/** * This class implements a priority queue. T is the type of the elements in the queue. LESS is a * function that compares two Ts and returns true if the first is higher priority than the second. * * Optionally objects may know their index into the priority queue. The queue will update the index * as the objects move through the queue. This is enabled by using a non-nullptr function for INDEX. * When an INDEX function is provided random deletes from the queue are allowed using remove(). * Additionally, the * priority is allowed to change as long as priorityDidChange() is called * afterwards. In debug builds the index will be set to -1 before an element is removed from the * queue.
*/ template <typename T, bool (*LESS)(const T&, const T&), int* (*INDEX)(const T&) = (int* (*)(const T&))nullptr> class SkTDPQueue { public:
SkTDPQueue() {}
SkTDPQueue(int reserve) { fArray.reserve(reserve); }
/** Inserts a new item in the queue based on its priority. */ void insert(T entry) {
this->validate(); int index = fArray.size();
*fArray.append() = entry;
this->setIndex(fArray.size() - 1);
this->percolateUpIfNecessary(index);
this->validate();
}
/** Random access removal. This requires that the INDEX function is non-nullptr. */ void remove(T entry) {
SkASSERT(nullptr != INDEX); int index = *INDEX(entry);
SkASSERT(index >= 0 && index < fArray.size());
this->validate();
SkDEBUGCODE(*INDEX(fArray[index]) = -1;) if (index == fArray.size() - 1) {
fArray.pop_back(); return;
}
fArray[index] = fArray[fArray.size() - 1];
fArray.pop_back();
this->setIndex(index);
this->percolateUpOrDown(index);
this->validate();
}
/** Notification that the priority of an entry has changed. This must be called after an item's priority is changed to maintain correct ordering. Changing the priority is only
allowed if an INDEX function is provided. */ void priorityDidChange(T entry) {
SkASSERT(nullptr != INDEX); int index = *INDEX(entry);
SkASSERT(index >= 0 && index < fArray.size());
this->validate(index);
this->percolateUpOrDown(index);
this->validate();
}
/** Gets the item at index i in the priority queue (for i < this->count()). at(0) is equivalent
to peek(). Otherwise, there is no guarantee about ordering of elements in the queue. */
T at(int i) const { return fArray[i]; }
/** Sorts the queue into priority order. The queue is only guarenteed to remain in sorted order * until any other operation, other than at(), is performed.
*/ void sort() { if (fArray.size() > 1) {
SkTQSort<T>(fArray.begin(), fArray.end(), LESS); for (int i = 0; i < fArray.size(); i++) {
this->setIndex(i);
}
this->validate();
}
}
bool percolateUpIfNecessary(int index) {
SkASSERT(index >= 0); bool percolated = false; do { if (0 == index) {
this->setIndex(index); return percolated;
} int p = ParentOf(index); if (LESS(fArray[index], fArray[p])) { using std::swap;
swap(fArray[index], fArray[p]);
this->setIndex(index);
index = p;
percolated = true;
} else {
this->setIndex(index); return percolated;
}
this->validate(index);
} while (true);
}
void percolateDownIfNecessary(int index) {
SkASSERT(index >= 0); do { int child = LeftOf(index);
if (child >= fArray.size()) { // We're a leaf.
this->setIndex(index); return;
}
if (child + 1 >= fArray.size()) { // We only have a left child. if (LESS(fArray[child], fArray[index])) { using std::swap;
swap(fArray[child], fArray[index]);
this->setIndex(child);
this->setIndex(index); return;
}
} elseif (LESS(fArray[child + 1], fArray[child])) { // The right child is the one we should swap with, if we swap.
child++;
}
// Check if we need to swap. if (LESS(fArray[child], fArray[index])) { using std::swap;
swap(fArray[child], fArray[index]);
this->setIndex(index);
index = child;
} else { // We're less than both our children.
this->setIndex(index); return;
}
this->validate(index);
} while (true);
}
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