/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
// clang-format off
#ifndef GLCONSTS_H_
#define GLCONSTS_H_
/**
* GENERATED FILE, DO NOT MODIFY DIRECTLY.
* This is a file generated directly from the official OpenGL registry
* xml available http://www.opengl.org/registry/#specfiles.
*
* To generate this file, see tutorial in 'GLConsts.py'.
*/
// GL
#define LOCAL_GL_1PASS_EXT 0x80A1
#define LOCAL_GL_1PASS_SGIS 0x80A1
#define LOCAL_GL_2D 0x0600
#define LOCAL_GL_2PASS_0_EXT 0x80A2
#define LOCAL_GL_2PASS_0_SGIS 0x80A2
#define LOCAL_GL_2PASS_1_EXT 0x80A3
#define LOCAL_GL_2PASS_1_SGIS 0x80A3
#define LOCAL_GL_2X_BIT_ATI 0x00000001
#define LOCAL_GL_2_BYTES 0x1407
#define LOCAL_GL_2_BYTES_NV 0x1407
#define LOCAL_GL_3D 0x0601
#define LOCAL_GL_3DC_XY_AMD 0x87FA
#define LOCAL_GL_3DC_X_AMD 0x87F9
#define LOCAL_GL_3D_COLOR 0x0602
#define LOCAL_GL_3D_COLOR_TEXTURE 0x0603
#define LOCAL_GL_3_BYTES 0x1408
#define LOCAL_GL_3_BYTES_NV 0x1408
#define LOCAL_GL_422_AVERAGE_EXT 0x80CE
#define LOCAL_GL_422_EXT 0x80CC
#define LOCAL_GL_422_REV_AVERAGE_EXT 0x80CF
#define LOCAL_GL_422_REV_EXT 0x80CD
#define LOCAL_GL_4D_COLOR_TEXTURE 0x0604
#define LOCAL_GL_4PASS_0_EXT 0x80A4
#define LOCAL_GL_4PASS_0_SGIS 0x80A4
#define LOCAL_GL_4PASS_1_EXT 0x80A5
#define LOCAL_GL_4PASS_1_SGIS 0x80A5
#define LOCAL_GL_4PASS_2_EXT 0x80A6
#define LOCAL_GL_4PASS_2_SGIS 0x80A6
#define LOCAL_GL_4PASS_3_EXT 0x80A7
#define LOCAL_GL_4PASS_3_SGIS 0x80A7
#define LOCAL_GL_4X_BIT_ATI 0x00000002
#define LOCAL_GL_4_BYTES 0x1409
#define LOCAL_GL_4_BYTES_NV 0x1409
#define LOCAL_GL_8X_BIT_ATI 0x00000004
#define LOCAL_GL_ABGR_EXT 0x8000
#define LOCAL_GL_ACCUM 0x0100
#define LOCAL_GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD
#define LOCAL_GL_ACCUM_ALPHA_BITS 0x0D5B
#define LOCAL_GL_ACCUM_BLUE_BITS 0x0D5A
#define LOCAL_GL_ACCUM_BUFFER_BIT 0x00000200
#define LOCAL_GL_ACCUM_CLEAR_VALUE 0x0B80
#define LOCAL_GL_ACCUM_GREEN_BITS 0x0D59
#define LOCAL_GL_ACCUM_RED_BITS 0x0D58
#define LOCAL_GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
#define LOCAL_GL_ACTIVE_ATTRIBUTES 0x8B89
#define LOCAL_GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
#define LOCAL_GL_ACTIVE_PROGRAM 0x8259
#define LOCAL_GL_ACTIVE_PROGRAM_EXT 0x8B8D
#define LOCAL_GL_ACTIVE_RESOURCES 0x92F5
#define LOCAL_GL_ACTIVE_STENCIL_FACE_EXT 0x8911
#define LOCAL_GL_ACTIVE_SUBROUTINES 0x8DE5
#define LOCAL_GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48
#define LOCAL_GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6
#define LOCAL_GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
#define LOCAL_GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
#define LOCAL_GL_ACTIVE_TEXTURE 0x84E0
#define LOCAL_GL_ACTIVE_TEXTURE_ARB 0x84E0
#define LOCAL_GL_ACTIVE_UNIFORMS 0x8B86
#define LOCAL_GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
#define LOCAL_GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
#define LOCAL_GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
#define LOCAL_GL_ACTIVE_VARIABLES 0x9305
#define LOCAL_GL_ACTIVE_VARYINGS_NV 0x8C81
#define LOCAL_GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82
#define LOCAL_GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
#define LOCAL_GL_ADD 0x0104
#define LOCAL_GL_ADD_ATI 0x8963
#define LOCAL_GL_ADD_BLEND_IMG 0x8C09
#define LOCAL_GL_ADD_SIGNED 0x8574
#define LOCAL_GL_ADD_SIGNED_ARB 0x8574
#define LOCAL_GL_ADD_SIGNED_EXT 0x8574
#define LOCAL_GL_ADJACENT_PAIRS_NV 0x90AE
#define LOCAL_GL_AFFINE_2D_NV 0x9092
#define LOCAL_GL_AFFINE_3D_NV 0x9094
#define LOCAL_GL_ALIASED_LINE_WIDTH_RANGE 0x846E
#define LOCAL_GL_ALIASED_POINT_SIZE_RANGE 0x846D
#define LOCAL_GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210
#define LOCAL_GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211
#define LOCAL_GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E
#define LOCAL_GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F
#define LOCAL_GL_ALL_ATTRIB_BITS 0xFFFFFFFF
#define LOCAL_GL_ALL_BARRIER_BITS 0xFFFFFFFF
#define LOCAL_GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF
#define LOCAL_GL_ALL_COMPLETED_NV 0x84F2
#define LOCAL_GL_ALL_PIXELS_AMD 0xFFFFFFFF
#define LOCAL_GL_ALL_SHADER_BITS 0xFFFFFFFF
#define LOCAL_GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF
#define LOCAL_GL_ALL_STATIC_DATA_IBM 103060
#define LOCAL_GL_ALPHA 0x1906
#define LOCAL_GL_ALPHA12 0x803D
#define LOCAL_GL_ALPHA12_EXT 0x803D
#define LOCAL_GL_ALPHA16 0x803E
#define LOCAL_GL_ALPHA16F_ARB 0x881C
#define LOCAL_GL_ALPHA16F_EXT 0x881C
#define LOCAL_GL_ALPHA16I_EXT 0x8D8A
#define LOCAL_GL_ALPHA16UI_EXT 0x8D78
#define LOCAL_GL_ALPHA16_EXT 0x803E
#define LOCAL_GL_ALPHA16_SNORM 0x9018
#define LOCAL_GL_ALPHA32F_ARB 0x8816
#define LOCAL_GL_ALPHA32F_EXT 0x8816
#define LOCAL_GL_ALPHA32I_EXT 0x8D84
#define LOCAL_GL_ALPHA32UI_EXT 0x8D72
#define LOCAL_GL_ALPHA4 0x803B
#define LOCAL_GL_ALPHA4_EXT 0x803B
#define LOCAL_GL_ALPHA8 0x803C
#define LOCAL_GL_ALPHA8I_EXT 0x8D90
#define LOCAL_GL_ALPHA8UI_EXT 0x8D7E
#define LOCAL_GL_ALPHA8_EXT 0x803C
#define LOCAL_GL_ALPHA8_OES 0x803C
#define LOCAL_GL_ALPHA8_SNORM 0x9014
#define LOCAL_GL_ALPHA_BIAS 0x0D1D
#define LOCAL_GL_ALPHA_BITS 0x0D55
#define LOCAL_GL_ALPHA_FLOAT16_APPLE 0x881C
#define LOCAL_GL_ALPHA_FLOAT16_ATI 0x881C
#define LOCAL_GL_ALPHA_FLOAT32_APPLE 0x8816
#define LOCAL_GL_ALPHA_FLOAT32_ATI 0x8816
#define LOCAL_GL_ALPHA_INTEGER 0x8D97
#define LOCAL_GL_ALPHA_INTEGER_EXT 0x8D97
#define LOCAL_GL_ALPHA_MAX_CLAMP_INGR 0x8567
#define LOCAL_GL_ALPHA_MAX_SGIX 0x8321
#define LOCAL_GL_ALPHA_MIN_CLAMP_INGR 0x8563
#define LOCAL_GL_ALPHA_MIN_SGIX 0x8320
#define LOCAL_GL_ALPHA_REF_COMMAND_NV 0x000F
