addAsyncAnimTest(async function() { var [ div, cs ] = new_div("animation: anim 10s 1 linear forwards"); var animation = div.getAnimations()[0];
advance_clock(300);
await waitForPaints();
animation.playbackRate = 0;
await waitForPaintsFlushed();
omta_is(div, "transform", { tx: 3 }, RunningOn.MainThread, "animation with zero playback rate should stay in the " + "same position and be running on the main thread");
done_div();
});
addAsyncAnimTest(async function() { var [ div, cs ] = new_div("animation: anim 10s 1s"); var animation = div.getAnimations()[0];
animation.playbackRate = 0.5;
advance_clock(2000); // 1s * (1 / playbackRate)
await waitForPaints();
omta_is(div, "transform", { tx: 0 }, RunningOn.Compositor, "animation with positive delay and playbackRate > 1 should " + "start from the initial position at the beginning of the " + "active duration");
done_div();
});
addAsyncAnimTest(async function() { var [ div, cs ] = new_div("animation: anim 10s 1s"); var animation = div.getAnimations()[0];
animation.playbackRate = 2.0;
advance_clock(500); // 1s * (1 / playbackRate)
await waitForPaints();
omta_is(div, "transform", { tx: 0 }, RunningOn.Compositor, "animation with positive delay and playbackRate < 1 should " + "start from the initial position at the beginning of the " + "active duration");
done_div();
});
</script>
</body>
</html>
Messung V0.5
¤ Dauer der Verarbeitung: 0.12 Sekunden
(vorverarbeitet)
¤
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