/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef CLIENTWEBGLCONTEXT_H_
#define CLIENTWEBGLCONTEXT_H_
#include "GLConsts.h"
#include "js/GCAPI.h"
#include "mozilla/dom/ImageData.h"
#include "mozilla/Range.h"
#include "mozilla/RefCounted.h"
#include "mozilla/dom/TypedArray.h"
#include "nsICanvasRenderingContextInternal.h"
#include "nsWrapperCache.h"
#include "mozilla/dom/WebGLRenderingContextBinding.h"
#include "mozilla/dom/WebGL2RenderingContextBinding.h"
#include "mozilla/layers/LayersSurfaces.h"
#include "mozilla/StaticPrefs_webgl.h"
#include "WebGLStrongTypes.h"
#include "WebGLTypes.h"
#include "mozilla/Logging.h"
#include "WebGLCommandQueue.h"
#include <memory>
#include <type_traits>
#include <unordered_map>
#include <unordered_set>
#include <vector>
namespace mozilla {
class ClientWebGLExtensionBase;
class HostWebGLContext;
template <
typename MethodT, MethodT Method>
size_t IdByMethod();
namespace dom {
class OwningHTMLCanvasElementOrOffscreenCanvas;
class WebGLChild;
}
// namespace dom
namespace webgl {
class AvailabilityRunnable;
class TexUnpackBlob;
class TexUnpackBytes;
}
// namespace webgl
////////////////////////////////////
class WebGLActiveInfoJS final :
public RefCounted<WebGLActiveInfoJS> {
public:
MOZ_DECLARE_REFCOUNTED_TYPENAME(WebGLActiveInfoJS)
const webgl::ActiveInfo mInfo;
explicit WebGLActiveInfoJS(
const webgl::ActiveInfo& info) : mInfo(info) {}
virtual ~WebGLActiveInfoJS() =
default;
// -
// WebIDL attributes
GLint Size()
const {
return static_cast<GLint>(mInfo.elemCount); }
GLenum Type()
const {
return mInfo.elemType; }
void GetName(nsString& retval)
const { CopyUTF8toUTF16(mInfo.name, retval); }
bool WrapObject(JSContext*, JS::Handle<JSObject*>,
JS::MutableHandle<JSObject*>);
};
class WebGLShaderPrecisionFormatJS final
:
public RefCounted<WebGLShaderPrecisionFormatJS> {
public:
MOZ_DECLARE_REFCOUNTED_TYPENAME(WebGLShaderPrecisionFormatJS)
const webgl::ShaderPrecisionFormat mInfo;
explicit WebGLShaderPrecisionFormatJS(
const webgl::ShaderPrecisionFormat& info)
: mInfo(info) {}
virtual ~WebGLShaderPrecisionFormatJS() =
default;
GLint RangeMin()
const {
return mInfo.rangeMin; }
GLint RangeMax()
const {
return mInfo.rangeMax; }
GLint Precision()
const {
return mInfo.precision; }
bool WrapObject(JSContext*, JS::Handle<JSObject*>,
JS::MutableHandle<JSObject*>);
};
// -----------------------
class ClientWebGLContext;
class WebGLBufferJS;
class WebGLFramebufferJS;
class WebGLProgramJS;
class WebGLQueryJS;
class WebGLRenderbufferJS;
class WebGLSamplerJS;
class WebGLShaderJS;
class WebGLTextureJS;
class WebGLTransformFeedbackJS;
class WebGLVertexArrayJS;
namespace webgl {
struct LinkResult;
class ProgramKeepAlive final {
friend class mozilla::WebGLProgramJS;
WebGLProgramJS* mParent;
public:
explicit ProgramKeepAlive(WebGLProgramJS& parent) : mParent(&parent) {}
~ProgramKeepAlive();
};
class ShaderKeepAlive final {
friend class mozilla::WebGLShaderJS;
const WebGLShaderJS* mParent;
public:
explicit ShaderKeepAlive(
const WebGLShaderJS& parent) : mParent(&parent) {}
~ShaderKeepAlive();
};
class ContextGenerationInfo final {
public:
webgl::ExtensionBits mEnabledExtensions;
RefPtr<WebGLProgramJS> mCurrentProgram;
std::shared_ptr<webgl::ProgramKeepAlive> mProgramKeepAlive;
mutable std::shared_ptr<webgl::LinkResult> mActiveLinkResult;
RefPtr<WebGLTransformFeedbackJS> mDefaultTfo;
RefPtr<WebGLVertexArrayJS> mDefaultVao;
std::unordered_map<GLenum, RefPtr<WebGLBufferJS>> mBoundBufferByTarget;
std::vector<RefPtr<WebGLBufferJS>> mBoundUbos;
RefPtr<WebGLFramebufferJS> mBoundDrawFb;
RefPtr<WebGLFramebufferJS> mBoundReadFb;
RefPtr<WebGLRenderbufferJS> mBoundRb;
RefPtr<WebGLTransformFeedbackJS> mBoundTfo;
RefPtr<WebGLVertexArrayJS> mBoundVao;
std::unordered_map<GLenum, RefPtr<WebGLQueryJS>> mCurrentQueryByTarget;
struct TexUnit final {
RefPtr<WebGLSamplerJS> sampler;
std::unordered_map<GLenum, RefPtr<WebGLTextureJS>> texByTarget;
};
uint32_t mActiveTexUnit = 0;
std::vector<TexUnit> mTexUnits;
bool mTfActiveAndNotPaused =
false;
std::vector<TypedQuad> mGenericVertexAttribs;
std::array<int32_t, 4> mScissor = {};
std::array<int32_t, 4> mViewport = {};
std::array<
float, 4> mClearColor = {{0, 0, 0, 0}};
std::array<
float, 4> mBlendColor = {{0, 0, 0, 0}};
std::array<
float, 2> mDepthRange = {{0, 1}};
webgl::PixelPackingState mPixelPackState;
webgl::PixelUnpackStateWebgl mPixelUnpackState;
std::vector<GLenum> mCompressedTextureFormats;
Maybe<uvec2> mDrawingBufferSize;
webgl::ProvokingVertex mProvokingVertex = webgl::ProvokingVertex::LastVertex;
mutable std::unordered_map<GLenum,
bool> mIsEnabledMap;
};
// -
// In the cross process case, the WebGL actor's ownership relationship looks
// like this:
// ---------------------------------------------------------------------
// | ClientWebGLContext -> WebGLChild -> WebGLParent -> HostWebGLContext
// ---------------------------------------------------------------------
//
// where 'A -> B' means "A owns B"
struct NotLostData final {
ClientWebGLContext& context;
webgl::InitContextResult info;
RefPtr<mozilla::dom::WebGLChild> outOfProcess;
std::unique_ptr<HostWebGLContext> inProcess;
webgl::ContextGenerationInfo state;
std::array<RefPtr<ClientWebGLExtensionBase>,
UnderlyingValue(WebGLExtensionID::Max)>
extensions;
RefPtr<layers::CanvasRenderer> mCanvasRenderer;
explicit NotLostData(ClientWebGLContext& context);
~NotLostData();
};
// -
class ObjectJS {
friend ClientWebGLContext;
public:
const std::weak_ptr<NotLostData> mGeneration;
const ObjectId mId;
protected:
bool mDeleteRequested =
false;
explicit ObjectJS(
const ClientWebGLContext*);
virtual ~ObjectJS() =
default;
public:
ClientWebGLContext* Context()
const {
const auto locked = mGeneration.lock();
if (!locked)
return nullptr;
return &(locked->context);
}
ClientWebGLContext* GetParentObject()
const {
return Context(); }
// A la carte:
bool IsForContext(
const ClientWebGLContext&)
const;
virtual bool IsDeleted()
const {
return mDeleteRequested; }
bool IsUsable(
const ClientWebGLContext& context)
const {
return IsForContext(context) && !IsDeleted();
}
// The workhorse:
bool ValidateUsable(
const ClientWebGLContext& context,
const char*
const argName)
const {
if (MOZ_LIKELY(IsUsable(context)))
return true;
WarnInvalidUse(context, argName);
return false;
}
// Use by DeleteFoo:
bool ValidateForContext(
const ClientWebGLContext& context,
const char*
const argName)
const;
private:
void WarnInvalidUse(
const ClientWebGLContext&,
const char* argName)
const;
// The enum is INVALID_VALUE for Program/Shader :(
virtual GLenum ErrorOnDeleted()
const {
return LOCAL_GL_INVALID_OPERATION; }
};
}
// namespace webgl
// -------------------------
class WebGLBufferJS final :
public nsWrapperCache,
public webgl::ObjectJS {
friend class ClientWebGLContext;
webgl::BufferKind mKind =
webgl::BufferKind::Undefined;
// !IsBuffer until Bind
public:
NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(WebGLBufferJS)
NS_DECL_CYCLE_COLLECTION_NATIVE_WRAPPERCACHE_CLASS(WebGLBufferJS)
explicit WebGLBufferJS(
const ClientWebGLContext& webgl)
: webgl::ObjectJS(&webgl) {}
private:
~WebGLBufferJS();
public:
JSObject* WrapObject(JSContext*, JS::Handle<JSObject*>) override;
};
// -
class WebGLFramebufferJS final :
public nsWrapperCache,
public webgl::ObjectJS {
friend class ClientWebGLContext;
public:
struct Attachment final {
RefPtr<WebGLRenderbufferJS> rb;
RefPtr<WebGLTextureJS> tex;
};
private:
bool mHasBeenBound =
false;
// !IsFramebuffer until Bind
std::unordered_map<GLenum, Attachment> mAttachments;
public:
NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(WebGLFramebufferJS)
NS_DECL_CYCLE_COLLECTION_NATIVE_WRAPPERCACHE_CLASS(WebGLFramebufferJS)
explicit WebGLFramebufferJS(
const ClientWebGLContext&,
bool opaque =
false);
const bool mOpaque;
bool mInOpaqueRAF =
false;
private:
~WebGLFramebufferJS();
void EnsureColorAttachments();
public:
Attachment* GetAttachment(
const GLenum slotEnum) {
auto ret = MaybeFind(mAttachments, slotEnum);
if (!ret) {
EnsureColorAttachments();
ret = MaybeFind(mAttachments, slotEnum);
}
return ret;
}
JSObject* WrapObject(JSContext*, JS::Handle<JSObject*>) override;
};
// -
class WebGLProgramJS final :
public nsWrapperCache,
public webgl::ObjectJS {
friend class ClientWebGLContext;
public:
NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(WebGLProgramJS)
NS_DECL_CYCLE_COLLECTION_NATIVE_WRAPPERCACHE_CLASS(WebGLProgramJS)
// Must come first!
