/* * bitmaps provide bit arrays that consume one or more unsigned * longs. The bitmap interface and available operations are listed * here, in bitmap.h * * Function implementations generic to all architectures are in * lib/bitmap.c. Functions implementations that are architecture * specific are in various arch/<arch>/include/asm/bitops.h headers * and other arch/<arch> specific files. * * See lib/bitmap.c for more details.
*/
/** * DOC: bitmap overview * * The available bitmap operations and their rough meaning in the * case that the bitmap is a single unsigned long are thus: * * The generated code is more efficient when nbits is known at * compile-time and at most BITS_PER_LONG. * * :: * * bitmap_zero(dst, nbits) *dst = 0UL * bitmap_fill(dst, nbits) *dst = ~0UL * bitmap_copy(dst, src, nbits) *dst = *src * bitmap_and(dst, src1, src2, nbits) *dst = *src1 & *src2 * bitmap_or(dst, src1, src2, nbits) *dst = *src1 | *src2 * bitmap_xor(dst, src1, src2, nbits) *dst = *src1 ^ *src2 * bitmap_andnot(dst, src1, src2, nbits) *dst = *src1 & ~(*src2) * bitmap_complement(dst, src, nbits) *dst = ~(*src) * bitmap_equal(src1, src2, nbits) Are *src1 and *src2 equal? * bitmap_intersects(src1, src2, nbits) Do *src1 and *src2 overlap? * bitmap_subset(src1, src2, nbits) Is *src1 a subset of *src2? * bitmap_empty(src, nbits) Are all bits zero in *src? * bitmap_full(src, nbits) Are all bits set in *src? * bitmap_weight(src, nbits) Hamming Weight: number set bits * bitmap_weight_and(src1, src2, nbits) Hamming Weight of and'ed bitmap * bitmap_weight_andnot(src1, src2, nbits) Hamming Weight of andnot'ed bitmap * bitmap_set(dst, pos, nbits) Set specified bit area * bitmap_clear(dst, pos, nbits) Clear specified bit area * bitmap_find_next_zero_area(buf, len, pos, n, mask) Find bit free area * bitmap_find_next_zero_area_off(buf, len, pos, n, mask, mask_off) as above * bitmap_shift_right(dst, src, n, nbits) *dst = *src >> n * bitmap_shift_left(dst, src, n, nbits) *dst = *src << n * bitmap_cut(dst, src, first, n, nbits) Cut n bits from first, copy rest * bitmap_replace(dst, old, new, mask, nbits) *dst = (*old & ~(*mask)) | (*new & *mask) * bitmap_scatter(dst, src, mask, nbits) *dst = map(dense, sparse)(src) * bitmap_gather(dst, src, mask, nbits) *dst = map(sparse, dense)(src) * bitmap_remap(dst, src, old, new, nbits) *dst = map(old, new)(src) * bitmap_bitremap(oldbit, old, new, nbits) newbit = map(old, new)(oldbit) * bitmap_onto(dst, orig, relmap, nbits) *dst = orig relative to relmap * bitmap_fold(dst, orig, sz, nbits) dst bits = orig bits mod sz * bitmap_parse(buf, buflen, dst, nbits) Parse bitmap dst from kernel buf * bitmap_parse_user(ubuf, ulen, dst, nbits) Parse bitmap dst from user buf * bitmap_parselist(buf, dst, nbits) Parse bitmap dst from kernel buf * bitmap_parselist_user(buf, dst, nbits) Parse bitmap dst from user buf * bitmap_find_free_region(bitmap, bits, order) Find and allocate bit region * bitmap_release_region(bitmap, pos, order) Free specified bit region * bitmap_allocate_region(bitmap, pos, order) Allocate specified bit region * bitmap_from_arr32(dst, buf, nbits) Copy nbits from u32[] buf to dst * bitmap_from_arr64(dst, buf, nbits) Copy nbits from u64[] buf to dst * bitmap_to_arr32(buf, src, nbits) Copy nbits from buf to u32[] dst * bitmap_to_arr64(buf, src, nbits) Copy nbits from buf to u64[] dst * bitmap_get_value8(map, start) Get 8bit value from map at start * bitmap_set_value8(map, value, start) Set 8bit value to map at start * bitmap_read(map, start, nbits) Read an nbits-sized value from * map at start * bitmap_write(map, value, start, nbits) Write an nbits-sized value to * map at start * * Note, bitmap_zero() and bitmap_fill() operate over the region of * unsigned longs, that is, bits behind bitmap till the unsigned long * boundary will be zeroed or filled as well. Consider to use * bitmap_clear() or bitmap_set() to make explicit zeroing or filling * respectively.
