/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
// Defines the number of selection add/remove events in the queue when they // aren't packed into single selection within event. constunsignedint kSelChangeCountToPack = 5;
bool EventQueue::PushEvent(AccEvent* aEvent) {
NS_ASSERTION((aEvent->mAccessible && aEvent->mAccessible->IsApplication()) ||
aEvent->Document() == mDocument, "Queued event belongs to another document!");
if (aEvent->mEventType == nsIAccessibleEvent::EVENT_FOCUS) {
mFocusEvent = aEvent; returntrue;
}
// XXX(Bug 1631371) Check if this should use a fallible operation as it // pretended earlier, or change the return type to void.
mEvents.AppendElement(aEvent);
bool EventQueue::PushNameOrDescriptionChange(AccEvent* aOrigEvent) { // Fire name/description change event on parent or related LocalAccessible // being labelled/described given that this event hasn't been coalesced, the // dependent's name/description was calculated from this subtree, and the // subtree was changed.
LocalAccessible* target = aOrigEvent->mAccessible; // If the text of a text leaf changed without replacing the leaf, the only // event we get is text inserted on the container. Or, a reorder event may // change the container's name. In this case, we might need to fire a name // change event on the target itself. constbool maybeTargetNameChanged =
(aOrigEvent->mEventType == nsIAccessibleEvent::EVENT_TEXT_REMOVED ||
aOrigEvent->mEventType == nsIAccessibleEvent::EVENT_TEXT_INSERTED ||
aOrigEvent->mEventType == nsIAccessibleEvent::EVENT_REORDER ||
aOrigEvent->mEventType == nsIAccessibleEvent::EVENT_INNER_REORDER) &&
nsTextEquivUtils::HasNameRule(target, eNameFromSubtreeRule); constbool doName = target->HasNameDependent() || maybeTargetNameChanged; constbool doDesc = target->HasDescriptionDependent();
if (!doName && !doDesc) { returnfalse;
} bool pushed = false; bool nameCheckAncestor = true; // Only continue traversing up the tree if it's possible that the parent // LocalAccessible's name (or a LocalAccessible being labelled by this // LocalAccessible or an ancestor) can depend on this LocalAccessible's name.
LocalAccessible* parent = target; do { // Test possible name dependent parent. if (doName) { if (nameCheckAncestor && (maybeTargetNameChanged || parent != target) &&
nsTextEquivUtils::HasNameRule(parent, eNameFromSubtreeRule)) { // HTML file inputs always get part of their name from the subtree, even // if the author provided a name. bool fireNameChange = parent->IsHTMLFileInput(); if (!fireNameChange) {
nsAutoString name;
ENameValueFlag nameFlag = parent->Name(name); switch (nameFlag) { case eNameOK: // Descendants of subtree may have been removed, making the name // void.
fireNameChange = name.IsVoid(); break; case eNameFromSubtree: // If name is obtained from subtree, fire name change event.
fireNameChange = true; break; case eNameFromTooltip: // If the descendants of this accessible were removed, the name // may be calculated using the tooltip. We can guess that the name // was obtained from the subtree before.
