/* * Copyright 2006 The Android Open Source Project * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file.
*/
class SkArenaAlloc; class SkCanvas; class SkGlyph; class SkReadBuffer; class SkScalerContext; class SkWriteBuffer; namespace sktext { class StrikeForGPU;
} // namespace sktext
// -- SkPackedGlyphID ------------------------------------------------------------------------------ // A combination of SkGlyphID and sub-pixel position information. struct SkPackedGlyphID { inlinestatic constexpr uint32_t kImpossibleID = ~0u; enum { // Lengths
kGlyphIDLen = 16u,
kSubPixelPosLen = 2u,
// Location of sub pixel info in a fixed pointer number.
kFixedPointBinaryPointPos = 16u,
kFixedPointSubPixelPosBits = kFixedPointBinaryPointPos - kSubPixelPosLen,
};
// Assumptions: pt is properly rounded. mask is set for the x or y fields. // // A sub-pixel field is a number on the interval [2^kSubPixel, 2^(kSubPixel + kSubPixelPosLen)). // Where kSubPixel is either kSubPixelX or kSubPixelY. Given a number x on [0, 1) we can // generate a sub-pixel field using: // sub-pixel-field = x * 2^(kSubPixel + kSubPixelPosLen) // // We can generate the integer sub-pixel field by &-ing the integer part of sub-filed with the // sub-pixel field mask. // int-sub-pixel-field = int(sub-pixel-field) & (kSubPixelPosMask << kSubPixel) // // The last trick is to extend the range from [0, 1) to [0, 2). The extend range is // necessary because the modulo 1 calculation (pt - floor(pt)) generates numbers on [-1, 1). // This does not round (floor) properly when converting to integer. Adding one to the range // causes truncation and floor to be the same. Coincidentally, masking to produce the field also // removes the +1. static uint32_t PackIDSkPoint(SkGlyphID glyphID, SkPoint pt, SkIPoint mask) { #if 0 // TODO: why does this code not work on GCC 8.3 x86 Debug builds? usingnamespace skvx; using XY = Vec<2, float>; using SubXY = Vec<2, int>;
// -- SkAxisAlignment ------------------------------------------------------------------------------ // SkAxisAlignment specifies the x component of a glyph's position is rounded when kX, and the y // component is rounded when kY. If kNone then neither are rounded. enumclass SkAxisAlignment : uint32_t {
kNone,
kX,
kY,
};
// round and ignorePositionMask are used to calculate the subpixel position of a glyph. // The per component (x or y) calculation is: // // subpixelOffset = (floor((viewportPosition + rounding) & mask) >> 14) & 3 // // where mask is either 0 or ~0, and rounding is either // 1/2 for non-subpixel or 1/8 for subpixel. struct SkGlyphPositionRoundingSpec {
SkGlyphPositionRoundingSpec(bool isSubpixel, SkAxisAlignment axisAlignment); const SkVector halfAxisSampleFreq; const SkIPoint ignorePositionMask; const SkIPoint ignorePositionFieldMask;
// SkGlyphDigest contains a digest of information for making GPU drawing decisions. It can be // referenced instead of the glyph itself in many situations. In the remote glyphs cache the // SkGlyphDigest is the only information that needs to be stored in the cache. class SkGlyphDigest { public: // An atlas consists of plots, and plots hold glyphs. The minimum a plot can be is 256x256. // This means that the maximum size a glyph can be is 256x256. static constexpr uint16_t kSkSideTooBigForAtlas = 256;
// Default ctor is only needed for the hash table.
SkGlyphDigest() = default;
SkGlyphDigest(size_t index, const SkGlyph& glyph); int index() const { return fIndex; } bool isEmpty() const { return fIsEmpty; } bool isColor() const { return fFormat == SkMask::kARGB32_Format; }
SkMask::Format maskFormat() const { returnstatic_cast<SkMask::Format>(fFormat); }
bool fitsInAtlasInterpolated() const { // Include the padding needed for interpolating the glyph when drawing. return this->maxDimension() <= kSkSideTooBigForAtlas - 2;
}
// Call this to set all the metrics fields to 0 (e.g. if the scaler // encounters an error measuring a glyph). Note: this does not alter the // fImage, fPath, fID, fMaskFormat fields. void zeroMetrics();
SkMask mask() const;
SkMask mask(SkPoint position) const;
// Image // If we haven't already tried to associate an image with this glyph // (i.e. setImageHasBeenCalled() returns false), then use the // SkScalerContext or const void* argument to set the image. bool setImage(SkArenaAlloc* alloc, SkScalerContext* scalerContext); bool setImage(SkArenaAlloc* alloc, constvoid* image);
// Merge the 'from' glyph into this glyph using alloc to allocate image data. Return the number // of bytes allocated. Copy the width, height, top, left, format, and image into this glyph // making a copy of the image using the alloc.
size_t setMetricsAndImage(SkArenaAlloc* alloc, const SkGlyph& from);
// Returns true if the image has been set. bool setImageHasBeenCalled() const { // Check for empty bounds first to guard against fImage somehow being set. return this->isEmpty() || fImage != nullptr || this->imageTooLarge();
}
// Return a pointer to the path if the image exists, otherwise return nullptr. constvoid* image() const { SkASSERT(this->setImageHasBeenCalled()); return fImage; }
// Return the size of the image.