#define LOCAL_GL_ALPHA_SCALE 0x0D1C
#define LOCAL_GL_ALPHA_SNORM 0x9010
#define LOCAL_GL_ALPHA_TEST 0x0BC0
#define LOCAL_GL_ALPHA_TEST_FUNC 0x0BC1
#define LOCAL_GL_ALPHA_TEST_FUNC_QCOM 0x0BC1
#define LOCAL_GL_ALPHA_TEST_QCOM 0x0BC0
#define LOCAL_GL_ALPHA_TEST_REF 0x0BC2
#define LOCAL_GL_ALPHA_TEST_REF_QCOM 0x0BC2
#define LOCAL_GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV 0x934D
#define LOCAL_GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV 0x934F
#define LOCAL_GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV 0x934E
#define LOCAL_GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV 0x92BF
#define LOCAL_GL_ALREADY_SIGNALED 0x911A
#define LOCAL_GL_ALREADY_SIGNALED_APPLE 0x911A
#define LOCAL_GL_ALWAYS 0x0207
#define LOCAL_GL_ALWAYS_FAST_HINT_PGI 0x1A20C
#define LOCAL_GL_ALWAYS_SOFT_HINT_PGI 0x1A20D
#define LOCAL_GL_AMBIENT 0x1200
#define LOCAL_GL_AMBIENT_AND_DIFFUSE 0x1602
#define LOCAL_GL_AND 0x1501
#define LOCAL_GL_AND_INVERTED 0x1504
#define LOCAL_GL_AND_REVERSE 0x1502
#define LOCAL_GL_ANY_SAMPLES_PASSED 0x8C2F
#define LOCAL_GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
#define LOCAL_GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT 0x8D6A
#define LOCAL_GL_ANY_SAMPLES_PASSED_EXT 0x8C2F
#define LOCAL_GL_ARC_TO_NV 0xFE
#define LOCAL_GL_ARRAY_BUFFER 0x8892
#define LOCAL_GL_ARRAY_BUFFER_ARB 0x8892
#define LOCAL_GL_ARRAY_BUFFER_BINDING 0x8894
#define LOCAL_GL_ARRAY_BUFFER_BINDING_ARB 0x8894
#define LOCAL_GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
#define LOCAL_GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
#define LOCAL_GL_ARRAY_OBJECT_BUFFER_ATI 0x8766
#define LOCAL_GL_ARRAY_OBJECT_OFFSET_ATI 0x8767
#define LOCAL_GL_ARRAY_SIZE 0x92FB
#define LOCAL_GL_ARRAY_STRIDE 0x92FE
#define LOCAL_GL_ASYNC_DRAW_PIXELS_SGIX 0x835D
#define LOCAL_GL_ASYNC_HISTOGRAM_SGIX 0x832C
#define LOCAL_GL_ASYNC_MARKER_SGIX 0x8329
#define LOCAL_GL_ASYNC_READ_PIXELS_SGIX 0x835E
#define LOCAL_GL_ASYNC_TEX_IMAGE_SGIX 0x835C
#define LOCAL_GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93
#define LOCAL_GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE
#define LOCAL_GL_ATC_RGB_AMD 0x8C92
#define LOCAL_GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
#define LOCAL_GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000
#define LOCAL_GL_ATOMIC_COUNTER_BUFFER 0x92C0
#define LOCAL_GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5
#define LOCAL_GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6
#define LOCAL_GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
#define LOCAL_GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4
#define LOCAL_GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301
#define LOCAL_GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED
#define LOCAL_GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB
#define LOCAL_GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA
#define LOCAL_GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV 0x959E
#define LOCAL_GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV 0x959F
#define LOCAL_GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8
#define LOCAL_GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9
#define LOCAL_GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7
#define LOCAL_GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3
#define LOCAL_GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
#define LOCAL_GL_ATTACHED_MEMORY_OBJECT_NV 0x95A4
#define LOCAL_GL_ATTACHED_MEMORY_OFFSET_NV 0x95A5
#define LOCAL_GL_ATTACHED_SHADERS 0x8B85
#define LOCAL_GL_ATTENUATION_EXT 0x834D
#define LOCAL_GL_ATTRIBUTE_ADDRESS_COMMAND_NV 0x0009
#define LOCAL_GL_ATTRIB_ARRAY_POINTER_NV 0x8645
#define LOCAL_GL_ATTRIB_ARRAY_SIZE_NV 0x8623
#define LOCAL_GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
#define LOCAL_GL_ATTRIB_ARRAY_TYPE_NV 0x8625
#define LOCAL_GL_ATTRIB_STACK_DEPTH 0x0BB0
#define LOCAL_GL_AUTO_GENERATE_MIPMAP 0x8295
#define LOCAL_GL_AUTO_NORMAL 0x0D80
#define LOCAL_GL_AUX0 0x0409
#define LOCAL_GL_AUX1 0x040A
#define LOCAL_GL_AUX2 0x040B
#define LOCAL_GL_AUX3 0x040C
#define LOCAL_GL_AUX_BUFFERS 0x0C00
#define LOCAL_GL_AUX_DEPTH_STENCIL_APPLE 0x8A14
#define LOCAL_GL_AVERAGE_EXT 0x8335
#define LOCAL_GL_AVERAGE_HP 0x8160
#define LOCAL_GL_BACK 0x0405
#define LOCAL_GL_BACK_LEFT 0x0402
#define LOCAL_GL_BACK_NORMALS_HINT_PGI 0x1A223
#define LOCAL_GL_BACK_PRIMARY_COLOR_NV 0x8C77
#define LOCAL_GL_BACK_RIGHT 0x0403
#define LOCAL_GL_BACK_SECONDARY_COLOR_NV 0x8C78
#define LOCAL_GL_BEVEL_NV 0x90A6
#define LOCAL_GL_BGR 0x80E0
#define LOCAL_GL_BGRA 0x80E1
#define LOCAL_GL_BGRA8_EXT 0x93A1
#define LOCAL_GL_BGRA_EXT 0x80E1
#define LOCAL_GL_BGRA_IMG 0x80E1
#define LOCAL_GL_BGRA_INTEGER 0x8D9B
#define LOCAL_GL_BGRA_INTEGER_EXT 0x8D9B
#define LOCAL_GL_BGR_EXT 0x80E0
#define LOCAL_GL_BGR_INTEGER 0x8D9A
#define LOCAL_GL_BGR_INTEGER_EXT 0x8D9A
#define LOCAL_GL_BIAS_BIT_ATI 0x00000008
#define LOCAL_GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
#define LOCAL_GL_BINNING_CONTROL_HINT_QCOM 0x8FB0
#define LOCAL_GL_BINORMAL_ARRAY_EXT 0x843A
#define LOCAL_GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
#define LOCAL_GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
#define LOCAL_GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
#define LOCAL_GL_BITMAP 0x1A00
#define LOCAL_GL_BITMAP_TOKEN 0x0704
#define LOCAL_GL_BLACKHOLE_RENDER_INTEL 0x83FC
#define LOCAL_GL_BLEND 0x0BE2
#define LOCAL_GL_BLEND_ADVANCED_COHERENT_KHR 0x9285
#define LOCAL_GL_BLEND_ADVANCED_COHERENT_NV 0x9285
#define LOCAL_GL_BLEND_COLOR 0x8005
#define LOCAL_GL_BLEND_COLOR_COMMAND_NV 0x000B
