/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim:expandtab:shiftwidth=2:tabstop=2:
*/ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifdef MOZ_WIDGET_ANDROID # include <android/log.h> #endif
usingnamespace mozilla;
// After the twenty four hour period expires for an idle daily, this is the // amount of idle time we wait for before actually firing the idle-daily // event. #define DAILY_SIGNIFICANT_IDLE_SERVICE_SEC (3 * 60)
// In cases where it's been longer than twenty four hours since the last // idle-daily, this is the shortend amount of idle time we wait for before // firing the idle-daily event. #define DAILY_SHORTENED_IDLE_SERVICE_SEC 60
// Pref for last time (seconds since epoch) daily notification was sent. #define PREF_LAST_DAILY "idle.lastDailyNotification"
// Number of seconds in a day. #define SECONDS_PER_DAY 86400
// Use this to find previously added observers in our array: class IdleListenerComparator { public: bool Equals(IdleListener a, IdleListener b) const { return (a.observer == b.observer) && (a.reqIdleTime == b.reqIdleTime);
}
};
// Notify the category observers.
nsCOMArray<nsIObserver> entries;
mCategoryObservers.GetEntries(entries); for (int32_t i = 0; i < entries.Count(); ++i) {
(void)entries[i]->Observe(nullptr, OBSERVER_TOPIC_IDLE_DAILY, nullptr);
}
// Stop observing idle for today.
(void)mIdleService->RemoveIdleObserver(this, mIdleDailyTriggerWait);
// Set the last idle-daily time pref.
int32_t nowSec = static_cast<int32_t>(PR_Now() / PR_USEC_PER_SEC);
Preferences::SetInt(PREF_LAST_DAILY, nowSec);
// Force that to be stored so we don't retrigger twice a day under // any circumstances.
nsIPrefService* prefs = Preferences::GetService(); if (prefs) {
prefs->SavePrefFile(nullptr);
}
MOZ_LOG(
sLog, LogLevel::Debug,
("nsUserIdleServiceDaily: Storing last idle time as %d sec.", nowSec)); #ifdef MOZ_WIDGET_ANDROID
__android_log_print(LOG_LEVEL, LOG_TAG, "Storing last idle time as %d",
nowSec); #endif
// Note the moment we expect to get the next timer callback
mExpectedTriggerTime =
PR_Now() + ((PRTime)SECONDS_PER_DAY * (PRTime)PR_USEC_PER_SEC);
// Start timer for the next check in one day.
(void)mTimer->InitWithNamedFuncCallback(
DailyCallback, this, SECONDS_PER_DAY * PR_MSEC_PER_SEC,
nsITimer::TYPE_ONE_SHOT, "nsUserIdleServiceDaily::Observe");
void nsUserIdleServiceDaily::Init() { // First check the time of the last idle-daily event notification. If it // has been 24 hours or higher, or if we have never sent an idle-daily, // get ready to send an idle-daily event. Otherwise set a timer targeted // at 24 hours past the last idle-daily we sent.
int32_t lastDaily = Preferences::GetInt(PREF_LAST_DAILY, 0); // Setting the pref to -1 allows to disable idle-daily, and it's particularly // useful in tests. Normally there should be no need for the user to set // this value. if (lastDaily == -1) {
MOZ_LOG(sLog, LogLevel::Debug,
("nsUserIdleServiceDaily: Init: disabled idle-daily")); return;
}
int32_t nowSec = static_cast<int32_t>(PR_Now() / PR_USEC_PER_SEC); if (lastDaily < 0 || lastDaily > nowSec) { // The time is bogus, use default.
lastDaily = 0;
}
int32_t secondsSinceLastDaily = nowSec - lastDaily;
MOZ_LOG(sLog, LogLevel::Debug,
("nsUserIdleServiceDaily: Init: seconds since last daily: %d",
secondsSinceLastDaily));
// If it has been twenty four hours or more or if we have never sent an // idle-daily event get ready to send it during the next idle period. if (secondsSinceLastDaily > SECONDS_PER_DAY) { // Check for a "long wait", e.g. 48-hours or more. bool hasBeenLongWait =
(lastDaily && (secondsSinceLastDaily > (SECONDS_PER_DAY * 2)));
MOZ_LOG(
sLog, LogLevel::Debug,
("nsUserIdleServiceDaily: has been long wait? %d", hasBeenLongWait));
// StageIdleDaily sets up a wait for the user to become idle and then // sends the idle-daily event.