// If the REFCOUNTING macro isn't declared first, the AddRef at
// mInnerRef->js will panic when REFCOUNTING's "owning thread" var is still
// uninitialized.
struct Attachment final {
RefPtr<WebGLShaderJS> shader;
std::shared_ptr<webgl::ShaderKeepAlive> keepAlive;
};
private:
std::shared_ptr<webgl::ProgramKeepAlive> mKeepAlive;
const std::weak_ptr<webgl::ProgramKeepAlive> mKeepAliveWeak;
std::unordered_map<GLenum, Attachment> mNextLink_Shaders;
bool mLastValidate =
false;
mutable std::shared_ptr<webgl::LinkResult>
mResult;
// Never null, often defaulted.
struct UniformLocInfo final {
const uint32_t location;
const GLenum elemType;
};
mutable Maybe<std::unordered_map<std::string, UniformLocInfo>>
mUniformLocByName;
mutable std::vector<uint32_t> mUniformBlockBindings;
std::unordered_set<
const WebGLTransformFeedbackJS*> mActiveTfos;
explicit WebGLProgramJS(
const ClientWebGLContext&);
~WebGLProgramJS() {
mKeepAlive = nullptr;
// Try to delete.
const auto& maybe = mKeepAliveWeak.lock();
if (maybe) {
maybe->mParent = nullptr;
}
}
public:
bool IsDeleted()
const override {
return !mKeepAliveWeak.lock(); }
GLenum ErrorOnDeleted()
const override {
return LOCAL_GL_INVALID_VALUE; }
JSObject* WrapObject(JSContext*, JS::Handle<JSObject*>) override;
};
// -
class WebGLQueryJS final :
public nsWrapperCache,
public webgl::ObjectJS,
public SupportsWeakPtr {
friend class ClientWebGLContext;
friend class webgl::AvailabilityRunnable;
GLenum mTarget = 0;
// !IsQuery until Bind
bool mCanBeAvailable =
false;
public:
NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(WebGLQueryJS)
NS_DECL_CYCLE_COLLECTION_NATIVE_WRAPPERCACHE_CLASS(WebGLQueryJS)
explicit WebGLQueryJS(
const ClientWebGLContext*
const webgl)
: webgl::ObjectJS(webgl) {}
private:
~WebGLQueryJS();
public:
JSObject* WrapObject(JSContext*, JS::Handle<JSObject*>) override;
};
// -
class WebGLRenderbufferJS final :
public nsWrapperCache,
public webgl::ObjectJS {
friend class ClientWebGLContext;
public:
NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(WebGLRenderbufferJS)
NS_DECL_CYCLE_COLLECTION_NATIVE_WRAPPERCACHE_CLASS(WebGLRenderbufferJS)
private:
bool mHasBeenBound =
false;
// !IsRenderbuffer until Bind
explicit WebGLRenderbufferJS(
const ClientWebGLContext& webgl)
: webgl::ObjectJS(&webgl) {}
~WebGLRenderbufferJS();
public:
JSObject* WrapObject(JSContext*, JS::Handle<JSObject*>) override;
};
// -
class WebGLSamplerJS final :
public nsWrapperCache,
public webgl::ObjectJS {
// IsSampler without Bind
public:
NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(WebGLSamplerJS)
NS_DECL_CYCLE_COLLECTION_NATIVE_WRAPPERCACHE_CLASS(WebGLSamplerJS)
explicit WebGLSamplerJS(
const ClientWebGLContext& webgl)
: webgl::ObjectJS(&webgl) {}
private:
~WebGLSamplerJS();
public:
JSObject* WrapObject(JSContext*, JS::Handle<JSObject*>) override;
};
// -
class WebGLShaderJS final :
public nsWrapperCache,
public webgl::ObjectJS {
friend class ClientWebGLContext;
public:
NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(WebGLShaderJS)
NS_DECL_CYCLE_COLLECTION_NATIVE_WRAPPERCACHE_CLASS(WebGLShaderJS)
private:
const GLenum mType;
std::string mSource;
std::shared_ptr<webgl::ShaderKeepAlive> mKeepAlive;
const std::weak_ptr<webgl::ShaderKeepAlive> mKeepAliveWeak;
mutable webgl::CompileResult mResult;
WebGLShaderJS(
const ClientWebGLContext&, GLenum type);
~WebGLShaderJS() {
mKeepAlive = nullptr;
// Try to delete.
