/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GPU_DEVICE_H_
#define GPU_DEVICE_H_
#include "ObjectModel.h"
#include "nsTHashSet.h"
#include "mozilla/MozPromise.h"
#include "mozilla/RefPtr.h"
#include "mozilla/WeakPtr.h"
#include "mozilla/webgpu/WebGPUTypes.h"
#include "mozilla/webgpu/PWebGPUTypes.h"
#include "mozilla/webrender/WebRenderAPI.h"
#include "mozilla/DOMEventTargetHelper.h"
namespace mozilla {
namespace dom {
struct GPUExtensions;
struct GPUFeatures;
struct GPULimits;
struct GPUExtent3DDict;
struct GPUBufferDescriptor;
struct GPUTextureDescriptor;
struct GPUSamplerDescriptor;
struct GPUBindGroupLayoutDescriptor;
struct GPUPipelineLayoutDescriptor;
struct GPUBindGroupDescriptor;
struct GPUBlendStateDescriptor;
struct GPUDepthStencilStateDescriptor;
struct GPUInputStateDescriptor;
struct GPUShaderModuleDescriptor;
struct GPUAttachmentStateDescriptor;
struct GPUComputePipelineDescriptor;
struct GPURenderBundleEncoderDescriptor;
struct GPURenderPipelineDescriptor;
struct GPUCommandEncoderDescriptor;
struct GPUCanvasConfiguration;
struct GPUQuerySetDescriptor;
class EventHandlerNonNull;
class Promise;
template <
typename T>
class Sequence;
class GPUBufferOrGPUTexture;
enum class GPUDeviceLostReason : uint8_t;
enum class GPUErrorFilter : uint8_t;
enum class GPUFeatureName : uint8_t;
class GPULogCallback;
}
// namespace dom
namespace ipc {
enum class ResponseRejectReason;
}
// namespace ipc
namespace webgpu {
namespace ffi {
struct WGPULimits;
}
class Adapter;
class BindGroup;
class BindGroupLayout;
class Buffer;
class CommandEncoder;
class ComputePipeline;
class Fence;
class InputState;
class PipelineLayout;
class QuerySet;
class Queue;
class RenderBundleEncoder;
class RenderPipeline;
class Sampler;
class ShaderModule;
class SupportedFeatures;
class SupportedLimits;
class Texture;
class WebGPUChild;
using MappingPromise =
MozPromise<BufferMapResult, ipc::ResponseRejectReason,
true>;
class Device final :
public DOMEventTargetHelper,
public SupportsWeakPtr {
public:
NS_DECL_ISUPPORTS_INHERITED
NS_DECL_CYCLE_COLLECTION_CLASS_INHERITED(Device, DOMEventTargetHelper)
GPU_DECL_JS_WRAP(Device)
const RawId mId;
RefPtr<SupportedFeatures> mFeatures;
RefPtr<SupportedLimits> mLimits;
const bool mSupportExternalTextureInSwapChain;
static CheckedInt<uint32_t> BufferStrideWithMask(
const gfx::IntSize& aSize,
const gfx::SurfaceFormat& aFormat);
explicit Device(Adapter*
const aParent, RawId aDeviceId, RawId aQueueId,
const ffi::WGPULimits&);
RefPtr<WebGPUChild> GetBridge();
already_AddRefed<Texture> InitSwapChain(
const dom::GPUCanvasConfiguration*
const aConfig,
const layers::RemoteTextureOwnerId aOwnerId,
bool aUseExternalTextureInSwapChain, gfx::SurfaceFormat aFormat,
gfx::IntSize aCanvasSize);
bool CheckNewWarning(
const nsACString& aMessage);
void CleanupUnregisteredInParent();
void GenerateValidationError(
const nsCString& aMessage);
void TrackBuffer(Buffer* aBuffer);
void UntrackBuffer(Buffer* aBuffer);
bool IsLost()
const;
bool IsBridgeAlive()
const;
RawId GetId()
const {
return mId; }
private:
~Device();
void Cleanup();
RefPtr<WebGPUChild> mBridge;
bool mValid =
true;
nsString mLabel;
RefPtr<dom::Promise> mLostPromise;
RefPtr<Queue> mQueue;
nsTHashSet<nsCString> mKnownWarnings;
nsTHashSet<Buffer*> mTrackedBuffers;
public:
void GetLabel(nsAString& aValue)
const;
void SetLabel(
const nsAString& aLabel);
dom::Promise* GetLost(ErrorResult& aRv);
void ResolveLost(Maybe<dom::GPUDeviceLostReason> aReason,
const nsAString& aMessage);
const RefPtr<SupportedFeatures>& Features()
const {
return mFeatures; }
const RefPtr<SupportedLimits>& Limits()
const {
return mLimits; }
const RefPtr<Queue>& GetQueue()
const {
return mQueue; }
already_AddRefed<Buffer> CreateBuffer(
const dom::GPUBufferDescriptor& aDesc,
ErrorResult& aRv);
already_AddRefed<Texture> CreateTextureForSwapChain(
const dom::GPUCanvasConfiguration*
const aConfig,
const gfx::IntSize& aCanvasSize,
const layers::RemoteTextureOwnerId aOwnerId);
already_AddRefed<Texture> CreateTexture(
const dom::GPUTextureDescriptor& aDesc);
already_AddRefed<Texture> CreateTexture(
const dom::GPUTextureDescriptor& aDesc,
Maybe<layers::RemoteTextureOwnerId> aOwnerId);
already_AddRefed<Sampler> CreateSampler(
const dom::GPUSamplerDescriptor& aDesc);
already_AddRefed<CommandEncoder> CreateCommandEncoder(
const dom::GPUCommandEncoderDescriptor& aDesc);
already_AddRefed<RenderBundleEncoder> CreateRenderBundleEncoder(
const dom::GPURenderBundleEncoderDescriptor& aDesc);
already_AddRefed<QuerySet> CreateQuerySet(
const dom::GPUQuerySetDescriptor& aDesc, ErrorResult& aRv);
already_AddRefed<BindGroupLayout> CreateBindGroupLayout(
const dom::GPUBindGroupLayoutDescriptor& aDesc);
already_AddRefed<PipelineLayout> CreatePipelineLayout(
const dom::GPUPipelineLayoutDescriptor& aDesc);
already_AddRefed<BindGroup> CreateBindGroup(
const dom::GPUBindGroupDescriptor& aDesc);
MOZ_CAN_RUN_SCRIPT already_AddRefed<ShaderModule> CreateShaderModule(
const dom::GPUShaderModuleDescriptor& aDesc, ErrorResult& aRv);
already_AddRefed<ComputePipeline> CreateComputePipeline(
const dom::GPUComputePipelineDescriptor& aDesc);
already_AddRefed<RenderPipeline> CreateRenderPipeline(
const dom::GPURenderPipelineDescriptor& aDesc);
already_AddRefed<dom::Promise> CreateComputePipelineAsync(
const dom::GPUComputePipelineDescriptor& aDesc, ErrorResult& aRv);
already_AddRefed<dom::Promise> CreateRenderPipelineAsync(
const dom::GPURenderPipelineDescriptor& aDesc, ErrorResult& aRv);
void PushErrorScope(
const dom::GPUErrorFilter& aFilter);
already_AddRefed<dom::Promise> PopErrorScope(ErrorResult& aRv);
void Destroy();
IMPL_EVENT_HANDLER(uncapturederror)
};
}
// namespace webgpu
}
// namespace mozilla
#endif // GPU_DEVICE_H_