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#A  codes2.g           GUAVA library                   Reinald Baart
#A                                                       & Jasper Cramwinckel
#A                                                          & Erik Roijackers
##
#Y  Copyright (C)  1994,  Vakgroep Algemene Wiskunde,  T.U. Delft,  Nederland
##
#H  CJ, 17 May 2006
#H  Updated lower- and upper-bounds of minimum distance for GF(2),
#H  GF(3) and GF(4) codes. (Brouwer's table as of 11 May 2006)
#H  
#H  $Log: codes2.g,v $
#H  Revision 1.1.1.1  1998/03/19 17:31:36  lea
#H  Initial version of GUAVA for GAP4.  Development still under way. 
#H  Lea Ruscio 19/3/98
#H
#H
#H  Revision 1.2  1997/01/20 15:34:01  werner
#H  Upgrade from Guava 1.2 to Guava 1.3 for GAP release 3.4.4.
#H
#H  Revision 1.1  1994/11/10  14:29:23  rbaart
#H  Initial revision
#H
##
YouWantThisCode := function(n, k, d, ref)
 if IsList( GUAVA_TEMP_VAR ) and GUAVA_TEMP_VAR[1] = false then
  Add( GUAVA_TEMP_VAR, [n, k, d, ref] );
 fi;
 return [n, k] = GUAVA_TEMP_VAR;
end;

if YouWantThisCode(  18,   9,   6, "QR" ) then
 GUAVA_TEMP_VAR := [ExtendedCode, [[QRCode, [17, 2]]]];
fi;
if YouWantThisCode(  23,   7,   9, "HP" ) then
#This code is from Jaffe's site, not the HP reference.
 GUAVA_TEMP_VAR := [GeneratorMatCode, [Z(2)^0*[
[1,0,0,0,0,0,1,1,0,0,0,1,0,0,1,1,1,0,1,1,1,0,1],
[0,1,0,0,0,0,0,1,0,1,0,0,1,1,1,0,1,1,0,0,1,0,0],
[0,0,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1],
[0,0,0,1,0,0,1,1,0,1,1,0,0,0,0,1,1,0,0,0,1,1,0],
[0,0,0,0,1,0,0,1,0,1,1,1,0,1,0,1,1,1,0,1,0,0,1],
[0,0,0,0,0,1,1,1,0,1,0,1,0,1,1,0,1,0,1,0,0,1,0],
[0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0]
], 2]];
fi;
if YouWantThisCode(  23,  14,   5, "Wa" ) then
#This code was not explicitly given in the reference.
#I found it (well, an equivalent one actually) in a paper by Simonis.
 GUAVA_TEMP_VAR := [CheckMatCode, [Z(2)*[
[1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0],
[0,1,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0,1,0,1,1,0,0],
[0,0,1,0,0,0,0,0,0,1,1,0,0,1,1,0,1,0,1,0,0,1,0],
[0,0,0,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,1,1,0,1],
[0,0,0,0,1,0,0,0,0,1,0,1,0,1,0,1,1,0,0,1,1,1,1],
[0,0,0,0,0,1,0,0,0,1,0,1,1,0,1,0,1,0,1,1,0,1,1],
[0,0,0,0,0,0,1,0,0,0,1,1,1,1,1,1,0,1,1,1,0,1,1],
[0,0,0,0,0,0,0,1,0,1,0,0,1,1,1,0,0,1,1,0,0,0,1],
[0,0,0,0,0,0,0,0,1,1,1,0,0,0,1,1,0,0,0,0,1,1,1]
], 2]];

;
fi;
if YouWantThisCode(  24,  12,   8, "QR" ) then
 GUAVA_TEMP_VAR := [ExtendedBinaryGolayCode, []];
fi;
if YouWantThisCode(  27,  10,   9, "Pi2" ) then
 GUAVA_TEMP_VAR := [GeneratorMatCode, [Z(2)^0*[
[1,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,1,0,1,1,1,0,0,1,0,1,1],
[0,1,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,1,1,1,1,1,0,0,1,0,1],
[0,0,1,0,0,0,0,0,0,1,0,1,0,0,0,1,0,0,1,1,1,1,1,0,0,1,0],
[0,0,0,1,0,0,0,0,0,0,1,0,1,0,0,0,1,0,0,1,1,1,1,1,0,0,1],
[0,0,0,0,1,0,0,0,0,0,0,1,0,1,0,0,0,1,1,0,1,1,1,1,1,0,0],
[0,0,0,0,0,1,0,0,0,1,0,0,1,0,1,0,0,0,0,1,0,1,1,1,1,1,0],
[0,0,0,0,0,0,1,0,0,0,1,0,0,1,0,1,0,0,0,0,1,0,1,1,1,1,1],
[0,0,0,0,0,0,0,1,0,0,0,1,0,0,1,0,1,0,1,0,0,1,0,1,1,1,1],
[0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,1,0,1,1,1,0,0,1,0,1,1,1],
[0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0]
], 2]];
fi;
if YouWantThisCode(  27,  14,   7, "Ka" ) then
 GUAVA_TEMP_VAR := [GeneratorMatCode, [Z(2)^0*[
[1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1],
[0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,1,0,0,0,0,1,1,0,1],
[0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,1,0,0,0,0,1,1,0],
[0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,1,0,0,0,0,1,1],
[0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,1,0,1,0,1,1,0,0,0,0,1],
[0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,1,0,1,0,1,0,1,1,0,0,0,0],
[0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,1,0,1,0,1,0,1,1,0,0,0],
[0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,1,0,1,0,1,0,1,1,0,0],
[0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,1,0,1,0,1,0,1,1,0],
[0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,1,0,1,0,1,0,1,1],
[0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,1,1,0,1,0,1,0,1],
[0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,1,0,0,0,0,1,1,0,1,0,1,0],
[0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,1,0,0,0,0,1,1,0,1,0,1],
[0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,0,0,0,1,1,0,1,0]
], 2]];
fi;
if YouWantThisCode(  32,  11,  12, "XBC" ) then
 GUAVA_TEMP_VAR := [ExtendedCode, [[BCHCode, [31, 1, 11, 2]]]];
fi;
if YouWantThisCode(  32,  13,  10, "Sh1" ) then
 GUAVA_TEMP_VAR := [CheckMatCode, [Z(2)*[
[1,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,1,0,1,1,0,1,0,1,0,1,0,0,1,0,1],
[0,1,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,1,0,1,0,0,0,0,0,0,0,0,1,1,0,0],
[0,0,1,0,0,0,0,0,0,1,0,0,0,0,1,0,0,1,0,0,1,0,1,0,1,1,0,0,0,0,1,1],
[0,0,0,1,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,1,0,0,1,0,1,0],
[0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,1,0,1,0,0,1,1,0,1,1,1,0],
[0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,1,0,0,1,1,1],
[0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,1,0,0,1,0,1,0,0,0,0,0,1,0,1,0],
[0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,1,1,1,0,1,1,0,0],
[0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,1,0,0,1,1,1,1],
[0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,1,0,1,0,0,0,0,0,1,1,0,0,0,0,1],
[0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,1,0,0,1,0,1,0,1,1,1,0,1,0,1,0],
[0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,1,0,0,1,0,0,1,0,0,1,0,1,1],
[0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,1,0,0,0,1,0,1,0,1,1,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,0,0,1,0,1,0,0,0,0,1,1,1],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,0,0,0,0,1,0,0,1,1,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,1,1,0,1,0,1,1],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0,1,0,1],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,1,1],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1]
], 2]];

fi;
if YouWantThisCode(  32,  17,   8, "CS" ) then
 GUAVA_TEMP_VAR := [GeneratorMatCode, [Z(2)^0*[
[1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1],
[1,0,1,0,1,0,0,1,1,0,1,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[1,0,0,1,1,1,0,0,1,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[1,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[1,0,1,0,1,0,0,1,0,0,0,0,0,0,0,0,1,0,1,0,1,0,0,1,0,0,0,0,0,0,0,0],
[1,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,1,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0],
[1,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0],
[1,0,1,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,0,0,1],
[1,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,1,1,0,0],
[1,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,1,1],
[0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0],
[1,0,1,0,1,0,1,0,0,0,0,0,0,0,0,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0],
[1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0],
[1,0,0,1,0,1,1,0,1,0,0,1,0,1,1,0,1,0,0,1,0,1,1,0,0,0,0,0,0,0,0,0]
], 2]];
fi;
if YouWantThisCode(  33,   8,  14, "HY2" ) then
 GUAVA_TEMP_VAR := [GeneratorMatCode, [One(GF(2))*[
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0],
[1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,0],
[1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,0,0,0,0,0],
[1,0,1,0,1,0,1,0,1,0,1,0,1,0,0,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,0,0,0],
[1,0,0,1,0,1,0,0,1,0,0,0,1,0,1,0,1,1,1,1,1,0,0,0,0,0,1,0,0,1,1,0,0],
[0,1,0,1,0,0,1,0,1,1,0,1,0,1,1,0,1,1,0,0,0,0,0,1,1,0,0,0,0,1,0,1,0],
[1,0,0,1,1,1,1,1,0,1,0,1,0,0,0,0,0,1,1,0,0,0,0,0,1,0,1,0,0,1,0,0,1]],
GF(2)]];
fi;
if YouWantThisCode(  33,  23,   5, "Ch0" ) then
 GUAVA_TEMP_VAR := [CheckMatCode, [VerticalConversionFieldMat([
[ Z(2^10)^403, Z(2^10)^806, Z(2^10)^589, Z(2^10)^155, Z(2^10)^310, 
  Z(2^10)^620, Z(2^10)^217, Z(2^10)^434, Z(2^10)^868, Z(2^10)^713, 
  Z(2^10)^186, Z(2^10)^372, Z(2^10)^744, Z(2^10)^465, Z(2^10)^930, 
  Z(2^10)^837, Z(2^10)^651, Z(2^10)^279, Z(2^10)^558, Z(2^10)^93, Z(2^2), 
  Z(2^2)^2, Z(2^10)^79, Z(2^10)^241, Z(2^10)^190, Z(2^10)^60, Z(2^10)^716, 
  Z(2^10)^535, Z(2^10)^30, Z(2^10)^714, Z(2^5)^25, Z(2^10)^683, Z(2^10)^616 ]], GF(2^10)), GF(2)]];
fi;
if YouWantThisCode(  34,  12,  12, "Sh1" ) then
 GUAVA_TEMP_VAR := [CheckMatCode, [Z(2)*[
[1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,1,0,1,0,0,0,0,0,1,0,0,1,1,0],
[0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,1,0,0,1,0,1,0,0,1,0,0,0,0,1],
[0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,1,1,0,0,0,0,0],
[0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,1,1,0,0,0,1,0,0,0,0,0,1],
[0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,1,0,0,1,0,0,0,0,1,0,0,0],