StageIdleDaily(hasBeenLongWait);
} else {
MOZ_LOG(sLog, LogLevel::Debug,
("nsUserIdleServiceDaily: Setting timer a day from now")); #ifdef MOZ_WIDGET_ANDROID
__android_log_print(LOG_LEVEL, LOG_TAG, "Setting timer a day from now"); #endif
// According to our last idle-daily pref, the last idle-daily was fired // less then 24 hours ago. Set a wait for the amount of time remaining.
int32_t milliSecLeftUntilDaily =
(SECONDS_PER_DAY - secondsSinceLastDaily) * PR_MSEC_PER_SEC;
MOZ_LOG(sLog, LogLevel::Debug,
("nsUserIdleServiceDaily: Seconds till next timeout: %d",
(SECONDS_PER_DAY - secondsSinceLastDaily)));
// Mark the time at which we expect this to fire. On systems with faulty // timers, we need to be able to cross check that the timer fired at the // expected time.
mExpectedTriggerTime =
PR_Now() + (milliSecLeftUntilDaily * PR_USEC_PER_MSEC);
// Check to be sure the timer didn't fire early. This currently only // happens on android.
PRTime now = PR_Now(); if (self->mExpectedTriggerTime && now < self->mExpectedTriggerTime) { // Timer returned early, reschedule to the appropriate time.
PRTime delayTime = self->mExpectedTriggerTime - now;
// Add 10 ms to ensure we don't undershoot, and never get a "0" timer.
delayTime += 10 * PR_USEC_PER_MSEC;
// Register for a short term wait for idle event. When this fires we fire // our idle-daily event.
self->StageIdleDaily(false);
}
/** * The idle services goal is to notify subscribers when a certain time has * passed since the last user interaction with the system. * * On some platforms this is defined as the last time user events reached this * application, on other platforms it is a system wide thing - the preferred * implementation is to use the system idle time, rather than the application * idle time, as the things depending on the idle service are likely to use * significant resources (network, disk, memory, cpu, etc.). * * When the idle service needs to use the system wide idle timer, it typically * needs to poll the idle time value by the means of a timer. It needs to * poll fast when it is in active idle mode (when it has a listener in the idle * mode) as it needs to detect if the user is active in other applications. * * When the service is waiting for the first listener to become idle, or when * it is only monitoring application idle time, it only needs to have the timer * expire at the time the next listener goes idle. * * The core state of the service is determined by: * * - A list of listeners. * * - A boolean that tells if any listeners are in idle mode. * * - A delta value that indicates when, measured from the last non-idle time, * the next listener should switch to idle mode. * * - An absolute time of the last time idle mode was detected (this is used to * judge if we have been out of idle mode since the last invocation of the * service. * * There are four entry points into the system: * * - A new listener is registered. * * - An existing listener is deregistered. * * - User interaction is detected. * * - The timer expires. * * When a new listener is added its idle timeout, is compared with the next idle * timeout, and if lower, that time is stored as the new timeout, and the timer * is reconfigured to ensure a timeout around the time the new listener should * timeout. * * If the next idle time is above the idle time requested by the new listener * it won't be informed until the timer expires, this is to avoid recursive * behavior and to simplify the code. In this case the timer will be set to * about 10 ms. * * When an existing listener is deregistered, it is just removed from the list * of active listeners, we don't stop the timer, we just let it expire. * * When user interaction is detected, either because it was directly detected or * because we polled the system timer and found it to be unexpected low, then we * check the flag that tells us if any listeners are in idle mode, if there are * they are removed from idle mode and told so, and we reset our state * caculating the next timeout and restart the timer if needed. * * ---- Build in logic * * In order to avoid restarting the timer endlessly, the timer function has * logic that will only restart the timer, if the requested timeout is before * the current timeout. *
*/
NS_IMETHODIMP
nsUserIdleService::AddIdleObserver(nsIObserver* aObserver,
uint32_t aIdleTimeInS) {
NS_ENSURE_ARG_POINTER(aObserver); // We don't accept idle time at 0, and we can't handle idle time that are too // high either - no more than ~136 years.