*/
/** * DOC: bitmap bitops * * Also the following operations in asm/bitops.h apply to bitmaps.:: * * set_bit(bit, addr) *addr |= bit * clear_bit(bit, addr) *addr &= ~bit * change_bit(bit, addr) *addr ^= bit * test_bit(bit, addr) Is bit set in *addr? * test_and_set_bit(bit, addr) Set bit and return old value * test_and_clear_bit(bit, addr) Clear bit and return old value * test_and_change_bit(bit, addr) Change bit and return old value * find_first_zero_bit(addr, nbits) Position first zero bit in *addr * find_first_bit(addr, nbits) Position first set bit in *addr * find_next_zero_bit(addr, nbits, bit) * Position next zero bit in *addr >= bit * find_next_bit(addr, nbits, bit) Position next set bit in *addr >= bit * find_next_and_bit(addr1, addr2, nbits, bit) * Same as find_next_bit, but in * (*addr1 & *addr2) *
*/
/** * DOC: declare bitmap * The DECLARE_BITMAP(name,bits) macro, in linux/types.h, can be used * to declare an array named 'name' of just enough unsigned longs to * contain all bit positions from 0 to 'bits' - 1.
*/
/* * Allocation and deallocation of bitmap. * Provided in lib/bitmap.c to avoid circular dependency.
*/ unsignedlong *bitmap_alloc(unsignedint nbits, gfp_t flags); unsignedlong *bitmap_zalloc(unsignedint nbits, gfp_t flags); unsignedlong *bitmap_alloc_node(unsignedint nbits, gfp_t flags, int node); unsignedlong *bitmap_zalloc_node(unsignedint nbits, gfp_t flags, int node); void bitmap_free(constunsignedlong *bitmap);
DEFINE_FREE(bitmap, unsignedlong *, if (_T) bitmap_free(_T))
/** * bitmap_find_next_zero_area - find a contiguous aligned zero area * @map: The address to base the search on * @size: The bitmap size in bits * @start: The bitnumber to start searching at * @nr: The number of zeroed bits we're looking for * @align_mask: Alignment mask for zero area * * The @align_mask should be one less than a power of 2; the effect is that * the bit offset of all zero areas this function finds is multiples of that * power of 2. A @align_mask of 0 means no alignment is required.
*/ static __always_inline unsignedlong bitmap_find_next_zero_area(unsignedlong *map, unsignedlong size, unsignedlong start, unsignedint nr, unsignedlong align_mask)
{ return bitmap_find_next_zero_area_off(map, size, start, nr,
align_mask, 0);
}
/* * On 32-bit systems bitmaps are represented as u32 arrays internally. On LE64 * machines the order of hi and lo parts of numbers match the bitmap structure. * In both cases conversion is not needed when copying data from/to arrays of * u32. But in LE64 case, typecast in bitmap_copy_clear_tail() may lead * to out-of-bound access. To avoid that, both LE and BE variants of 64-bit * architectures are not using bitmap_copy_clear_tail().
*/ #if BITS_PER_LONG == 64 void bitmap_from_arr32(unsignedlong *bitmap, const u32 *buf, unsignedint nbits); void bitmap_to_arr32(u32 *buf, constunsignedlong *bitmap, unsignedint nbits); #else #define bitmap_from_arr32(bitmap, buf, nbits) \
bitmap_copy_clear_tail((unsignedlong *) (bitmap), \
(constunsignedlong *) (buf), (nbits)) #define bitmap_to_arr32(buf, bitmap, nbits) \
bitmap_copy_clear_tail((unsignedlong *) (buf), \
(constunsignedlong *) (bitmap), (nbits)) #endif
/* * On 64-bit systems bitmaps are represented as u64 arrays internally. So, * the conversion is not needed when copying data from/to arrays of u64.