[0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,1,0,1,0,1,0,0,1,1,0,0],
[0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,1,1,0,1,0,0,1,0,1,0,1,1],
[0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,1,0,0,1,1,0,0],
[0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,1,0,0,1,0,1,0,1,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,1,1,0,1,1,0,0],
[0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,1,0,0,1],
[0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,1,0,1,1,0,1,0,0,1,0,0,1,1,1],
[0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,1,0,1,0,0,0,0,1,0,0,1,1,1,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,1,0,0,1,0,1,0,1,1,0,0,1,1,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,1,0,0,1,0,1,0,0,0,0,1,1],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,1,0,0,0,0,1,0,1,1,1,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,0,0,1,0,1,0,0,0,1,0,1],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,0,0,0,0,0,1,0,1,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,1,0,1,1],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,0,1,0,1],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,1,1],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1]
], 2]];
fi;
if YouWantThisCode(  35,   9,  14, "Pi" ) then
 GUAVA_TEMP_VAR := false;
fi;
if YouWantThisCode(  36,   8,  16, "DHM" ) then
 GUAVA_TEMP_VAR := [GeneratorMatCode, [Z(2)*[
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0],
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0],
[1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,0,0,0,1,1,1,1,1,0,0,0,1,1,1,0],
[1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,0,1,1,1,1,0,1,1,0,1,1,1,1,0,1,1,0,1,1,0,0],
[1,1,1,1,0,0,1,1,0,0,0,1,1,1,0,1,1,1,1,0,1,1,0,1,1,1,1,0,1,1,0,1,1,0,1,0],
[1,1,0,0,1,0,1,1,1,1,0,1,1,0,1,1,1,1,0,0,1,1,1,0,1,1,0,1,0,0,1,1,1,1,1,0],
[1,0,1,0,1,1,1,0,1,0,0,1,0,0,1,1,1,0,0,0,1,1,1,1,1,0,1,0,1,1,1,0,1,0,0,0],
[1,0,0,0,1,1,1,0,0,1,1,1,1,0,0,0,1,0,1,0,0,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1]
], 2]];
fi;
if YouWantThisCode(  36,  14,  11, "Mo" ) then
 GUAVA_TEMP_VAR := false;
fi;
if YouWantThisCode(  36,  16,  10, "Sh1" ) then
 GUAVA_TEMP_VAR := [CheckMatCode, [Z(2)*[
[1,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,1,0,1,1,0,1,0,0,1,1,0,0,1,1,0,0,1,0,1],
[0,1,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,1,0,1,0,0,0,0,0,0,1,0,0,0,1,0,1,0,0,1],
[0,0,1,0,0,0,0,0,0,1,0,0,0,0,1,0,0,1,0,0,1,0,1,0,1,1,0,0,0,1,1,0,0,1,0,0],
[0,0,0,1,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,1,0,0,0,1,0],
[0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,1,0,1,0,0,1,0,0,1,0,1,0,1,0,1,0],
[0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0],
[0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,1,0,0,1,0,1,0,1,0,0,0,1,1,0,0,1,1,0,0],
[0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,1,1,0,0,1,1,1,0,1,0,0,0],
[0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,1,0,1,1,0,0,1,0,1,0],
[0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,1,0,1,0,0,0,0,0,1,1,0,0,1,0,0,1,1,1,1],
[0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,1,0,0,1,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,1,0,0,1,0,1,0,1,0,1,1,1,0,1,1,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,1,0,0,1,1,1],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,0,0,1,0,1,0,1,0,1,0,1,0,0,1,1,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,0,0,0,1,1,0,1,1,0,0,0,1,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,1,0,1,0,1,0,1,1,0,1],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0,0,1,0,1,0,1,1],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,1,1,0,0,1,0,1],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,1,1],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1]
], 2]];
fi;
if YouWantThisCode(  37,   9,  15, "FB" ) then
 GUAVA_TEMP_VAR := false;
fi;
if YouWantThisCode(  38,  22,   8, "Sh1" ) then
 GUAVA_TEMP_VAR := [CheckMatCode, [Z(2)*[
[1,0,0,0,0,0,0,1,0,0,0,1,0,1,1,1,0,0,0,1,0,1,1,1,0,1,0,0,0,0,1,0,0,1,1,0,1,0],
[0,1,0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,1,0,1],
[0,0,1,0,0,0,0,1,0,0,0,1,0,0,1,0,0,1,0,0,0,1,1,1,0,1,1,1,1,0,0,0,0,0,0,0,0,1],
[0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,1,1,0,0,0,1,1,0,1,0,1,0,1,0,1,0,0],
[0,0,0,0,1,0,0,1,0,0,0,0,0,1,1,0,0,1,0,0,0,0,1,0,0,0,0,0,1,0,1,0,0,1,0,1,1,1],
[0,0,0,0,0,1,0,1,0,0,0,0,0,1,0,1,0,0,0,1,0,1,0,0,0,1,0,0,1,1,1,0,0,0,1,1,1,0],
[0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,1,0,1,0,0,0,0,0,1,0,1,1,1,0,0,0,1,1,0,1,0],
[0,0,0,0,0,0,0,0,1,0,0,1,0,1,1,0,0,1,0,1,0,1,0,1,0,1,1,0,0,1,0,1,0,1,1,1,0,1],
[0,0,0,0,0,0,0,0,0,1,0,1,0,1,0,1,0,1,0,0,0,0,0,1,0,1,0,1,0,0,1,1,0,1,0,0,0,1],
[0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,1,0],
[0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,0,1,1],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,1,0,0,1,1,1,1,0,0,0,0,1,1,1,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,0,0,1,0,0,1],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,1,1,1],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1]
], 2]];
fi;
if YouWantThisCode(  39,   7,  17, "vT3" ) then
 GUAVA_TEMP_VAR := false;
fi;
if YouWantThisCode(  39,  10,  15, "X" ) then
 GUAVA_TEMP_VAR := [GeneratorMatCode, [Z(2)^0*[
[1,0,0,0,0,0,0,0,0,0,1,1,1,0,1,0,0,1,1,0,1,0,1,1,0,1,1,1,1,1,1,1,0,0,1,0,1,1,0],
[0,1,0,0,0,0,0,0,0,0,1,0,0,1,1,1,0,1,0,1,1,1,1,0,1,1,0,0,0,0,0,0,1,0,0,0,1,1,1],
[0,0,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,1,0,1,1,0,0,1,0,1,1,0,1,1,1,0,0,0],
[0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,1,1,1,0,1,0,1,1,1,1,0,1,1,0,0,0,1,1,0,0,1,0,1,0],
[0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,1,1,1,0,1,0,1,1,1,1,0,1,1,0,0,0,1,1,0,1,0,0,1],
[0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,1,1,1,0,1,0,1,1,1,1,0,1,1,0,0,0,1,1,0,1,0,1],
[0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,1,1,1,0,1,0,1,1,1,1,0,1,1,1,0,0,0,1,1,0,1],
[0,0,0,0,0,0,0,1,0,0,0,1,0,1,1,0,1,0,1,1,1,0,1,1,1,0,1,0,1,1,1,0,1,0,0,0,1,1,1],
[0,0,0,0,0,0,0,0,1,0,0,1,1,1,0,1,0,1,1,1,1,0,1,1,0,0,0,0,0,0,1,0,0,1,0,1,1,1,0],
[0,0,0,0,0,0,0,0,0,1,0,1,1,0,0,0,1,0,0,1,1,0,1,1,0,1,0,1,0,1,0,0,0,0,1,1,0,1,1]
], 2]];
fi;
if YouWantThisCode(  39,  12,  14, "BE" ) then
 GUAVA_TEMP_VAR := false;
fi;
if YouWantThisCode(  42,   7,  19, "vT1" ) then
 GUAVA_TEMP_VAR := false;
fi;
if YouWantThisCode(  42,   8,  18, "BZ" ) then
 GUAVA_TEMP_VAR := false;
fi;
if YouWantThisCode(  42,  21,  10, "QR" ) then
 GUAVA_TEMP_VAR := [GeneratorMatCode, [Z(2)^0*[
[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,1,1,1,1,0,0,1,1,1,0,0,1,1,1,1,1,0,1],
[0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,1,1,1,1,0,0,1,1,1,0,0,1,1,1,1,1,1],
[0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,1,1,1,0,1,1,1,1,0,0,0,1,0],
[0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,1,1,0,1,0,0,0,0,1,0,0,0,1,1,0,1],
[0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,1,1,0,1,0,0,0,0,1,0,0,0,1,1,1],
[0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,1,1,1,0,1,0,0,1,0,1,1,1,1,0],
[0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,1,1,0,1,0,1,0,0,1,1],
[0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,1,1,0,1,1,1,1,1,0,1,0,1,0,0],
[0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,1,1,0,1,1,1,1,1,0,1,0,1,0],
[0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,1,1,0,0,0,0,1,1,1,0,0,0,1,0,0,1],
[0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,1,1,0,0,0,0,1,1,1,0,0,0,1,0,1],
[0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,1,1,0,0,0,0,1,1,1,0,0,0,1,1],
[0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,1,0,1,1,1,1,1,0,1,1,0,0,0,0,0,1,1,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,1,0,1,1,1,1,1,0,1,1,0,0,0,0,0,1,1,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,1,0,1,0,1,1,0,0,1,1,1,1,1,1,1,1,1,1],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,1,1,1,0,1,0,0,1,0,1,1,1,1,0,0,0,0,0,1,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,1,0,0,0,1,0,0,0,0,1,0,1,1,0,1,1,1,1,0,1],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,1,0,0,0,1,0,0,0,0,1,0,1,1,0,1,1,1,1,1],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,1,1,1,0,1,1,1,1,0,0,0,1,0,0,1,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,1,1,1,1,0,0,1,1,1,0,0,1,1,1,1,1,0,1,0,1],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,1,1,1,1,0,0,1,1,1,0,0,1,1,1,1,1,0,1,1],
], 2]];
fi;
if YouWantThisCode(  43,  15,  13, "cy" ) then
 GUAVA_TEMP_VAR := [GeneratorPolCode, [[PolyCodeword, [Codeword("1100001011011111110110100001100000000000000")]], 43, GF(2)]];
fi;
if YouWantThisCode(  44,   6,  21, "Bel" ) then
 GUAVA_TEMP_VAR := false;
fi;
if YouWantThisCode(  45,   8,  20, "BZ" ) then
 GUAVA_TEMP_VAR := false;
fi;
if YouWantThisCode(  45,  10,  18, "Gu9" ) then
 GUAVA_TEMP_VAR := false;
fi;