const auto& maybe = mKeepAliveWeak.lock();
if (maybe) {
maybe->mParent = nullptr;
}
}
public:
bool IsDeleted()
const override {
return !mKeepAliveWeak.lock(); }
GLenum ErrorOnDeleted()
const override {
return LOCAL_GL_INVALID_VALUE; }
JSObject* WrapObject(JSContext*, JS::Handle<JSObject*>) override;
};
// -
class WebGLSyncJS final :
public nsWrapperCache,
public webgl::ObjectJS,
public SupportsWeakPtr {
friend class ClientWebGLContext;
friend class webgl::AvailabilityRunnable;
bool mCanBeAvailable =
false;
uint8_t mNumQueriesBeforeFirstFrameBoundary = 0;
uint8_t mNumQueriesWithoutFlushCommandsBit = 0;
public:
NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(WebGLSyncJS)
NS_DECL_CYCLE_COLLECTION_NATIVE_WRAPPERCACHE_CLASS(WebGLSyncJS)
explicit WebGLSyncJS(
const ClientWebGLContext& webgl)
: webgl::ObjectJS(&webgl) {}
private:
~WebGLSyncJS();
public:
JSObject* WrapObject(JSContext*, JS::Handle<JSObject*>) override;
};
// -
class WebGLTextureJS final :
public nsWrapperCache,
public webgl::ObjectJS {
friend class ClientWebGLContext;
GLenum mTarget = 0;
// !IsTexture until Bind
public:
NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(WebGLTextureJS)
NS_DECL_CYCLE_COLLECTION_NATIVE_WRAPPERCACHE_CLASS(WebGLTextureJS)
explicit WebGLTextureJS(
const ClientWebGLContext& webgl)
: webgl::ObjectJS(&webgl) {}
private:
~WebGLTextureJS();
public:
JSObject* WrapObject(JSContext*, JS::Handle<JSObject*>) override;
};
// -
class WebGLTransformFeedbackJS final :
public nsWrapperCache,
public webgl::ObjectJS {
friend class ClientWebGLContext;
bool mHasBeenBound =
false;
// !IsTransformFeedback until Bind
bool mActiveOrPaused =
false;
std::vector<RefPtr<WebGLBufferJS>> mAttribBuffers;
RefPtr<WebGLProgramJS> mActiveProgram;
std::shared_ptr<webgl::ProgramKeepAlive> mActiveProgramKeepAlive;
public:
NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(WebGLTransformFeedbackJS)
NS_DECL_CYCLE_COLLECTION_NATIVE_WRAPPERCACHE_CLASS(WebGLTransformFeedbackJS)
explicit WebGLTransformFeedbackJS(
const ClientWebGLContext&);
private:
~WebGLTransformFeedbackJS();
public:
JSObject* WrapObject(JSContext*, JS::Handle<JSObject*>) override;
};
// -
std::array<uint16_t, 3> ValidUploadElemTypes(GLenum);
class WebGLUniformLocationJS final :
public nsWrapperCache,
public webgl::ObjectJS {
friend class ClientWebGLContext;
const std::weak_ptr<webgl::LinkResult> mParent;
const uint32_t mLocation;
const std::array<uint16_t, 3> mValidUploadElemTypes;
public:
NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(WebGLUniformLocationJS)
NS_DECL_CYCLE_COLLECTION_NATIVE_WRAPPERCACHE_CLASS(WebGLUniformLocationJS)
WebGLUniformLocationJS(
const ClientWebGLContext& webgl,
std::weak_ptr<webgl::LinkResult> parent, uint32_t loc,
GLenum elemType)
: webgl::ObjectJS(&webgl),
mParent(parent),
mLocation(loc),
mValidUploadElemTypes(ValidUploadElemTypes(elemType)) {}
private:
~WebGLUniformLocationJS() =
default;
public:
JSObject* WrapObject(JSContext*, JS::Handle<JSObject*>) override;
};
// -
class WebGLVertexArrayJS final :
public nsWrapperCache,
public webgl::ObjectJS {
friend class ClientWebGLContext;
bool mHasBeenBound =
false;
// !IsVertexArray until Bind
RefPtr<WebGLBufferJS> mIndexBuffer;
std::vector<RefPtr<WebGLBufferJS>> mAttribBuffers;
public:
NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(WebGLVertexArrayJS)
NS_DECL_CYCLE_COLLECTION_NATIVE_WRAPPERCACHE_CLASS(WebGLVertexArrayJS)
explicit WebGLVertexArrayJS(
const ClientWebGLContext*);
private:
~WebGLVertexArrayJS();
public:
JSObject* WrapObject(JSContext*, JS::Handle<JSObject*>) override;
};
////////////////////////////////////
using Float32ListU = dom::MaybeSharedFloat32ArrayOrUnrestrictedFloatSequence;
using Int32ListU = dom::MaybeSharedInt32ArrayOrLongSequence;
using Uint32ListU = dom::MaybeSharedUint32ArrayOrUnsignedLongSequence;
template <
typename Converter,
typename T>
inline bool ConvertSequence(
const dom::Sequence<T>& sequence,
Converter&& converter) {
// It's ok to GC here, but we need a common parameter list for
// Converter with the typed array version.
JS::AutoCheckCannotGC nogc;
nogc.reset();
return std::forward<Converter>(converter)(Span(sequence), std::move(nogc));
}
template <
typename Converter>
inline bool Convert(
const Float32ListU& list, Converter&& converter) {
if (list.IsFloat32Array()) {
return list.GetAsFloat32Array().ProcessData(
std::forward<Converter>(converter));
}
return ConvertSequence(list.GetAsUnrestrictedFloatSequence(),
std::forward<Converter>(converter));
}
template <
typename Converter>
inline bool Convert(
const Int32ListU& list, Converter&& converter) {
if (list.IsInt32Array()) {
return list.GetAsInt32Array().ProcessData(
std::forward<Converter>(converter));
}
return ConvertSequence(list.GetAsLongSequence(),
std::forward<Converter>(converter));
}
template <
typename Converter>
inline bool Convert(
const Uint32ListU& list, Converter&& converter) {
if (list.IsUint32Array()) {
return list.GetAsUint32Array().ProcessData(
std::forward<Converter>(converter));
}
return ConvertSequence(list.GetAsUnsignedLongSequence(),
std::forward<Converter>(converter));
}
template <
typename T>
inline Range<
const uint8_t> MakeByteRange(
const T& x) {
const auto typed = MakeRange(x);
return Range<
const uint8_t>(
reinterpret_cast<
const uint8_t*>(typed.begin().get()),
typed.length() *
sizeof(typed[0]));
}
template <
typename T>
inline Range<
const uint8_t> MakeByteRange(
const Span<T>& x) {
return AsBytes(x);
}
// -
struct TexImageSourceAdapter final :
public TexImageSource {
TexImageSourceAdapter(
const dom::Nullable<dom::ArrayBufferView>* maybeView,
ErrorResult*) {
if (!maybeView->IsNull()) {
mView = &(maybeView->Value());
}
}
TexImageSourceAdapter(
const dom::Nullable<dom::ArrayBufferView>* maybeView,
GLuint viewElemOffset) {
if (!maybeView->IsNull()) {
mView = &(maybeView->Value());
}
mViewElemOffset = viewElemOffset;
}
TexImageSourceAdapter(
const dom::ArrayBufferView* view, ErrorResult*) {
mView = view;
}
TexImageSourceAdapter(
const dom::ArrayBufferView* view, GLuint viewElemOffset,
GLuint viewElemLengthOverride = 0) {
mView = view;
mViewElemOffset = viewElemOffset;
mViewElemLengthOverride = viewElemLengthOverride;
}
explicit TexImageSourceAdapter(
const WebGLintptr* pboOffset,
GLuint ignored1 = 0, GLuint ignored2 = 0) {
mPboOffset = pboOffset;
}
TexImageSourceAdapter(
const WebGLintptr* pboOffset, ErrorResult* ignored) {
mPboOffset = pboOffset;
}
TexImageSourceAdapter(
const dom::ImageBitmap* imageBitmap,
ErrorResult* out_error) {
mImageBitmap = imageBitmap;
mOut_error = out_error;
}
TexImageSourceAdapter(
const dom::ImageData* imageData, ErrorResult*) {
mImageData = imageData;
}
TexImageSourceAdapter(
const dom::OffscreenCanvas* offscreenCanvas,
ErrorResult*
const out_error) {
mOffscreenCanvas = offscreenCanvas;
mOut_error = out_error;
}
TexImageSourceAdapter(
const dom::VideoFrame* videoFrame,
ErrorResult*
const out_error) {
mVideoFrame = videoFrame;
mOut_error = out_error;
}
TexImageSourceAdapter(
const dom::Element* domElem,
ErrorResult*
const out_error) {
mDomElem = domElem;
mOut_error = out_error;
}
};
/**
* Base class for all IDL implementations of WebGLContext
*/
class ClientWebGLContext final :
public nsICanvasRenderingContextInternal,
public nsWrapperCache {
friend class webgl::AvailabilityRunnable;
friend class webgl::ObjectJS;
friend class webgl::ProgramKeepAlive;
friend class webgl::ShaderKeepAlive;
// ----------------------------- Lifetime and DOM ---------------------------
public:
NS_DECL_CYCLE_COLLECTING_ISUPPORTS
NS_DECL_CYCLE_COLLECTION_WRAPPERCACHE_CLASS(ClientWebGLContext)
JSObject* WrapObject(JSContext* cx,
JS::Handle<JSObject*> givenProto) override {
if (mIsWebGL2) {
return dom::WebGL2RenderingContext_Binding::Wrap(cx,
this, givenProto);
}
return dom::WebGLRenderingContext_Binding::Wrap(cx,
this, givenProto);
}
// -
public:
const bool mIsWebGL2;
private:
bool mIsCanvasDirty =
false;
uvec2 mRequestedSize = {};
public:
explicit ClientWebGLContext(
bool webgl2);
private:
virtual ~ClientWebGLContext();
const RefPtr<ClientWebGLExtensionLoseContext> mExtLoseContext;
mutable std::shared_ptr<webgl::NotLostData> mNotLost;
mutable GLenum mNextError = 0;
mutable webgl::LossStatus mLossStatus = webgl::LossStatus::Ready;
mutable bool mAwaitingRestore =
false;
mutable webgl::ObjectId mLastId = 0;
public:
webgl::ObjectId NextId()
const {
return mLastId += 1; }
// Holds Some Id if async present is used
mutable Maybe<layers::RemoteTextureId> mLastRemoteTextureId;
mutable Maybe<layers::RemoteTextureOwnerId> mRemoteTextureOwnerId;
mutable RefPtr<layers::FwdTransactionTracker> mFwdTransactionTracker;
// -
public:
const auto& Limits()
const {
return mNotLost->info.limits; }
const auto& Vendor()
const {
return mNotLost->info.vendor; }
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#actual-context-parameters
const WebGLContextOptions& ActualContextParameters()
const {
MOZ_ASSERT(mNotLost != nullptr);
return mNotLost->info.options;
}
auto& State() {
return mNotLost->state; }
const auto& State()
const {
return const_cast<ClientWebGLContext*>(
this)->State();
}
// -
private:
mutable RefPtr<webgl::AvailabilityRunnable> mAvailabilityRunnable;
public:
webgl::AvailabilityRunnable& EnsureAvailabilityRunnable()
const;
// -
public:
void EmulateLoseContext()
const;
void OnContextLoss(webgl::ContextLossReason)
const;
void RestoreContext(webgl::LossStatus requiredStatus)
const;
private:
bool DispatchEvent(
const nsAString&)
const;
void Event_webglcontextlost()
const;
void Event_webglcontextrestored()
const;
bool CreateHostContext(
const uvec2& requestedSize);
void ThrowEvent_WebGLContextCreationError(
const std::string&)
const;
void UpdateCanvasParameters();
public:
void MarkCanvasDirty();
void MarkContextClean() override {}
void OnBeforePaintTransaction() override;
mozilla::dom::WebGLChild* GetChild()
const {
if (!mNotLost)
return nullptr;
if (!mNotLost->outOfProcess)
return nullptr;
return mNotLost->outOfProcess.get();
}
// -------------------------------------------------------------------------
// Client WebGL API call tracking and error message reporting
// -------------------------------------------------------------------------
public:
// Remembers the WebGL function that is lowest on the stack for client-side
// error generation.