#define LOCAL_GL_BLEND_COLOR_EXT 0x8005
#define LOCAL_GL_BLEND_DST 0x0BE0
#define LOCAL_GL_BLEND_DST_ALPHA 0x80CA
#define LOCAL_GL_BLEND_DST_ALPHA_EXT 0x80CA
#define LOCAL_GL_BLEND_DST_ALPHA_OES 0x80CA
#define LOCAL_GL_BLEND_DST_RGB 0x80C8
#define LOCAL_GL_BLEND_DST_RGB_EXT 0x80C8
#define LOCAL_GL_BLEND_DST_RGB_OES 0x80C8
#define LOCAL_GL_BLEND_EQUATION 0x8009
#define LOCAL_GL_BLEND_EQUATION_ALPHA 0x883D
#define LOCAL_GL_BLEND_EQUATION_ALPHA_EXT 0x883D
#define LOCAL_GL_BLEND_EQUATION_ALPHA_OES 0x883D
#define LOCAL_GL_BLEND_EQUATION_EXT 0x8009
#define LOCAL_GL_BLEND_EQUATION_OES 0x8009
#define LOCAL_GL_BLEND_EQUATION_RGB 0x8009
#define LOCAL_GL_BLEND_EQUATION_RGB_EXT 0x8009
#define LOCAL_GL_BLEND_EQUATION_RGB_OES 0x8009
#define LOCAL_GL_BLEND_OVERLAP_NV 0x9281
#define LOCAL_GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280
#define LOCAL_GL_BLEND_SRC 0x0BE1
#define LOCAL_GL_BLEND_SRC_ALPHA 0x80CB
#define LOCAL_GL_BLEND_SRC_ALPHA_EXT 0x80CB
#define LOCAL_GL_BLEND_SRC_ALPHA_OES 0x80CB
#define LOCAL_GL_BLEND_SRC_RGB 0x80C9
#define LOCAL_GL_BLEND_SRC_RGB_EXT 0x80C9
#define LOCAL_GL_BLEND_SRC_RGB_OES 0x80C9
#define LOCAL_GL_BLOCK_INDEX 0x92FD
#define LOCAL_GL_BLUE 0x1905
#define LOCAL_GL_BLUE_BIAS 0x0D1B
#define LOCAL_GL_BLUE_BITS 0x0D54
#define LOCAL_GL_BLUE_BIT_ATI 0x00000004
#define LOCAL_GL_BLUE_INTEGER 0x8D96
#define LOCAL_GL_BLUE_INTEGER_EXT 0x8D96
#define LOCAL_GL_BLUE_MAX_CLAMP_INGR 0x8566
#define LOCAL_GL_BLUE_MIN_CLAMP_INGR 0x8562
#define LOCAL_GL_BLUE_NV 0x1905
#define LOCAL_GL_BLUE_SCALE 0x0D1A
#define LOCAL_GL_BOLD_BIT_NV 0x01
#define LOCAL_GL_BOOL 0x8B56
#define LOCAL_GL_BOOL_ARB 0x8B56
#define LOCAL_GL_BOOL_VEC2 0x8B57
#define LOCAL_GL_BOOL_VEC2_ARB 0x8B57
#define LOCAL_GL_BOOL_VEC3 0x8B58
#define LOCAL_GL_BOOL_VEC3_ARB 0x8B58
#define LOCAL_GL_BOOL_VEC4 0x8B59
#define LOCAL_GL_BOOL_VEC4_ARB 0x8B59
#define LOCAL_GL_BOUNDING_BOX_NV 0x908D
#define LOCAL_GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C
#define LOCAL_GL_BROWSER_DEFAULT_WEBGL 0x9244
#define LOCAL_GL_BUFFER 0x82E0
#define LOCAL_GL_BUFFER_ACCESS 0x88BB
#define LOCAL_GL_BUFFER_ACCESS_ARB 0x88BB
#define LOCAL_GL_BUFFER_ACCESS_FLAGS 0x911F
#define LOCAL_GL_BUFFER_ACCESS_OES 0x88BB
#define LOCAL_GL_BUFFER_BINDING 0x9302
#define LOCAL_GL_BUFFER_DATA_SIZE 0x9303
#define LOCAL_GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13
#define LOCAL_GL_BUFFER_GPU_ADDRESS_NV 0x8F1D
#define LOCAL_GL_BUFFER_IMMUTABLE_STORAGE 0x821F
#define LOCAL_GL_BUFFER_IMMUTABLE_STORAGE_EXT 0x821F
#define LOCAL_GL_BUFFER_KHR 0x82E0
#define LOCAL_GL_BUFFER_MAPPED 0x88BC
#define LOCAL_GL_BUFFER_MAPPED_ARB 0x88BC
#define LOCAL_GL_BUFFER_MAPPED_OES 0x88BC
#define LOCAL_GL_BUFFER_MAP_LENGTH 0x9120
#define LOCAL_GL_BUFFER_MAP_OFFSET 0x9121
#define LOCAL_GL_BUFFER_MAP_POINTER 0x88BD
#define LOCAL_GL_BUFFER_MAP_POINTER_ARB 0x88BD
#define LOCAL_GL_BUFFER_MAP_POINTER_OES 0x88BD
#define LOCAL_GL_BUFFER_OBJECT_APPLE 0x85B3
#define LOCAL_GL_BUFFER_OBJECT_EXT 0x9151
#define LOCAL_GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12
#define LOCAL_GL_BUFFER_SIZE 0x8764
#define LOCAL_GL_BUFFER_SIZE_ARB 0x8764
#define LOCAL_GL_BUFFER_STORAGE_FLAGS 0x8220
#define LOCAL_GL_BUFFER_STORAGE_FLAGS_EXT 0x8220
#define LOCAL_GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
#define LOCAL_GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200
#define LOCAL_GL_BUFFER_USAGE 0x8765
#define LOCAL_GL_BUFFER_USAGE_ARB 0x8765
#define LOCAL_GL_BUFFER_VARIABLE 0x92E5
#define LOCAL_GL_BUMP_ENVMAP_ATI 0x877B
#define LOCAL_GL_BUMP_NUM_TEX_UNITS_ATI 0x8777
#define LOCAL_GL_BUMP_ROT_MATRIX_ATI 0x8775
#define LOCAL_GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776
#define LOCAL_GL_BUMP_TARGET_ATI 0x877C
#define LOCAL_GL_BUMP_TEX_UNITS_ATI 0x8778
#define LOCAL_GL_BYTE 0x1400
#define LOCAL_GL_C3F_V3F 0x2A24
#define LOCAL_GL_C4F_N3F_V3F 0x2A26
#define LOCAL_GL_C4UB_V2F 0x2A22
#define LOCAL_GL_C4UB_V3F 0x2A23
#define LOCAL_GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183
#define LOCAL_GL_CAVEAT_SUPPORT 0x82B8
#define LOCAL_GL_CCW 0x0901
#define LOCAL_GL_CIRCULAR_CCW_ARC_TO_NV 0xF8
#define LOCAL_GL_CIRCULAR_CW_ARC_TO_NV 0xFA
#define LOCAL_GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC
#define LOCAL_GL_CLAMP 0x2900
#define LOCAL_GL_CLAMP_FRAGMENT_COLOR 0x891B
#define LOCAL_GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
#define LOCAL_GL_CLAMP_READ_COLOR 0x891C
#define LOCAL_GL_CLAMP_READ_COLOR_ARB 0x891C
#define LOCAL_GL_CLAMP_TO_BORDER 0x812D
#define LOCAL_GL_CLAMP_TO_BORDER_ARB 0x812D
#define LOCAL_GL_CLAMP_TO_BORDER_EXT 0x812D
#define LOCAL_GL_CLAMP_TO_BORDER_NV 0x812D
#define LOCAL_GL_CLAMP_TO_BORDER_OES 0x812D
#define LOCAL_GL_CLAMP_TO_BORDER_SGIS 0x812D
#define LOCAL_GL_CLAMP_TO_EDGE 0x812F
#define LOCAL_GL_CLAMP_TO_EDGE_SGIS 0x812F
#define LOCAL_GL_CLAMP_VERTEX_COLOR 0x891A
#define LOCAL_GL_CLAMP_VERTEX_COLOR_ARB 0x891A
#define LOCAL_GL_CLEAR 0x1500
#define LOCAL_GL_CLEAR_BUFFER 0x82B4
#define LOCAL_GL_CLEAR_TEXTURE 0x9365
#define LOCAL_GL_CLIENT_ACTIVE_TEXTURE 0x84E1
#define LOCAL_GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
#define LOCAL_GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
#define LOCAL_GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
#define LOCAL_GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000
#define LOCAL_GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT 0x00004000
#define LOCAL_GL_CLIENT_PIXEL_STORE_BIT 0x00000001
#define LOCAL_GL_CLIENT_STORAGE_BIT 0x0200
#define LOCAL_GL_CLIENT_STORAGE_BIT_EXT 0x0200
#define LOCAL_GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
#define LOCAL_GL_CLIPPING_INPUT_PRIMITIVES 0x82F6
