/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
// no geometry, done if (getChildren().empty()) returnfalse;
// no pixel target, done if (rViewInformation.getObjectToViewTransformation().isIdentity()) returnfalse;
// get geometry range that defines area that needs to be pixelated
rGlowRange = getChildren().getB2DRange(rViewInformation);
// no range of geometry, done if (rGlowRange.isEmpty()) returnfalse;
// extend range by GlowRadius in all directions
rGlowRange.grow(getGlowRadius());
// initialize ClippedRange to full GlowRange -> all is visible
rClippedRange = rGlowRange;
// get Viewport and check if used. If empty, all is visible (see // ViewInformation2D definition in viewinformation2d.hxx) if (!rViewInformation.getViewport().isEmpty())
{ // if used, extend by GlowRadius to ensure needed parts are included
basegfx::B2DRange aVisibleArea(rViewInformation.getViewport());
aVisibleArea.grow(getGlowRadius());
// To do this correctly, it needs to be done in discrete coordinates. // The object may be transformed relative to the original# // ObjectTransformation, e.g. when re-used in shadow
aVisibleArea.transform(rViewInformation.getViewTransformation());
rClippedRange.transform(rViewInformation.getObjectToViewTransformation());
// if GlowRange is completely outside of VisibleArea, ClippedRange // will be empty and we are done if (rClippedRange.isEmpty()) returnfalse;
// convert result back to object coordinates
rClippedRange.transform(rViewInformation.getInverseObjectToViewTransformation());
}
// calculate discrete pixel size of GlowRange. If it's too small to visualize, we are done
rDiscreteGlowSize = rViewInformation.getObjectToViewTransformation() * rGlowRange.getRange(); if (ceil(rDiscreteGlowSize.getX()) < 2.0 || ceil(rDiscreteGlowSize.getY()) < 2.0) returnfalse;
// calculate discrete pixel size of GlowRadius. If it's too small to visualize, we are done
rfDiscreteGlowRadius = ceil(
(rViewInformation.getObjectToViewTransformation() * basegfx::B2DVector(getGlowRadius(), 0))
.getLength()); if (rfDiscreteGlowRadius < 1.0) returnfalse;
// Check various validity details and calculate/prepare values. If false, we are done if (!prepareValuesAndcheckValidity(aGlowRange, aClippedRange, aDiscreteGlowSize,
fDiscreteGlowRadius, rViewInformation)) return;
// Create embedding transformation from object to top-left zero-aligned // target pixel geometry (discrete form of ClippedRange) // First, move to top-left of GlowRange const sal_uInt32 nDiscreteGlowWidth(ceil(aDiscreteGlowSize.getX())); const sal_uInt32 nDiscreteGlowHeight(ceil(aDiscreteGlowSize.getY()));
basegfx::B2DHomMatrix aEmbedding(basegfx::utils::createTranslateB2DHomMatrix(
-aClippedRange.getMinX(), -aClippedRange.getMinY())); // Second, scale to discrete bitmap size // Even when using the offset from ClippedRange, we need to use the // scaling from the full representation, thus from GlowRange
aEmbedding.scale(nDiscreteGlowWidth / aGlowRange.getWidth(),
nDiscreteGlowHeight / aGlowRange.getHeight());
// Embed content graphics to TransformPrimitive2D const primitive2d::Primitive2DReference xEmbedRef( new primitive2d::TransformPrimitive2D(aEmbedding, Primitive2DContainer(getChildren())));
primitive2d::Primitive2DContainer xEmbedSeq{ xEmbedRef };
// Create BitmapEx using drawinglayer tooling, including a MaximumQuadraticPixel // limitation to be safe and not go runtime/memory havoc. Use a pretty small // limit due to this is glow functionality and will look good with bitmap scaling // anyways. The value of 250.000 square pixels below maybe adapted as needed. const basegfx::B2DVector aDiscreteClippedSize(rViewInformation.getObjectToViewTransformation()