if YouWantThisCode(  45,  14,  16, "Bo0" ) then
        # from a different reference...
 GUAVA_TEMP_VAR := [QuasiCyclicCode,[ [
PolyCodeword( Codeword("000010000000010") ),
PolyCodeword( Codeword("001000110000001") ),
PolyCodeword( Codeword("111011000110111") )], 15, GF(2) ] ];
fi;
if YouWantThisCode(  45,  16,  13, "DJ" ) then
 GUAVA_TEMP_VAR := false;
fi;
if YouWantThisCode(  46,  11,  17, "GG" ) then
 GUAVA_TEMP_VAR := false;
fi;
if YouWantThisCode(  47,  36,   5, "Ch0" ) then
 GUAVA_TEMP_VAR := false;
fi;
if YouWantThisCode(  48,   8,  22, "BZ" ) then
 GUAVA_TEMP_VAR := false;
fi;
if YouWantThisCode(  48,  10,  20, "GB5" ) then
 GUAVA_TEMP_VAR := false;
fi;
if YouWantThisCode(  48,  16,  15, "FB" ) then
 GUAVA_TEMP_VAR := false;
fi;
if YouWantThisCode(  48,  17,  14, "BZ" ) then
 GUAVA_TEMP_VAR := false;
fi;
if YouWantThisCode(  48,  24,  12, "QR" ) then
 GUAVA_TEMP_VAR := [GeneratorMatCode, [Z(2)^0*[
[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,1,0,0,0,1,1,1,0,1,1,0,1,1,1,0,1,1,1,1],
[0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,1,0,0,1,0,0,1,1,0,1,1,0,0,1,1,0,0,0],
[0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,1,0,0,1,0,0,1,1,0,1,1,0,0,1,1,0,0],
[0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,1,0,0,1,0,0,1,1,0,1,1,0,0,1,1,0],
[0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,1,0,1,0,0,1,1,1,1,1,1,0,1,0,1,1,1,0,1],
[0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,1,0,1,0,0,1,1,1,1,1,1,0,1,0,1,1,1,1],
[0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,0,0,1,0,0,1,1,1,0,0,1,0,0,1,1,1,0,0,0],
[0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,0,0,1,0,0,1,1,1,0,0,1,0,0,1,1,1,0,0],
[0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,0,0,1,0,0,1,1,1,0,0,1,0,0,1,1,1,0],
[0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,1,0,0,1,0,1,0,1,0,0,0,1,1,1,0,0,1,0,0,1],
[0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,1,0,0,1,0,1,0,1,0,0,0,1,1,1,0,0,1,0,1],
[0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,1,0,0,1,0,1,0,1,0,0,0,1,1,1,0,0,1,1],
[0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,1,1,1,1,0,1,0,1,1,1,0,0,1,1,0,1,0,1,1,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,1,1,1,0,1,1,0,0,0,1,0,0,0,0,1,0,1],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,1,1,1,0,1,1,0,0,0,1,0,0,0,0,1,1],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,1,1,1,1,0,0,1,0,0,0,0,0,0,0,1,1,0,0,1,1,1,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,0,1,0,0,1,0,0,0,1,1,0,1,1,0,1,0,0,0,1,0,0,1],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,0,1,0,0,1,0,0,0,1,1,0,1,1,0,1,0,0,0,1,0,1],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,0,1,0,0,1,0,0,0,1,1,0,1,1,0,1,0,0,0,1,1],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,1,0,1,1,0,0,0,1,1,0,0,0,0,0,0,1,1,1,1,1,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,1,0,0,0,1,1,1,0,1,1,0,1,1,1,0,1,1,1,1,0,0,0,1],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,1,0,0,0,1,1,1,0,1,1,0,1,1,1,0,1,1,1,1,0,0,1],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,1,0,0,0,1,1,1,0,1,1,0,1,1,1,0,1,1,1,1,0,1],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,1,0,0,0,1,1,1,0,1,1,0,1,1,1,0,1,1,1,1,1],
], 2]];
fi;
if YouWantThisCode(  48,  31,   8, "RR" ) then
 GUAVA_TEMP_VAR := false;
fi;
if YouWantThisCode(  49,  11,  19, "B2x" ) then
 GUAVA_TEMP_VAR := false;
fi;
if YouWantThisCode(  49,  13,  17, "B2x" ) then
 GUAVA_TEMP_VAR := false;
fi;
if YouWantThisCode(  49,  27,   9, "EB3" ) then
 GUAVA_TEMP_VAR := false;
fi;
if YouWantThisCode(  51,   8,  24, "cy" ) then
 GUAVA_TEMP_VAR := [BCHCode, [51, 0, 20, 2]];
fi;
if YouWantThisCode(  51,  17,  16, "cy" ) then
 GUAVA_TEMP_VAR := [GeneratorPolCode, [[PolyCodeword, [Codeword("100010000011100101111011111000110110000000000000000")]], 51, GF(2)]];
fi;
if YouWantThisCode(  51,  19,  14, "cy" ) then
 GUAVA_TEMP_VAR := [GeneratorPolCode, [[PolyCodeword, [Codeword("110101101111101010010100100000101000000000000000000")]], 51, GF(2)]];
fi;
if YouWantThisCode(  51,  25,  11, "DJ" ) then
 GUAVA_TEMP_VAR := false;
fi;
if YouWantThisCode(  52,  10,  21, "Pu" ) then
 GUAVA_TEMP_VAR := false;
fi;
if YouWantThisCode(  54,  11,  21, "GG" ) then
 GUAVA_TEMP_VAR := false;
fi;
if YouWantThisCode(  55,  16,  19, "LC" ) then
 GUAVA_TEMP_VAR := [PuncturedCode, [[GoppaCode, [Indeterminate(GF(2))^8+Z(2^6)^44*Indeterminate(GF(2))^7+Z(2^6)^60*Indeterminate(GF(2))^6+Z(2^6)^13*Indeterminate(GF(2))^5+Z(2^6)^29*Indeterminate(GF(2))^4+Z(2^3)^5*Indeterminate(GF(2))^3+Z(2^6)^61*Indeterminate(GF(2))^2+Z(2^6)^14*Indeterminate(GF(2))+Z(2^6)^47, [ 0*Z(2), Z(2)^0, Z(2^2)^2, Z(2^3), Z(2^3)^3, Z(2^3)^4, Z(2^3)^6, Z(2^6), Z(2^6)^2, Z(2^6)^3, Z(2^6)^4, Z(2^6)^5, Z(2^6)^6, Z(2^6)^7, Z(2^6)^8, Z(2^6)^10, Z(2^6)^11, Z(2^6)^12, Z(2^6)^13, Z(2^6)^14, Z(2^6)^15, Z(2^6)^16, Z(2^6)^17, Z(2^6)^19, Z(2^6)^20, Z(2^6)^22, Z(2^6)^23, Z(2^6)^25, Z(2^6)^28, Z(2^6)^29, Z(2^6)^30, Z(2^6)^31, Z(2^6)^32, Z(2^6)^33, Z(2^6)^34, Z(2^6)^35, Z(2^6)^37, Z(2^6)^38, Z(2^6)^39, Z(2^6)^40, Z(2^6)^41, Z(2^6)^43, Z(2^6)^46, Z(2^6)^47, Z(2^6)^48, Z(2^6)^49, Z(2^6)^50, Z(2^6)^51, Z(2^6)^52, Z(2^6)^53, Z(2^6)^55, Z(2^6)^56, Z(2^6)^57, Z(2^6)^58, Z(2^6)^59, Z(2^6)^62 ]]], 22]];
fi;
if YouWantThisCode(  55,  21,  15, "cy" ) then
 GUAVA_TEMP_VAR := [GeneratorPolCode, [[PolyCodeword, [Codeword("1001011010010001100001001001010101100000000000000000000")]], 55, GF(2)]];
fi;
if YouWantThisCode(  55,  23,  13, "GG" ) then
 GUAVA_TEMP_VAR := false;
fi;
if YouWantThisCode(  55,  31,  10, "Sh1" ) then
 GUAVA_TEMP_VAR := [CheckMatCode, [Z(2)*[
[1,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,1,0,1,1,0,1,0,0,1,1,0,0,1,1,0,0,1,0,1,0,1,0,0,0,1,1,1,0,0,1,1,0,0,0,0,0,0,1],
[0,1,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,1,0,1,0,0,0,0,0,0,1,0,0,0,1,0,1,0,0,1,0,1,1,0,0,0,0,0,0,1,1,0,1,0,0,1,0,1,0],
[0,0,1,0,0,0,0,0,0,1,0,0,0,0,1,0,0,1,0,0,1,0,1,0,1,1,0,0,0,1,1,0,0,1,0,0,0,0,0,1,0,0,0,1,0,1,1,1,0,0,0,1,0,0,0],
[0,0,0,1,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,1,0,0,0,1,0,0,0,1,1,0,0,1,0,0,1,1,0,1,0,0,0,0,0,0],
[0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,1,0,1,0,0,1,0,0,1,0,1,0,1,0,1,0,0,1,1,0,0,0,1,1,0,1,1,1,0,0,0,0,1,1,1],
[0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,1,0,0,1,1,0,0,1,1,0,1,0,1,1,0,0,1],
[0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,1,0,0,1,0,1,0,1,0,0,0,1,1,0,0,1,1,0,0,0,0,0,1,0,0,1,1,0,0,0,1,1,0,0,1,1,1,1],
[0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,1,1,0,0,1,1,1,0,1,0,0,0,0,1,0,0,0,0,1,1,0,0,1,1,0,0,1,0,1,0,0],
[0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,1,0,1,1,0,0,1,0,1,0,0,1,1,0,0,1,0,1,0,1,1,0,0,0,0,1,0,1,1],
[0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,1,0,1,0,0,0,0,0,1,1,0,0,1,0,0,1,1,1,1,0,1,1,1,0,1,1,1,0,0,0,0,1,0,1,0,1,0,1],