class FuncScope final {
public:
const ClientWebGLContext& mWebGL;
const std::shared_ptr<webgl::NotLostData> mKeepNotLostOrNull;
const char*
const mFuncName;
FuncScope(
const ClientWebGLContext& webgl,
const char* funcName)
: mWebGL(webgl),
mKeepNotLostOrNull(webgl.mNotLost),
mFuncName(funcName) {
// Only set if an "outer" scope hasn't already been set.
if (!mWebGL.mFuncScope) {
mWebGL.mFuncScope =
this;
}
}
~FuncScope() {
if (
this == mWebGL.mFuncScope) {
mWebGL.mFuncScope = nullptr;
}
}
FuncScope(
const FuncScope&) =
delete;
FuncScope(FuncScope&&) =
delete;
};
protected:
// The scope of the function at the top of the current WebGL function call
// stack
mutable FuncScope* mFuncScope = nullptr;
const char* FuncName()
const {
return mFuncScope ? mFuncScope->mFuncName : nullptr;
}
public:
template <
typename... Args>
void EnqueueError(
const GLenum error,
const char*
const format,
const Args&... args)
const {
MOZ_ASSERT(FuncName());
nsCString text;
text.AppendPrintf(
"WebGL warning: %s: ", FuncName());
#ifdef __clang__
# pragma clang diagnostic push
# pragma clang diagnostic ignored
"-Wformat-security"
#elif defined(__GNUC__)
# pragma GCC diagnostic push
# pragma GCC diagnostic ignored
"-Wformat-security"
#endif
text.AppendPrintf(format, args...);
#ifdef __clang__
# pragma clang diagnostic pop
#elif defined(__GNUC__)
# pragma GCC diagnostic pop
#endif
EnqueueErrorImpl(error, text);
}
void EnqueueError(
const webgl::ErrorInfo& info)
const {
EnqueueError(info.type,
"%s", info.info.c_str());
}
template <
typename... Args>
void EnqueueWarning(
const char*
const format,
const Args&... args)
const {
EnqueueError(0, format, args...);
}
template <
typename... Args>
void EnqueuePerfWarning(
const char*
const format,
const Args&... args)
const {
EnqueueError(webgl::kErrorPerfWarning, format, args...);
}
void EnqueueError_ArgEnum(
const char* argName,
GLenum val)
const;
// Cold code.
private:
void EnqueueErrorImpl(GLenum errorOrZero,
const nsACString&)
const;
public:
Maybe<Span<uint8_t>> ValidateArrayBufferView(
const Span<uint8_t>& bytes,
size_t elemSize,
GLuint elemOffset,
GLuint elemCountOverride,
const GLenum errorEnum)
const;
protected:
template <
typename T>
bool ValidateNonNull(
const char*
const argName,
const dom::Nullable<T>& maybe)
const {
if (maybe.IsNull()) {
EnqueueError(LOCAL_GL_INVALID_VALUE,
"%s: Cannot be null.", argName);
return false;
}
return true;
}
bool ValidateNonNegative(
const char* argName, int64_t val)
const {
if (MOZ_UNLIKELY(val < 0)) {
EnqueueError(LOCAL_GL_INVALID_VALUE,
"`%s` must be non-negative.",
argName);
return false;
}
return true;
}
bool ValidateViewType(GLenum unpackType,
const TexImageSource& src)
const;
Maybe<uvec3> ValidateExtents(GLsizei width, GLsizei height, GLsizei depth,
GLint border)
const;
// -------------------------------------------------------------------------
// nsICanvasRenderingContextInternal / nsAPostRefreshObserver
// -------------------------------------------------------------------------
public:
bool InitializeCanvasRenderer(nsDisplayListBuilder* aBuilder,
layers::CanvasRenderer* aRenderer) override;
void MarkContextCleanForFrameCapture() override {
mFrameCaptureState = FrameCaptureState::CLEAN;
}
// Note that 'clean' here refers to its invalidation state, not the
// contents of the buffer.
Watchable<FrameCaptureState>* GetFrameCaptureState() override {
return &mFrameCaptureState;
}
void OnMemoryPressure() override;
void SetContextOptions(
const WebGLContextOptions& aOptions) {
mInitialOptions.emplace(aOptions);
}
const WebGLContextOptions& GetContextOptions()
const {
return mInitialOptions.ref();
}
NS_IMETHOD
SetContextOptions(JSContext* cx, JS::Handle<JS::Value> options,
ErrorResult& aRvForDictionaryInit) override;
NS_IMETHOD
SetDimensions(int32_t width, int32_t height) override;
bool UpdateWebRenderCanvasData(
nsDisplayListBuilder* aBuilder,
layers::WebRenderCanvasData* aCanvasData) override;
// ------
int32_t GetWidth() override {
return AutoAssertCast(DrawingBufferSize().x); }
int32_t GetHeight() override {
return AutoAssertCast(DrawingBufferSize().y); }
NS_IMETHOD InitializeWithDrawTarget(nsIDocShell*,
NotNull<gfx::DrawTarget*>) override {
return NS_ERROR_NOT_IMPLEMENTED;
}
void ResetBitmap() override;
UniquePtr<uint8_t[]> GetImageBuffer(int32_t* out_format,
gfx::IntSize* out_imageSize) override;
NS_IMETHOD GetInputStream(
const char* mimeType,
const nsAString& encoderOptions,
nsIInputStream** out_stream) override;
already_AddRefed<mozilla::gfx::SourceSurface> GetSurfaceSnapshot(
gfxAlphaType* out_alphaType) override;
void SetOpaqueValueFromOpaqueAttr(
bool) override {};
bool GetIsOpaque() override {
return !mInitialOptions->alpha; }
/**
* An abstract base class to be implemented by callers wanting to be notified
* that a refresh has occurred. Callers must ensure an observer is removed
* before it is destroyed.