*/ #if BITS_PER_LONG == 32 void bitmap_from_arr64(unsignedlong *bitmap, const u64 *buf, unsignedint nbits); void bitmap_to_arr64(u64 *buf, constunsignedlong *bitmap, unsignedint nbits); #else #define bitmap_from_arr64(bitmap, buf, nbits) \
bitmap_copy_clear_tail((unsignedlong *)(bitmap), (constunsignedlong *)(buf), (nbits)) #define bitmap_to_arr64(buf, bitmap, nbits) \
bitmap_copy_clear_tail((unsignedlong *)(buf), (constunsignedlong *)(bitmap), (nbits)) #endif
/** * bitmap_or_equal - Check whether the or of two bitmaps is equal to a third * @src1: Pointer to bitmap 1 * @src2: Pointer to bitmap 2 will be or'ed with bitmap 1 * @src3: Pointer to bitmap 3. Compare to the result of *@src1 | *@src2 * @nbits: number of bits in each of these bitmaps * * Returns: True if (*@src1 | *@src2) == *@src3, false otherwise
*/ static __always_inline bool bitmap_or_equal(constunsignedlong *src1, constunsignedlong *src2, constunsignedlong *src3, unsignedint nbits)
{ if (!small_const_nbits(nbits)) return __bitmap_or_equal(src1, src2, src3, nbits);
/** * bitmap_scatter - Scatter a bitmap according to the given mask * @dst: scattered bitmap * @src: gathered bitmap * @mask: mask representing bits to assign to in the scattered bitmap * @nbits: number of bits in each of these bitmaps * * Scatters bitmap with sequential bits according to the given @mask. * * Example: * If @src bitmap = 0x005a, with @mask = 0x1313, @dst will be 0x0302. * * Or in binary form * @src @mask @dst * 0000000001011010 0001001100010011 0000001100000010 * * (Bits 0, 1, 2, 3, 4, 5 are copied to the bits 0, 1, 4, 8, 9, 12) * * A more 'visual' description of the operation:: * * src: 0000000001011010 * |||||| * +------+||||| * | +----+|||| * | |+----+||| * | || +-+|| * | || | || * mask: ...v..vv...v..vv * ...0..11...0..10 * dst: 0000001100000010 * * A relationship exists between bitmap_scatter() and bitmap_gather(). See * bitmap_gather() for the bitmap gather detailed operations. TL;DR: * bitmap_gather() can be seen as the 'reverse' bitmap_scatter() operation.
*/ static __always_inline void bitmap_scatter(unsignedlong *dst, constunsignedlong *src, constunsignedlong *mask, unsignedint nbits)
{ unsignedint n = 0; unsignedint bit;
/** * bitmap_gather - Gather a bitmap according to given mask * @dst: gathered bitmap * @src: scattered bitmap * @mask: mask representing bits to extract from in the scattered bitmap * @nbits: number of bits in each of these bitmaps * * Gathers bitmap with sparse bits according to the given @mask. * * Example: * If @src bitmap = 0x0302, with @mask = 0x1313, @dst will be 0x001a. * * Or in binary form * @src @mask @dst * 0000001100000010 0001001100010011 0000000000011010 * * (Bits 0, 1, 4, 8, 9, 12 are copied to the bits 0, 1, 2, 3, 4, 5) * * A more 'visual' description of the operation:: * * mask: ...v..vv...v..vv * src: 0000001100000010 * ^ ^^ ^ 0 * | || | 10 * | || > 010 * | |+--> 1010 * | +--> 11010 * +----> 011010 * dst: 0000000000011010 * * A relationship exists between bitmap_gather() and bitmap_scatter(). See * bitmap_scatter() for the bitmap scatter detailed operations. TL;DR: * bitmap_scatter() can be seen as the 'reverse' bitmap_gather() operation. * * Suppose scattered computed using bitmap_scatter(scattered, src, mask, n). * The operation bitmap_gather(result, scattered, mask, n) leads to a result * equal or equivalent to src. * * The result can be 'equivalent' because bitmap_scatter() and bitmap_gather() * are not bijective. * The result and src values are equivalent in that sense that a call to * bitmap_scatter(res, src, mask, n) and a call to * bitmap_scatter(res, result, mask, n) will lead to the same res value.
*/ static __always_inline void bitmap_gather(unsignedlong *dst, constunsignedlong *src, constunsignedlong *mask, unsignedint nbits)
{ unsignedint n = 0; unsignedint bit;
/** * bitmap_release_region - release allocated bitmap region * @bitmap: array of unsigned longs corresponding to the bitmap * @pos: beginning of bit region to release * @order: region size (log base 2 of number of bits) to release * * This is the complement to __bitmap_find_free_region() and releases * the found region (by clearing it in the bitmap).
*/ static __always_inline void bitmap_release_region(unsignedlong *bitmap, unsignedint pos, int order)
{
bitmap_clear(bitmap, pos, BIT(order));
}
/** * bitmap_allocate_region - allocate bitmap region * @bitmap: array of unsigned longs corresponding to the bitmap * @pos: beginning of bit region to allocate * @order: region size (log base 2 of number of bits) to allocate * * Allocate (set bits in) a specified region of a bitmap. * * Returns: 0 on success, or %-EBUSY if specified region wasn't * free (not all bits were zero).
*/ static __always_inline int bitmap_allocate_region(unsignedlong *bitmap, unsignedint pos, int order)
{ unsignedint len = BIT(order);
/** * bitmap_find_free_region - find a contiguous aligned mem region * @bitmap: array of unsigned longs corresponding to the bitmap * @bits: number of bits in the bitmap * @order: region size (log base 2 of number of bits) to find * * Find a region of free (zero) bits in a @bitmap of @bits bits and * allocate them (set them to one). Only consider regions of length * a power (@order) of two, aligned to that power of two, which * makes the search algorithm much faster. * * Returns: the bit offset in bitmap of the allocated region, * or -errno on failure.