* aClippedRange.getRange()); const sal_uInt32 nDiscreteClippedWidth(ceil(aDiscreteClippedSize.getX())); const sal_uInt32 nDiscreteClippedHeight(ceil(aDiscreteClippedSize.getY())); const geometry::ViewInformation2D aViewInformation2D; const sal_uInt32 nMaximumQuadraticPixels(250000);
// I have now added a helper that just creates the mask without having // to render the content, use it, it's faster const AlphaMask aAlpha(::drawinglayer::createAlphaMask(
std::move(xEmbedSeq), aViewInformation2D, nDiscreteClippedWidth, nDiscreteClippedHeight,
nMaximumQuadraticPixels));
if (aBitmapExSizePixel.Width() <= 0 || aBitmapExSizePixel.Height() <= 0) return;
// We may have to take a corrective scaling into account when the // MaximumQuadraticPixel limit was used/triggered double fScale(1.0);
if (static_cast<sal_uInt32>(aBitmapExSizePixel.Width()) != nDiscreteClippedWidth
|| static_cast<sal_uInt32>(aBitmapExSizePixel.Height()) != nDiscreteClippedHeight)
{ // scale in X and Y should be the same (see fReduceFactor in createAlphaMask), // so adapt numerically to a single scale value, they are integer rounded values constdouble fScaleX(static_cast<double>(aBitmapExSizePixel.Width())
/ static_cast<double>(nDiscreteClippedWidth)); constdouble fScaleY(static_cast<double>(aBitmapExSizePixel.Height())
/ static_cast<double>(nDiscreteClippedHeight));
fScale = (fScaleX + fScaleY) * 0.5;
}
// fDiscreteGlowRadius is the size of the halo from each side of the object. The halo is the // border of glow color that fades from glow transparency level to fully transparent // When blurring a sharp boundary (our case), it gets 50% of original intensity, and // fades to both sides by the blur radius; thus blur radius is half of glow radius. // Consider glow transparency (initial transparency near the object edge)
AlphaMask mask(ProcessAndBlurAlphaMask(aAlpha, fDiscreteGlowRadius * fScale / 2.0,
fDiscreteGlowRadius * fScale / 2.0,
255 - getGlowColor().GetAlpha()));
// The end result is the bitmap filled with glow color and blurred 8-bit alpha mask
Bitmap bmp(aAlpha.GetSizePixel(), vcl::PixelFormat::N24_BPP);
bmp.Erase(getGlowColor());
BitmapEx result(bmp, mask);
#ifdef DBG_UTIL staticbool bDoSaveForVisualControl(false); // loplugin:constvars:ignore if (bDoSaveForVisualControl)
{ // VCL_DUMP_BMP_PATH should be like C:/path/ or ~/path/ staticconst OUString sDumpPath(
OUString::createFromAscii(std::getenv("VCL_DUMP_BMP_PATH"))); if (!sDumpPath.isEmpty())
{
SvFileStream aNew(sDumpPath + "test_glow.png", StreamMode::WRITE | StreamMode::TRUNC);
vcl::PngImageWriter aPNGWriter(aNew);
aPNGWriter.write(result);
}
} #endif
// Independent from discrete sizes of glow alpha creation, always // map and project glow result to geometry range extended by glow // radius, but to the eventually clipped instance (ClippedRange) const primitive2d::Primitive2DReference xEmbedRefBitmap( new BitmapPrimitive2D(result, basegfx::utils::createScaleTranslateB2DHomMatrix(
aClippedRange.getWidth(), aClippedRange.getHeight(),
aClippedRange.getMinX(), aClippedRange.getMinY())));
// Using tooling class BufferedDecompositionGroupPrimitive2D now, so // no more need to locally do the buffered get2DDecomposition here, // see BufferedDecompositionGroupPrimitive2D::get2DDecomposition void GlowPrimitive2D::get2DDecomposition(Primitive2DDecompositionVisitor& rVisitor, const geometry::ViewInformation2D& rViewInformation) const
{
basegfx::B2DRange aGlowRange;
basegfx::B2DRange aClippedRange;
basegfx::B2DVector aDiscreteGlowSize; double fDiscreteGlowRadius(0.0);
