/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#pragma once
#include <rtl/math.h>
#include <cmath>
#include <math.h>
#include <basegfx/basegfxdllapi.h>
#include <limits>
#include <algorithm>
// fTools defines
namespace basegfx
{
/** Round double to nearest integer
@return the nearest integer
*/
template <
class Int = sal_Int32> requires std::is_integral_v<
Int>
inline Int fround(
double fVal)
{
if (fVal >= 0.0)
{
if (fVal >=
static_cast<
double>(std::numeric_limits<
Int>::max()) - 0.5)
return std::numeric_limits<
Int>::max();
return static_cast<
Int>(fVal + .5);
}
if (fVal <=
static_cast<
double>(std::numeric_limits<
Int>::min()) + 0.5)
return std::numeric_limits<
Int>::min();
return static_cast<
Int>(fVal - .5);
}
/** Round double to nearest integer
@return the nearest 64 bit integer
*/
inline sal_Int64 fround64(
double fVal) {
return fround<sal_Int64>(fVal); }
/** Prune a small epsilon range around zero.
Use this method e.g. for calculating scale values. There, it
is usually advisable not to set a scaling to 0.0, because that
yields singular transformation matrices.
@param fVal
An arbitrary, but finite and valid number
@return either fVal, or a small value slightly above (when
fVal>0) or below (when fVal<0) zero.
*/
inline double pruneScaleValue(
double fVal )
{
if(fVal < 0.0)
return std::min(fVal, -0.00001);
else
return std::max(fVal, 0.00001);
}
/** Convert value from degrees to radians
*/
template <
int DegMultiple = 1> constexpr
double deg2rad(
double v )
{
// divide first, to get exact values for v being a multiple of
// 90 degrees
return v / (90.0 * DegMultiple) * M_PI_2;
}
/** Convert value radians to degrees
*/
template <
int DegMultiple = 1> constexpr
double rad2deg(
double v )
{
// divide first, to get exact values for v being a multiple of
// pi/2
return v / M_PI_2 * (90.0 * DegMultiple);
}
/** Snap v to nearest multiple of fStep, from negative and
positive side.
Examples:
snapToNearestMultiple(-0.1, 0.5) = 0.0
snapToNearestMultiple(0.1, 0.5) = 0.0
snapToNearestMultiple(0.25, 0.5) = 0.0
snapToNearestMultiple(0.26, 0.5) = 0.5
*/
BASEGFX_DLLPUBLIC
double snapToNearestMultiple(
double v,
const double fStep);
/** Snap v to the range [0.0 .. fWidth] using modulo
*/
BASEGFX_DLLPUBLIC
double snapToZeroRange(
double v,
double fWidth);
/** Snap v to the range [fLow .. fHigh] using modulo
*/
double snapToRange(
double v,
double fLow,
double fHigh);
/** return fValue with the sign of fSignCarrier, thus evtl. changed
*/
inline double copySign(
double fValue,
double fSignCarrier)
{
#ifdef _WIN32
return _copysign(fValue, fSignCarrier);
#else
return copysign(fValue, fSignCarrier);
#endif
}
/** RotateFlyFrame3: Normalize to range defined by [0.0 ... fRange[, independent
if v is positive or negative.
Examples:
normalizeToRange(0.5, -1.0) = 0.0
normalizeToRange(0.5, 0.0) = 0.0
normalizeToRange(0.5, 1.0) = 0.5
normalizeToRange(-0.5, 1.0) = 0.5
normalizeToRange(-0.3, 1.0) = 0.7
normalizeToRange(-0.7, 1.0) = 0.3
normalizeToRange(3.5, 1.0) = 0.5
normalizeToRange(3.3, 1.0) = 0.3
normalizeToRange(3.7, 1.0) = 0.7
normalizeToRange(-3.5, 1.0) = 0.5
normalizeToRange(-3.3, 1.0) = 0.7
normalizeToRange(-3.7, 1.0) = 0.3
*/
BASEGFX_DLLPUBLIC
double normalizeToRange(
double v,
const double fRange);
namespace fTools
{
/// Get threshold value for equalZero and friends
inline double getSmallValue() {
return 0.000000001f; }
/// Compare against small value
template <
typename T, std::enable_if_t<std::is_floating_point_v<T>,
int> = 0>
inline bool equalZero(
const T& rfVal)
{
return (fabs(rfVal) <= getSmallValue());
}
/// Compare against given small value
template <
typename T, std::enable_if_t<std::is_floating_point_v<T>,
int> = 0>
inline bool equalZero(
const T& rfVal,
const T& rfSmallValue)
{
return (fabs(rfVal) <= rfSmallValue);
}
template <
typename T, std::enable_if_t<std::is_floating_point_v<T>,
int> = 0>
inline bool equal(T
const& rfValA, T
const& rfValB)
{
// changed to approxEqual usage for better numerical correctness
return rtl_math_approxEqual(rfValA, rfValB);
}
template <
typename T, std::enable_if_t<std::is_floating_point_v<T>,
int> = 0>
inline bool equal(
const T& rfValA,
const T& rfValB,
const T& rfSmallValue)
{
return (fabs(rfValA - rfValB) <= rfSmallValue);
}
template <
typename T, std::enable_if_t<std::is_floating_point_v<T>,
int> = 0>
inline bool less(
const T& rfValA,
const T& rfValB)
{
return (rfValA < rfValB && !equal(rfValA, rfValB));
}
template <
typename T, std::enable_if_t<std::is_floating_point_v<T>,
int> = 0>
inline bool lessOrEqual(
const T& rfValA,
const T& rfValB)
{
return (rfValA < rfValB || equal(rfValA, rfValB));
}
template <
typename T, std::enable_if_t<std::is_floating_point_v<T>,
int> = 0>
inline bool more(
const T& rfValA,
const T& rfValB)
{
return (rfValA > rfValB && !equal(rfValA, rfValB));
}
template <
typename T, std::enable_if_t<std::is_floating_point_v<T>,
int> = 0>
inline bool moreOrEqual(
const T& rfValA,
const T& rfValB)
{
return (rfValA > rfValB || equal(rfValA, rfValB));
}
template <
typename T, std::enable_if_t<std::is_floating_point_v<T>,
int> = 0>
inline bool betweenOrEqualEither(
const T& rfValA,
const T& rfValB,
const T& rf
ValC)
{
return (rfValA > rfValB && rfValA < rfValC) || equal(rfValA, rfValB) || equal(rfValA, rfValC);
}
};
} // end of namespace basegfx
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