*/ static __always_inline int bitmap_find_free_region(unsignedlong *bitmap, unsignedint bits, int order)
{ unsignedint pos, end; /* scans bitmap by regions of size order */
/** * BITMAP_FROM_U64() - Represent u64 value in the format suitable for bitmap. * @n: u64 value * * Linux bitmaps are internally arrays of unsigned longs, i.e. 32-bit * integers in 32-bit environment, and 64-bit integers in 64-bit one. * * There are four combinations of endianness and length of the word in linux * ABIs: LE64, BE64, LE32 and BE32. * * On 64-bit kernels 64-bit LE and BE numbers are naturally ordered in * bitmaps and therefore don't require any special handling. * * On 32-bit kernels 32-bit LE ABI orders lo word of 64-bit number in memory * prior to hi, and 32-bit BE orders hi word prior to lo. The bitmap on the * other hand is represented as an array of 32-bit words and the position of * bit N may therefore be calculated as: word #(N/32) and bit #(N%32) in that * word. For example, bit #42 is located at 10th position of 2nd word. * It matches 32-bit LE ABI, and we can simply let the compiler store 64-bit * values in memory as it usually does. But for BE we need to swap hi and lo * words manually. * * With all that, the macro BITMAP_FROM_U64() does explicit reordering of hi and * lo parts of u64. For LE32 it does nothing, and for BE environment it swaps * hi and lo words, as is expected by bitmap.
*/ #if __BITS_PER_LONG == 64 #define BITMAP_FROM_U64(n) (n) #else #define BITMAP_FROM_U64(n) ((unsignedlong) ((u64)(n) & ULONG_MAX)), \
((unsignedlong) ((u64)(n) >> 32)) #endif
/** * bitmap_from_u64 - Check and swap words within u64. * @mask: source bitmap * @dst: destination bitmap * * In 32-bit Big Endian kernel, when using ``(u32 *)(&val)[*]`` * to read u64 mask, we will get the wrong word. * That is ``(u32 *)(&val)[0]`` gets the upper 32 bits, * but we expect the lower 32-bits of u64.
*/ static __always_inline void bitmap_from_u64(unsignedlong *dst, u64 mask)
{
bitmap_from_arr64(dst, &mask, 64);
}
/** * bitmap_read - read a value of n-bits from the memory region * @map: address to the bitmap memory region * @start: bit offset of the n-bit value * @nbits: size of value in bits, nonzero, up to BITS_PER_LONG * * Returns: value of @nbits bits located at the @start bit offset within the * @map memory region. For @nbits = 0 and @nbits > BITS_PER_LONG the return * value is undefined.
*/ static __always_inline unsignedlong bitmap_read(constunsignedlong *map, unsignedlong start, unsignedlong nbits)
{
size_t index = BIT_WORD(start); unsignedlong offset = start % BITS_PER_LONG; unsignedlong space = BITS_PER_LONG - offset; unsignedlong value_low, value_high;
if (unlikely(!nbits || nbits > BITS_PER_LONG)) return 0;
if (space >= nbits) return (map[index] >> offset) & BITMAP_LAST_WORD_MASK(nbits);
/** * bitmap_write - write n-bit value within a memory region * @map: address to the bitmap memory region * @value: value to write, clamped to nbits * @start: bit offset of the n-bit value * @nbits: size of value in bits, nonzero, up to BITS_PER_LONG. * * bitmap_write() behaves as-if implemented as @nbits calls of __assign_bit(), * i.e. bits beyond @nbits are ignored: * * for (bit = 0; bit < nbits; bit++) * __assign_bit(start + bit, bitmap, val & BIT(bit)); * * For @nbits == 0 and @nbits > BITS_PER_LONG no writes are performed.
*/ static __always_inline void bitmap_write(unsignedlong *map, unsignedlong value, unsignedlong start, unsignedlong nbits)
{
size_t index; unsignedlong offset; unsignedlong space; unsignedlong mask; bool fit;
if (unlikely(!nbits || nbits > BITS_PER_LONG)) return;
mask = BITMAP_LAST_WORD_MASK(nbits);
value &= mask;
offset = start % BITS_PER_LONG;
space = BITS_PER_LONG - offset;
fit = space >= nbits;
index = BIT_WORD(start);
map[index] &= (fit ? (~(mask << offset)) : ~BITMAP_FIRST_WORD_MASK(start));
map[index] |= value << offset; if (fit) return;
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