/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/.
*/
namespace basegfx
{ // constructor with two colors to explicitly create a // BColorStops for a single StartColor @0.0 & EndColor @1.0
BColorStops::BColorStops(const BColor& rStart, const BColor& rEnd)
{
emplace_back(0.0, rStart);
emplace_back(1.0, rEnd);
}
/* Helper to grep the correct ColorStop out of ColorStops and interpolate as needed for given relative value in fPosition in the range of [0.0 .. 1.0]. It also takes care of evtl. given RequestedSteps.
*/
BColor BColorStops::getInterpolatedBColor(double fPosition, sal_uInt32 nRequestedSteps,
BColorStopRange& rLastColorStopRange) const
{ // no color at all, done if (empty()) return BColor();
// outside range -> at start constdouble fMin(front().getStopOffset()); if (fPosition < fMin) return front().getStopColor();
// outside range -> at end constdouble fMax(back().getStopOffset()); if (fPosition > fMax) return back().getStopColor();
// special case for the 'classic' case with just two colors: // we can optimize that and keep the speed/resources low // by avoiding some calculations and an O(log(N)) array access if (2 == size())
{ // if same StopOffset use front color if (fTools::equal(fMin, fMax)) return front().getStopColor();
// we need to extend the interpolation to the local // range of ColorStops. Despite having two ColorStops // these are not necessarily at 0.0 and 1.0, so may be // not the classical Start/EndColor (what is allowed)
fPosition = (fPosition - fMin) / (fMax - fMin); return basegfx::interpolate(aCStart, aCEnd,
nSteps > 1 ? floor(fPosition * nSteps) / double(nSteps - 1)
: fPosition);
}
// check if we need to newly populate the needed interpolation data // or if we can re-use from last time. // If this scope is not entered, we do not need the binary search. It's // only a single buffered entry, and only used when more than three // ColorStops exist, but makes a huge difference compared with accessing // the sorted ColorStop vector each time. // NOTE: with this simple change I get very high hit rates, e.g. rotating // a donut with gradient test '1' hit rate is at 0.99909440357755486 if (rLastColorStopRange.mfOffsetStart == rLastColorStopRange.mfOffsetEnd
|| fPosition < rLastColorStopRange.mfOffsetStart
|| fPosition > rLastColorStopRange.mfOffsetEnd)
{ // access needed spot in sorted array using binary search // NOTE: This *seems* slow(er) when developing compared to just // looping/accessing, but that's just due to the extensive // debug test code created by the stl. In a pro version, // all is good/fast as expected constauto upperBound(std::upper_bound(begin(), end(), BColorStop(fPosition),
[](const BColorStop& x, const BColorStop& y) { return x.getStopOffset() < y.getStopOffset();
}));
// no upper bound, done if (end() == upperBound) return back().getStopColor();
// lower bound is one entry back, access that constauto lowerBound(upperBound - 1);
// no lower bound, done if (end() == lowerBound) return back().getStopColor();
// we have lower and upper bound, get colors and offsets
rLastColorStopRange.maColorStart = lowerBound->getStopColor();
rLastColorStopRange.maColorEnd = upperBound->getStopColor();
rLastColorStopRange.mfOffsetStart = lowerBound->getStopOffset();
rLastColorStopRange.mfOffsetEnd = upperBound->getStopOffset();
}
// when there are just two color steps this cannot happen, but when using // a range of colors this *may* be used inside the range to represent // single-colored regions inside a ColorRange. Use that color & done if (rLastColorStopRange.maColorStart == rLastColorStopRange.maColorEnd) return rLastColorStopRange.maColorStart;
// calculate number of steps and adapted proportional // range for scaler in [0.0 .. 1.0] constdouble fAdaptedScaler(
(fPosition - rLastColorStopRange.mfOffsetStart)
/ (rLastColorStopRange.mfOffsetEnd - rLastColorStopRange.mfOffsetStart)); const sal_uInt32 nSteps(basegfx::utils::calculateNumberOfSteps(
nRequestedSteps, rLastColorStopRange.maColorStart, rLastColorStopRange.maColorEnd));
/* Tooling method that allows to replace the StartColor in a vector of ColorStops. A vector in 'ordered state' is expected, so you may use/have used sortAndCorrect. This method is for convenience & backwards compatibility, please think about handling multi-colored gradients directly.