#define LOCAL_GL_CLIPPING_INPUT_PRIMITIVES_ARB 0x82F6
#define LOCAL_GL_CLIPPING_OUTPUT_PRIMITIVES 0x82F7
#define LOCAL_GL_CLIPPING_OUTPUT_PRIMITIVES_ARB 0x82F7
#define LOCAL_GL_CLIP_DEPTH_MODE 0x935D
#define LOCAL_GL_CLIP_DEPTH_MODE_EXT 0x935D
#define LOCAL_GL_CLIP_DISTANCE0 0x3000
#define LOCAL_GL_CLIP_DISTANCE0_APPLE 0x3000
#define LOCAL_GL_CLIP_DISTANCE0_EXT 0x3000
#define LOCAL_GL_CLIP_DISTANCE1 0x3001
#define LOCAL_GL_CLIP_DISTANCE1_APPLE 0x3001
#define LOCAL_GL_CLIP_DISTANCE1_EXT 0x3001
#define LOCAL_GL_CLIP_DISTANCE2 0x3002
#define LOCAL_GL_CLIP_DISTANCE2_APPLE 0x3002
#define LOCAL_GL_CLIP_DISTANCE2_EXT 0x3002
#define LOCAL_GL_CLIP_DISTANCE3 0x3003
#define LOCAL_GL_CLIP_DISTANCE3_APPLE 0x3003
#define LOCAL_GL_CLIP_DISTANCE3_EXT 0x3003
#define LOCAL_GL_CLIP_DISTANCE4 0x3004
#define LOCAL_GL_CLIP_DISTANCE4_APPLE 0x3004
#define LOCAL_GL_CLIP_DISTANCE4_EXT 0x3004
#define LOCAL_GL_CLIP_DISTANCE5 0x3005
#define LOCAL_GL_CLIP_DISTANCE5_APPLE 0x3005
#define LOCAL_GL_CLIP_DISTANCE5_EXT 0x3005
#define LOCAL_GL_CLIP_DISTANCE6 0x3006
#define LOCAL_GL_CLIP_DISTANCE6_APPLE 0x3006
#define LOCAL_GL_CLIP_DISTANCE6_EXT 0x3006
#define LOCAL_GL_CLIP_DISTANCE7 0x3007
#define LOCAL_GL_CLIP_DISTANCE7_APPLE 0x3007
#define LOCAL_GL_CLIP_DISTANCE7_EXT 0x3007
#define LOCAL_GL_CLIP_DISTANCE_NV 0x8C7A
#define LOCAL_GL_CLIP_FAR_HINT_PGI 0x1A221
#define LOCAL_GL_CLIP_NEAR_HINT_PGI 0x1A220
#define LOCAL_GL_CLIP_ORIGIN 0x935C
#define LOCAL_GL_CLIP_ORIGIN_EXT 0x935C
#define LOCAL_GL_CLIP_PLANE0 0x3000
#define LOCAL_GL_CLIP_PLANE0_IMG 0x3000
#define LOCAL_GL_CLIP_PLANE1 0x3001
#define LOCAL_GL_CLIP_PLANE1_IMG 0x3001
#define LOCAL_GL_CLIP_PLANE2 0x3002
#define LOCAL_GL_CLIP_PLANE2_IMG 0x3002
#define LOCAL_GL_CLIP_PLANE3 0x3003
#define LOCAL_GL_CLIP_PLANE3_IMG 0x3003
#define LOCAL_GL_CLIP_PLANE4 0x3004
#define LOCAL_GL_CLIP_PLANE4_IMG 0x3004
#define LOCAL_GL_CLIP_PLANE5 0x3005
#define LOCAL_GL_CLIP_PLANE5_IMG 0x3005
#define LOCAL_GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
#define LOCAL_GL_CLOSE_PATH_NV 0x00
#define LOCAL_GL_CMYKA_EXT 0x800D
#define LOCAL_GL_CMYK_EXT 0x800C
#define LOCAL_GL_CND0_ATI 0x896B
#define LOCAL_GL_CND_ATI 0x896A
#define LOCAL_GL_COEFF 0x0A00
#define LOCAL_GL_COLOR 0x1800
#define LOCAL_GL_COLOR3_BIT_PGI 0x00010000
#define LOCAL_GL_COLOR4_BIT_PGI 0x00020000
#define LOCAL_GL_COLORBURN 0x929A
#define LOCAL_GL_COLORBURN_KHR 0x929A
#define LOCAL_GL_COLORBURN_NV 0x929A
#define LOCAL_GL_COLORDODGE 0x9299
#define LOCAL_GL_COLORDODGE_KHR 0x9299
#define LOCAL_GL_COLORDODGE_NV 0x9299
#define LOCAL_GL_COLOR_ALPHA_PAIRING_ATI 0x8975
#define LOCAL_GL_COLOR_ARRAY 0x8076
#define LOCAL_GL_COLOR_ARRAY_ADDRESS_NV 0x8F23
#define LOCAL_GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
#define LOCAL_GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
#define LOCAL_GL_COLOR_ARRAY_COUNT_EXT 0x8084
#define LOCAL_GL_COLOR_ARRAY_EXT 0x8076
#define LOCAL_GL_COLOR_ARRAY_LENGTH_NV 0x8F2D
#define LOCAL_GL_COLOR_ARRAY_LIST_IBM 103072
#define LOCAL_GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082
#define LOCAL_GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
#define LOCAL_GL_COLOR_ARRAY_POINTER 0x8090
#define LOCAL_GL_COLOR_ARRAY_POINTER_EXT 0x8090
#define LOCAL_GL_COLOR_ARRAY_SIZE 0x8081
#define LOCAL_GL_COLOR_ARRAY_SIZE_EXT 0x8081
#define LOCAL_GL_COLOR_ARRAY_STRIDE 0x8083
#define LOCAL_GL_COLOR_ARRAY_STRIDE_EXT 0x8083
#define LOCAL_GL_COLOR_ARRAY_TYPE 0x8082
#define LOCAL_GL_COLOR_ARRAY_TYPE_EXT 0x8082
#define LOCAL_GL_COLOR_ATTACHMENT0 0x8CE0
#define LOCAL_GL_COLOR_ATTACHMENT0_EXT 0x8CE0
#define LOCAL_GL_COLOR_ATTACHMENT0_NV 0x8CE0
#define LOCAL_GL_COLOR_ATTACHMENT0_OES 0x8CE0
#define LOCAL_GL_COLOR_ATTACHMENT1 0x8CE1
#define LOCAL_GL_COLOR_ATTACHMENT10 0x8CEA
#define LOCAL_GL_COLOR_ATTACHMENT10_EXT 0x8CEA
#define LOCAL_GL_COLOR_ATTACHMENT10_NV 0x8CEA
#define LOCAL_GL_COLOR_ATTACHMENT11 0x8CEB
#define LOCAL_GL_COLOR_ATTACHMENT11_EXT 0x8CEB
#define LOCAL_GL_COLOR_ATTACHMENT11_NV 0x8CEB
#define LOCAL_GL_COLOR_ATTACHMENT12 0x8CEC
#define LOCAL_GL_COLOR_ATTACHMENT12_EXT 0x8CEC
#define LOCAL_GL_COLOR_ATTACHMENT12_NV 0x8CEC
#define LOCAL_GL_COLOR_ATTACHMENT13 0x8CED
#define LOCAL_GL_COLOR_ATTACHMENT13_EXT 0x8CED
#define LOCAL_GL_COLOR_ATTACHMENT13_NV 0x8CED
#define LOCAL_GL_COLOR_ATTACHMENT14 0x8CEE
#define LOCAL_GL_COLOR_ATTACHMENT14_EXT 0x8CEE
#define LOCAL_GL_COLOR_ATTACHMENT14_NV 0x8CEE
#define LOCAL_GL_COLOR_ATTACHMENT15 0x8CEF
#define LOCAL_GL_COLOR_ATTACHMENT15_EXT 0x8CEF
#define LOCAL_GL_COLOR_ATTACHMENT15_NV 0x8CEF
#define LOCAL_GL_COLOR_ATTACHMENT16 0x8CF0
#define LOCAL_GL_COLOR_ATTACHMENT17 0x8CF1
#define LOCAL_GL_COLOR_ATTACHMENT18 0x8CF2
#define LOCAL_GL_COLOR_ATTACHMENT19 0x8CF3
#define LOCAL_GL_COLOR_ATTACHMENT1_EXT 0x8CE1
#define LOCAL_GL_COLOR_ATTACHMENT1_NV 0x8CE1
#define LOCAL_GL_COLOR_ATTACHMENT2 0x8CE2
#define LOCAL_GL_COLOR_ATTACHMENT20 0x8CF4
#define LOCAL_GL_COLOR_ATTACHMENT21 0x8CF5
#define LOCAL_GL_COLOR_ATTACHMENT22 0x8CF6
#define LOCAL_GL_COLOR_ATTACHMENT23 0x8CF7
#define LOCAL_GL_COLOR_ATTACHMENT24 0x8CF8
#define LOCAL_GL_COLOR_ATTACHMENT25 0x8CF9
#define LOCAL_GL_COLOR_ATTACHMENT26 0x8CFA
#define LOCAL_GL_COLOR_ATTACHMENT27 0x8CFB
#define LOCAL_GL_COLOR_ATTACHMENT28 0x8CFC
#define LOCAL_GL_COLOR_ATTACHMENT29 0x8CFD
#define LOCAL_GL_COLOR_ATTACHMENT2_EXT 0x8CE2
#define LOCAL_GL_COLOR_ATTACHMENT2_NV 0x8CE2
#define LOCAL_GL_COLOR_ATTACHMENT3 0x8CE3
#define LOCAL_GL_COLOR_ATTACHMENT30 0x8CFE
#define LOCAL_GL_COLOR_ATTACHMENT31 0x8CFF
#define LOCAL_GL_COLOR_ATTACHMENT3_EXT 0x8CE3
#define LOCAL_GL_COLOR_ATTACHMENT3_NV 0x8CE3
#define LOCAL_GL_COLOR_ATTACHMENT4 0x8CE4
