to parent object * @id: data identifier * * Return: true if the shadow variable matches.
*/ staticinlinebool klp_shadow_match(struct klp_shadow *shadow, void *obj, unsignedlong id)
{ return shadow->obj == obj && shadow->id == id;
}
/** * klp_shadow_get() - retrieve a shadow variable data pointer * @obj: pointer to parent object * @id: data identifier * * Return: the shadow variable data element, NULL on failure.
*/ void *klp_shadow_get(void *obj, unsignedlong id)
{ struct klp_shadow *shadow;
/* Check if the shadow variable already exists */
shadow_data = klp_shadow_get(obj, id); if (shadow_data) goto exists;
/* * Allocate a new shadow variable. Fill it with zeroes by default. * More complex setting can be done by @ctor function. But it is * called only when the buffer is really used (under klp_shadow_lock).
*/
new_shadow = kzalloc(size + sizeof(*new_shadow), gfp_flags); if (!new_shadow) return NULL;
/* Look for <obj, id> again under the lock */
spin_lock_irqsave(&klp_shadow_lock, flags);
shadow_data = klp_shadow_get(obj, id); if (unlikely(shadow_data)) { /* * Shadow variable was found, throw away speculative * allocation.
*/
spin_unlock_irqrestore(&klp_shadow_lock, flags);
kfree(new_shadow); goto exists;
}
/* No <obj, id> found, so attach the newly allocated one */
hash_add_rcu(klp_shadow_hash, &new_shadow->node,
(unsignedlong)new_shadow->obj);
spin_unlock_irqrestore(&klp_shadow_lock, flags);
/** * klp_shadow_alloc() - allocate and add a new shadow variable * @obj: pointer to parent object * @id: data identifier * @size: size of attached data * @gfp_flags: GFP mask for allocation * @ctor: custom constructor to initialize the shadow data (optional) * @ctor_data: pointer to any data needed by @ctor (optional) * * Allocates @size bytes for new shadow variable data using @gfp_flags. * The data are zeroed by default. They are further initialized by @ctor * function if it is not NULL. The new shadow variable is then added * to the global hashtable. * * If an existing <obj, id> shadow variable can be found, this routine will * issue a WARN, exit early and return NULL. * * This function guarantees that the constructor function is called only when * the variable did not exist before. The cost is that @ctor is called * in atomic context under a spin lock. * * Return: the shadow variable data element, NULL on duplicate or * failure.
*/ void *klp_shadow_alloc(void *obj, unsignedlong id,
size_t size, gfp_t gfp_flags,
klp_shadow_ctor_t ctor, void *ctor_data)
{ return __klp_shadow_get_or_alloc(obj, id, size, gfp_flags,
ctor, ctor_data, true);
}
EXPORT_SYMBOL_GPL(klp_shadow_alloc);
/** * klp_shadow_get_or_alloc() - get existing or allocate a new shadow variable * @obj: pointer to parent object * @id: data identifier * @size: size of attached data * @gfp_flags: GFP mask for allocation * @ctor: custom constructor to initialize the shadow data (optional) * @ctor_data: pointer to any data needed by @ctor (optional) * * Returns a pointer to existing shadow data if an <obj, id> shadow * variable is already present. Otherwise, it creates a new shadow * variable like klp_shadow_alloc(). * * This function guarantees that only one shadow variable exists with the given * @id for the given @obj. It also guarantees that the constructor function * will be called only when the variable did not exist before. The cost is * that @ctor is called in atomic context under a spin lock. * * Return: the shadow variable data element, NULL on failure.
*/ void *klp_shadow_get_or_alloc(void *obj, unsignedlong id,
size_t size, gfp_t gfp_flags,
klp_shadow_ctor_t ctor, void *ctor_data)
{ return __klp_shadow_get_or_alloc(obj, id, size, gfp_flags,
ctor, ctor_data, false);
}
EXPORT_SYMBOL_GPL(klp_shadow_get_or_alloc);
/** * klp_shadow_free() - detach and free a <obj, id> shadow variable * @obj: pointer to parent object * @id: data identifier * @dtor: custom callback that can be used to unregister the variable * and/or free data that the shadow variable points to (optional) * * This function releases the memory for this <obj, id> shadow variable * instance, callers should stop referencing it accordingly.
*/ void klp_shadow_free(void *obj, unsignedlong id, klp_shadow_dtor_t dtor)
{ struct klp_shadow *shadow; unsignedlong flags;
/** * klp_shadow_free_all() - detach and free all <_, id> shadow variables * @id: data identifier * @dtor: custom callback that can be used to unregister the variable * and/or free data that the shadow variable points to (optional) * * This function releases the memory for all <_, id> shadow variable * instances, callers should stop referencing them accordingly.
*/ void klp_shadow_free_all(unsignedlong id, klp_shadow_dtor_t dtor)
{ struct klp_shadow *shadow; unsignedlong flags; int i;
spin_lock_irqsave(&klp_shadow_lock, flags);
/* Delete all <_, id> from hash */
hash_for_each(klp_shadow_hash, i, shadow, node) { if (klp_shadow_match(shadow, shadow->obj, id))
klp_shadow_free_struct(shadow, dtor);
}
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