*/ void BColorStops::replaceStartColor(const BColor& rStart)
{
BColorStops::iterator a1stNonStartColor(begin());
// search for highest existing non-StartColor - CAUTION, // there might be none, one or multiple with StopOffset 0.0 while (a1stNonStartColor != end() && a1stNonStartColor->getStopOffset() <= 0.0)
a1stNonStartColor++;
// create new ColorStops by 1st adding new one and then all // non-StartColor entries
BColorStops aNewColorStops;
/* Tooling method that allows to replace the EndColor in a vector of ColorStops. A vector in 'ordered state' is expected, so you may use/have used sortAndCorrectColorStops. This method is for convenience & backwards compatibility, please think about handling multi-colored gradients directly.
*/ void BColorStops::replaceEndColor(const BColor& rEnd)
{ // erase all evtl. existing EndColor(s) while (!empty() && basegfx::fTools::moreOrEqual(back().getStopOffset(), 1.0))
pop_back();
// add at the end of existing ColorStops
emplace_back(1.0, rEnd);
}
/* Tooling method to linearly blend the Colors contained in a given ColorStop vector against a given Color using the given intensity values. The intensity values fStartIntensity, fEndIntensity are in the range of [0.0 .. 1.0] and describe how much the blend is supposed to be done at the start color position and the end color position respectively, where 0.0 means to fully use the given BlendColor, 1.0 means to not change the existing color in the ColorStop. Every color entry in the given ColorStop is blended relative to it's StopPosition, interpolating the given intensities with the range [0.0 .. 1.0] to do so.
*/ void BColorStops::blendToIntensity(double fStartIntensity, double fEndIntensity, const BColor& rBlendColor)
{ // no entries, done if (empty()) return;
// correct intensities (maybe assert when input was wrong)
fStartIntensity = std::max(std::min(1.0, fStartIntensity), 0.0);
fEndIntensity = std::max(std::min(1.0, fEndIntensity), 0.0);
// all 100%, no real blend, done if (basegfx::fTools::equal(fStartIntensity, 1.0) && basegfx::fTools::equal(fEndIntensity, 1.0)) return;
/* Tooling method to guarantee sort and correctness for the given ColorStops vector. A vector fulfilling these conditions is called to be in 'ordered state'.
At return, the following conditions are guaranteed: - contains no ColorStops with offset < 0.0 (will be removed) - contains no ColorStops with offset > 1.0 (will be removed) - ColorStops with identical offsets are now allowed - will be sorted from lowest offset to highest
Some more notes: - It can happen that the result is empty - It is allowed to have consecutive entries with the same color, this represents single-color regions inside the gradient - A entry with 0.0 is not required or forced, so no 'StartColor' is technically required - A entry with 1.0 is not required or forced, so no 'EndColor' is technically required
All this is done in one run (sort + O(N)) without creating a copy of the data in any form
*/ void BColorStops::sortAndCorrect()
{ // no content, we are done if (empty()) return;
if (1 == size())
{ // no gradient at all, but preserve given color // evtl. correct offset to be in valid range [0.0 .. 1.0] // NOTE: This does not move it to 0.0 or 1.0, it *can* still // be somewhere in-between what is allowed const BColorStop aEntry(front());
clear();
emplace_back(std::max(0.0, std::min(1.0, aEntry.getStopOffset())), aEntry.getStopColor());
// done return;
}
// start with sorting the input data. Remember that // this preserves the order of equal entries, where // equal is defined here by offset (see use operator==)
std::sort(begin(), end());
// prepare status values
size_t write(0);
// use the paradigm of a band machine with two heads, read // and write with write <= read all the time. Step over the // data using read and check for valid entry. If valid, decide // how to keep it for (size_t read(0); read < size(); read++)
{ // get offset of entry at read position double fOff((*this)[read].getStopOffset());