#define LOCAL_GL_COLOR_ATTACHMENT4_EXT 0x8CE4
#define LOCAL_GL_COLOR_ATTACHMENT4_NV 0x8CE4
#define LOCAL_GL_COLOR_ATTACHMENT5 0x8CE5
#define LOCAL_GL_COLOR_ATTACHMENT5_EXT 0x8CE5
#define LOCAL_GL_COLOR_ATTACHMENT5_NV 0x8CE5
#define LOCAL_GL_COLOR_ATTACHMENT6 0x8CE6
#define LOCAL_GL_COLOR_ATTACHMENT6_EXT 0x8CE6
#define LOCAL_GL_COLOR_ATTACHMENT6_NV 0x8CE6
#define LOCAL_GL_COLOR_ATTACHMENT7 0x8CE7
#define LOCAL_GL_COLOR_ATTACHMENT7_EXT 0x8CE7
#define LOCAL_GL_COLOR_ATTACHMENT7_NV 0x8CE7
#define LOCAL_GL_COLOR_ATTACHMENT8 0x8CE8
#define LOCAL_GL_COLOR_ATTACHMENT8_EXT 0x8CE8
#define LOCAL_GL_COLOR_ATTACHMENT8_NV 0x8CE8
#define LOCAL_GL_COLOR_ATTACHMENT9 0x8CE9
#define LOCAL_GL_COLOR_ATTACHMENT9_EXT 0x8CE9
#define LOCAL_GL_COLOR_ATTACHMENT9_NV 0x8CE9
#define LOCAL_GL_COLOR_ATTACHMENT_EXT 0x90F0
#define LOCAL_GL_COLOR_BUFFER_BIT 0x00004000
#define LOCAL_GL_COLOR_BUFFER_BIT0_QCOM 0x00000001
#define LOCAL_GL_COLOR_BUFFER_BIT1_QCOM 0x00000002
#define LOCAL_GL_COLOR_BUFFER_BIT2_QCOM 0x00000004
#define LOCAL_GL_COLOR_BUFFER_BIT3_QCOM 0x00000008
#define LOCAL_GL_COLOR_BUFFER_BIT4_QCOM 0x00000010
#define LOCAL_GL_COLOR_BUFFER_BIT5_QCOM 0x00000020
#define LOCAL_GL_COLOR_BUFFER_BIT6_QCOM 0x00000040
#define LOCAL_GL_COLOR_BUFFER_BIT7_QCOM 0x00000080
#define LOCAL_GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835
#define LOCAL_GL_COLOR_CLEAR_VALUE 0x0C22
#define LOCAL_GL_COLOR_COMPONENTS 0x8283
#define LOCAL_GL_COLOR_ENCODING 0x8296
#define LOCAL_GL_COLOR_EXT 0x1800
#define LOCAL_GL_COLOR_FLOAT_APPLE 0x8A0F
#define LOCAL_GL_COLOR_INDEX 0x1900
#define LOCAL_GL_COLOR_INDEX12_EXT 0x80E6
#define LOCAL_GL_COLOR_INDEX16_EXT 0x80E7
#define LOCAL_GL_COLOR_INDEX1_EXT 0x80E2
#define LOCAL_GL_COLOR_INDEX2_EXT 0x80E3
#define LOCAL_GL_COLOR_INDEX4_EXT 0x80E4
#define LOCAL_GL_COLOR_INDEX8_EXT 0x80E5
#define LOCAL_GL_COLOR_INDEXES 0x1603
#define LOCAL_GL_COLOR_LOGIC_OP 0x0BF2
#define LOCAL_GL_COLOR_MATERIAL 0x0B57
#define LOCAL_GL_COLOR_MATERIAL_FACE 0x0B55
#define LOCAL_GL_COLOR_MATERIAL_PARAMETER 0x0B56
#define LOCAL_GL_COLOR_MATRIX 0x80B1
#define LOCAL_GL_COLOR_MATRIX_SGI 0x80B1
#define LOCAL_GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
#define LOCAL_GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
#define LOCAL_GL_COLOR_RENDERABLE 0x8286
#define LOCAL_GL_COLOR_SAMPLES_NV 0x8E20
#define LOCAL_GL_COLOR_SUM 0x8458
#define LOCAL_GL_COLOR_SUM_ARB 0x8458
#define LOCAL_GL_COLOR_SUM_CLAMP_NV 0x854F
#define LOCAL_GL_COLOR_SUM_EXT 0x8458
#define LOCAL_GL_COLOR_TABLE 0x80D0
#define LOCAL_GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
#define LOCAL_GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
#define LOCAL_GL_COLOR_TABLE_BIAS 0x80D7
#define LOCAL_GL_COLOR_TABLE_BIAS_SGI 0x80D7
#define LOCAL_GL_COLOR_TABLE_BLUE_SIZE 0x80DC
#define LOCAL_GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
#define LOCAL_GL_COLOR_TABLE_FORMAT 0x80D8
#define LOCAL_GL_COLOR_TABLE_FORMAT_SGI 0x80D8
#define LOCAL_GL_COLOR_TABLE_GREEN_SIZE 0x80DB
#define LOCAL_GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
#define LOCAL_GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
#define LOCAL_GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
#define LOCAL_GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
#define LOCAL_GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
#define LOCAL_GL_COLOR_TABLE_RED_SIZE 0x80DA
#define LOCAL_GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA
#define LOCAL_GL_COLOR_TABLE_SCALE 0x80D6
#define LOCAL_GL_COLOR_TABLE_SCALE_SGI 0x80D6
#define LOCAL_GL_COLOR_TABLE_SGI 0x80D0
#define LOCAL_GL_COLOR_TABLE_WIDTH 0x80D9
#define LOCAL_GL_COLOR_TABLE_WIDTH_SGI 0x80D9
#define LOCAL_GL_COLOR_WRITEMASK 0x0C23
#define LOCAL_GL_COMBINE 0x8570
#define LOCAL_GL_COMBINE4_NV 0x8503
#define LOCAL_GL_COMBINER0_NV 0x8550
#define LOCAL_GL_COMBINER1_NV 0x8551
#define LOCAL_GL_COMBINER2_NV 0x8552
#define LOCAL_GL_COMBINER3_NV 0x8553
#define LOCAL_GL_COMBINER4_NV 0x8554
#define LOCAL_GL_COMBINER5_NV 0x8555
#define LOCAL_GL_COMBINER6_NV 0x8556
#define LOCAL_GL_COMBINER7_NV 0x8557
#define LOCAL_GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
#define LOCAL_GL_COMBINER_AB_OUTPUT_NV 0x854A
#define LOCAL_GL_COMBINER_BIAS_NV 0x8549
#define LOCAL_GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
#define LOCAL_GL_COMBINER_CD_OUTPUT_NV 0x854B
#define LOCAL_GL_COMBINER_COMPONENT_USAGE_NV 0x8544
#define LOCAL_GL_COMBINER_INPUT_NV 0x8542
#define LOCAL_GL_COMBINER_MAPPING_NV 0x8543
#define LOCAL_GL_COMBINER_MUX_SUM_NV 0x8547
#define LOCAL_GL_COMBINER_SCALE_NV 0x8548
#define LOCAL_GL_COMBINER_SUM_OUTPUT_NV 0x854C
#define LOCAL_GL_COMBINE_ALPHA 0x8572
#define LOCAL_GL_COMBINE_ALPHA_ARB 0x8572
#define LOCAL_GL_COMBINE_ALPHA_EXT 0x8572
#define LOCAL_GL_COMBINE_ARB 0x8570
#define LOCAL_GL_COMBINE_EXT 0x8570
#define LOCAL_GL_COMBINE_RGB 0x8571
#define LOCAL_GL_COMBINE_RGB_ARB 0x8571
#define LOCAL_GL_COMBINE_RGB_EXT 0x8571
#define LOCAL_GL_COMMAND_BARRIER_BIT 0x00000040
#define LOCAL_GL_COMMAND_BARRIER_BIT_EXT 0x00000040
#define LOCAL_GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E
#define LOCAL_GL_COMPARE_REF_TO_TEXTURE 0x884E
#define LOCAL_GL_COMPARE_REF_TO_TEXTURE_EXT 0x884E
#define LOCAL_GL_COMPARE_R_TO_TEXTURE 0x884E
#define LOCAL_GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
#define LOCAL_GL_COMPATIBLE_SUBROUTINES 0x8E4B
#define LOCAL_GL_COMPILE 0x1300
#define LOCAL_GL_COMPILE_AND_EXECUTE 0x1301
#define LOCAL_GL_COMPILE_STATUS 0x8B81
#define LOCAL_GL_COMPLETION_STATUS_ARB 0x91B1
#define LOCAL_GL_COMPLETION_STATUS_KHR 0x91B1
#define LOCAL_GL_COMPRESSED_ALPHA 0x84E9
