/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
@param rAlphaBitmap Alpha channel to use for blitting
@return true, if the operation succeeded, and false otherwise. In this case, clients should try to emulate alpha compositing themselves
*/ virtualbool drawAlphaBitmap(const SalTwoRect&, const SalBitmap& rSourceBitmap, const SalBitmap& rAlphaBitmap) override;
/** draw transformed bitmap (maybe with alpha) where Null, X, Y define the coordinate system */ virtualbool drawTransformedBitmap(const basegfx::B2DPoint& rNull, const basegfx::B2DPoint& rX, const basegfx::B2DPoint& rY, const SalBitmap& rSourceBitmap, const SalBitmap* pAlphaBitmap, double fAlpha) override;
/** Render solid rectangle with given transparency
@param nX Top left coordinate of rectangle
@param nY Bottom right coordinate of rectangle
@param nWidth Width of rectangle
@param nHeight Height of rectangle
@param nTransparency Transparency value (0-255) to use. 0 blits and opaque, 255 a fully transparent rectangle
@returns true if successfully drawn, false if not able to draw rectangle
*/ virtualbool drawAlphaRect(tools::Long nX, tools::Long nY, tools::Long nWidth,
tools::Long nHeight, sal_uInt8 nTransparency) override;
protected: // To be called before any drawing. void preDraw(); // To be called after any drawing. void postDraw(); // The canvas to draw to.
SkCanvas* getDrawCanvas() { return mSurface->getCanvas(); } // Call before makeImageSnapshot(), ensures the content is up to date. void flushDrawing();
virtualvoid createSurface(); // Call to ensure that mSurface is valid. If mSurface is going to be modified, // use preDraw() instead of this. void checkSurface(); void destroySurface(); // Reimplemented for X11. virtualbool avoidRecreateByResize() const; void createWindowSurface(bool forceRaster = false); virtualvoid createWindowSurfaceInternal(bool forceRaster = false) = 0; void createOffscreenSurface(); virtualvoid flushSurfaceToWindowContext();
// Called by SkiaFlushIdle. void performFlush(); void scheduleFlush(); friendclass SkiaFlushIdle;
// get the width of the device int GetWidth() const { return mProvider ? mProvider->GetWidth() : 1; } // get the height of the device int GetHeight() const { return mProvider ? mProvider->GetHeight() : 1; } // Get the global HiDPI scaling factor. virtualint getWindowScaling() const;
void addUpdateRegion(const SkRect& rect)
{ // Make slightly larger, just in case (rounding, antialiasing,...).
SkIRect addedRect = rect.makeOutset(2, 2).round(); // Using SkIRect should be enough, SkRegion would be too slow with many operations // and swapping to the screen is not _that_slow.
mDirtyRect.join(addedRect);
} void setCanvasScalingAndClipping(); void resetCanvasScalingAndClipping(); staticvoid setCanvasClipRegion(SkCanvas* canvas, const vcl::Region& region);
sk_sp<SkImage> mergeCacheBitmaps(const SkiaSalBitmap& bitmap, const SkiaSalBitmap* alphaBitmap, const Size& targetSize); using DirectImage = SkiaHelper::DirectImage; static OString makeCachedImageKey(const SkiaSalBitmap& bitmap, const SkiaSalBitmap* alphaBitmap, const Size& targetSize, DirectImage bitmapType,
DirectImage alphaBitmapType);
// Skia uses floating point coordinates, so when we use integer coordinates, sometimes // rounding results in off-by-one errors (down), especially when drawing using GPU, // see https://bugs.chromium.org/p/skia/issues/detail?id=9611 . Compensate for // it by using centers of pixels. Using 0.5 may sometimes round up, so go with 0.495 . static constexpr SkScalar toSkX(tools::Long x) { return x + 0.495; } static constexpr SkScalar toSkY(tools::Long y) { return y + 0.495; } // Value to add to be exactly in the middle of the pixel. static constexpr SkScalar toSkXYFix = SkScalar(0.005);
// Perform any pending drawing such as delayed merging of polygons. Called by preDraw() // and anything that means the next operation cannot be another one in a series (e.g. // changing colors). void checkPendingDrawing(); bool delayDrawPolyPolygon(const basegfx::B2DPolyPolygon& polygon, double transparency); void performDrawPolyPolygon(const basegfx::B2DPolyPolygon& polygon, double transparency, bool useAA);
// Create SkPaint to use when drawing to the surface. It is not to be used // when doing internal drawing such as when merging two bitmaps together. // This may apply some default settings to the paint as necessary.
SkPaint makePaintInternal() const; // Create SkPaint set up for drawing lines (using mLineColor etc.).
SkPaint makeLinePaint(double transparency = 0) const; // Create SkPaint set up for filling (using mFillColor etc.).
SkPaint makeFillPaint(double transparency = 0) const; // Create SkPaint set up for bitmap drawing.
SkPaint makeBitmapPaint() const; // Create SkPaint set up for gradient drawing.
SkPaint makeGradientPaint() const; // Create SkPaint set up for text drawing.
SkPaint makeTextPaint(std::optional<Color> color) const; // Create SkPaint for unspecified pixel drawing. Avoid if possible.
SkPaint makePixelPaint(std::optional<Color> color) const;
SalGraphics& mParent; /// Pointer to the SalFrame or SalVirtualDevice
SalGeometryProvider* mProvider; // The Skia surface that is target of all the rendering.
sk_sp<SkSurface> mSurface; // Note that mSurface may be a proxy surface and not the one from the window context.
std::unique_ptr<skwindow::WindowContext> mWindowContext; bool mIsGPU; // whether the surface is GPU-backed // Note that we generally use VCL coordinates, which is not mSurface coordinates if mScaling!=1.
SkIRect mDirtyRect; // The area that has been changed since the last performFlush().
vcl::Region mClipRegion;
std::optional<Color> moLineColor;
std::optional<Color> moFillColor; enumclass XorMode
{
None,
Invert, Xor
};
XorMode mXorMode;
std::unique_ptr<SkiaFlushIdle> mFlush; // Info about pending polygons to draw (we try to merge adjacent polygons into one). struct LastPolyPolygonInfo
{
basegfx::B2DPolyPolygonVector polygons;
basegfx::B2DRange bounds; double transparency;
};
LastPolyPolygonInfo mLastPolyPolygonInfo; inlinestaticint pendingOperationsToFlush = 0; int mScaling; // The scale factor for HiDPI screens. bool mInWindowBackingPropertiesChanged;
};
inline SkPaint SkiaSalGraphicsImpl::makePaintInternal() const
{
SkPaint paint; // Invert could be done using a blend mode like invert() does, but // intentionally use SkBlender to make sure it's not overwritten // by a blend mode set later (which would be probably a mistake), // and so that the drawing color does not actually matter. if (mXorMode == XorMode::Invert)
SkiaHelper::setBlenderInvert(&paint); elseif (mXorMode == XorMode::Xor)
SkiaHelper::setBlenderXor(&paint); return paint;
}
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