NS_ENSURE_ARG_RANGE(aIdleTimeInS, 1, (UINT32_MAX / 10) - 1);
// Put the time + observer in a struct we can keep:
IdleListener listener(aObserver, aIdleTimeInS);
// XXX(Bug 1631371) Check if this should use a fallible operation as it // pretended earlier.
mArrayListeners.AppendElement(listener);
// Create our timer callback if it's not there already. if (!mTimer) {
mTimer = NS_NewTimer();
NS_ENSURE_TRUE(mTimer, NS_ERROR_OUT_OF_MEMORY);
}
// Check if the newly added observer has a smaller wait time than what we // are waiting for now. if (mDeltaToNextIdleSwitchInS > aIdleTimeInS) { // If it is, then this is the next to move to idle (at this point we // don't care if it should have switched already).
MOZ_LOG(
sLog, LogLevel::Debug,
("idleService: Register: adjusting next switch from %d to %d seconds",
mDeltaToNextIdleSwitchInS, aIdleTimeInS)); #ifdef MOZ_WIDGET_ANDROID
__android_log_print(LOG_LEVEL, LOG_TAG, "Register: adjusting next switch from %d to %d seconds",
mDeltaToNextIdleSwitchInS, aIdleTimeInS); #endif
// Find the entry and remove it, if it was the last entry, we just let the // existing timer run to completion (there might be a new registration in a // little while.
IdleListenerComparator c;
nsTArray<IdleListener>::index_type listenerIndex =
mArrayListeners.IndexOf(listener, 0, c); if (listenerIndex != mArrayListeners.NoIndex) { if (mArrayListeners.ElementAt(listenerIndex).isIdle) mIdleObserverCount--;
mArrayListeners.RemoveElementAt(listenerIndex);
MOZ_LOG(sLog, LogLevel::Debug,
("idleService: Remove observer %p (%d seconds), %d remain idle",
aObserver, aTimeInS, mIdleObserverCount)); #ifdef MOZ_WIDGET_ANDROID
__android_log_print(LOG_LEVEL, LOG_TAG, "Remove observer %p (%d seconds), %d remain idle",
aObserver, aTimeInS, mIdleObserverCount); #endif return NS_OK;
}
// If we get here, we haven't removed anything:
MOZ_LOG(sLog, LogLevel::Warning,
("idleService: Failed to remove idle observer %p (%d seconds)",
aObserver, aTimeInS)); #ifdef MOZ_WIDGET_ANDROID
__android_log_print(LOG_LEVEL, LOG_TAG, "Failed to remove idle observer %p (%d seconds)",
aObserver, aTimeInS); #endif return NS_ERROR_FAILURE;
}
// Store the time
mLastUserInteraction =
TimeStamp::Now() - TimeDuration::FromMilliseconds(idleDeltaInMS);
// If no one is idle, then we are done, any existing timers can keep running. if (mIdleObserverCount == 0) {
MOZ_LOG(sLog, LogLevel::Debug,
("idleService: Reset idle timeout: no idle observers")); return NS_OK;
}
// Mark all idle services as non-idle, and calculate the next idle timeout.
nsCOMArray<nsIObserver> notifyList;
mDeltaToNextIdleSwitchInS = UINT32_MAX;
// Loop through all listeners, and find any that have detected idle. for (uint32_t i = 0; i < mArrayListeners.Length(); i++) {
IdleListener& curListener = mArrayListeners.ElementAt(i);
// If the listener was idle, then he shouldn't be any longer. if (curListener.isIdle) {
notifyList.AppendObject(curListener.observer);
curListener.isIdle = false;
}
// Check if the listener is the next one to timeout.
mDeltaToNextIdleSwitchInS =
std::min(mDeltaToNextIdleSwitchInS, curListener.reqIdleTime);
}
// When we are done, then we wont have anyone idle.
mIdleObserverCount = 0;
// Restart the idle timer, and do so before anyone can delay us.
ReconfigureTimer();
// timeSinceReset is in milliseconds.