#define LOCAL_GL_COMPRESSED_ALPHA_ARB 0x84E9
#define LOCAL_GL_COMPRESSED_INTENSITY 0x84EC
#define LOCAL_GL_COMPRESSED_INTENSITY_ARB 0x84EC
#define LOCAL_GL_COMPRESSED_LUMINANCE 0x84EA
#define LOCAL_GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
#define LOCAL_GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837
#define LOCAL_GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
#define LOCAL_GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72
#define LOCAL_GL_COMPRESSED_LUMINANCE_ARB 0x84EA
#define LOCAL_GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70
#define LOCAL_GL_COMPRESSED_R11_EAC 0x9270
#define LOCAL_GL_COMPRESSED_R11_EAC_OES 0x9270
#define LOCAL_GL_COMPRESSED_RED 0x8225
#define LOCAL_GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
#define LOCAL_GL_COMPRESSED_RED_RGTC1 0x8DBB
#define LOCAL_GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB
#define LOCAL_GL_COMPRESSED_RG 0x8226
#define LOCAL_GL_COMPRESSED_RG11_EAC 0x9272
#define LOCAL_GL_COMPRESSED_RG11_EAC_OES 0x9272
#define LOCAL_GL_COMPRESSED_RGB 0x84ED
#define LOCAL_GL_COMPRESSED_RGB8_ETC2 0x9274
#define LOCAL_GL_COMPRESSED_RGB8_ETC2_OES 0x9274
#define LOCAL_GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
#define LOCAL_GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2_OES 0x9276
#define LOCAL_GL_COMPRESSED_RGBA 0x84EE
#define LOCAL_GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
#define LOCAL_GL_COMPRESSED_RGBA8_ETC2_EAC_OES 0x9278
#define LOCAL_GL_COMPRESSED_RGBA_ARB 0x84EE
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_10x10 0x93BB
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_10x5 0x93B8
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_10x6 0x93B9
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_10x8 0x93BA
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_12x10 0x93BC
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_12x12 0x93BD
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_3x3x3_OES 0x93C0
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_4x3x3_OES 0x93C1
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_4x4 0x93B0
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_4x4x3_OES 0x93C2
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_4x4x4_OES 0x93C3
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_5x4 0x93B1
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_5x4x4_OES 0x93C4
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_5x5 0x93B2
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_5x5x4_OES 0x93C5
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_5x5x5_OES 0x93C6
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_6x5 0x93B3
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_6x5x5_OES 0x93C7
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_6x6 0x93B4
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_6x6x5_OES 0x93C8
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_6x6x6_OES 0x93C9
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_8x5 0x93B5
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_8x6 0x93B6
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_8x8 0x93B7
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
#define LOCAL_GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C
#define LOCAL_GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C
#define LOCAL_GL_COMPRESSED_RGBA_BPTC_UNORM_EXT 0x8E8C
#define LOCAL_GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
#define LOCAL_GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03
#define LOCAL_GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG 0x9137
#define LOCAL_GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02
#define LOCAL_GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG 0x9138
#define LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
#define LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2
#define LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
#define LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3
#define LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
#define LOCAL_GL_COMPRESSED_RGB_ARB 0x84ED
#define LOCAL_GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E
#define LOCAL_GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E
#define LOCAL_GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT 0x8E8E
#define LOCAL_GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F
#define LOCAL_GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F
#define LOCAL_GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT 0x8E8F
#define LOCAL_GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
#define LOCAL_GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01
#define LOCAL_GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00
#define LOCAL_GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
#define LOCAL_GL_COMPRESSED_RG_RGTC2 0x8DBD
#define LOCAL_GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73
#define LOCAL_GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71
#define LOCAL_GL_COMPRESSED_SIGNED_R11_EAC 0x9271
#define LOCAL_GL_COMPRESSED_SIGNED_R11_EAC_OES 0x9271
#define LOCAL_GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
#define LOCAL_GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
#define LOCAL_GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
#define LOCAL_GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
#define LOCAL_GL_COMPRESSED_SIGNED_RG11_EAC_OES 0x9273
#define LOCAL_GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
#define LOCAL_GL_COMPRESSED_SLUMINANCE 0x8C4A
#define LOCAL_GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