// Check various validity details and calculate/prepare values. If false, we are done if (!prepareValuesAndcheckValidity(aGlowRange, aClippedRange, aDiscreteGlowSize,
fDiscreteGlowRadius, rViewInformation)) return;
if (hasBuffered2DDecomposition())
{ // First check is to detect if the last created decompose is capable // to represent the now requested visualization. // ClippedRange is the needed visualizationArea for the current glow // effect, LastClippedRange is the one from the existing/last rendering. // Check if last created area is sufficient and can be re-used if (!maLastClippedRange.isEmpty() && !maLastClippedRange.isInside(aClippedRange))
{ // To avoid unnecessary invalidations due to being *very* correct // with HairLines (which are view-dependent and thus change the // result(s) here slightly when changing zoom), add a slight unsharp // component if we have a ViewTransform. The derivation is inside // the range of half a pixel (due to one pixel hairline)
basegfx::B2DRange aLastClippedRangeAndHairline(maLastClippedRange);
if (!rViewInformation.getObjectToViewTransformation().isIdentity())
{ // Grow by view-dependent size of 1/2 pixel constdouble fHalfPixel((rViewInformation.getInverseObjectToViewTransformation()
* basegfx::B2DVector(0.5, 0))
.getLength());
aLastClippedRangeAndHairline.grow(fHalfPixel);
}
if (!aLastClippedRangeAndHairline.isInside(aClippedRange))
{ // Conditions of last local decomposition have changed, delete const_cast<GlowPrimitive2D*>(this)->setBuffered2DDecomposition(
Primitive2DContainer());
}
}
}
if (hasBuffered2DDecomposition())
{ // Second check is to react on changes of the DiscreteGlowRadius when // zooming in/out. // Use the known last and current DiscreteGlowRadius to decide // if the visualization can be re-used. Be a little 'creative' here // and make it dependent on a *relative* change - it is not necessary // to re-create everytime if the exact value is missed since zooming // pixel-based glow effect is pretty good due to it's smooth nature bool bFree(mfLastDiscreteGlowRadius <= 0.0 || fDiscreteGlowRadius <= 0.0);
// Use lower fixed values here to change more often, higher to change less often. // Value is in the range of ]0.0 .. 1.0]
bFree = fRelativeChange >= 0.15;
}
if (bFree)
{ // Conditions of last local decomposition have changed, delete const_cast<GlowPrimitive2D*>(this)->setBuffered2DDecomposition(Primitive2DContainer());
}
}
if (!hasBuffered2DDecomposition())
{ // refresh last used DiscreteGlowRadius and ClippedRange to new remembered values const_cast<GlowPrimitive2D*>(this)->mfLastDiscreteGlowRadius = fDiscreteGlowRadius; const_cast<GlowPrimitive2D*>(this)->maLastClippedRange = aClippedRange;
}
// call parent, that will check for empty, call create2DDecomposition and // set as decomposition
BufferedDecompositionGroupPrimitive2D::get2DDecomposition(rVisitor, rViewInformation);
}
basegfx::B2DRange
GlowPrimitive2D::getB2DRange(const geometry::ViewInformation2D& rViewInformation) const
{ // Hint: Do *not* use GroupPrimitive2D::getB2DRange, that will (unnecessarily) // use the decompose - what works, but is not needed here. // We know the to-be-visualized geometry and the radius it needs to be extended, // so simply calculate the exact needed range.
basegfx::B2DRange aRetval(getChildren().getB2DRange(rViewInformation));
// We need additional space for the glow from all sides
aRetval.grow(getGlowRadius());
return aRetval;
}
// provide unique ID
sal_uInt32 GlowPrimitive2D::getPrimitive2DID() const { return PRIMITIVE2D_ID_GLOWPRIMITIVE2D; }
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