if (fOff < 0.0 && read + 1 < size())
{ // value < 0.0 and we have a next entry. check for gradient snippet // containing 0.0 resp. StartColor constdouble fOff2((*this)[read + 1].getStopOffset());
if (fOff2 > 0.0)
{ // read is the start of a gradient snippet containing 0.0. Correct // entry to StartColor, interpolate to correct StartColor
(*this)[read]
= BColorStop(0.0, basegfx::interpolate((*this)[read].getStopColor(),
(*this)[read + 1].getStopColor(),
(0.0 - fOff) / (fOff2 - fOff)));
// adapt fOff
fOff = 0.0;
}
}
// step over < 0 values, these are outside and will be removed if (fOff < 0.0)
{ continue;
}
if (basegfx::fTools::less(fOff, 1.0) && read + 1 < size())
{ // value < 1.0 and we have a next entry. check for gradient snippet // containing 1.0 resp. EndColor constdouble fOff2((*this)[read + 1].getStopOffset());
if (basegfx::fTools::more(fOff2, 1.0))
{ // read is the start of a gradient snippet containing 1.0. Correct // next entry to EndColor, interpolate to correct EndColor
(*this)[read + 1]
= BColorStop(1.0, basegfx::interpolate((*this)[read].getStopColor(),
(*this)[read + 1].getStopColor(),
(1.0 - fOff) / (fOff2 - fOff)));
// adapt fOff
fOff = 1.0;
}
}
// step over > 1 values; even break, since all following // entries will also be bigger due to being sorted, so done if (basegfx::fTools::more(fOff, 1.0))
{ break;
}
// entry is valid value at read position // copy if write target is empty (write at start) or when // write target is different to read in color or offset if (0 == write || !((*this)[read] == (*this)[write - 1]))
{ if (write != read)
{ // copy read to write backwards to close gaps
(*this)[write] = (*this)[read];
}
// always forward write position
write++;
}
}
// correct size when length is reduced. write is always at // last used position + 1 if (size() > write)
{ if (0 == write)
{ // no valid entries at all, but not empty. This can only happen // when all entries are below 0.0 or above 1.0 (else a gradient // snippet spawning over both would have been detected) if (back().getStopOffset() < 0.0)
{ // all outside too low, rescue last due to being closest to content const BColor aBackColor(back().getStopColor());
clear();
emplace_back(0.0, aBackColor);
} else// if (basegfx::fTools::more(front().getStopOffset(), 1.0))
{ // all outside too high, rescue first due to being closest to content const BColor aFrontColor(front().getStopColor());
clear();
emplace_back(1.0, aFrontColor);
}
} else
{
resize(write);
}
}
}
bool BColorStops::checkPenultimate() const
{ // not needed when no ColorStops if (empty()) returnfalse;
// not needed when last ColorStop at the end or outside if (basegfx::fTools::moreOrEqual(back().getStopOffset(), 1.0)) returnfalse;
// get penultimate entry constauto penultimate(rbegin() + 1);
// if there is none, we need no correction and are done if (penultimate == rend()) returnfalse;
// not needed when the last two ColorStops have different offset, then // a visible range will be processed already if (!basegfx::fTools::equal(back().getStopOffset(), penultimate->getStopOffset())) returnfalse;
// not needed when the last two ColorStops have the same Color, then the // range before solves the problem if (back().getStopColor() == penultimate->getStopColor()) returnfalse;
returntrue;
}
/* Tooling method to check if a ColorStop vector is defined by a single color. It returns true if this is the case. If true is returned, rSingleColor contains that single color for convenience. NOTE: If no ColorStop is defined, a fallback to BColor-default (which is black) and true will be returned
*/ bool BColorStops::isSingleColor(BColor& rSingleColor) const
{ if (empty())
{
rSingleColor = BColor(); returntrue;
}
if (1 == size())
{
rSingleColor = front().getStopColor(); returntrue;
}
rSingleColor = front().getStopColor();
for (autoconst& rCandidate : *this)
{ if (rCandidate.getStopColor() != rSingleColor) returnfalse;
}
returntrue;
}
/* Tooling method to reverse ColorStops, including offsets. When also mirroring offsets a valid sort keeps valid.