*/
void DidRefresh() override;
NS_IMETHOD Redraw(
const gfxRect&) override {
return NS_ERROR_NOT_IMPLEMENTED;
}
// ------
protected:
layers::LayersBackend GetCompositorBackendType()
const;
Watchable<FrameCaptureState> mFrameCaptureState = {
FrameCaptureState::CLEAN,
"ClientWebGLContext::mFrameCaptureState"};
// -------------------------------------------------------------------------
// WebGLRenderingContext Basic Properties and Methods
// -------------------------------------------------------------------------
public:
dom::HTMLCanvasElement* GetCanvas()
const {
return mCanvasElement; }
void Commit();
void GetCanvas(
dom::Nullable<dom::OwningHTMLCanvasElementOrOffscreenCanvas>& retval);
GLsizei DrawingBufferWidth() {
const FuncScope funcScope(*
this,
"drawingBufferWidth");
return AutoAssertCast(DrawingBufferSize().x);
}
GLsizei DrawingBufferHeight() {
const FuncScope funcScope(*
this,
"drawingBufferHeight");
return AutoAssertCast(DrawingBufferSize().y);
}
// -
private:
std::optional<dom::PredefinedColorSpace> mDrawingBufferColorSpace;
std::optional<dom::PredefinedColorSpace> mUnpackColorSpace;
public:
auto DrawingBufferColorSpace()
const {
return mDrawingBufferColorSpace ? *mDrawingBufferColorSpace
: dom::PredefinedColorSpace::Srgb;
}
void SetDrawingBufferColorSpace(dom::PredefinedColorSpace);
auto UnpackColorSpace()
const {
return mUnpackColorSpace ? *mUnpackColorSpace
: dom::PredefinedColorSpace::Srgb;
}
void SetUnpackColorSpace(dom::PredefinedColorSpace);
// -
void GetContextAttributes(dom::Nullable<dom::WebGLContextAttributes>& retval);
private:
webgl::SwapChainOptions PrepareAsyncSwapChainOptions(
WebGLFramebufferJS* fb,
bool webvr,
const webgl::SwapChainOptions& options = webgl::SwapChainOptions());
public:
layers::TextureType GetTexTypeForSwapChain()
const;
void Present(
WebGLFramebufferJS*,
const bool webvr =
false,
const webgl::SwapChainOptions& options = webgl::SwapChainOptions());
void Present(
WebGLFramebufferJS*, layers::TextureType,
const bool webvr =
false,
const webgl::SwapChainOptions& options = webgl::SwapChainOptions());
void CopyToSwapChain(
WebGLFramebufferJS*,
const webgl::SwapChainOptions& options = webgl::SwapChainOptions());
void EndOfFrame();
Maybe<layers::SurfaceDescriptor> GetFrontBuffer(
WebGLFramebufferJS*,
const bool webvr =
false) override;
Maybe<layers::SurfaceDescriptor> PresentFrontBuffer(
WebGLFramebufferJS*,
const bool webvr =
false) override;
RefPtr<gfx::SourceSurface> GetFrontBufferSnapshot(
bool requireAlphaPremult =
true) override;
already_AddRefed<layers::FwdTransactionTracker> UseCompositableForwarder(
layers::CompositableForwarder* aForwarder) override;
void OnDestroyChild(dom::WebGLChild* aChild);
void ClearVRSwapChain();
private:
RefPtr<gfx::DataSourceSurface> BackBufferSnapshot();
[[nodiscard]]
bool DoReadPixels(
const webgl::ReadPixelsDesc&,
Span<uint8_t>)
const;
uvec2 DrawingBufferSize();
// -
mutable bool mAutoFlushPending =
false;
void AutoEnqueueFlush()
const {
if (MOZ_LIKELY(mAutoFlushPending))
return;
mAutoFlushPending =
true;
const auto DeferredFlush = [weak =
WeakPtr<
const ClientWebGLContext>(
this)]() {
const auto strong = RefPtr<
const ClientWebGLContext>(weak);
if (!strong)
return;
if (!strong->mAutoFlushPending)
return;
strong->mAutoFlushPending =
false;
if (!StaticPrefs::webgl_auto_flush())
return;
const bool flushGl = StaticPrefs::webgl_auto_flush_gl();
strong->Flush(flushGl);
};
already_AddRefed<mozilla::CancelableRunnable> runnable =
NS_NewCancelableRunnableFunction(
"ClientWebGLContext::DeferredFlush",
DeferredFlush);
NS_DispatchToCurrentThread(std::move(runnable));
}
void CancelAutoFlush()
const { mAutoFlushPending =
false; }
// -
void AfterDrawCall() {
if (!mNotLost)
return;
const auto& state = State();
if (!state.mBoundDrawFb) {
MarkCanvasDirty();
}
AutoEnqueueFlush();
}
// -------------------------------------------------------------------------
// Client-side helper methods. Dispatch to a Host method.
// -------------------------------------------------------------------------
// ------------------------- GL State -------------------------
public:
bool IsContextLost()
const {
return !mNotLost; }
void Disable(GLenum cap)
const { SetEnabledI(cap, {},
false); }
void Enable(GLenum cap)
const { SetEnabledI(cap, {},
true); }
void SetEnabledI(GLenum cap, Maybe<GLuint> i,
bool val)
const;
bool IsEnabled(GLenum cap)
const;
private:
Maybe<
double> GetNumber(GLenum pname);
Maybe<std::string> GetString(GLenum pname);
public:
void GetParameter(JSContext* cx, GLenum pname,
JS::MutableHandle<JS::Value> retval, ErrorResult& rv,
bool debug =
false);
void GetBufferParameter(JSContext* cx, GLenum target, GLenum pname,
JS::MutableHandle<JS::Value> retval)
const;
void GetFramebufferAttachmentParameter(JSContext* cx, GLenum target,
GLenum attachment, GLenum pname,
JS::MutableHandle<JS::Value> retval,
ErrorResult& rv)
const;
void GetRenderbufferParameter(JSContext* cx, GLenum target, GLenum pname,
JS::MutableHandle<JS::Value> retval)
const;
void GetIndexedParameter(JSContext* cx, GLenum target, GLuint index,
JS::MutableHandle<JS::Value> retval,
ErrorResult& rv)
const;
already_AddRefed<WebGLShaderPrecisionFormatJS> GetShaderPrecisionFormat(
GLenum shadertype, GLenum precisiontype);
void UseProgram(WebGLProgramJS*);
void ValidateProgram(WebGLProgramJS&)
const;
// -
already_AddRefed<WebGLBufferJS> CreateBuffer()
const;
already_AddRefed<WebGLFramebufferJS> CreateFramebuffer()
const;
already_AddRefed<WebGLFramebufferJS> CreateOpaqueFramebuffer(
const webgl::OpaqueFramebufferOptions&)
const;
already_AddRefed<WebGLProgramJS> CreateProgram()
const;
already_AddRefed<WebGLQueryJS> CreateQuery()
const;
already_AddRefed<WebGLRenderbufferJS> CreateRenderbuffer()
const;
already_AddRefed<WebGLSamplerJS> CreateSampler()
const;
already_AddRefed<WebGLShaderJS> CreateShader(GLenum type)
const;
already_AddRefed<WebGLSyncJS> FenceSync(GLenum condition,
GLbitfield flags)
const;
already_AddRefed<WebGLTextureJS> CreateTexture()
const;
already_AddRefed<WebGLTransformFeedbackJS> CreateTransformFeedback()
const;
already_AddRefed<WebGLVertexArrayJS> CreateVertexArray()
const;
void DeleteBuffer(WebGLBufferJS*);
void DeleteFramebuffer(WebGLFramebufferJS*,
bool canDeleteOpaque =
false);
void DeleteProgram(WebGLProgramJS*)
const;
void DeleteQuery(WebGLQueryJS*);
void DeleteRenderbuffer(WebGLRenderbufferJS*);
void DeleteSampler(WebGLSamplerJS*);
void DeleteShader(WebGLShaderJS*)
const;
void DeleteSync(WebGLSyncJS*)
const;
void DeleteTexture(WebGLTextureJS*);
void DeleteTransformFeedback(WebGLTransformFeedbackJS*);
void DeleteVertexArray(WebGLVertexArrayJS*);
private:
void DoDeleteProgram(WebGLProgramJS&)
const;
void DoDeleteShader(
const WebGLShaderJS&)
const;
public:
// -
bool IsBuffer(
const WebGLBufferJS*)
const;
bool IsFramebuffer(
const WebGLFramebufferJS*)
const;
bool IsProgram(
const WebGLProgramJS*)
const;
bool IsQuery(
const WebGLQueryJS*)
const;
bool IsRenderbuffer(
const WebGLRenderbufferJS*)
const;
bool IsSampler(
const WebGLSamplerJS*)
const;
bool IsShader(
const WebGLShaderJS*)
const;
bool IsSync(
const WebGLSyncJS*)
const;
bool IsTexture(
const WebGLTextureJS*)
const;
bool IsTransformFeedback(
const WebGLTransformFeedbackJS*)
const;
bool IsVertexArray(
const WebGLVertexArrayJS*)
const;
// -
// WebGLProgramJS
private:
const webgl::LinkResult& GetLinkResult(
const WebGLProgramJS&)
const;
public:
void AttachShader(WebGLProgramJS&, WebGLShaderJS&)
const;
void BindAttribLocation(WebGLProgramJS&, GLuint location,
const nsAString& name)
const;
void DetachShader(WebGLProgramJS&,
const WebGLShaderJS&)
const;
void GetAttachedShaders(
const WebGLProgramJS&,
dom::Nullable<nsTArray<RefPtr<WebGLShaderJS>>>& retval)
const;
void LinkProgram(WebGLProgramJS&)
const;
void TransformFeedbackVaryings(WebGLProgramJS&,
const dom::Sequence<nsString>& varyings,
GLenum bufferMode)
const;
void UniformBlockBinding(WebGLProgramJS&, GLuint blockIndex,
GLuint blockBinding)
const;
// Link result reflection
already_AddRefed<WebGLActiveInfoJS> GetActiveAttrib(
const WebGLProgramJS&,
GLuint index);