#define LOCAL_GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
#define LOCAL_GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
#define LOCAL_GL_COMPRESSED_SRGB 0x8C48
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 0x93DB
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 0x93D8
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 0x93D9
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 0x93DA
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 0x93DC
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 0x93DD
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES 0x93E0
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES 0x93E1
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 0x93D0
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES 0x93E2
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES 0x93E3
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 0x93D1
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES 0x93E4
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 0x93D2
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES 0x93E5
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES 0x93E6
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 0x93D3
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES 0x93E7
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 0x93D4
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES 0x93E8
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES 0x93E9
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 0x93D5
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 0x93D6
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 0x93D7
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC_OES 0x9279
#define LOCAL_GL_COMPRESSED_SRGB8_ETC2 0x9275
#define LOCAL_GL_COMPRESSED_SRGB8_ETC2_OES 0x9275
#define LOCAL_GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
#define LOCAL_GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2_OES 0x9277
#define LOCAL_GL_COMPRESSED_SRGB_ALPHA 0x8C49
#define LOCAL_GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D
#define LOCAL_GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D
#define LOCAL_GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT 0x8E8D
#define LOCAL_GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
#define LOCAL_GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT 0x8A56
#define LOCAL_GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG 0x93F0
#define LOCAL_GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT 0x8A57
#define LOCAL_GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG 0x93F1
#define LOCAL_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
#define LOCAL_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV 0x8C4D
#define LOCAL_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
#define LOCAL_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV 0x8C4E
#define LOCAL_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
#define LOCAL_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV 0x8C4F
#define LOCAL_GL_COMPRESSED_SRGB_EXT 0x8C48
#define LOCAL_GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT 0x8A54
#define LOCAL_GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT 0x8A55
#define LOCAL_GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
#define LOCAL_GL_COMPRESSED_SRGB_S3TC_DXT1_NV 0x8C4C
#define LOCAL_GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
#define LOCAL_GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
#define LOCAL_GL_COMPUTE_PROGRAM_NV 0x90FB
#define LOCAL_GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC
#define LOCAL_GL_COMPUTE_SHADER 0x91B9
#define LOCAL_GL_COMPUTE_SHADER_BIT 0x00000020
#define LOCAL_GL_COMPUTE_SHADER_INVOCATIONS 0x82F5
#define LOCAL_GL_COMPUTE_SHADER_INVOCATIONS_ARB 0x82F5
#define LOCAL_GL_COMPUTE_SUBROUTINE 0x92ED
#define LOCAL_GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3
#define LOCAL_GL_COMPUTE_TEXTURE 0x82A0
#define LOCAL_GL_COMPUTE_WORK_GROUP_SIZE 0x8267
#define LOCAL_GL_COMP_BIT_ATI 0x00000002
#define LOCAL_GL_CONDITION_SATISFIED 0x911C
#define LOCAL_GL_CONDITION_SATISFIED_APPLE 0x911C
#define LOCAL_GL_CONFORMANT_NV 0x9374
#define LOCAL_GL_CONIC_CURVE_TO_NV 0x1A
#define LOCAL_GL_CONJOINT_NV 0x9284
#define LOCAL_GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE
#define LOCAL_GL_CONSERVATIVE_RASTERIZATION_NV 0x9346
#define LOCAL_GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV 0x937B
#define LOCAL_GL_CONSERVATIVE_RASTER_DILATE_NV 0x9379
#define LOCAL_GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV 0x937A
#define LOCAL_GL_CONSERVATIVE_RASTER_MODE_NV 0x954D
#define LOCAL_GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV 0x954E
#define LOCAL_GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV 0x9550
#define LOCAL_GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV 0x954F
#define LOCAL_GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD
#define LOCAL_GL_CONSTANT 0x8576
#define LOCAL_GL_CONSTANT_ALPHA 0x8003
#define LOCAL_GL_CONSTANT_ALPHA_EXT 0x8003
#define LOCAL_GL_CONSTANT_ARB 0x8576
#define LOCAL_GL_CONSTANT_ATTENUATION 0x1207
#define LOCAL_GL_CONSTANT_BORDER 0x8151
#define LOCAL_GL_CONSTANT_BORDER_HP 0x8151
#define LOCAL_GL_CONSTANT_COLOR 0x8001
#define LOCAL_GL_CONSTANT_COLOR0_NV 0x852A
#define LOCAL_GL_CONSTANT_COLOR1_NV 0x852B
#define LOCAL_GL_CONSTANT_COLOR_EXT 0x8001
#define LOCAL_GL_CONSTANT_EXT 0x8576
#define LOCAL_GL_CONSTANT_NV 0x8576
#define LOCAL_GL_CONST_EYE_NV 0x86E5
#define LOCAL_GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
