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Quelle  e3dcompoundproperties.cxx   Sprache: C

 
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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 *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
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#include <sdr/properties/e3dcompoundproperties.hxx>
#include <svl/itemset.hxx>
#include <svx/obj3d.hxx>
#include <svx/scene3d.hxx>


namespace sdr::properties
{
        E3dCompoundProperties::E3dCompoundProperties(SdrObject& rObj)
        :   E3dProperties(rObj)
        {
        }

        E3dCompoundProperties::E3dCompoundProperties(const E3dCompoundProperties& rProps, SdrObject& rObj)
        :   E3dProperties(rProps, rObj)
        {
        }

        E3dCompoundProperties::~E3dCompoundProperties()
        {
        }

        std::unique_ptr<BaseProperties> E3dCompoundProperties::Clone(SdrObject& rObj) const
        {
            return std::unique_ptr<BaseProperties>(new E3dCompoundProperties(*this, rObj));
        }

        const SfxItemSet& E3dCompoundProperties::GetMergedItemSet() const
        {
            // include Items of scene this object belongs to
            const E3dCompoundObject& rObj = static_cast<const E3dCompoundObject&>(GetSdrObject());
            E3dScene* pScene(rObj.getRootE3dSceneFromE3dObject());

            if(nullptr != pScene)
            {
                // force ItemSet
                GetObjectItemSet();

                // add filtered scene properties (SDRATTR_3DSCENE_) to local itemset
                SfxItemSet aSet(SfxItemSet::makeFixedSfxItemSet<SDRATTR_3DSCENE_FIRST, SDRATTR_3DSCENE_LAST>(*moItemSet->GetPool()));
                aSet.Put(pScene->GetProperties().GetObjectItemSet());
                moItemSet->Put(aSet);
            }

            // call parent
            return E3dProperties::GetMergedItemSet();
        }

        void E3dCompoundProperties::SetMergedItemSet(const SfxItemSet& rSet, bool bClearAllItems, bool bAdjustTextFrameWidthAndHeight)
        {
            // Set scene specific items at scene
            E3dCompoundObject& rObj = static_cast<E3dCompoundObject&>(GetSdrObject());
            E3dScene* pScene(rObj.getRootE3dSceneFromE3dObject());

            if(nullptr != pScene)
            {
                // force ItemSet
                GetObjectItemSet();

                // Generate filtered scene properties (SDRATTR_3DSCENE_) itemset
                SfxItemSet aSet(SfxItemSet::makeFixedSfxItemSet<SDRATTR_3DSCENE_FIRST, SDRATTR_3DSCENE_LAST>(*moItemSet->GetPool()));
                aSet.Put(rSet);

                if(bClearAllItems)
                {
                    pScene->GetProperties().ClearObjectItem();
                }

                if(aSet.Count())
                {
                    pScene->GetProperties().SetObjectItemSet(aSet);
                }
            }

            // call parent. This will set items on local object, too.
            E3dProperties::SetMergedItemSet(rSet, bClearAllItems, bAdjustTextFrameWidthAndHeight);
        }

        void E3dCompoundProperties::PostItemChange(const sal_uInt16 nWhich)
        {
            // call parent
            E3dProperties::PostItemChange(nWhich);

            // handle value change
            E3dCompoundObject& rObj = static_cast<E3dCompoundObject&>(GetSdrObject());

            switch(nWhich)
            {
                // #i28528#
                // Added extra Item (Bool) for chart2 to be able to show reduced line geometry
                case SDRATTR_3DOBJ_REDUCED_LINE_GEOMETRY:
                {
                    rObj.ActionChanged();
                    break;
                }
                case SDRATTR_3DOBJ_DOUBLE_SIDED:
                {
                    rObj.ActionChanged();
                    break;
                }
                case SDRATTR_3DOBJ_NORMALS_KIND:
                {
                    rObj.ActionChanged();
                    break;
                }
                case SDRATTR_3DOBJ_NORMALS_INVERT:
                {
                    rObj.ActionChanged();
                    break;
                }
                case SDRATTR_3DOBJ_TEXTURE_PROJ_X:
                {
                    rObj.ActionChanged();
                    break;
                }
                case SDRATTR_3DOBJ_TEXTURE_PROJ_Y:
                {
                    rObj.ActionChanged();
                    break;
                }
            }
        }
// end of namespace

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