[0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,1,0,0,1,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,0,1,0,0,0,0,0,1,0,1,0,0,0,0,0,0,1,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,1,0,0,1,0,1,0,1,0,1,1,1,0,1,1,0,0,0,0,1,0,0,1,1,0,0,0,0,0,1,0,1,1,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,1,0,0,1,1,1,0,1,0,1,0,1,1,0,0,1,0,0,1,0,1,0,1,0,1],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,0,0,1,0,1,0,1,0,1,0,1,0,0,1,1,0,0,1,0,0,0,0,0,0,0,1,1,0,0,0,1,0,1,1,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,0,0,0,1,1,0,1,1,0,0,0,1,0,0,0,1,0,1,0,1,1,0,0,0,1,1,1,0,1,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,1,0,1,0,1,0,1,1,0,1,0,1,0,0,0,1,0,1,0,0,1,1,1,0,0,1,1,1,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0,0,1,0,1,0,1,1,0,0,0,1,0,0,0,0,0,0,1,1,0,0,0,0,1,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,1,1,0,0,1,0,1,0,0,0,1,0,0,1,1,0,1,0,0,1,0,1,0,0,1,1],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,1,1,0,1,0,1,0,0,0,0,0,0,1,1,1,0,0,1,0,0,1],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,1,1,0,0,0,1,0,0,0,0,1,0,0,1,0,1,1],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,1,1,0,0,1,0,1,0,0,1,0,1,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,1,1,0,0,0,0,0,1],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,1,1,1],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1]
], 2]];
fi;
if YouWantThisCode(  56,  10,  24, "BZ" ) then
 GUAVA_TEMP_VAR := false;
fi;
if YouWantThisCode(  56,  17,  17, "MoY" ) then
 GUAVA_TEMP_VAR := false;
fi;
if YouWantThisCode(  57,  11,  23, "SRC" ) then
 GUAVA_TEMP_VAR := [ConstructionBCode, [[BCHCode, [63,1,23,2]]]];
fi;
if YouWantThisCode(  58,   8,  26, "?" ) then
 GUAVA_TEMP_VAR := false;
fi;
if YouWantThisCode(  58,  13,  22, "GG" ) then
 GUAVA_TEMP_VAR := false;
fi;
if YouWantThisCode(  59,   7,  28, "?" ) then
 GUAVA_TEMP_VAR := false;
fi;
if YouWantThisCode(  60,   8,  27, "Sa" ) then
 GUAVA_TEMP_VAR := false;
fi;
if YouWantThisCode(  60,  10,  25, "Ch" ) then
 GUAVA_TEMP_VAR := false;
fi;
if YouWantThisCode(  60,  17,  20, "CDJ" ) then
 GUAVA_TEMP_VAR := false;
fi;
if YouWantThisCode(  60,  20,  17, "We" ) then
 GUAVA_TEMP_VAR := [GeneratorMatCode, [Z(2)^0*[
[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,1,0,1,1,1,0,0,1,0,1,0,0,0,0,0,0,1,0,1,0,1,1,0,1,1,0,0,1,1,0,1,1,1,0,0],
[0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,1,0,1,1,1,0,0,1,0,1,0,0,0,0,0,1,1,0,1,0,1,1,0,1,1,0,0,1,1,0,1,1,1,0,0,0],
[0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,1,0,1,1,1,0,0,1,0,1,0,0,0,0,0,1,0,0,1,0,1,1,0,1,1,0,0,1,1,0,1,1,1,0,0,0,1],
[0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1,1,0,0,1,0,1,0,0,0,0,0,1,0,1,1,0,1,1,0,1,1,0,0,1,1,0,1,1,1,0,0,0,1,0],
[0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1,1,0,0,1,0,1,0,0,0,0,0,1,0,1,0,0,1,1,0,1,1,0,0,1,1,0,1,1,1,0,0,0,1,0,1],
[0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,1,1,0,0,1,0,1,0,0,0,0,0,1,0,1,0,1,1,1,0,1,1,0,0,1,1,0,1,1,1,0,0,0,1,0,1,0],
[0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,1,0,1,0,0,0,0,0,1,0,1,0,1,1,1,0,1,1,0,0,1,1,0,1,1,1,0,0,0,1,0,1,0,1],
[0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,1,0,1,0,0,0,0,0,1,0,1,0,1,1,0,0,1,1,0,0,1,1,0,1,1,1,0,0,0,1,0,1,0,1,1],
[0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,1,0,0,0,0,0,1,0,1,0,1,1,0,1,1,1,0,0,1,1,0,1,1,1,0,0,0,1,0,1,0,1,1,0],
[0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,1,0,0,0,0,0,1,0,1,0,1,1,0,1,1,1,0,0,1,1,0,1,1,1,0,0,0,1,0,1,0,1,1,0,1],
[0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,1,0,1,0,1,1,0,1,1,1,0,0,1,1,0,1,1,1,0,0,0,1,0,1,0,1,1,0,1,1],
[0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,1,0,1,0,1,1,0,1,1,1,0,0,1,1,0,1,1,1,0,0,0,1,0,1,0,1,1,0,1,1,0],
[0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,1,0,1,0,1,1,0,1,1,1,0,0,1,1,0,1,1,1,0,0,0,1,0,1,0,1,1,0,1,1,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,1,0,1,1,0,1,1,1,0,0,1,1,0,1,1,1,0,0,0,1,0,1,0,1,1,0,1,1,0,0,1],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,1,0,1,0,1,1,0,1,1,1,0,0,1,0,0,1,1,1,0,0,0,1,0,1,0,1,1,0,1,1,0,0,1,1],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,1,0,1,1,0,1,1,1,0,0,1,0,1,1,1,1,0,0,0,1,0,1,0,1,1,0,1,1,0,0,1,1,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,1,0,1,1,0,1,1,1,0,0,1,0,1,0,1,1,0,0,0,1,0,1,0,1,1,0,1,1,0,0,1,1,0,1],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,1,0,1,1,0,1,1,1,0,0,1,0,1,0,0,1,0,0,0,1,0,1,0,1,1,0,1,1,0,0,1,1,0,1,1],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,1,0,1,1,0,1,1,1,0,0,1,0,1,0,0,0,0,0,0,1,0,1,0,1,1,0,1,1,0,0,1,1,0,1,1,1],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,0,1,1,0,1,1,1,0,0,1,0,1,0,0,0,0,0,0,1,0,1,0,1,1,0,1,1,0,0,1,1,0,1,1,1,0]
], 2]];
fi;
if YouWantThisCode(  63,  11,  26, "BCH" ) then
 GUAVA_TEMP_VAR := [GeneratorPolCode, [[PolyCodeword, [Codeword("111110100010011110010101011101111011100011110000010010000000000")]], 63, GF(2)]];
fi;
if YouWantThisCode(  63,  19,  20, "GW2" ) then
 GUAVA_TEMP_VAR := false;
fi;
if YouWantThisCode(  63,  28,  15, "B2x" ) then
 GUAVA_TEMP_VAR := [GeneratorPolCode, [[PolyCodeword, [Codeword("110010011101100011110101100010100011000000000000000000000000000")]], 63, GF(2)]];
fi;
if YouWantThisCode(  63,  46,   7, "cy" ) then
 GUAVA_TEMP_VAR := [GeneratorPolCode, [[PolyCodeword, [Codeword("110110010110000011000000000000000000000000000000000000000000000")]], 63, GF(2)]];
fi;
if YouWantThisCode(  64,  10,  28, "XBC" ) then
 GUAVA_TEMP_VAR := [ExtendedCode, [[BCHCode, [63, 1, 27, 2]]]];
fi;
if YouWantThisCode(  64,  16,  24, "XBC" ) then
 GUAVA_TEMP_VAR := [ExtendedCode, [[BCHCode, [63, 1, 23, 2]]]]; 
fi;
if YouWantThisCode(  64,  18,  22, "XBC" ) then
 GUAVA_TEMP_VAR := [ExtendedCode, [[BCHCode, [63, 1, 21, 2]]]]; 
fi;
if YouWantThisCode(  64,  30,  14, "B2x" ) then
 GUAVA_TEMP_VAR := [ExtendedCode, [[BCHCode, [63, 1, 13, 2]]]]; 
fi;
if YouWantThisCode(  64,  36,  12, "XBC" ) then
 GUAVA_TEMP_VAR := [ExtendedCode, [[BCHCode, [63, 1, 10, 2]]]]; 
fi;
if YouWantThisCode(  65,   8,  30, "DHM" ) then
 GUAVA_TEMP_VAR := false;
fi;
if YouWantThisCode(  65,  11,  27, "X" ) then
 GUAVA_TEMP_VAR := false;
fi;
if YouWantThisCode(  65,  13,  25, "cy" ) then
 GUAVA_TEMP_VAR := [GeneratorPolCode, [[PolyCodeword, [Codeword("11011101001110001001100001110000110010001110010111011000000000000")]], 65, GF(2)]];
fi;
if YouWantThisCode(  65,  24,  17, "GG1" ) then
 GUAVA_TEMP_VAR := false;
fi;
if YouWantThisCode(  65,  40,  10, "BCH" ) then
 GUAVA_TEMP_VAR := [BCHCode, [65, 0, 5, 2]]; 

fi;
if YouWantThisCode(  65,  53,   5, "cy" ) then
 GUAVA_TEMP_VAR := [GeneratorPolCode, [[PolyCodeword, [Codeword("10100111001010000000000000000000000000000000000000000000000000000")]], 65, GF(2)]];