fireNameChange = true; break; default:
MOZ_ASSERT_UNREACHABLE("All name flags not covered!");
}
}
if (fireNameChange) {
RefPtr<AccEvent> nameChangeEvent = new AccEvent(nsIAccessibleEvent::EVENT_NAME_CHANGE, parent);
pushed |= PushEvent(nameChangeEvent);
}
nameCheckAncestor = false;
}
void EventQueue::CoalesceEvents() {
NS_ASSERTION(mEvents.Length(), "There should be at least one pending event!");
uint32_t tail = mEvents.Length() - 1;
AccEvent* tailEvent = mEvents[tail];
switch (tailEvent->mEventRule) { case AccEvent::eCoalesceReorder: {
DebugOnly<LocalAccessible*> target = tailEvent->mAccessible.get();
MOZ_ASSERT(
target->IsApplication() || target->IsOuterDoc() ||
target->IsXULTree(), "Only app or outerdoc accessible reorder events are in the queue");
MOZ_ASSERT(tailEvent->GetEventType() == nsIAccessibleEvent::EVENT_REORDER, "only reorder events should be queued"); break; // case eCoalesceReorder
}
case AccEvent::eCoalesceOfSameType: { // Coalesce old events by newer event. for (uint32_t index = tail - 1; index < tail; index--) {
AccEvent* accEvent = mEvents[index]; if (accEvent->mEventType == tailEvent->mEventType &&
accEvent->mEventRule == tailEvent->mEventRule) {
accEvent->mEventRule = AccEvent::eDoNotEmit; return;
}
} break; // case eCoalesceOfSameType
}
case AccEvent::eCoalesceSelectionChange: {
AccSelChangeEvent* tailSelChangeEvent = downcast_accEvent(tailEvent); for (uint32_t index = tail - 1; index < tail; index--) {
AccEvent* thisEvent = mEvents[index]; if (thisEvent->mEventRule == tailEvent->mEventRule) {
AccSelChangeEvent* thisSelChangeEvent = downcast_accEvent(thisEvent);
// Coalesce selection change events within same control. if (tailSelChangeEvent->mWidget == thisSelChangeEvent->mWidget) {
CoalesceSelChangeEvents(tailSelChangeEvent, thisSelChangeEvent,
index); return;
}
}
} break; // eCoalesceSelectionChange
}
case AccEvent::eCoalesceStateChange: { // If state change event is duped then ignore previous event. If state // change event is opposite to previous event then no event is emitted // (accessible state wasn't changed). for (uint32_t index = tail - 1; index < tail; index--) {
AccEvent* thisEvent = mEvents[index]; if (thisEvent->mEventRule != AccEvent::eDoNotEmit &&
thisEvent->mEventType == tailEvent->mEventType &&
thisEvent->mAccessible == tailEvent->mAccessible) {
AccStateChangeEvent* thisSCEvent = downcast_accEvent(thisEvent);
AccStateChangeEvent* tailSCEvent = downcast_accEvent(tailEvent); if (thisSCEvent->mState == tailSCEvent->mState) {
thisEvent->mEventRule = AccEvent::eDoNotEmit; if (thisSCEvent->mIsEnabled != tailSCEvent->mIsEnabled) {
tailEvent->mEventRule = AccEvent::eDoNotEmit;
}
}
}
} break; // eCoalesceStateChange
}
case AccEvent::eCoalesceTextSelChange: { // Coalesce older event by newer event for the same selection or target. // Events for same selection may have different targets and vice versa one // target may be pointed by different selections (for latter see // bug 927159). for (uint32_t index = tail - 1; index < tail; index--) {
AccEvent* thisEvent = mEvents[index]; if (thisEvent->mEventRule != AccEvent::eDoNotEmit &&
thisEvent->mEventType == tailEvent->mEventType) {
AccTextSelChangeEvent* thisTSCEvent = downcast_accEvent(thisEvent);
AccTextSelChangeEvent* tailTSCEvent = downcast_accEvent(tailEvent); if (thisTSCEvent->mSel == tailTSCEvent->mSel ||
thisEvent->mAccessible == tailEvent->mAccessible) {
thisEvent->mEventRule = AccEvent::eDoNotEmit;
}
}
} break; // eCoalesceTextSelChange
}
case AccEvent::eRemoveDupes: { // Check for repeat events, coalesce newly appended event by more older // event. for (uint32_t index = tail - 1; index < tail; index--) {
AccEvent* accEvent = mEvents[index]; if (accEvent->mEventType == tailEvent->mEventType &&
accEvent->mEventRule == tailEvent->mEventRule &&
accEvent->mAccessible == tailEvent->mAccessible) {
tailEvent->mEventRule = AccEvent::eDoNotEmit; return;
}
} break; // case eRemoveDupes
}
default: break; // case eAllowDupes, eDoNotEmit
} // switch
}
// Pack all preceding events into single selection within event // when we receive too much selection add/remove events. if (aTailEvent->mPreceedingCount >= kSelChangeCountToPack) {
aTailEvent->mEventType = nsIAccessibleEvent::EVENT_SELECTION_WITHIN;
aTailEvent->mAccessible = aTailEvent->mWidget;