#define LOCAL_GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
#define LOCAL_GL_CONTEXT_FLAGS 0x821E
#define LOCAL_GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
#define LOCAL_GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002
#define LOCAL_GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
#define LOCAL_GL_CONTEXT_FLAG_NO_ERROR_BIT 0x00000008
#define LOCAL_GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008
#define LOCAL_GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT 0x00000010
#define LOCAL_GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004
#define LOCAL_GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004
#define LOCAL_GL_CONTEXT_LOST 0x0507
#define LOCAL_GL_CONTEXT_LOST_KHR 0x0507
#define LOCAL_GL_CONTEXT_LOST_WEBGL 0x9242
#define LOCAL_GL_CONTEXT_PROFILE_MASK 0x9126
#define LOCAL_GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB
#define LOCAL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC
#define LOCAL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x82FC
#define LOCAL_GL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x82FB
#define LOCAL_GL_CONTEXT_ROBUST_ACCESS 0x90F3
#define LOCAL_GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3
#define LOCAL_GL_CONTEXT_ROBUST_ACCESS_KHR 0x90F3
#define LOCAL_GL_CONTINUOUS_AMD 0x9007
#define LOCAL_GL_CONTRAST_NV 0x92A1
#define LOCAL_GL_CONVEX_HULL_NV 0x908B
#define LOCAL_GL_CONVOLUTION_1D 0x8010
#define LOCAL_GL_CONVOLUTION_1D_EXT 0x8010
#define LOCAL_GL_CONVOLUTION_2D 0x8011
#define LOCAL_GL_CONVOLUTION_2D_EXT 0x8011
#define LOCAL_GL_CONVOLUTION_BORDER_COLOR 0x8154
#define LOCAL_GL_CONVOLUTION_BORDER_COLOR_HP 0x8154
#define LOCAL_GL_CONVOLUTION_BORDER_MODE 0x8013
#define LOCAL_GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
#define LOCAL_GL_CONVOLUTION_FILTER_BIAS 0x8015
#define LOCAL_GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
#define LOCAL_GL_CONVOLUTION_FILTER_SCALE 0x8014
#define LOCAL_GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
#define LOCAL_GL_CONVOLUTION_FORMAT 0x8017
#define LOCAL_GL_CONVOLUTION_FORMAT_EXT 0x8017
#define LOCAL_GL_CONVOLUTION_HEIGHT 0x8019
#define LOCAL_GL_CONVOLUTION_HEIGHT_EXT 0x8019
#define LOCAL_GL_CONVOLUTION_HINT_SGIX 0x8316
#define LOCAL_GL_CONVOLUTION_WIDTH 0x8018
#define LOCAL_GL_CONVOLUTION_WIDTH_EXT 0x8018
#define LOCAL_GL_CON_0_ATI 0x8941
#define LOCAL_GL_CON_10_ATI 0x894B
#define LOCAL_GL_CON_11_ATI 0x894C
#define LOCAL_GL_CON_12_ATI 0x894D
#define LOCAL_GL_CON_13_ATI 0x894E
#define LOCAL_GL_CON_14_ATI 0x894F
#define LOCAL_GL_CON_15_ATI 0x8950
#define LOCAL_GL_CON_16_ATI 0x8951
#define LOCAL_GL_CON_17_ATI 0x8952
#define LOCAL_GL_CON_18_ATI 0x8953
#define LOCAL_GL_CON_19_ATI 0x8954
#define LOCAL_GL_CON_1_ATI 0x8942
#define LOCAL_GL_CON_20_ATI 0x8955
#define LOCAL_GL_CON_21_ATI 0x8956
#define LOCAL_GL_CON_22_ATI 0x8957
#define LOCAL_GL_CON_23_ATI 0x8958
#define LOCAL_GL_CON_24_ATI 0x8959
#define LOCAL_GL_CON_25_ATI 0x895A
#define LOCAL_GL_CON_26_ATI 0x895B
#define LOCAL_GL_CON_27_ATI 0x895C
#define LOCAL_GL_CON_28_ATI 0x895D
#define LOCAL_GL_CON_29_ATI 0x895E
#define LOCAL_GL_CON_2_ATI 0x8943
#define LOCAL_GL_CON_30_ATI 0x895F
#define LOCAL_GL_CON_31_ATI 0x8960
#define LOCAL_GL_CON_3_ATI 0x8944
#define LOCAL_GL_CON_4_ATI 0x8945
#define LOCAL_GL_CON_5_ATI 0x8946
#define LOCAL_GL_CON_6_ATI 0x8947
#define LOCAL_GL_CON_7_ATI 0x8948
#define LOCAL_GL_CON_8_ATI 0x8949
#define LOCAL_GL_CON_9_ATI 0x894A
#define LOCAL_GL_COORD_REPLACE 0x8862
#define LOCAL_GL_COORD_REPLACE_ARB 0x8862
#define LOCAL_GL_COORD_REPLACE_NV 0x8862
#define LOCAL_GL_COORD_REPLACE_OES 0x8862
#define LOCAL_GL_COPY 0x1503
#define LOCAL_GL_COPY_INVERTED 0x150C
#define LOCAL_GL_COPY_PIXEL_TOKEN 0x0706
#define LOCAL_GL_COPY_READ_BUFFER 0x8F36
#define LOCAL_GL_COPY_READ_BUFFER_BINDING 0x8F36
#define LOCAL_GL_COPY_READ_BUFFER_NV 0x8F36
#define LOCAL_GL_COPY_WRITE_BUFFER 0x8F37
#define LOCAL_GL_COPY_WRITE_BUFFER_BINDING 0x8F37
#define LOCAL_GL_COPY_WRITE_BUFFER_NV 0x8F37
#define LOCAL_GL_COUNTER_RANGE_AMD 0x8BC1
#define LOCAL_GL_COUNTER_TYPE_AMD 0x8BC0
#define LOCAL_GL_COUNT_DOWN_NV 0x9089
#define LOCAL_GL_COUNT_UP_NV 0x9088
#define LOCAL_GL_COVERAGE_ALL_FRAGMENTS_NV 0x8ED5
#define LOCAL_GL_COVERAGE_ATTACHMENT_NV 0x8ED2
#define LOCAL_GL_COVERAGE_AUTOMATIC_NV 0x8ED7
#define LOCAL_GL_COVERAGE_BUFFERS_NV 0x8ED3
#define LOCAL_GL_COVERAGE_BUFFER_BIT_NV 0x00008000
#define LOCAL_GL_COVERAGE_COMPONENT4_NV 0x8ED1
#define LOCAL_GL_COVERAGE_COMPONENT_NV 0x8ED0
#define LOCAL_GL_COVERAGE_EDGE_FRAGMENTS_NV 0x8ED6
#define LOCAL_GL_COVERAGE_MODULATION_NV 0x9332
#define LOCAL_GL_COVERAGE_MODULATION_TABLE_NV 0x9331
#define LOCAL_GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333
#define LOCAL_GL_COVERAGE_SAMPLES_NV 0x8ED4
#define LOCAL_GL_CPU_OPTIMIZED_QCOM 0x8FB1
#define LOCAL_GL_CUBIC_CURVE_TO_NV 0x0C
#define LOCAL_GL_CUBIC_EXT 0x8334
#define LOCAL_GL_CUBIC_HP 0x815F
#define LOCAL_GL_CUBIC_IMG 0x9139
#define LOCAL_GL_CUBIC_MIPMAP_LINEAR_IMG 0x913B
#define LOCAL_GL_CUBIC_MIPMAP_NEAREST_IMG 0x913A
#define LOCAL_GL_CULL_FACE 0x0B44
#define LOCAL_GL_CULL_FACE_MODE 0x0B45
#define LOCAL_GL_CULL_FRAGMENT_NV 0x86E7
#define LOCAL_GL_CULL_MODES_NV 0x86E0
#define LOCAL_GL_CULL_VERTEX_EXT 0x81AA
#define LOCAL_GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB
#define LOCAL_GL_CULL_VERTEX_IBM 103050
#define LOCAL_GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
#define LOCAL_GL_CURRENT_ATTRIB_NV 0x8626
#define LOCAL_GL_CURRENT_BINORMAL_EXT 0x843C
#define LOCAL_GL_CURRENT_BIT 0x00000001
#define LOCAL_GL_CURRENT_COLOR 0x0B00
--> --------------------
--> maximum size reached
--> --------------------