/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
// a class that's nsISupports-specific, so that we can contain the // work of this class in the XPCOM dll class nsCOMArray_base { friendclass nsArrayBase;
public: // elements in the array (including null elements!)
int32_t Count() const { return mArray.Length(); } // nsTArray-compatible version
uint32_t Length() const { return mArray.Length(); } bool IsEmpty() const { return mArray.IsEmpty(); }
// If the array grows, the newly created entries will all be null; // if the array shrinks, the excess entries will all be released. bool SetCount(int32_t aNewCount); // nsTArray-compatible version void TruncateLength(uint32_t aNewLength) { if (mArray.Length() > aNewLength) {
RemoveElementsAt(aNewLength, mArray.Length() - aNewLength);
}
}
// remove all elements in the array, and call NS_RELEASE on each one void Clear();
// remove an element at a specific position, shrinking the array // as necessary bool RemoveObjectAt(int32_t aIndex); // nsTArray-compatible version void RemoveElementAt(uint32_t aIndex);
// remove a range of elements at a specific position, shrinking the array // as necessary bool RemoveObjectsAt(int32_t aIndex, int32_t aCount); // nsTArray-compatible version void RemoveElementsAt(uint32_t aIndex, uint32_t aCount);
// Ensures there is enough space to store a total of aCapacity objects. // This method never deletes any objects. void SetCapacity(uint32_t aCapacity) { mArray.SetCapacity(aCapacity); }
uint32_t Capacity() { return mArray.Capacity(); }
// Measures the size of the array's element storage. If you want to measure // anything hanging off the array, you must iterate over the elements and // measure them individually; hence the "Shallow" prefix. Note that because // each element in an nsCOMArray<T> is actually a T* any such iteration // should use a SizeOfIncludingThis() function on each element rather than a // SizeOfExcludingThis() function, so that the memory taken by the T itself // is included as well as anything it points to.
size_t ShallowSizeOfExcludingThis(mozilla::MallocSizeOf aMallocSizeOf) const { return mArray.ShallowSizeOfExcludingThis(aMallocSizeOf);
}
protected: // the actual storage
nsTArray<nsISupports*> mArray;
private: // don't implement these, defaults will muck with refcounts!
nsCOMArray_base& operator=(const nsCOMArray_base& aOther) = delete;
};
// a non-XPCOM, refcounting array of XPCOM objects // used as a member variable or stack variable - this object is NOT // refcounted, but the objects that it holds are // // most of the read-only accessors like ObjectAt()/etc do NOT refcount // on the way out. This means that you can do one of two things: // // * does an addref, but holds onto a reference // nsCOMPtr<T> foo = array[i]; // // * avoids the refcount, but foo might go stale if array[i] is ever // * modified/removed. Be careful not to NS_RELEASE(foo)! // T* foo = array[i]; // // This array will accept null as an argument for any object, and will store // null in the array. But that also means that methods like ObjectAt() may // return null when referring to an existing, but null entry in the array. template <class T> class nsCOMArray : public nsCOMArray_base { public: typedef int32_t index_type; typedef mozilla::ArrayIterator<T*, nsCOMArray> iterator; typedef mozilla::ArrayIterator<const T*, nsCOMArray> const_iterator; typedef std::reverse_iterator<iterator> reverse_iterator; typedef std::reverse_iterator<const_iterator> const_reverse_iterator;
// We have a move assignment operator, but no copy assignment operator.