already_AddRefed<WebGLActiveInfoJS> GetActiveUniform(
const WebGLProgramJS&,
GLuint index);
void GetActiveUniformBlockName(
const WebGLProgramJS&,
GLuint uniformBlockIndex,
nsAString& retval)
const;
void GetActiveUniformBlockParameter(JSContext* cx,
const WebGLProgramJS&,
GLuint uniformBlockIndex, GLenum pname,
JS::MutableHandle<JS::Value> retval,
ErrorResult& rv);
void GetActiveUniforms(JSContext*,
const WebGLProgramJS&,
const dom::Sequence<GLuint>& uniformIndices,
GLenum pname,
JS::MutableHandle<JS::Value> retval)
const;
GLint GetAttribLocation(
const WebGLProgramJS&,
const nsAString& name)
const;
GLint GetFragDataLocation(
const WebGLProgramJS&,
const nsAString& name)
const;
void GetProgramInfoLog(
const WebGLProgramJS& prog, nsAString& retval)
const;
void GetProgramParameter(JSContext*,
const WebGLProgramJS&, GLenum pname,
JS::MutableHandle<JS::Value> retval)
const;
already_AddRefed<WebGLActiveInfoJS> GetTransformFeedbackVarying(
const WebGLProgramJS&, GLuint index);
GLuint GetUniformBlockIndex(
const WebGLProgramJS&,
const nsAString& uniformBlockName)
const;
void GetUniformIndices(
const WebGLProgramJS&,
const dom::Sequence<nsString>& uniformNames,
dom::Nullable<nsTArray<GLuint>>& retval)
const;
// WebGLUniformLocationJS
already_AddRefed<WebGLUniformLocationJS> GetUniformLocation(
const WebGLProgramJS&,
const nsAString& name)
const;
void GetUniform(JSContext*,
const WebGLProgramJS&,
const WebGLUniformLocationJS&,
JS::MutableHandle<JS::Value> retval);
// -
// WebGLShaderJS
private:
const webgl::CompileResult& GetCompileResult(
const WebGLShaderJS&)
const;
public:
void CompileShader(WebGLShaderJS&)
const;
void GetShaderInfoLog(
const WebGLShaderJS&, nsAString& retval)
const;
void GetShaderParameter(JSContext*,
const WebGLShaderJS&, GLenum pname,
JS::MutableHandle<JS::Value> retval)
const;
void GetShaderSource(
const WebGLShaderJS&, nsAString& retval)
const;
void GetTranslatedShaderSource(
const WebGLShaderJS& shader,
nsAString& retval)
const;
void ShaderSource(WebGLShaderJS&,
const nsAString&)
const;
// -
void BindFramebuffer(GLenum target, WebGLFramebufferJS*);
void BlendColor(GLclampf r, GLclampf g, GLclampf b, GLclampf a);
// -
void BlendEquation(GLenum mode) { BlendEquationSeparate(mode, mode); }
void BlendFunc(GLenum sfactor, GLenum dfactor) {
BlendFuncSeparate(sfactor, dfactor, sfactor, dfactor);
}
void BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) {
BlendEquationSeparateI({}, modeRGB, modeAlpha);
}
void BlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha,
GLenum dstAlpha) {
BlendFuncSeparateI({}, srcRGB, dstRGB, srcAlpha, dstAlpha);
}
void BlendEquationSeparateI(Maybe<GLuint> buf, GLenum modeRGB,
GLenum modeAlpha);
void BlendFuncSeparateI(Maybe<GLuint> buf, GLenum srcRGB, GLenum dstRGB,
GLenum srcAlpha, GLenum dstAlpha);
// -
GLenum CheckFramebufferStatus(GLenum target);
void Clear(GLbitfield mask);
// -
private:
void ClearBufferTv(
const GLenum buffer,
const GLint drawBuffer,
const webgl::AttribBaseType type,
JS::AutoCheckCannotGC&& nogc,
const Span<
const uint8_t>& view,
const GLuint srcElemOffset);
public:
void ClearBufferfv(GLenum buffer, GLint drawBuffer,
const Float32ListU& list,
GLuint srcElemOffset) {
const FuncScope funcScope(*
this,
"clearBufferfv");
if (!Convert(list, [&](
const Span<
const float>& aData,
JS::AutoCheckCannotGC&& nogc) {
ClearBufferTv(buffer, drawBuffer, webgl::AttribBaseType::
Float,
std::move(nogc), AsBytes(aData), srcElemOffset);
return true;
})) {
EnqueueError(LOCAL_GL_INVALID_VALUE,
"`values` too small.");
}
}
void ClearBufferiv(GLenum buffer, GLint drawBuffer,
const Int32ListU& list,
GLuint srcElemOffset) {
const FuncScope funcScope(*
this,
"clearBufferiv");
if (!Convert(list, [&](
const Span<
const int32_t>& aData,
JS::AutoCheckCannotGC&& nogc) {
ClearBufferTv(buffer, drawBuffer, webgl::AttribBaseType::
Int,
std::move(nogc), AsBytes(aData), srcElemOffset);
return true;
})) {
EnqueueError(LOCAL_GL_INVALID_VALUE,
"`values` too small.");
}
}
void ClearBufferuiv(GLenum buffer, GLint drawBuffer,
const Uint32ListU& list,
GLuint srcElemOffset) {
const FuncScope funcScope(*
this,
"clearBufferuiv");
if (!Convert(list, [&](
const Span<
const uint32_t>& aData,
JS::AutoCheckCannotGC&& nogc) {
ClearBufferTv(buffer, drawBuffer, webgl::AttribBaseType::Uint,
std::move(nogc), AsBytes(aData), srcElemOffset);
return true;
})) {
EnqueueError(LOCAL_GL_INVALID_VALUE,
"`values` too small.");
}
}
// -
void ClearBufferfi(GLenum buffer, GLint drawBuffer, GLfloat depth,
GLint stencil);
void ClearColor(GLclampf r, GLclampf g, GLclampf b, GLclampf a);
void ClearDepth(GLclampf v);
void ClearStencil(GLint v);
void ColorMask(
bool r,
bool g,
bool b,
bool a)
const {
ColorMaskI({}, r, g, b, a);
}
void ColorMaskI(Maybe<GLuint> buf,
bool r,
bool g,
bool b,
bool a)
const;
void CullFace(GLenum face);
void DepthFunc(GLenum func);
void DepthMask(WebGLboolean b);
void DepthRange(GLclampf zNear, GLclampf zFar);
void Flush(
bool flushGl =
true)
const;
void Finish();
void FrontFace(GLenum mode);
GLenum GetError();
void Hint(GLenum target, GLenum mode);
void LineWidth(GLfloat width);
void PixelStorei(GLenum pname, GLint param);
void PolygonOffset(GLfloat factor, GLfloat units);
void SampleCoverage(GLclampf value, WebGLboolean invert);
void Scissor(GLint x, GLint y, GLsizei width, GLsizei height);
// -
void StencilFunc(GLenum func, GLint ref, GLuint mask) {
StencilFuncSeparate(LOCAL_GL_FRONT_AND_BACK, func, ref, mask);
}
void StencilMask(GLuint mask) {
StencilMaskSeparate(LOCAL_GL_FRONT_AND_BACK, mask);
}
void StencilOp(GLenum sfail, GLenum dpfail, GLenum dppass) {
StencilOpSeparate(LOCAL_GL_FRONT_AND_BACK, sfail, dpfail, dppass);
}
void StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
void StencilMaskSeparate(GLenum face, GLuint mask);
void StencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail,
GLenum dppass);
// -
void Viewport(GLint x, GLint y, GLsizei width, GLsizei height);
// ------------------------- Buffer Objects -------------------------
public:
void BindBuffer(GLenum target, WebGLBufferJS*);
// -
private:
void BindBufferRangeImpl(
const GLenum target,
const GLuint index,
WebGLBufferJS*
const buffer,
const uint64_t offset,
const uint64_t size);
public:
void BindBufferBase(
const GLenum target,
const GLuint index,
WebGLBufferJS*
const buffer) {
const FuncScope funcScope(*
this,
"bindBufferBase");
if (IsContextLost())
return;
BindBufferRangeImpl(target, index, buffer, 0, 0);
}
void BindBufferRange(
const GLenum target,
const GLuint index,
WebGLBufferJS*
const buffer,
const WebGLintptr offset,
const WebGLsizeiptr size) {
const FuncScope funcScope(*
this,
"bindBufferRange");
if (IsContextLost())
return;
if (buffer) {
if (!ValidateNonNegative(
"offset", offset))
return;
if (size < 1) {
EnqueueError(LOCAL_GL_INVALID_VALUE,
"`size` must be positive for non-null `buffer`.");
return;
}
}
BindBufferRangeImpl(target, index, buffer,
static_cast<uint64_t>(offset),
static_cast<uint64_t>(size));
}
// -
void CopyBufferSubData(GLenum readTarget, GLenum writeTarget,
GLintptr readOffset, GLintptr writeOffset,
GLsizeiptr size);
void BufferData(GLenum target, WebGLsizeiptr size, GLenum usage);
void BufferData(GLenum target,
const dom::Nullable<dom::ArrayBuffer>& maybeSrc,
GLenum usage);
void BufferData(GLenum target,
const dom::ArrayBufferView& srcData,
GLenum usage, GLuint srcElemOffset = 0,
GLuint srcElemCountOverride = 0);
void BufferSubData(GLenum target, WebGLsizeiptr dstByteOffset,
const dom::ArrayBufferView& src, GLuint srcElemOffset = 0,
GLuint srcElemCountOverride = 0);
void BufferSubData(GLenum target, WebGLsizeiptr dstByteOffset,
const dom::ArrayBuffer& src);
void GetBufferSubData(GLenum target, GLintptr srcByteOffset,
const dom::ArrayBufferView& dstData,
GLuint dstElemOffset, GLuint dstElemCountOverride);
// -------------------------- Framebuffer Objects --------------------------
void BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLbitfield mask, GLenum filter);
// -
private:
// `bindTarget` if non-zero allows initializing the rb/tex with that target.