fi;
if YouWantThisCode(  66,  18,  23, "X" ) then
 GUAVA_TEMP_VAR := false;
fi;
if YouWantThisCode(  66,  21,  20, "CZ" ) then
 GUAVA_TEMP_VAR := [GeneratorMatCode, [Z(2)^0*[
[0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,1,1,1,0,1,1,1,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,1,1,1,0,1,1,1,0,0,1,0,0,0,0],
[1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,1,0,0,1,1,0,0,1,0,0,0,0,0,0,0,1,0,1,1,0,0,1,0,0,0,1,1,0,0,1,0,1,1,0,0,0,1],
[0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,1,1,0,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,1,1,1,1,0,1,0,1,1,0,0,0,1,0,1,1,1,1,0,0,1,1],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,0,1,1,1,0,1,1,1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,1,1,1,0,1,1,1,0,0,1,0,0,0,0,1,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,1,1,1,0,0,1,1,0,0,1,0,0,0,0,0,0,0,0,1,1,1,0,0,1,0,0,0,1,1,0,0,1,0,1,1,0,0,0,1,1,0,1],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,1,1,0,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,1,1,1,1,0,1,0,1,1,0,0,0,1,0,1,1,1,1,0,0,1,1,1,1,1],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,1,1,0,1,1,1,1,1,1,1,0,1,0,0,0,0,0,0,1,1,1,1,1,1,0,1,0,1,1,1,1,1,0,0,1,1,1,0,1,1,1,0,1,1],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,1,0,1,0,1,0,0,0,1,1,0,1,0,0,0,0,0,1,1,1,1,0,0,0,1,0,0,0,0,0,1,1,1,0,1,1,1,1,1,1,0,0,1,1],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,1,0,0,0,1,1,0,1,1,0,1,0,0,0,0,1,1,1,1,0,0,1,1,0,0,1,1,1,0,1,0,1,0,1,1,0,1,1,0,0,0,1,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,1,0,0,1,1,0,1,0,1,1,0,1,0,0,0,1,1,1,1,0,0,1,0,0,0,1,0,0,1,0,0,0,1,0,1,0,0,1,0,0,0,0,0,1],
[0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,1,1,0,1,0,0,1,1,1,1,0,0,1,0,1,0,1,0,1,0,1,1,0,0,1,0,0,0,0,0,0,0,0,1,1,0],
[0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,1,0,1,0,0,1,0,1,1,0,1,0,1,1,1,1,0,0,1,0,1,1,1,0,1,1,0,0,1,0,0,1,1,0,0,1,0,0,0,1,0,0,1],
[0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,0,1,0,1,1,0,1,1,1,1,1,0,0,1,0,1,1,0,0,1,1,1,1,0,1,0,0,0,1,0,1,1,0,0,1,0,1,1,1],
[0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,1,1,1,0,0,1,0,1,1,0,0,1,1,1,0,0,1,0,1,1,0,1,1,1,1,0,1,0,1,0,1,0,1,1,1,1,0,1,0,1,0,1,0],
[0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,1,0,1,1,1,0,1,1,0,0,1,0,1,1,0,1,0,1,1,0,0,1,0,1,1,1,0,0,1,1,1,1,0,1,0,0,0,1],
[0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,1,0,1,0,1,0,1,0,0,1,0,1,1,0,1,0,0,1,0,0,0,1,0,0,1,1,1,0,1,1,0,0,1,0,0,1,1,0],
[0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,1,0,0,0,1,0,0,0,1,0,1,1,0,1,0,0,0,0,0,0,0,1,1,0,1,0,1,0,1,0,1,1,0,0,1,0,0,0],
[0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,1,1,0,0,1,1,0,1,0,1,1,0,1,0,0,0,1,0,0,0,0,0,1,0,0,0,1,0,0,1,0,0,0,1,0,1,0,0],
[0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,1,0,0,0,1,1,0,1,1,0,1,0,0,0,0,1,0,0,0,1,0,1,1,0,0,1,1,1,0,1,0,1,0,1,1,0,1],
[0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,1,0,1,0,1,0,0,0,1,1,0,1,0,0,0,0,0,1,0,0,1,1,0,0,1,0,0,0,0,0,1,1,1,0,1,1,1,1,1],
[0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,0,1,0,0,0,0,0,0,1,0,1,1,1,1,0,1,0,1,1,1,1,1,0,0,1,1,1,0,1,1]
], 2]];
fi;
if YouWantThisCode(  67,   8,  31, "X" ) then
 GUAVA_TEMP_VAR := false;
fi;
if YouWantThisCode(  67,  10,  29, "X" ) then
 GUAVA_TEMP_VAR := false;
fi;
if YouWantThisCode(  67,  39,  11, "X" ) then
 GUAVA_TEMP_VAR := [GeneratorMatCode, [Z(2)^0*[
[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,0,0,1,0,0,0,0,0,0,1,0,1,1,1,0,1,1,0,0,0,0,0,0,0,0],
[0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,0,0,1,0,0,0,0,0,0,1,0,1,1,1,0,1,1,0,0,0,0,0,0,0],
[0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,0,0,1,0,0,0,0,0,0,1,0,1,1,1,0,1,1,0,0,0,0,0,0],
[0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,0,0,1,0,0,0,0,0,0,1,0,1,1,1,0,1,1,0,0,0,0,0],
[0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,0,0,1,0,0,0,0,0,0,1,0,1,1,1,0,1,1,0,0,0,0],
[0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,1,0,1,1,0,0,0,1,0,1,0,1,1,1,1,1,0,1,1,0,1,0,0,0,0],
[0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,1,1,1,1,1,1,0,0,0,1,1,1,1,0,0,1,0,0,0,1,1,0,0,0,0,0],
[0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,1,1,1,1,1,1,0,0,0,1,1,1,1,0,0,1,0,0,0,1,1,0,0,0,0],
[0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,1,1,0,1,1,1,1,0,0,1,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0],
[0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,1,1,0,0,1,0,0,1,1,1,1,0,1,1,0,1,1,0,1,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,1,1,0,0,1,0,0,1,1,1,1,0,1,1,0,1,1,0,1,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,1,1,0,0,1,0,0,1,1,1,1,0,1,1,0,1,1,0,1,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,1,1,0,0,1,0,0,1,1,1,1,0,1,1,0,1,1,0,1,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,1,1,0,0,1,0,0,1,1,1,1,0,1,1,0,1,1,0,1,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,1,1,0,0,1,0,0,1,1,1,1,0,1,1,0,1,1,0,1,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,1,0,0,1,1,0,0,1,0,1,1,0,0,0,0,0,0,0,1,1,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,1,0,0,1,1,0,0,1,0,1,1,0,0,0,0,0,0,0,1,1,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,1,0,0,0,0,1,1,0,0,0,0,0,0,1,0,1,1,0,0,0,1,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,1,0,1,0,1,1,0,0,0,1,1,0,1,0,1,1,1,1,1,0,1,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,1,0,1,0,1,1,0,0,0,1,1,0,1,0,1,1,1,1,1,0,1,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,1,0,1,0,1,1,0,0,0,1,1,0,1,0,1,1,1,1,1,0,1,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,1,0,1,0,1,1,0,0,0,1,1,0,1,0,1,1,1,1,1,0,1,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,1,1,1,0,1,1,0,0,1,1,0,1,0,0,0,0,1,1,1,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,1,1,1,0,1,1,0,0,1,1,0,1,0,0,0,0,1,1,1,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,1,1,1,0,1,1,1,0,0,0,1,1,1,1,0,0,1,1,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,1,1,0,1,0,0,1,0,1,1,1,0,1,0,1,1,1,1,1,0,0,1,0,0,1,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,1,0,1,1,0,1,1,1,0,0,0,0,0,0,1,0,1,0,1,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,1,0,1,1,0,1,1,1,0,0,0,0,0,0,1,0,1,0,1,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,1,0,1,1,0,1,1,1,0,0,0,0,0,0,1,0,1,0,1,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,1,0,1,1,0,1,0,1,1,0,1,1,0,1,0,1,1,1,1,0,1,1,1,0,1,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,1,0,1,1,0,1,0,1,1,0,1,1,0,1,0,1,1,1,1,0,1,1,1,0,1,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,1,1,1,1,1,1,0,0,0,1,1,0,1,1,1,1,1,0,0,1,0,1,1,1,1,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,1,1,1,1,1,1,0,0,0,1,1,0,1,1,1,1,1,0,0,1,0,1,1,1,1,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,1,1,1,0,1,1,1,0,0,0,0,1,1,0,0,1,0,0,0,0,1,0,0,1,1,1,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,1,0,0,1,1,0,0,0,0,0,1,1,1,0,0,1,1,0,1,0,0,0,1,1,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,0,0,1,0,0,0,0,0,0,1,0,1,1,1,0,1,1,0,0,0,0,1,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,1,0,0,1,1,0,0,1,0,1,1,0,1,0,1,1,0,1,1,0,0,1,0,1,1,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,1,0,0,1,1,0,0,1,0,1,1,0,1,0,1,1,0,1,1,0,0,1,0,1,1,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,1,1,1,0,1,1,1,0,0,1,0,0,1,1,0,1,1,0,1,1,1,0,0,1,1]
