/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/* Single producer single consumer lock-free and wait-free queue. */
namespace detail { template <typename T, bool IsPod = std::is_trivial<T>::value> struct MemoryOperations { /** * This allows zeroing (using memset) or default-constructing a number of * elements calling the constructors if necessary.
*/ staticvoid ConstructDefault(T* aDestination, size_t aCount); /** * This allows either moving (if T supports it) or copying a number of * elements from a `aSource` pointer to a `aDestination` pointer. * If it is safe to do so and this call copies, this uses PodCopy. Otherwise, * constructors and destructors are called in a loop.
*/ staticvoid MoveOrCopy(T* aDestination, T* aSource, size_t aCount);
};
/** * This data structure allows producing data from one thread, and consuming it * on another thread, safely and without explicit synchronization. * * The role for the producer and the consumer must be constant, i.e., the * producer should always be on one thread and the consumer should always be on * another thread. * * Some words about the inner workings of this class: * - Capacity is fixed. Only one allocation is performed, in the constructor. * When reading and writing, the return value of the method allows checking if * the ring buffer is empty or full. * - We always keep the read index at least one element ahead of the write * index, so we can distinguish between an empty and a full ring buffer: an * empty ring buffer is when the write index is at the same position as the * read index. A full buffer is when the write index is exactly one position * before the read index. * - We synchronize updates to the read index after having read the data, and * the write index after having written the data. This means that the each * thread can only touch a portion of the buffer that is not touched by the * other thread. * - Callers are expected to provide buffers. When writing to the queue, * elements are copied into the internal storage from the buffer passed in. * When reading from the queue, the user is expected to provide a buffer. * Because this is a ring buffer, data might not be contiguous in memory; * providing an external buffer to copy into is an easy way to have linear * data for further processing.
*/ template <typename T> class SPSCRingBufferBase { public: /** * Constructor for a ring buffer. * * This performs an allocation on the heap, but is the only allocation that * will happen for the life time of a `SPSCRingBufferBase`. * * @param Capacity The maximum number of element this ring buffer will hold.
*/ explicit SPSCRingBufferBase(int aCapacity)
: mReadIndex(0),
mWriteIndex(0), /* One more element to distinguish from empty and full buffer. */
mCapacity(aCapacity + 1) {
MOZ_RELEASE_ASSERT(aCapacity != std::numeric_limits<int>::max());
MOZ_RELEASE_ASSERT(mCapacity > 0);
mData = std::make_unique<T[]>(StorageCapacity());
std::atomic_thread_fence(std::memory_order_seq_cst);
} /** * Push `aCount` zero or default constructed elements in the array. * * Only safely called on the producer thread. * * @param count The number of elements to enqueue. * @return The number of element enqueued.
*/
[[nodiscard]] int EnqueueDefault(int aCount) { return Enqueue(nullptr, aCount);
} /** * @brief Put an element in the queue. * * Only safely called on the producer thread. * * @param element The element to put in the queue. * * @return 1 if the element was inserted, 0 otherwise.
*/
[[nodiscard]] int Enqueue(T& aElement) { return Enqueue(&aElement, 1); } /** * Push `aCount` elements in the ring buffer. * * Only safely called on the producer thread. * * @param elements a pointer to a buffer containing at least `count` elements. * If `elements` is nullptr, zero or default constructed elements are enqueud. * @param count The number of elements to read from `elements` * @return The number of elements successfully coped from `elements` and * inserted into the ring buffer.
*/
[[nodiscard]] int Enqueue(T* aElements, int aCount) { #ifdef DEBUG
AssertCorrectThread(mProducerId); #endif
int rdIdx = mReadIndex.load(std::memory_order_acquire); int wrIdx = mWriteIndex.load(std::memory_order_relaxed);
if (IsFull(rdIdx, wrIdx)) { return 0;
}
int toWrite = std::min(AvailableWriteInternal(rdIdx, wrIdx), aCount);
/* First part, from the write index to the end of the array. */ int firstPart = std::min(StorageCapacity() - wrIdx, toWrite); /* Second part, from the beginning of the array */ int secondPart = toWrite - firstPart;
return toWrite;
} /** * Retrieve at most `count` elements from the ring buffer, and copy them to * `elements`, if non-null. * * Only safely called on the consumer side. * * @param elements A pointer to a buffer with space for at least `count` * elements. If `elements` is `nullptr`, `count` element will be discarded. * @param count The maximum number of elements to Dequeue. * @return The number of elements written to `elements`.
*/
[[nodiscard]] int Dequeue(T* elements, int count) { #ifdef DEBUG
AssertCorrectThread(mConsumerId); #endif
int wrIdx = mWriteIndex.load(std::memory_order_acquire); int rdIdx = mReadIndex.load(std::memory_order_relaxed);
if (IsEmpty(rdIdx, wrIdx)) { return 0;
}
int toRead = std::min(AvailableReadInternal(rdIdx, wrIdx), count);
int firstPart = std::min(StorageCapacity() - rdIdx, toRead); int secondPart = toRead - firstPart;
return toRead;
} /** * Get the number of available elements for consuming. * * This can be less than the actual number of elements in the queue, since the * mWriteIndex is updated at the very end of the Enqueue method on the * producer thread, but consequently always returns a number of elements such * that a call to Dequeue return this number of elements. * * @return The number of available elements for reading.
*/ int AvailableRead() const { return AvailableReadInternal(mReadIndex.load(std::memory_order_relaxed),
mWriteIndex.load(std::memory_order_relaxed));
} /** * Get the number of available elements for writing. * * This can be less than than the actual number of slots that are available, * because mReadIndex is updated at the very end of the Deque method. It * always returns a number such that a call to Enqueue with this number will * succeed in enqueuing this number of elements. * * @return The number of empty slots in the buffer, available for writing.