void FramebufferAttach(GLenum target, GLenum attachEnum, GLenum bindTarget,
WebGLRenderbufferJS*, WebGLTextureJS*,
uint32_t mipLevel, uint32_t zLayer,
uint32_t numViewLayers)
const;
public:
void FramebufferRenderbuffer(GLenum target, GLenum attachSlot,
GLenum rbTarget, WebGLRenderbufferJS* rb)
const {
const FuncScope funcScope(*
this,
"framebufferRenderbuffer");
if (IsContextLost())
return;
if (rbTarget != LOCAL_GL_RENDERBUFFER) {
EnqueueError_ArgEnum(
"rbTarget", rbTarget);
return;
}
FramebufferAttach(target, attachSlot, rbTarget, rb, nullptr, 0, 0, 0);
}
void FramebufferTexture2D(GLenum target, GLenum attachSlot,
GLenum texImageTarget, WebGLTextureJS*,
GLint mipLevel)
const;
void FramebufferTextureLayer(GLenum target, GLenum attachSlot,
WebGLTextureJS* tex, GLint mipLevel,
GLint zLayer)
const {
const FuncScope funcScope(*
this,
"framebufferTextureLayer");
if (IsContextLost())
return;
FramebufferAttach(target, attachSlot, 0, nullptr, tex,
static_cast<uint32_t>(mipLevel),
static_cast<uint32_t>(zLayer), 0);
}
void FramebufferTextureMultiview(GLenum target, GLenum attachSlot,
WebGLTextureJS* tex, GLint mipLevel,
GLint zLayerBase,
GLsizei numViewLayers)
const {
const FuncScope funcScope(*
this,
"framebufferTextureMultiview");
if (IsContextLost())
return;
if (tex && numViewLayers < 1) {
EnqueueError(LOCAL_GL_INVALID_VALUE,
"`numViewLayers` must be >=1.");
return;
}
FramebufferAttach(target, attachSlot, 0, nullptr, tex,
static_cast<uint32_t>(mipLevel),
static_cast<uint32_t>(zLayerBase),
static_cast<uint32_t>(numViewLayers));
}
// -
void InvalidateFramebuffer(GLenum target,
const dom::Sequence<GLenum>& attachments,
ErrorResult& unused);
void InvalidateSubFramebuffer(GLenum target,
const dom::Sequence<GLenum>& attachments,
GLint x, GLint y, GLsizei width, GLsizei height,
ErrorResult& unused);
void ReadBuffer(GLenum mode);
// ----------------------- Renderbuffer objects -----------------------
void GetInternalformatParameter(JSContext* cx, GLenum target,
GLenum internalformat, GLenum pname,
JS::MutableHandle<JS::Value> retval,
ErrorResult& rv);
void BindRenderbuffer(GLenum target, WebGLRenderbufferJS*);
void RenderbufferStorage(GLenum target, GLenum internalFormat, GLsizei width,
GLsizei height)
const {
RenderbufferStorageMultisample(target, 0, internalFormat, width, height);
}
void RenderbufferStorageMultisample(GLenum target, GLsizei samples,
GLenum internalFormat, GLsizei width,
GLsizei height)
const;
// --------------------------- Texture objects ---------------------------
void ActiveTexture(GLenum texUnit);
void BindTexture(GLenum texTarget, WebGLTextureJS*);
void GenerateMipmap(GLenum texTarget)
const;
void GetTexParameter(JSContext* cx, GLenum texTarget, GLenum pname,
JS::MutableHandle<JS::Value> retval)
const;
void TexParameterf(GLenum texTarget, GLenum pname, GLfloat param);
void TexParameteri(GLenum texTarget, GLenum pname, GLint param);
// -
private:
void TexStorage(uint8_t funcDims, GLenum target, GLsizei levels,
GLenum internalFormat,
const ivec3& size)
const;
// Primitive tex upload functions
void TexImage(uint8_t funcDims, GLenum target, GLint level,
GLenum respecFormat,
const ivec3& offset,
const Maybe<ivec3>& size, GLint border,
const webgl::PackingInfo& pi,
const TexImageSource& src)
const;
void CompressedTexImage(
bool sub, uint8_t funcDims, GLenum target,
GLint level, GLenum format,
const ivec3& offset,
const ivec3& size, GLint border,
const TexImageSource& src,
GLsizei pboImageSize)
const;
void CopyTexImage(uint8_t funcDims, GLenum target, GLint level,
GLenum respecFormat,
const ivec3& dstOffset,
const ivec2& srcOffset,
const ivec2& size,
GLint border)
const;
public:
void TexStorage2D(GLenum target, GLsizei levels, GLenum internalFormat,
GLsizei width, GLsizei height)
const {
TexStorage(2, target, levels, internalFormat, {width, height, 1});
}
void TexStorage3D(GLenum target, GLsizei levels, GLenum internalFormat,
GLsizei width, GLsizei height, GLsizei depth)
const {
TexStorage(3, target, levels, internalFormat, {width, height, depth});
}
////////////////////////////////////
template <
typename T>
// TexImageSource or WebGLintptr
void TexImage2D(GLenum target, GLint level, GLenum internalFormat,
GLsizei width, GLsizei height, GLint border,
GLenum unpackFormat, GLenum unpackType,
const T& anySrc,
ErrorResult& out_error)
const {
const TexImageSourceAdapter src(&anySrc, &out_error);
TexImage(2, target, level, internalFormat, {0, 0, 0},
Some(ivec3{width, height, 1}), border, {unpackFormat, unpackType},
src);
}
void TexImage2D(GLenum target, GLint level, GLenum internalFormat,
GLsizei width, GLsizei height, GLint border,
GLenum unpackFormat, GLenum unpackType,
const dom::ArrayBufferView& view, GLuint viewElemOffset,
ErrorResult&)
const {
const TexImageSourceAdapter src(&view, viewElemOffset);
TexImage(2, target, level, internalFormat, {0, 0, 0},
Some(ivec3{width, height, 1}), border, {unpackFormat, unpackType},
src);
}
// -
template <
typename T>
// TexImageSource or WebGLintptr
void TexSubImage2D(GLenum target, GLint level, GLint xOffset, GLint yOffset,
GLsizei width, GLsizei height, GLenum unpackFormat,
GLenum unpackType,
const T& anySrc,
ErrorResult& out_error)
const {
const TexImageSourceAdapter src(&anySrc, &out_error);
TexImage(2, target, level, 0, {xOffset, yOffset, 0},
Some(ivec3{width, height, 1}), 0, {unpackFormat, unpackType}, src);
}
void TexSubImage2D(GLenum target, GLint level, GLint xOffset, GLint yOffset,
GLsizei width, GLsizei height, GLenum unpackFormat,
GLenum unpackType,
const dom::ArrayBufferView& view,
GLuint viewElemOffset, ErrorResult&)
const {
const TexImageSourceAdapter src(&view, viewElemOffset);
TexImage(2, target, level, 0, {xOffset, yOffset, 0},
Some(ivec3{width, height, 1}), 0, {unpackFormat, unpackType}, src);
}
// -
template <
typename T>
// TexImageSource or WebGLintptr
void TexImage3D(GLenum target, GLint level, GLenum internalFormat,
GLsizei width, GLsizei height, GLsizei depth, GLint border,
GLenum unpackFormat, GLenum unpackType,
const T& anySrc,
ErrorResult& out_error)
const {
const TexImageSourceAdapter src(&anySrc, &out_error);
TexImage(3, target, level, internalFormat, {0, 0, 0},
Some(ivec3{width, height, depth}), border,
{unpackFormat, unpackType}, src);
}