size_t imageSize() const;
// Path // If we haven't already tried to associate a path to this glyph // (i.e. setPathHasBeenCalled() returns false), then use the // SkScalerContext or SkPath argument to try to do so. N.B. this // may still result in no path being associated with this glyph, // e.g. if you pass a null SkPath or the typeface is bitmap-only. // // This setPath() call is sticky... once you call it, the glyph // stays in its state permanently, ignoring any future calls. // // Returns true if this is the first time you called setPath() // and there actually is a path; call path() to get it. bool setPath(SkArenaAlloc* alloc, SkScalerContext* scalerContext); bool setPath(SkArenaAlloc* alloc, const SkPath* path, bool hairline, bool modified);
// Returns true if that path has been set. bool setPathHasBeenCalled() const { return fPathData != nullptr; }
// Return a pointer to the path if it exists, otherwise return nullptr. Only works if the // path was previously set. const SkPath* path() const; bool pathIsHairline() const; bool pathIsModified() const;
// Make sure that the intercept information is on the glyph and return it, or return it if it // already exists. // * bounds - [0] - top of underline; [1] - bottom of underline. // * scale, xPos - information about how wide the gap is. // * array - accumulated gaps for many characters if not null. // * count - the number of gaps. void ensureIntercepts(const SkScalar bounds[2], SkScalar scale, SkScalar xPos,
SkScalar* array, int* count, SkArenaAlloc* alloc);
// Deprecated. Do not use. The last use is in SkChromeRemoteCache, and will be deleted soon. void setImage(void* image) { fImage = image; }
// Serialize/deserialize functions. // Flatten the metrics portions, but no drawing data. void flattenMetrics(SkWriteBuffer&) const;
// Flatten just the the mask data. void flattenImage(SkWriteBuffer&) const;
// Read the image data, store it in the alloc, and add it to the glyph.
size_t addImageFromBuffer(SkReadBuffer&, SkArenaAlloc*);
// Flatten just the path data. void flattenPath(SkWriteBuffer&) const;
// Read the path data, create the glyph's path data in the alloc, and add it to the glyph.
size_t addPathFromBuffer(SkReadBuffer&, SkArenaAlloc*);
// Flatten just the drawable data. void flattenDrawable(SkWriteBuffer&) const;
// Read the drawable data, create the glyph's drawable data in the alloc, and add it to the // glyph.
size_t addDrawableFromBuffer(SkReadBuffer&, SkArenaAlloc*);
private: // There are two sides to an SkGlyph, the scaler side (things that create glyph data) have // access to all the fields. Scalers are assumed to maintain all the SkGlyph invariants. The // consumer side has a tighter interface. friendclass SkScalerContext; friendclass SkGlyphTestPeer;
// Support horizontal and vertical skipping strike-through / underlines. // The caller walks the linked list looking for a match. For a horizontal underline, // the fBounds contains the top and bottom of the underline. The fInterval pair contains the // beginning and end of the intersection of the bounds and the glyph's path. // If interval[0] >= interval[1], no intersection was found. struct Intercept {
Intercept* fNext;
SkScalar fBounds[2]; // for horz underlines, the boundaries in Y
SkScalar fInterval[2]; // the outside intersections of the axis and the glyph
};
struct PathData {
Intercept* fIntercept{nullptr};
SkPath fPath; bool fHasPath{false}; // A normal user-path will have patheffects applied to it and eventually become a dev-path. // A dev-path is always a fill-path, except when it is hairline. // The fPath is a dev-path, so sidecar the paths hairline status. // This allows the user to avoid filling paths which should not be filled. bool fHairline{false}; // This is set if the path is significantly different from what a reasonable interpreter of // the underlying font data would produce. This is set if any non-identity matrix, stroke, // path effect, emboldening, etc is applied. // This allows Document implementations to know if a glyph should be drawn out of the font // data or needs to be embedded differently. bool fModified{false};
};
// path == nullptr indicates that there is no path. void installPath(SkArenaAlloc* alloc, const SkPath* path, bool hairline, bool modified);
// drawable == nullptr indicates that there is no path. void installDrawable(SkArenaAlloc* alloc, sk_sp<SkDrawable> drawable);
// The width and height of the glyph mask.
uint16_t fWidth = 0,
fHeight = 0;
// The offset from the glyphs origin on the baseline to the top left of the glyph mask.
int16_t fTop = 0,
fLeft = 0;
// fImage must remain null if the glyph is empty or if width > kMaxGlyphWidth. void* fImage = nullptr;
// Path data has tricky state. If the glyph isEmpty, then fPathData should always be nullptr, // else if fPathData is not null, then a path has been requested. The fPath field of fPathData // may still be null after the request meaning that there is no path for this glyph.
PathData* fPathData = nullptr;
DrawableData* fDrawableData = nullptr;
// The advance for this glyph. float fAdvanceX = 0,
fAdvanceY = 0;
SkMask::Format fMaskFormat{SkMask::kBW_Format};
// Used by the SkScalerContext to pass state from generateMetrics to generateImage. // Usually specifies which glyph representation was used to generate the metrics.
uint16_t fScalerContextBits = 0;
// An SkGlyph can be created with just a packedID, but generally speaking some glyph factory // needs to actually fill out the glyph before it can be used as part of that system.
SkDEBUGCODE(bool fAdvancesBoundsFormatAndInitialPathDone{false};)
SkPackedGlyphID fID;
};
#endif
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