*/ void BColorStops::reverseColorStops()
{ // can use std::reverse, but also need to adapt offset(s)
std::reverse(begin(), end()); for (auto& candidate : *this)
candidate = BColorStop(1.0 - candidate.getStopOffset(), candidate.getStopColor());
}
// createSpaceAtStart creates fOffset space at start by // translating/scaling all entries to the right void BColorStops::createSpaceAtStart(double fOffset)
{ // nothing to do if empty if (empty()) return;
// removeSpaceAtStart removes fOffset space from start by // translating/scaling entries more or equal to fOffset // to the left. Entries less than fOffset will be removed void BColorStops::removeSpaceAtStart(double fOffset)
{ // nothing to do if empty if (empty()) return;
for (constauto& candidate : *this)
{ if (basegfx::fTools::moreOrEqual(candidate.getStopOffset(), fOffset))
{
aNewStops.emplace_back((candidate.getStopOffset() - fOffset) * fMul,
candidate.getStopColor());
}
}
*this = std::move(aNewStops);
}
// try to detect if an empty/no-color-change area exists // at the start and return offset to it. Returns 0.0 if not. double BColorStops::detectPossibleOffsetAtStart() const
{
BColor aSingleColor; constbool bSingleColor(isSingleColor(aSingleColor));
// no useful offset for single color if (bSingleColor) return 0.0;
// here we know that we have at least two colors, so we have a // color change. Find colors left and right of that first color change
BColorStops::const_iterator aColorR(begin());
BColorStops::const_iterator aColorL(aColorR++);
// aColorR would 1st get equal to end(), so no need to also check aColorL // for end(). Loop as long as same color. Since we *have* a color change // not even aColorR can get equal to end() before color inequality, but // keep for safety while (aColorR != end() && aColorL->getStopColor() == aColorR->getStopColor())
{
aColorL++;
aColorR++;
}
// also for safety: access values at aColorL below *only* // if not equal to end(), but can theoretically not happen if (aColorL == end())
{ return 0.0;
}
// return offset (maybe 0.0 what is OK) return aColorL->getStopOffset();
}
// checks whether the color stops are symmetrical in color and offset. bool BColorStops::isSymmetrical() const
{ if (empty()) returnfalse; if (1 == size()) return basegfx::fTools::equal(0.5, front().getStopOffset());
BColorStops::const_iterator aIter(begin()); // for going forward
BColorStops::const_iterator aRIter(end()); // for going backward
--aRIter; // We have at least two elements, so aIter <= aRIter fails before iterators no longer point to // an element. while (aIter <= aRIter && aIter->getStopColor().equal(aRIter->getStopColor())
&& basegfx::fTools::equal(aIter->getStopOffset(), 1.0 - aRIter->getStopOffset()))
{
++aIter;
--aRIter;
} return aIter > aRIter;
}
void BColorStops::doApplyAxial()
{ // prepare new ColorStops
basegfx::BColorStops aNewColorStops;
// add gradient stops in reverse order, scaled to [0.0 .. 0.5]
basegfx::BColorStops::const_reverse_iterator aRevCurrColor(rbegin());
// prepare non-reverse run
basegfx::BColorStops::const_iterator aCurrColor(begin());
if (basegfx::fTools::equalZero(aCurrColor->getStopOffset()))
{ // Caution: do not add 1st entry again, that would be double since it was // already added as last element of the inverse run above. But only if // the gradient has a start entry for 0.0 aka StartColor, else it is correct.
aCurrColor++;
}
// add gradient stops in non-reverse order, translated and scaled to [0.5 .. 1.0] while (aCurrColor != end())
{
aNewColorStops.emplace_back((aCurrColor->getStopOffset() * 0.5) + 0.5,
aCurrColor->getStopColor());
aCurrColor++;
}
// apply color stops
*this = std::move(aNewColorStops);
}
void BColorStops::doApplySteps(sal_uInt16 nStepCount)
{ // check for zero or invalid steps setting -> done if (0 == nStepCount || nStepCount > 100) return;
// no change needed if single color
BColor aSingleColor; if (isSingleColor(aSingleColor)) return;
// prepare new color stops, get L/R iterators for segments
basegfx::BColorStops aNewColorStops;
basegfx::BColorStops::const_iterator aColorR(begin());
basegfx::BColorStops::const_iterator aColorL(aColorR++);
while (aColorR != end())
{ // get start/end color for segment constdouble fStart(aColorL->getStopOffset()); constdouble fDelta(aColorR->getStopOffset() - fStart);
if (aNewColorStops.empty() || aNewColorStops.back() != *aColorL)
{ // add start color, but check if it is already there - which is the // case from the 2nd segment on due to a new segment starting with // the same color as the previous one ended
aNewColorStops.push_back(*aColorL);
} if (!basegfx::fTools::equalZero(fDelta))
