void test_udp_limit(void)
{ struct udp_limit *skel; int fd1 = -1, fd2 = -1; int cgroup_fd;
cgroup_fd = test__join_cgroup("/udp_limit"); if (!ASSERT_GE(cgroup_fd, 0, "cg-join")) return;
skel = udp_limit__open_and_load(); if (!ASSERT_OK_PTR(skel, "skel-load")) goto close_cgroup_fd;
skel->links.sock = bpf_program__attach_cgroup(skel->progs.sock, cgroup_fd); if (!ASSERT_OK_PTR(skel->links.sock, "cg_attach_sock")) goto close_skeleton;
skel->links.sock_release = bpf_program__attach_cgroup(skel->progs.sock_release, cgroup_fd); if (!ASSERT_OK_PTR(skel->links.sock_release, "cg_attach_sock_release")) goto close_skeleton;
/* BPF program enforces a single UDP socket per cgroup, * verify that.
*/
fd1 = socket(AF_INET, SOCK_DGRAM, 0); if (!ASSERT_GE(fd1, 0, "socket(fd1)")) goto close_skeleton;
/* Make sure the program was invoked the expected * number of times: * - open fd1 - BPF_CGROUP_INET_SOCK_CREATE * - attempt to openfd2 - BPF_CGROUP_INET_SOCK_CREATE * - close fd1 - BPF_CGROUP_INET_SOCK_RELEASE * - open fd1 again - BPF_CGROUP_INET_SOCK_CREATE
*/ if (!ASSERT_EQ(skel->bss->invocations, 4, "bss-invocations")) goto close_skeleton;
/* We should still have a single socket in use */ if (!ASSERT_EQ(skel->bss->in_use, 1, "bss-in_use")) goto close_skeleton;
close_skeleton: if (fd1 >= 0)
close(fd1); if (fd2 >= 0)
close(fd2);
udp_limit__destroy(skel);
close_cgroup_fd:
close(cgroup_fd);
}
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