TimeDuration timeSinceReset = TimeStamp::Now() - mLastUserInteraction;
uint32_t timeSinceResetInMS = timeSinceReset.ToMilliseconds();
MOZ_LOG(sLog, LogLevel::Debug,
("idleService: Get idle time: time since reset %u msec",
timeSinceResetInMS)); #ifdef MOZ_WIDGET_ANDROID
__android_log_print(LOG_LEVEL, LOG_TAG, "Get idle time: time since reset %u msec",
timeSinceResetInMS); #endif
// If we did't get pulled data, return the time since last idle reset. if (!polledIdleTimeIsValid) { // We need to convert to ms before returning the time.
*idleTime = timeSinceResetInMS; return NS_OK;
}
// Otherwise return the shortest time detected (in ms).
*idleTime = std::min(timeSinceResetInMS, polledIdleTimeMS);
return NS_OK;
}
bool nsUserIdleService::PollIdleTime(uint32_t* /*aIdleTime*/) { // Default behavior is not to have the ability to poll an idle time. returnfalse;
}
void nsUserIdleService::IdleTimerCallback(void) { // Remember that we no longer have a timer running.
mCurrentlySetToTimeoutAt = TimeStamp();
// Find the last detected idle time.
uint32_t lastIdleTimeInMS = static_cast<uint32_t>(
(TimeStamp::Now() - mLastUserInteraction).ToMilliseconds()); // Get the current idle time.
uint32_t currentIdleTimeInMS;
if (NS_FAILED(GetIdleTime(¤tIdleTimeInMS))) {
MOZ_LOG(sLog, LogLevel::Info,
("idleService: Idle timer callback: failed to get idle time")); #ifdef MOZ_WIDGET_ANDROID
__android_log_print(LOG_LEVEL, LOG_TAG, "Idle timer callback: failed to get idle time"); #endif return;
}
MOZ_LOG(sLog, LogLevel::Debug,
("idleService: Idle timer callback: current idle time %u msec",
currentIdleTimeInMS)); #ifdef MOZ_WIDGET_ANDROID
__android_log_print(LOG_LEVEL, LOG_TAG, "Idle timer callback: current idle time %u msec",
currentIdleTimeInMS); #endif
// Check if we have had some user interaction we didn't handle previously // we do the calculation in ms to lessen the chance for rounding errors to // trigger wrong results. if (lastIdleTimeInMS > currentIdleTimeInMS) { // We had user activity, so handle that part first (to ensure the listeners // don't risk getting an non-idle after they get a new idle indication.
ResetIdleTimeOut(currentIdleTimeInMS);
// NOTE: We can't bail here, as we might have something already timed out.
}
// Find the idle time in S.
uint32_t currentIdleTimeInS = currentIdleTimeInMS / PR_MSEC_PER_SEC;
// Restart timer and bail if no-one are expected to be in idle if (mDeltaToNextIdleSwitchInS > currentIdleTimeInS) { // If we didn't expect anyone to be idle, then just re-start the timer.
ReconfigureTimer(); return;
}
if (mDisabled) {
MOZ_LOG(sLog, LogLevel::Info,
("idleService: Skipping idle callback while disabled"));
ReconfigureTimer(); return;
}
// Tell expired listeners they are expired,and find the next timeout
Telemetry::AutoTimer<Telemetry::IDLE_NOTIFY_IDLE_MS> timer;
// We need to initialise the time to the next idle switch.
mDeltaToNextIdleSwitchInS = UINT32_MAX;
// Create list of observers that should be notified.
nsCOMArray<nsIObserver> notifyList;
for (uint32_t i = 0; i < mArrayListeners.Length(); i++) {
IdleListener& curListener = mArrayListeners.ElementAt(i);
// We are only interested in items, that are not in the idle state. if (!curListener.isIdle) { // If they have an idle time smaller than the actual idle time. if (curListener.reqIdleTime <= currentIdleTimeInS) { // Then add the listener to the list of listeners that should be // notified.
notifyList.AppendObject(curListener.observer); // This listener is now idle.
curListener.isIdle = true; // Remember we have someone idle.
mIdleObserverCount++;
} else { // Listeners that are not timed out yet are candidates for timing out.
mDeltaToNextIdleSwitchInS =
std::min(mDeltaToNextIdleSwitchInS, curListener.reqIdleTime);
}
}
}
// Restart the timer before any notifications that could slow us down are // done.