], 2]];
fi;
if YouWantThisCode(  69,  19,  22, "BZ" ) then
 GUAVA_TEMP_VAR := false;
fi;
if YouWantThisCode(  69,  50,   8, "Sh1" ) then
 GUAVA_TEMP_VAR := [CheckMatCode, [Z(2)*[
[1,0,0,0,0,0,0,1,0,0,0,1,0,1,1,1,0,1,0,1,0,0,0,0,0,1,1,1,0,1,1,1,1,0,1,0,1,0,0,1,1,0,0,1,0,1,1,0,0,0,1,0,1,0,0,0,0,1,1,1,0,1,0,1,1,0,0,0,0],
[0,1,0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,1,0,0,0,0,1,0,0,0,1,1,0,0,1,1,0,0,1,0,1,0,1,0,0,0,1,1,0,1,0,0,0,1,0,0,0,0,1,0,1,1,1,0,1,0,0,1,1,1,1,0,0],
[0,0,1,0,0,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,1,0,0,0,1,1,1,0,1,0,0,0,1,1,0,1,1,1,1,0,0,0,0,1,0,0,0,1,1,1,0,1,1,1,0,1,1,0,0,0,0,0,0,0,0,1,0,1],
[0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,1,0,0,1,1,1,0,1,0,0,0,0,0,0,1,0,0,1,1,1,0,0,1,1,1,0,1,0,0,0,1,0,0,0,0,1,1,0,1,1,0,1,0,1,1,1,1],
[0,0,0,0,1,0,0,1,0,0,0,0,0,1,1,0,0,1,0,1,0,0,1,1,0,0,1,0,0,1,1,1,0,1,0,0,1,0,0,1,1,1,1,1,1,1,0,0,0,0,1,1,0,0,0,0,1,0,0,1,1,0,1,1,1,1,0,1,0],
[0,0,0,0,0,1,0,1,0,0,0,0,0,1,0,1,0,0,0,0,0,1,0,1,0,0,0,1,0,1,0,0,0,0,1,0,0,1,0,1,1,1,1,1,0,0,0,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,0,0,1,0,1],
[0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,1,0,1,0,0,1,0,0,0,0,1,0,0,0,1,1,0,0,0,0,1,0,1,0,1,1,0,0,1,0,0,1,1,0,1,1,0,0,0,0,0,1,1,1,1,0,1,1,1,0,0,1],
[0,0,0,0,0,0,0,0,1,0,0,1,0,1,1,0,0,0,0,1,0,1,0,1,0,0,0,0,0,1,1,0,1,1,1,0,0,0,0,0,1,1,1,0,1,1,0,0,0,0,0,1,1,0,0,0,0,1,0,0,0,1,0,1,1,0,0,1,1],
[0,0,0,0,0,0,0,0,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,0,1,1,0,1,0,1,1,1,1,0,1,0,1,1,1,1,0,0,0,1,1,0,0,1,0,1,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,1],
[0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,1,0,0,0,1,0,0,0,0,1,0,0,0,1,0,1,1,1,0,0,1,0,1,1,0,1,0,0,1,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,1,1,1,0,1,1,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,1,0,0,0,1,1,1,0,1,1,1,1,1,1,0,0,0,1,0,1,0,0,0,0,0,1,0,0,1,0,1,1,1,0,0,0,0,0,1,0,0,1,0,1,1,1,1,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,1,0,1,1,0,0,1,1,0,1,0,1,0,1,1,0,1,0,0,1,0,1,1,0,0,1,0,1,0,0,1,1,0,1,1,0,1,0,1,0,1,1,0,0,0,1],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,1,0,1,0,1,0,1,0,1,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,0,1,0,0,1,0,1,1,0,1,0,0,1,1,1,0,1],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,1,1,0,0,1,1,0,0,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,0,0,1,0,0,1,0,0,1,1,0,0,0,0,0,1,0,0,1,1],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,0,0,0,0,1,1,1,0,1,1,1,1,0,0,1,0,0,0,0,1,0,0,1,0,0,0,0,1,0,0,1,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,1,0,1,1,1,0,0,0,1,0,1,1,1,0,0,1,1,1,1],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,1,1,1],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1]
], 2]];
fi;
if YouWantThisCode(  70,  10,  31, "X" ) then
 GUAVA_TEMP_VAR := false;
fi;
if YouWantThisCode(  70,  11,  29, "GG1" ) then
 GUAVA_TEMP_VAR := false;
fi;
if YouWantThisCode(  70,  13,  28, "GB0" ) then
 GUAVA_TEMP_VAR := false;
fi;
if YouWantThisCode(  70,  16,  25, "X" ) then
 GUAVA_TEMP_VAR := [GeneratorMatCode, [Z(2)^0*[
[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,1,1,0,0,1,0,0,1,1,0,0,0,0,1,0,1,1,1,1,0,1,1,1,0,1,0,0,1,1,1,0,1,1,0,0,1,0,1,0,1,1,1,0,1,0,0,1],
[0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,0,1,1,0,1,0,1,1,0,1,0,1,0,0,0,1,1,1,0,0,0,1,1,0,0,1,1,1,0,1,0,0,1,1,0,1,0,1,1,1,1,1,0,1,1,0,1,0,1],
[0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,1,0,0,0,0,0,1,1,1,1,1,0,0,1,0,0,1,1,0,0,1,1,0,0,0,1,0,0,1,1,1,0,1,0,0,0,0,1,1,1,0,1,0,1,1,1,0,0,1,0],
[0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,1,0,0,0,0,0,1,1,1,1,1,0,0,1,0,0,1,1,0,0,1,1,0,0,0,1,0,0,1,1,1,0,1,0,0,0,0,1,1,1,0,1,1,0,1,0,0,0,0],
[0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,1,0,1,1,1,0,0,1,1,1,0,0,1,0,0,1,1,0,0,0,1,1,1,0,1,1,0,0,0,0,0,0,0,0,0,1,0,0,1,1,0,1,1,1,0,0,0,0,0,1],
[0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,1,1,1,0,0,0,0,1,0,1,1,1,0,1,0,1,0,0,0,1,1,1,1,0,1,0,1,0,1,1,0,0,1,1,1,0,1,1,1,0,1,1,0,0,0,1,0,0,1,0,0,0],
[0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,1,1,1,0,0,0,0,1,0,1,1,1,0,1,0,1,0,0,0,1,1,1,1,0,1,0,1,0,1,1,0,0,1,1,1,0,1,1,1,0,1,1,0,0,1,0,0,1,1,0,1],
[0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,1,1,1,0,0,0,0,1,0,1,1,1,0,1,0,1,0,0,0,1,1,1,1,0,1,0,1,0,1,1,0,0,1,1,1,0,1,1,1,0,1,1,0,1,0,0,1,1,1,0],
[0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,1,1,1,0,0,0,0,1,0,1,1,1,0,1,0,1,0,0,0,1,1,1,1,0,1,0,1,0,1,1,0,0,1,1,1,0,1,1,1,0,1,1,0,1,0,0,1,1,1],
[0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,1,0,0,0,1,1,0,0,0,0,1,0,1,1,0,1,1,0,1,1,1,1,1,1,0,1,0,0,1,1,1,1,0,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,1,0,0,1,0],
[0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,1,0,0,0,1,1,0,0,0,0,1,0,1,1,0,1,1,0,1,1,1,1,1,1,0,1,0,0,1,1,1,1,0,0,0,1,0,0,0,1,0,0,1,0,0,1,1,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,1,0,0,0,1,1,0,0,0,0,1,0,1,1,0,1,1,0,1,1,1,1,1,1,0,1,0,0,1,1,1,1,0,0,0,1,0,0,0,1,0,0,1,0,0,1,1,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,1,0,0,0,1,1,0,0,0,0,1,0,1,1,0,1,1,0,1,1,1,1,1,1,0,1,0,0,1,1,1,1,0,0,0,1,0,0,0,1,0,0,1,0,0,1,1,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,1,0,0,0,0,0,1,1,1,1,1,0,0,1,0,0,1,1,0,0,1,1,0,0,0,1,0,0,1,1,1,0,1,0,0,0,0,1,1,1,0,1,0,0,0,1,0,0,0,1,1,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,0,1,1,0,1,0,1,1,0,1,0,1,0,0,0,1,1,1,0,0,0,1,1,0,0,1,1,1,0,1,0,0,1,1,0,1,0,1,1,1,1,1,0,1,0,0,0,0,1,1,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,1,1,0,0,1,0,0,1,1,0,0,0,0,1,0,1,1,1,1,0,1,1,1,0,1,0,0,1,1,1,0,1,1,0,0,1,0,1,0,1,1,0,0,0,0,0,1,1]
], 2]];
fi;
if YouWantThisCode(  71,  28,  17, "SRC" ) then
 GUAVA_TEMP_VAR := [ConstructionBCode, [[BestKnownLinearCode, [90, 45, 2]]]];
fi;
if YouWantThisCode(  72,  12,  29, "GG1" ) then
 GUAVA_TEMP_VAR := false;
fi;
if YouWantThisCode(  72,  17,  25, "XX" ) then
 GUAVA_TEMP_VAR := false;
fi;
if YouWantThisCode(  72,  19,  24, "BZ" ) then
 GUAVA_TEMP_VAR := false;
fi;
if YouWantThisCode(  72,  21,  22, "BZ" ) then
 GUAVA_TEMP_VAR := false;
fi;
if YouWantThisCode(  72,  41,  12, "To" ) then
 GUAVA_TEMP_VAR := false;
fi;
if YouWantThisCode(  72,  47,   9, "EB3" ) then
 GUAVA_TEMP_VAR := false;
fi;