aThisEvent->mEventRule = AccEvent::eDoNotEmit;
// Do not emit any preceding selection events for same widget if they // weren't coalesced yet. if (aThisEvent->mEventType != nsIAccessibleEvent::EVENT_SELECTION_WITHIN) { for (uint32_t jdx = aThisIndex - 1; jdx < aThisIndex; jdx--) {
AccEvent* prevEvent = mEvents[jdx]; if (prevEvent->mEventRule == aTailEvent->mEventRule) {
AccSelChangeEvent* prevSelChangeEvent = downcast_accEvent(prevEvent); if (prevSelChangeEvent->mWidget == aTailEvent->mWidget) {
prevSelChangeEvent->mEventRule = AccEvent::eDoNotEmit;
}
}
}
} return;
}
// Pack sequential selection remove and selection add events into // single selection change event. if (aTailEvent->mPreceedingCount == 1 &&
aTailEvent->mItem != aThisEvent->mItem) { if (aTailEvent->mSelChangeType == AccSelChangeEvent::eSelectionAdd &&
aThisEvent->mSelChangeType == AccSelChangeEvent::eSelectionRemove) {
aThisEvent->mEventRule = AccEvent::eDoNotEmit;
aTailEvent->mEventType = nsIAccessibleEvent::EVENT_SELECTION;
aTailEvent->mPackedEvent = aThisEvent; return;
}
// Convert into selection add since control has single selection but other // selection events for this control are queued. if (aTailEvent->mEventType == nsIAccessibleEvent::EVENT_SELECTION) {
aTailEvent->mEventType = nsIAccessibleEvent::EVENT_SELECTION_ADD;
}
}
if (mFocusEvent) { // Always fire a pending focus event before all other events. We do this for // two reasons: // 1. It prevents extraneous screen reader speech if the name, states, etc. // of the currently focused item change at the same time as another item is // focused. If aria-activedescendant is used, even setting // aria-activedescendant before changing other properties results in the // property change events being queued before the focus event because we // process aria-activedescendant async. // 2. It improves perceived performance. Focus changes should be reported as // soon as possible, so clients should handle focus events before they spend // time on anything else.
RefPtr<AccEvent> event = std::move(mFocusEvent); if (!event->mAccessible->IsDefunct()) {
FocusMgr()->ProcessFocusEvent(event);
}
}
// Collect select changes if (IPCAccessibilityActive()) { if ((event->mEventRule == AccEvent::eDoNotEmit &&
(eventType == nsIAccessibleEvent::EVENT_SELECTION_ADD ||
eventType == nsIAccessibleEvent::EVENT_SELECTION_REMOVE ||
eventType == nsIAccessibleEvent::EVENT_SELECTION)) ||
eventType == nsIAccessibleEvent::EVENT_SELECTION_WITHIN) { // The selection even was either dropped or morphed to a // selection-within. We need to collect the items from all these events // and manually push their new state to the parent process.
AccSelChangeEvent* selChangeEvent = downcast_accEvent(event);
LocalAccessible* item = selChangeEvent->mItem; if (!item->IsDefunct()) {
uint64_t itemID =
item->IsDoc() ? 0 : reinterpret_cast<uint64_t>(item->UniqueID()); bool selected = selChangeEvent->mSelChangeType ==
AccSelChangeEvent::eSelectionAdd; if (selected) {
selectedIDs.AppendElement(itemID);
} else {
unselectedIDs.AppendElement(itemID);
}
}
}
}
if (event->mEventRule == AccEvent::eDoNotEmit) { continue;
}
// Dispatch caret moved and text selection change events. if (eventType == nsIAccessibleEvent::EVENT_TEXT_SELECTION_CHANGED) {
SelectionMgr()->ProcessTextSelChangeEvent(event); continue;
}
// Fire selected state change events in support to selection events. if (eventType == nsIAccessibleEvent::EVENT_SELECTION_ADD) {
nsEventShell::FireEvent(event->mAccessible, states::SELECTED, true,
event->mIsFromUserInput);
// Some mutation events may be queued incidentally by this function. Send // them immediately so they stay in order. This can happen due to code in // DoInitialUpdate and TextUpdater that calls FireDelayedEvent for mutation // events, rather than QueueMutationEvent. DoInitialUpdate can do this with // reorder events, and TextUpdater can do this with text inserted/removed // events. Process these events now to avoid sending them out-of-order. if (eventType == nsIAccessibleEvent::EVENT_REORDER ||
eventType == nsIAccessibleEvent::EVENT_TEXT_INSERTED ||
eventType == nsIAccessibleEvent::EVENT_TEXT_REMOVED) { if (auto* ipcDoc = mDocument->IPCDoc()) {
ipcDoc->SendQueuedMutationEvents();
}
}
}
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