ReconfigureTimer();
// Bail if nothing to do. if (!numberOfPendingNotifications) {
MOZ_LOG(
sLog, LogLevel::Debug,
("idleService: **** Idle timer callback: no observers to message.")); return;
}
// We need a text string to send with any state change events.
nsAutoString timeStr;
timeStr.AppendInt(currentIdleTimeInS);
// Notify all listeners that just timed out. while (numberOfPendingNotifications--) {
MOZ_LOG(
sLog, LogLevel::Debug,
("idleService: **** Idle timer callback: tell observer %p user is idle",
notifyList[numberOfPendingNotifications])); #ifdef MOZ_WIDGET_ANDROID
__android_log_print(LOG_LEVEL, LOG_TAG, "Idle timer callback: tell observer %p user is idle",
notifyList[numberOfPendingNotifications]); #endif
nsAutoCString timeCStr;
timeCStr.AppendInt(currentIdleTimeInS);
AUTO_PROFILER_MARKER_TEXT("UserIdle::IdleCallback", OTHER, {}, timeCStr);
notifyList[numberOfPendingNotifications]->Observe(this, OBSERVER_TOPIC_IDLE,
timeStr.get());
}
}
MOZ_LOG(
sLog, LogLevel::Debug,
("idleService: SetTimerExpiryIfBefore: next timeout %0.f msec from now",
nextTimeoutDuration.ToMilliseconds()));
#ifdef MOZ_WIDGET_ANDROID
__android_log_print(LOG_LEVEL, LOG_TAG, "SetTimerExpiryIfBefore: next timeout %0.f msec from now",
nextTimeoutDuration.ToMilliseconds()); #endif
// Bail if we don't have a timer service. if (!mTimer) { return;
}
// If the new timeout is before the old one or we don't have a timer running, // then restart the timer. if (mCurrentlySetToTimeoutAt.IsNull() ||
mCurrentlySetToTimeoutAt > aNextTimeout) {
mCurrentlySetToTimeoutAt = aNextTimeout;
// Stop the current timer (it's ok to try'n stop it, even it isn't running).
mTimer->Cancel();
// Check that the timeout is actually in the future, otherwise make it so.
TimeStamp currentTime = TimeStamp::Now(); if (currentTime > mCurrentlySetToTimeoutAt) {
mCurrentlySetToTimeoutAt = currentTime;
}
// Add 10 ms to ensure we don't undershoot, and never get a "0" timer.
mCurrentlySetToTimeoutAt += TimeDuration::FromMilliseconds(10);
TimeDuration deltaTime = mCurrentlySetToTimeoutAt - currentTime;
MOZ_LOG(
sLog, LogLevel::Debug,
("idleService: IdleService reset timer expiry to %0.f msec from now",
deltaTime.ToMilliseconds())); #ifdef MOZ_WIDGET_ANDROID
__android_log_print(LOG_LEVEL, LOG_TAG, "reset timer expiry to %0.f msec from now",
deltaTime.ToMilliseconds()); #endif
void nsUserIdleService::ReconfigureTimer(void) { // Check if either someone is idle, or someone will become idle. if ((mIdleObserverCount == 0) && UINT32_MAX == mDeltaToNextIdleSwitchInS) { // If not, just let any existing timers run to completion // And bail out.
MOZ_LOG(sLog, LogLevel::Debug,
("idleService: ReconfigureTimer: no idle or waiting observers")); #ifdef MOZ_WIDGET_ANDROID
__android_log_print(LOG_LEVEL, LOG_TAG, "ReconfigureTimer: no idle or waiting observers"); #endif return;
}
// Find the next timeout value, assuming we are not polling.
// We need to store the current time, so we don't get artifacts from the time // ticking while we are processing.
TimeStamp curTime = TimeStamp::Now();
Die Informationen auf dieser Webseite wurden
nach bestem Wissen sorgfältig zusammengestellt. Es wird jedoch weder Vollständigkeit, noch Richtigkeit,
noch Qualität der bereit gestellten Informationen zugesichert.
Bemerkung:
Die farbliche Syntaxdarstellung ist noch experimentell.