if YouWantThisCode(  73,  11,  31, "GG1" ) then
 GUAVA_TEMP_VAR := false;
fi;
if YouWantThisCode(  73,  27,  20, "cy" ) then
 GUAVA_TEMP_VAR := [GeneratorPolCode, [[PolyCodeword, [Codeword("1101000101011101000010000100110110100110101111100000000000000000000000000")]], 73, GF(2)]];
fi;
if YouWantThisCode(  73,  36,  16, "cy" ) then
 GUAVA_TEMP_VAR := [GeneratorPolCode, [[PolyCodeword, [Codeword("1010001011101110000100110010100011111100000000000000000000000000000000000")]], 73, GF(2)]];
fi;
if YouWantThisCode(  73,  38,  13, "XX" ) then
 GUAVA_TEMP_VAR := false;
fi;
if YouWantThisCode(  74,   8,  34, "?" ) then
 GUAVA_TEMP_VAR := false;
fi;
if YouWantThisCode(  74,  16,  27, "X" ) then
 GUAVA_TEMP_VAR := [GeneratorMatCode, [Z(2)^0*[
[1,0,0,0,0,0,0,0,0,0,1,0,0,1,1,1,0,1,0,1,1,0,0,1,0,0,1,0,0,1,1,0,0,0,1,0,1,1,0,1,0,1,0,1,1,1,0,1,0,1,0,1,0,0,0,0,0,1,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0],
[0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,1,1,0,1,0,1,1,0,0,1,0,0,1,0,0,1,1,0,0,0,1,0,1,1,0,1,0,1,0,1,1,1,0,1,0,1,0,1,0,0,0,0,0,1,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0],
[0,0,1,0,0,0,0,0,0,0,1,0,1,1,1,0,1,0,0,0,1,1,1,1,0,1,1,0,1,1,1,1,1,0,1,0,0,1,1,0,0,0,0,0,1,0,1,0,0,0,0,0,0,1,0,0,0,1,1,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,1,1,1,1,0,1,0,0,1,0,0,0,1,1,1,1,1,1,1,1,0,0,1,0,1,1,0,0,0,0,1,0,1,0,0,1,0,0,1,0,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,1,0,0,0,0,0,1,1,1,1,1,1,0,1,0,1,0,1,1,0,0,1,1,0,1,1,1,0,1,1,0,1,0,0,1,0,0,1,1,1,0,0,0,1,0,1,1,1,1,0,0,1,0,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,1,0,0,0,0,1,1,1,0,0,0,1,1,1,1,0,0,1,0,0,0,0,1,0,0,0,1,0,1,0,0,0,1,0,0,0,1,1,0,0,1,0,1,1,1,1,0,1,1,0,0,1,1,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,1,0,0,0,1,1,1,0,1,1,0,0,1,0,0,0,0,0,0,0,1,0,1,1,1,0,1,0,0,0,1,1,1,1,0,1,1,0,1,1,1,1,1,0,1,0,0,1,1,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,1,0,0,1,1,1,0,1,0,1,1,0,0,1,0,0,1,0,0,1,1,0,0,0,1,0,1,1,0,1,0,1,0,1,1,1,0,1,0,1,0,1,0,0,0,0,0,1,1,0,1,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,1,0,0,1,1,1,0,1,0,1,1,0,0,1,0,0,1,0,0,1,1,0,0,0,1,0,1,1,0,1,0,1,0,1,1,1,0,1,0,1,0,1,0,0,0,0,0,1,1,0,1,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,1,0,0,1,1,1,0,1,0,1,1,0,0,1,0,0,1,0,0,1,1,0,0,0,1,0,1,1,0,1,0,1,0,1,1,1,0,1,0,1,0,1,0,0,0,0,0,1,1,0,1,1,0,1,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,1,0,0,0,1,1,0,0,0,0,1,0,1,1,0,1,1,0,1,1,1,1,1,1,0,1,0,0,1,1,1,1,0,0,0,1,0,0,0,1,0,0,1,0,0,1,1,0,0,0,0,0,0,1,1,0],
[0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,1,0,0,0,1,1,0,0,0,0,1,0,1,1,0,1,1,0,1,1,1,1,1,1,0,1,0,0,1,1,1,1,0,0,0,1,0,0,0,1,0,0,1,0,0,1,1,0,0,0,0,0,0,1,1],
[0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,1,0,0,0,1,1,0,0,0,0,1,0,1,1,0,1,1,0,1,1,1,1,1,1,0,1,0,0,1,1,1,1,0,0,0,1,0,0,0,1,0,0,1,0,0,0,1,1,0,0,1,1,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,1,0,0,0,0,0,1,1,1,1,1,0,0,1,0,0,1,1,0,0,1,1,0,0,0,1,0,0,1,1,1,0,1,0,0,0,0,1,1,1,0,1,0,0,0,1,0,0,0,0,1,1,0,0,1,1,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,0,1,1,0,1,0,1,1,0,1,0,1,0,0,0,1,1,1,0,0,0,1,1,0,0,1,1,1,0,1,0,0,1,1,0,1,0,1,1,1,1,1,0,1,0,0,0,0,0,1,1,0,0,1,1],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,1,1,0,0,1,0,0,1,1,0,0,0,0,1,0,1,1,1,1,0,1,1,1,0,1,0,0,1,1,1,0,1,1,0,0,1,0,1,0,1,1,0,0,0,0,0,0,0,1,1,1,1]
], 2]];
fi;
if YouWantThisCode(  74,  18,  25, "XX" ) then
 GUAVA_TEMP_VAR := false;
fi;
if YouWantThisCode(  74,  43,  11, "To" ) then
 GUAVA_TEMP_VAR := false;
fi;
if YouWantThisCode(  75,   7,  36, "?" ) then
 GUAVA_TEMP_VAR := false;
fi;
if YouWantThisCode(  75,  12,  31, "GG1" ) then
 GUAVA_TEMP_VAR := false;
fi;
if YouWantThisCode(  75,  13,  30, "To2" ) then
 GUAVA_TEMP_VAR := false;
fi;
if YouWantThisCode(  75,  21,  24, "BZ" ) then
 GUAVA_TEMP_VAR := false;
fi;
if YouWantThisCode(  75,  23,  22, "BZ" ) then
 GUAVA_TEMP_VAR := false;
fi;
if YouWantThisCode(  75,  39,  13, "XX" ) then
 GUAVA_TEMP_VAR := false;
fi;
if YouWantThisCode(  76,   8,  35, "Sa" ) then
 GUAVA_TEMP_VAR := false;
fi;
if YouWantThisCode(  76,   9,  34, "Bo0" ) then
 GUAVA_TEMP_VAR := false;
fi;
if YouWantThisCode(  76,  17,  27, "XX" ) then
 GUAVA_TEMP_VAR := false;
fi;
if YouWantThisCode(  76,  28,  20, "cyx" ) then
 GUAVA_TEMP_VAR := [GeneratorMatCode, [Z(2)^0*[
[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,1,0,1,1,0,0,1,0,1,1,0,1,1,0,0,1,0,0,0,0,1,0,0,0,0,1,0,1,1,1,0,1,0,1,0,0,0,1,0,1,0,0,0],
[0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,1,1,1,0,1,0,1,1,1,0,1,1,0,1,0,1,1,0,0,0,1,1,0,0,0,1,1,1,0,0,1,1,1,1,1,0,0,1,1,1,0,0,0],
[0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,1,1,0,0,1,0,0,0,1,1,1,0,0,0,0,0,0,1,1,1,1,0,0,1,1,1,0,0,1,1,0,0,1,0,0,1,0,1,1,0,1,1,0,0,0,0],
[0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,1,1,0,0,1,0,0,0,1,1,1,0,0,0,0,0,0,1,1,1,1,0,0,1,1,1,0,0,1,1,0,0,1,0,0,1,0,1,1,0,1,1,0,0,0],
[0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,0,1,0,0,1,0,0,0,1,1,0,0,0,1,1,0,0,1,1,1,1,1,1,0,1,1,1,1,0,0,0,1,0,0,0,1,1,0,1,0,0,0,0,0,0],
[0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,0,1,0,0,1,0,0,0,1,1,0,0,0,1,1,0,0,1,1,1,1,1,1,0,1,1,1,1,0,0,0,1,0,0,0,1,1,0,1,0,0,0,0,0],
[0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,0,1,0,0,1,0,0,0,1,1,0,0,0,1,1,0,0,1,1,1,1,1,1,0,1,1,1,1,0,0,0,1,0,0,0,1,1,0,1,0,0,0,0],
[0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,0,1,0,0,1,0,0,0,1,1,0,0,0,1,1,0,0,1,1,1,1,1,1,0,1,1,1,1,0,0,0,1,0,0,0,1,1,0,1,0,0,0],
[0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,1,1,1,1,0,0,0,0,0,1,1,1,0,1,0,0,0,1,0,0,1,0,1,1,1,1,1,1,0,0,0,0,1,0,0,0,0,0,0,1,1,0,0,0],
[0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,1,0,1,0,1,0,1,1,0,1,0,1,0,0,0,0,1,1,1,0,1,0,1,1,0,1,1,1,0,0,0,1,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,1,0,1,0,1,0,1,1,0,1,0,1,0,0,0,0,1,1,1,0,1,0,1,1,0,1,1,1,0,0,0,1,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,1,0,1,0,1,0,1,1,0,1,0,1,0,0,0,0,1,1,1,0,1,0,1,1,0,1,1,1,0,0,0,1,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,1,0,1,0,1,1,1,0,1,0,1,0,0,0,1,1,0,0,1,0,1,0,0,0,0,0,0,0,1,0,1,0,0,0,1,1,1,1,1,1,0,1,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,1,1,1,1,0,1,1,1,1,1,0,0,1,1,1,1,1,0,1,0,1,1,0,0,0,0,1,0,0,1,0,0,1,0,0,1,1,1,0,1,1,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,1,1,1,0,1,0,0,0,1,0,1,0,0,0,1,0,1,1,0,1,0,1,0,0,1,0,0,0,1,1,1,1,0,0,1,1,1,0,1,1,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,1,1,1,0,1,0,0,0,1,0,1,0,0,0,1,0,1,1,0,1,0,1,0,0,1,0,0,0,1,1,1,1,0,0,1,1,1,0,1,1,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,1,1,1,0,1,0,0,0,1,0,1,0,0,0,1,0,1,1,0,1,0,1,0,0,1,0,0,0,1,1,1,1,0,0,1,1,1,0,1,1,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,1,1,1,0,1,0,0,0,1,0,1,0,0,0,1,0,1,1,0,1,0,1,0,0,1,0,0,0,1,1,1,1,0,0,1,1,1,0,1,1,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,1,0,0,0,1,1,0,1,0,0,0,1,0,0,0,0,1,1,0,0,0,1,0,0,0,0,1,1,0,1,0,1,1,0,1,1,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,1,0,0,0,1,1,0,1,0,0,0,1,0,0,0,0,1,1,0,0,0,1,0,0,0,0,1,1,0,1,0,1,1,0,1,1,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,1,0,0,0,1,1,0,1,0,0,0,1,0,0,0,0,1,1,0,0,0,1,0,0,0,0,1,1,0,1,0,1,1,0,1,1,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,1,0,0,0,1,1,0,1,0,0,0,1,0,0,0,0,1,1,0,0,0,1,0,0,0,0,1,1,0,1,0,1,1,0,1,1,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,1,1,1,0,1,0,1,1,1,0,1,1,0,1,0,1,1,0,0,0,1,1,0,0,0,1,1,1,0,0,1,1,1,1,1,0,0,1,1,1,0,1,0,0,0,0,0,0],