void TexImage3D(GLenum target, GLint level, GLenum internalFormat,
GLsizei width, GLsizei height, GLsizei depth, GLint border,
GLenum unpackFormat, GLenum unpackType,
const dom::ArrayBufferView& view, GLuint viewElemOffset,
ErrorResult&)
const {
const TexImageSourceAdapter src(&view, viewElemOffset);
TexImage(3, target, level, internalFormat, {0, 0, 0},
Some(ivec3{width, height, depth}), border,
{unpackFormat, unpackType}, src);
}
// -
template <
typename T>
// TexImageSource or WebGLintptr
void TexSubImage3D(GLenum target, GLint level, GLint xOffset, GLint yOffset,
GLint zOffset, GLsizei width, GLsizei height,
GLsizei depth, GLenum unpackFormat, GLenum unpackType,
const T& anySrc, ErrorResult& out_error)
const {
const TexImageSourceAdapter src(&anySrc, &out_error);
TexImage(3, target, level, 0, {xOffset, yOffset, zOffset},
Some(ivec3{width, height, depth}), 0, {unpackFormat, unpackType},
src);
}
void TexSubImage3D(GLenum target, GLint level, GLint xOffset, GLint yOffset,
GLint zOffset, GLsizei width, GLsizei height,
GLsizei depth, GLenum unpackFormat, GLenum unpackType,
const dom::Nullable<dom::ArrayBufferView>& maybeSrcView,
GLuint srcElemOffset, ErrorResult&)
const {
const TexImageSourceAdapter src(&maybeSrcView, srcElemOffset);
TexImage(3, target, level, 0, {xOffset, yOffset, zOffset},
Some(ivec3{width, height, depth}), 0, {unpackFormat, unpackType},
src);
}
////////////////////////////////////
public:
void CompressedTexImage2D(GLenum target, GLint level, GLenum internalFormat,
GLsizei width, GLsizei height, GLint border,
GLsizei imageSize, WebGLintptr offset)
const {
const TexImageSourceAdapter src(&offset);
CompressedTexImage(
false, 2, target, level, internalFormat, {0, 0, 0},
{width, height, 1}, border, src, imageSize);
}
void CompressedTexImage2D(GLenum target, GLint level, GLenum internalFormat,
GLsizei width, GLsizei height, GLint border,
const dom::ArrayBufferView& view,
GLuint viewElemOffset = 0,
GLuint viewElemLengthOverride = 0)
const {
const TexImageSourceAdapter src(&view, viewElemOffset,
viewElemLengthOverride);
CompressedTexImage(
false, 2, target, level, internalFormat, {0, 0, 0},
{width, height, 1}, border, src, 0);
}
// -
void CompressedTexSubImage2D(GLenum target, GLint level, GLint xOffset,
GLint yOffset, GLsizei width, GLsizei height,
GLenum unpackFormat, GLsizei imageSize,
WebGLintptr offset)
const {
const TexImageSourceAdapter src(&offset);
CompressedTexImage(
true, 2, target, level, unpackFormat,
{xOffset, yOffset, 0}, {width, height, 1}, 0, src,
imageSize);
}
void CompressedTexSubImage2D(GLenum target, GLint level, GLint xOffset,
GLint yOffset, GLsizei width, GLsizei height,
GLenum unpackFormat,
const dom::ArrayBufferView& view,
GLuint viewElemOffset = 0,
GLuint viewElemLengthOverride = 0)
const {
const TexImageSourceAdapter src(&view, viewElemOffset,
viewElemLengthOverride);
CompressedTexImage(
true, 2, target, level, unpackFormat,
{xOffset, yOffset, 0}, {width, height, 1}, 0, src, 0);
}
// -
void CompressedTexImage3D(GLenum target, GLint level, GLenum internalFormat,
GLsizei width, GLsizei height, GLsizei depth,
GLint border, GLsizei imageSize,
WebGLintptr offset)
const {
const TexImageSourceAdapter src(&offset);
CompressedTexImage(
false, 3, target, level, internalFormat, {0, 0, 0},
{width, height, depth}, border, src, imageSize);
}
void CompressedTexImage3D(GLenum target, GLint level, GLenum internalFormat,
GLsizei width, GLsizei height, GLsizei depth,
GLint border,
const dom::ArrayBufferView& view,
GLuint viewElemOffset = 0,
GLuint viewElemLengthOverride = 0)
const {
const TexImageSourceAdapter src(&view, viewElemOffset,
viewElemLengthOverride);
CompressedTexImage(
false, 3, target, level, internalFormat, {0, 0, 0},
{width, height, depth}, border, src, 0);
}
// -
void CompressedTexSubImage3D(GLenum target, GLint level, GLint xOffset,
GLint yOffset, GLint zOffset, GLsizei width,
GLsizei height, GLsizei depth,
GLenum unpackFormat, GLsizei imageSize,
WebGLintptr offset)
const {
const TexImageSourceAdapter src(&offset);
CompressedTexImage(
true, 3, target, level, unpackFormat,
{xOffset, yOffset, zOffset}, {width, height, depth}, 0,
src, imageSize);
}
void CompressedTexSubImage3D(GLenum target, GLint level, GLint xOffset,
GLint yOffset, GLint zOffset, GLsizei width,
GLsizei height, GLsizei depth,
GLenum unpackFormat,
const dom::ArrayBufferView& view,
GLuint viewElemOffset = 0,
GLuint viewElemLengthOverride = 0)
const {
const TexImageSourceAdapter src(&view, viewElemOffset,
viewElemLengthOverride);
CompressedTexImage(
true, 3, target, level, unpackFormat,
{xOffset, yOffset, zOffset}, {width, height, depth}, 0,
src, 0);
}
// --------------------
void CopyTexImage2D(GLenum target, GLint level, GLenum internalFormat,
GLint x, GLint y, GLsizei width, GLsizei height,
GLint border)
const {
CopyTexImage(2, target, level, internalFormat, {0, 0, 0}, {x, y},
{width, height}, border);
}
void CopyTexSubImage2D(GLenum target, GLint level, GLint xOffset,
GLint yOffset, GLint x, GLint y, GLsizei width,
GLsizei height)
const {
CopyTexImage(2, target, level, 0, {xOffset, yOffset, 0}, {x, y},
{width, height}, 0);
}
void CopyTexSubImage3D(GLenum target, GLint level, GLint xOffset,
GLint yOffset, GLint zOffset, GLint x, GLint y,
GLsizei width, GLsizei height)
const {
CopyTexImage(3, target, level, 0, {xOffset, yOffset, zOffset}, {x, y},
{width, height}, 0);
}
// -------------------
// legacy TexImageSource uploads without width/height.
// The width/height params are webgl2 only, and let you do subrect
// selection with e.g. width < UNPACK_ROW_LENGTH.
template <
typename TexImageSourceT>
void TexImage2D(GLenum target, GLint level, GLenum internalFormat,
GLenum unpackFormat, GLenum unpackType,
const TexImageSourceT& anySrc, ErrorResult& out_error)
const {
const TexImageSourceAdapter src(&anySrc, &out_error);
TexImage(2, target, level, internalFormat, {}, {}, 0,
{unpackFormat, unpackType}, src);
}
template <
typename TexImageSourceT>
void TexSubImage2D(GLenum target, GLint level, GLint xOffset, GLint yOffset,
GLenum unpackFormat, GLenum unpackType,
const TexImageSourceT& anySrc,
ErrorResult& out_error)
const {
const TexImageSourceAdapter src(&anySrc, &out_error);
--> --------------------
--> maximum size reached
--> --------------------