{ // create in-between steps, always two at the same position to // define a 'hard' color stop. Get start/end color for the segment const basegfx::BColor& rStartColor(aColorL->getStopColor()); const basegfx::BColor& rEndColor(aColorR->getStopColor());
if (rStartColor != rEndColor)
{ // get relative single-step width // tdf155852 Use same method for the color as in rendering. constdouble fSingleStep(1.0 / static_cast<double>(nStepCount - 1)); constdouble fOffsetStep(fDelta / static_cast<double>(nStepCount));
for (sal_uInt16 a(1); a < nStepCount; a++)
{ // calculate stop position since being used twice constdouble fPosition(fStart + fOffsetStep * static_cast<double>(a));
// add end color of previous sub-segment
aNewColorStops.emplace_back(
fPosition, basegfx::interpolate(rStartColor, rEndColor, static_cast<double>(a - 1) * fSingleStep));
// add start color of current sub-segment
aNewColorStops.emplace_back(
fPosition, basegfx::interpolate(rStartColor, rEndColor, static_cast<double>(a) * fSingleStep));
}
}
}
// always add end color of segment
aNewColorStops.push_back(*aColorR);
// next segment
aColorL++;
aColorR++;
}
// apply the change to color stops
*this = std::move(aNewColorStops);
}
void BColorStops::tryToApplyBColorModifierStack(const BColorModifierStack& rBColorModifierStack)
{ if (0 == rBColorModifierStack.count()) // no content on stack, done return;
void BGradient::tryToRecreateBorder(basegfx::BColorStops* pAssociatedTransparencyStops)
{ // border already set, do not try to recreate if (0 != GetBorder()) return;
if (bIsAxial)
{ // for axial due to reverse used gradient work reversed
aColorStops.reverseColorStops(); if (nullptr != pAssociatedTransparencyStops)
pAssociatedTransparencyStops->reverseColorStops();
}
// check if we have space at start of range [0.0 .. 1.0] that // may be interpreted as 'border' -> same color. That may involve // different scenarios, e.g. 1st index > 0.0, but also a non-zero // number of same color entries, or a combination of both constdouble fOffset(aColorStops.detectPossibleOffsetAtStart());
if (!basegfx::fTools::equalZero(fOffset))
{ // we have a border area, indeed re-create
aColorStops.removeSpaceAtStart(fOffset); if (nullptr != pAssociatedTransparencyStops)
pAssociatedTransparencyStops->removeSpaceAtStart(fOffset);
// ...and create border value
SetBorder(static_cast<sal_uInt16>(std::lround(fOffset * 100.0)));
}
if (bIsAxial)
{ // take back reverse
aColorStops.reverseColorStops(); if (nullptr != pAssociatedTransparencyStops)
pAssociatedTransparencyStops->reverseColorStops();
}
}
void BGradient::tryToApplyBorder()
{ // no border to apply, done if (0 == GetBorder()) return;
// NOTE: no new start node is added. The new ColorStop // mechanism does not need entries at 0.0 and 1.0. // In case this is needed, do that in the caller constdouble fOffset(GetBorder() * 0.01);
if (css::awt::GradientStyle_AXIAL == GetGradientStyle())
{ // for axial due to reverse used gradient work reversed
aColorStops.reverseColorStops();
aColorStops.createSpaceAtStart(fOffset);
aColorStops.reverseColorStops();
} else
{ // apply border to GradientStops
aColorStops.createSpaceAtStart(fOffset);
}
// set changed values
SetBorder(0);
}
void BGradient::tryToApplyStartEndIntensity()
{ // already on default, nothing to apply if (100 == GetStartIntens() && 100 == GetEndIntens()) return;
// apply 'old' blend stuff, blend against black
aColorStops.blendToIntensity(GetStartIntens() * 0.01, GetEndIntens() * 0.01,
BColor()); // COL_BLACK
// set values to default
SetStartIntens(100);
SetEndIntens(100);
}
// Stretch the first half of the color stops to double width // and collect them in a new color stops vector.
BColorStops aAxialColorStops;
aAxialColorStops.reserve(std::ceil(GetColorStops().size() / 2.0));
BColorStops::const_iterator aIter(GetColorStops().begin()); while (basegfx::fTools::lessOrEqual(aIter->getStopOffset(), 0.5))
{
BColorStop aNextStop(std::clamp((*aIter).getStopOffset() * 2.0, 0.0, 1.0),
(*aIter).getStopColor());
aAxialColorStops.push_back(aNextStop);
++aIter;
} // Axial gradients have outmost color as last color stop.
aAxialColorStops.reverseColorStops();
SetColorStops(aAxialColorStops);
}
void BGradient::tryToApplyAxial()
{ // only need to do something if css::awt::GradientStyle_AXIAL, else done if (GetGradientStyle() != css::awt::GradientStyle_AXIAL) return;
// apply the change to color stops
aColorStops.doApplyAxial();
// set style to GradientStyle_LINEAR
SetGradientStyle(css::awt::GradientStyle_LINEAR);
}
void BGradient::tryToApplySteps()
{ // check for zero or invalid steps setting -> done if (0 == GetSteps() || GetSteps() > 100) return;
// do the action
aColorStops.doApplySteps(GetSteps());
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