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[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,1,0,0,1,0,0,0,1,1,0,1,1,0,1,1,1,0,0,0,0,0,1,1,1,1,1,0,0,1,0,1,1,0,0,1,1,1,1,0,0,1,1,1,1]
], 2]];
fi;
if YouWantThisCode(  77,  51,   9, "EB3" ) then
 GUAVA_TEMP_VAR := false;
fi;
if YouWantThisCode(  78,  10,  34, "EB2" ) then
 GUAVA_TEMP_VAR := false;
fi;
if YouWantThisCode(  78,  13,  32, "To" ) then
 GUAVA_TEMP_VAR := false;
fi;
if YouWantThisCode(  78,  16,  29, "GG1" ) then
 GUAVA_TEMP_VAR := false;
fi;
if YouWantThisCode(  78,  18,  27, "XX" ) then
 GUAVA_TEMP_VAR := false;
fi;
if YouWantThisCode(  78,  23,  24, "BZ" ) then
 GUAVA_TEMP_VAR := false;
fi;
if YouWantThisCode(  78,  25,  22, "BZ" ) then
 GUAVA_TEMP_VAR := false;
fi;
if YouWantThisCode(  78,  46,  11, "ZL" ) then
 GUAVA_TEMP_VAR := false;
fi;
if YouWantThisCode(  79,   9,  36, "JS" ) then
 GUAVA_TEMP_VAR := false;
fi;
if YouWantThisCode(  80,  10,  35, "GB1" ) then
 GUAVA_TEMP_VAR := false;
fi;
if YouWantThisCode(  80,  14,  32, "Pi" ) then
 GUAVA_TEMP_VAR := false;
fi;
if YouWantThisCode(  80,  40,  16, "QR" ) then
 GUAVA_TEMP_VAR := [GeneratorMatCode, [Z(2)^0*[
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[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,1,0,1,0,0,0,0,1,1,1,0,1,1,1,1,0,0,0,1,0,1,0,0,0,1,1,0,0,1,0,0,1,0,1,0,1,1,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,1,0,1,0,0,0,0,1,1,1,0,1,1,1,1,0,0,0,1,0,1,0,0,0,1,1,0,0,1,0,0,1,0,1,0,1,1,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,1,1,0,0,0,0,0,1,0,1,1,0,1,0,1,1,1,1,0,0,1,1,1,1,0,1,1,1,0,0,0,1,1,0,0,1,1]
], GF(2)]];
fi;
if YouWantThisCode(  81,   8,  38, "BZ" ) then
 GUAVA_TEMP_VAR := false;
fi;
if YouWantThisCode(  81,  20,  26, "CZ" ) then
 GUAVA_TEMP_VAR := [GeneratorMatCode, [Z(2)^0*[
[1,0,0,1,0,1,1,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,1,0,0,1,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,1,0,1,1,0,1,1,1,0,0,1,1,1,0,1,1,1,0,0,0],
[0,0,1,0,1,1,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,1,0,0,1,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,1,1,0,1,0,1,1,0,1,1,1,0,0,1,1,1,0,1,1,1,0,0,0,0],
[0,1,0,1,1,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,0,0,1,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,1,1,0,1,0,1,1,0,1,1,1,0,0,1,1,1,0,1,1,1,0,0,0,0,1],
[0,0,0,0,1,1,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,1,1,0,1,0,0,0,1,0,1,0,1,1,0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,1,1,1,0,0,1,1,0,0,0,0,0,1,0,0,1,0,0,0,0,1,0,1,1],
[0,0,0,1,0,0,0,1,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,1,1,1,0,0,1,1,1,1,1,0,1,0,0,0,0,0,0,0,0,1,0,1,0,0,1,1,0,0,1,0,1,0,1,0,0,0,0,1,1,0,1,1,0,0,0,1,1,1,0,0],
[0,0,0,0,0,0,0,0,1,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,1,0,1,0,0,1,1,1,1,0,0,0,1,0,0,1,1,0,0,0,0,0,0,0,1,0,0,1,0,1,1,0,0,1,1,0,0,1,0,0,1,1,0,1,1,0,0,0,0,1,0,0,0,0,1,1],
[0,0,0,0,0,0,0,1,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,1,0,0,0,0,1,1,1,1,0,0,0,1,0,0,1,1,0,0,0,0,0,0,0,1,0,0,1,0,1,1,0,0,1,1,0,0,1,0,0,1,1,0,1,1,0,0,0,0,1,0,0,0,0,1,1,1],
[0,0,0,0,0,0,1,0,0,1,1,1,0,0,0,0,0,0,0,0,1,1,1,0,0,1,0,1,1,1,0,0,1,1,0,1,0,1,1,1,1,1,0,0,0,0,0,1,0,1,1,0,0,0,1,1,1,1,1,1,1,0,1,1,1,1,0,1,1,1,0,0,1,0,1,0,0,1,1,0,0],
[0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,1,0,1,0,0,1,1,0,1,0,1,1,0,1,0,0,0,0,1,0,1,0,0,0,1,1,0,0,1,1,0,0,0,1,0,1,1,1,0,1,0,1,0,1,0,1,1,0,1,1,0,1,0],
[0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,1,0,1,0,1,1,0,1,1,1,1,0,0,0,1,0,1,0,1,1,0,1,1,0,0,0,0,1,1,0,0,0,1,1,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,1,0,0,1,1,1,1,1,1,0,1,1,0,1],
[0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,1,1,1,1,1,0,1,1,1,1,1,0,1,0,0,0,1,1,0,0,1,0,0,1,0,0,1,0,1,0,0,0,0,1,1,1,1,0,1,0,0,0,0,0,1,0,0,1,0,1,1,0,0,0,0,0,1,1,1,0,1,0,0],
[0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,1,1,1,1,1,0,1,1,1,0,1,0,1,0,0,0,1,1,0,0,1,0,0,1,0,0,1,0,1,0,0,0,0,1,1,1,1,0,1,0,0,0,0,0,1,0,0,1,0,1,1,0,0,0,0,0,1,1,1,0,1,0,0,1],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,1,1,0,1,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,1,1,1,0,0,0,0,1,1,0,1,1,0,1,0,1,1,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,1,1,0,1,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,1,0,0,1,1,1,0,0,0,1,1,0,0,1,1,1,0,1,1,1,0,0,0,0,1,1,0,1,1,0,1,0,1,1,0,1],
[0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,1,1,0,1,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,1,0,0,1,1,1,0,0,0,0,1,0,0,1,1,1,0,1,1,1,0,0,0,0,1,1,0,1,1,0,1,0,1,1,0,1,1],
[0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,1,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,1,1,1,0,1,0,0,1,1,1,1,1,0,1,1,1,0,1,1,1,0,0,1,1,1,1,0,1,1,0,0,0,0,0,1,1,0,0,0,0,1],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,1,1,0,1,0,1,1,0,0,1,0,0,0,1,1,0,0,0,1,1,0,0,1,1,0,0,1,1,1,1,1,0,1,0,0,0,1,1,0,0,1,0,1,1,1,1,0,1,0,0,0,0,1,0,1,1,0,1,1,1],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,1,1,0,1,0,0,1,0,0,1,0,1,0,0,1,0,1,0,0,1,0,0,0,0,0,1,1,0,1,0,1,1,0,0,1,1,0,0,1,1,1,1,1,1,1,0,1,1,1,0,0,0,0,1,1,1,1],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,1,0,1,1,0,1,0,1,0,1,1,0,1,1,1,1,0,1,1,1,1,0,1,1,0,0,0,0,1,0,1,1,1,1,0,1,0,1,0,1,0,1,0,0,0,0,0,0,1,1,0,0,1,0,0,0,1,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,1,1,0,1,0,0,1,0,0,1,0,1,0,0,1,0,1,0,0,1,0,0,0,0,0,1,1,0,1,1,1,1,0,0,1,1,0,0,1,1,1,1,1,1,1,0,1,1,1,0,0,0,0,1,1,1]
], 2]];
fi;
if YouWantThisCode(  81,  25,  24, "BZ" ) then
 GUAVA_TEMP_VAR := false;
fi;
if YouWantThisCode(  81,  27,  22, "BZ" ) then
 GUAVA_TEMP_VAR := false;
fi;
if YouWantThisCode(  81,  31,  20, "GG" ) then
 GUAVA_TEMP_VAR := false;
fi;
if YouWantThisCode(  81,  42,  14, "BET" ) then
 GUAVA_TEMP_VAR := false;
fi;
if YouWantThisCode(  82,  68,   6, "Sh1" ) then
 GUAVA_TEMP_VAR := [CheckMatCode, [Z(2)*[
[1,0,0,0,0,1,0,0,1,0,1,0,0,0,1,0,0,1,1,0,0,0,1,1,0,1,0,0,0,1,1,1,0,0,1,0,0,1,1,0,0,1,0,0,1,1,0,0,0,1,1,1,1,1,1,1,1,1,0,0,1,0,0,0,0,1,0,1,0,1,0,0,1,0,1,0,1,1,0,1,0,1],
--> --------------------

--> maximum size reached

--> --------------------

[ zur Elbe Produktseite wechseln0.192Quellennavigators  ]