nsCOMArray<T>& operator=(nsCOMArray<T>&& aOther) = default;
// these do NOT refcount on the way out, for speed
T* ObjectAt(int32_t aIndex) const { returnstatic_cast<T*>(nsCOMArray_base::ObjectAt(aIndex));
} // nsTArray-compatible version
T* ElementAt(uint32_t aIndex) const { returnstatic_cast<T*>(nsCOMArray_base::ElementAt(aIndex));
}
// these do NOT refcount on the way out, for speed
T* SafeObjectAt(int32_t aIndex) const { returnstatic_cast<T*>(nsCOMArray_base::SafeObjectAt(aIndex));
} // nsTArray-compatible version
T* SafeElementAt(uint32_t aIndex) const { returnstatic_cast<T*>(nsCOMArray_base::SafeElementAt(aIndex));
}
// index of the element in question.. does NOT refcount // note: this does not check COM object identity. Use // IndexOfObject() for that purpose
int32_t IndexOf(T* aObject, uint32_t aStartIndex = 0) const { return nsCOMArray_base::IndexOf(aObject, aStartIndex);
} bool Contains(T* aObject) const { return nsCOMArray_base::Contains(aObject); }
// index of the element in question.. be careful! // this is much slower than IndexOf() because it uses // QueryInterface to determine actual COM identity of the object // if you need to do this frequently then consider enforcing // COM object identity before adding/comparing elements
int32_t IndexOfObject(T* aObject) const { return nsCOMArray_base::IndexOfObject(aObject);
} bool ContainsObject(nsISupports* aObject) const { return nsCOMArray_base::ContainsObject(aObject);
}
// inserts aObject at aIndex, shifting the objects at aIndex and // later to make space bool InsertObjectAt(T* aObject, int32_t aIndex) { return nsCOMArray_base::InsertObjectAt(aObject, aIndex);
} // nsTArray-compatible version void InsertElementAt(uint32_t aIndex, T* aElement) {
nsCOMArray_base::InsertElementAt(aIndex, aElement);
}
// inserts the objects from aObject at aIndex, shifting the // objects at aIndex and later to make space bool InsertObjectsAt(const nsCOMArray<T>& aObjects, int32_t aIndex) { return nsCOMArray_base::InsertObjectsAt(aObjects, aIndex);
} // nsTArray-compatible version void InsertElementsAt(uint32_t aIndex, const nsCOMArray<T>& aElements) {
nsCOMArray_base::InsertElementsAt(aIndex, aElements);
} void InsertElementsAt(uint32_t aIndex, T* const* aElements, uint32_t aCount) {
nsCOMArray_base::InsertElementsAt(
aIndex, reinterpret_cast<nsISupports* const*>(aElements), aCount);
}
// replaces an existing element. Warning: if the array grows, // the newly created entries will all be null void ReplaceObjectAt(T* aObject, int32_t aIndex) {
nsCOMArray_base::ReplaceObjectAt(aObject, aIndex);
} // nsTArray-compatible version void ReplaceElementAt(uint32_t aIndex, T* aElement) {
nsCOMArray_base::ReplaceElementAt(aIndex, aElement);
}
using TComparatorFunc = int (*)(T*, T*);
// The default sort function uses nsTArray::Sort. // Note that the order of equal items is unstable with this. void Sort(TComparatorFunc aFunc) {
mArray.Sort(
[aFunc](nsISupports* const& aLeft, nsISupports* const& aRight) -> int { return aFunc(static_cast<T*>(aLeft), static_cast<T*>(aRight));
});
}
// Sort with a stable algorithm, uses nsTArray::StableSort. void StableSort(TComparatorFunc aFunc) {
mArray.StableSort(
[aFunc](nsISupports* const& aLeft, nsISupports* const& aRight) -> int { return aFunc(static_cast<T*>(aLeft), static_cast<T*>(aRight));
});
}
// append an object, growing the array as necessary bool AppendObject(T* aObject) { return nsCOMArray_base::AppendObject(aObject);
} // nsTArray-compatible version void AppendElement(T* aElement) { nsCOMArray_base::AppendElement(aElement); } void AppendElement(already_AddRefed<T> aElement) {
nsCOMArray_base::AppendElement(std::move(aElement));
}
// remove the first instance of the given object and shrink the // array as necessary // Warning: if you pass null here, it will remove the first null element bool RemoveObject(T* aObject) { return nsCOMArray_base::RemoveObject(aObject);
} // nsTArray-compatible version bool RemoveElement(T* aElement) { return nsCOMArray_base::RemoveObject(aElement);
}
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