*/ int AvailableWrite() const { return AvailableWriteInternal(mReadIndex.load(std::memory_order_relaxed),
mWriteIndex.load(std::memory_order_relaxed));
} /** * Get the total Capacity, for this ring buffer. * * Can be called safely on any thread. * * @return The maximum Capacity of this ring buffer.
*/ int Capacity() const { return StorageCapacity() - 1; }
/** * Reset the consumer thread id to the current thread. The caller must * guarantee that the last call to Dequeue() on the previous consumer thread * has completed, and subsequent calls to Dequeue() will only happen on the * current thread.
*/ void ResetConsumerThreadId() { #ifdef DEBUG
mConsumerId = std::this_thread::get_id(); #endif
// When changing consumer from thread A to B, the last Dequeue on A (synced // by mReadIndex.store with memory_order_release) must be picked up by B // through an acquire operation.
std::ignore = mReadIndex.load(std::memory_order_acquire);
}
/** * Reset the producer thread id to the current thread. The caller must * guarantee that the last call to Enqueue() on the previous consumer thread * has completed, and subsequent calls to Dequeue() will only happen on the * current thread.
*/ void ResetProducerThreadId() { #ifdef DEBUG
mProducerId = std::this_thread::get_id(); #endif
// When changing producer from thread A to B, the last Enqueue on A (synced // by mWriteIndex.store with memory_order_release) must be picked up by B // through an acquire operation.
std::ignore = mWriteIndex.load(std::memory_order_acquire);
}
private: /** Return true if the ring buffer is empty. * * This can be called from the consumer or the producer thread. * * @param aReadIndex the read index to consider * @param writeIndex the write index to consider * @return true if the ring buffer is empty, false otherwise.
**/ bool IsEmpty(int aReadIndex, int aWriteIndex) const { return aWriteIndex == aReadIndex;
} /** Return true if the ring buffer is full. * * This happens if the write index is exactly one element behind the read * index. * * This can be called from the consummer or the producer thread. * * @param aReadIndex the read index to consider * @param writeIndex the write index to consider * @return true if the ring buffer is full, false otherwise.
**/ bool IsFull(int aReadIndex, int aWriteIndex) const { return (aWriteIndex + 1) % StorageCapacity() == aReadIndex;
} /** * Return the size of the storage. It is one more than the number of elements * that can be stored in the buffer. * * This can be called from any thread. * * @return the number of elements that can be stored in the buffer.
*/ int StorageCapacity() const { return mCapacity; } /** * Returns the number of elements available for reading. * * This can be called from the consummer or producer thread, but see the * comment in `AvailableRead`. * * @return the number of available elements for reading.
*/ int AvailableReadInternal(int aReadIndex, int aWriteIndex) const { if (aWriteIndex >= aReadIndex) { return aWriteIndex - aReadIndex;
} else { return aWriteIndex + StorageCapacity() - aReadIndex;
}
} /** * Returns the number of empty elements, available for writing. * * This can be called from the consummer or producer thread, but see the * comment in `AvailableWrite`. * * @return the number of elements that can be written into the array.
*/ int AvailableWriteInternal(int aReadIndex, int aWriteIndex) const { /* We subtract one element here to always keep at least one sample
* free in the buffer, to distinguish between full and empty array. */ int rv = aReadIndex - aWriteIndex - 1; if (aWriteIndex >= aReadIndex) {
rv += StorageCapacity();
} return rv;
} /** * Increments an index, wrapping it around the storage. * * Incrementing `mWriteIndex` can be done on the producer thread. * Incrementing `mReadIndex` can be done on the consummer thread. * * @param index a reference to the index to increment. * @param increment the number by which `index` is incremented. * @return the new index.
*/ int IncrementIndex(int aIndex, int aIncrement) const {
MOZ_ASSERT(aIncrement >= 0 && aIncrement < StorageCapacity() &&
aIndex < StorageCapacity()); return (aIndex + aIncrement) % StorageCapacity();
} /** * @brief This allows checking that Enqueue (resp. Dequeue) are always * called by the right thread. * * The role of the thread are assigned the first time they call Enqueue or * Dequeue, and cannot change, except by a ResetThreadId method. * * @param id the id of the thread that has called the calling method first.
*/ #ifdef DEBUG staticvoid AssertCorrectThread(std::thread::id& aId) { if (aId == std::thread::id()) {
aId = std::this_thread::get_id(); return;
}
MOZ_ASSERT(aId == std::this_thread::get_id());
} #endif /** Index at which the oldest element is. */
std::atomic<int> mReadIndex; /** Index at which to write new elements. `mWriteIndex` is always at
* least one element ahead of `mReadIndex`. */
std::atomic<int> mWriteIndex; /** Maximum number of elements that can be stored in the ring buffer. */ constint mCapacity; /** Data storage, of size `mCapacity + 1` */
std::unique_ptr<T[]> mData; #ifdef DEBUG /** The id of the only thread that is allowed to read from the queue. */ mutable std::thread::id mConsumerId; /** The id of the only thread that is allowed to write from the queue. */ mutable std::thread::id mProducerId; #endif
};
/** * Instantiation of the `SPSCRingBufferBase` type. This is safe to use * from two threads, one producer, one consumer (that never change role), * without explicit synchronization.
*/ template <typename T> using SPSCQueue = SPSCRingBufferBase<T>;
} // namespace mozilla
#endif// mozilla_LockFreeQueue_h
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