/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_POINT_H_
#define MOZILLA_GFX_POINT_H_
#include "mozilla/Attributes.h"
#include "Types.h"
#include "Coord.h"
#include "BaseCoord.h"
#include "BasePoint.h"
#include "BasePoint3D.h"
#include "BasePoint4D.h"
#include "BaseSize.h"
#include "mozilla/Maybe.h"
#include "mozilla/gfx/NumericTools.h"
#include <cmath>
#include <type_traits>
namespace mozilla {
template <
typename>
struct IsPixel;
template <>
struct IsPixel<gfx::UnknownUnits> : std::true_type {};
namespace gfx {
/// Use this for parameters of functions to allow implicit conversions to
/// integer types but not floating point types.
/// We use this wrapper to prevent IntSize and IntPoint's constructors to
/// take foating point values as parameters, and not require their constructors
/// to have implementations for each permutation of integer types.
template <
typename T>
struct IntParam {
constexpr MOZ_IMPLICIT IntParam(
char val) : value(val) {}
constexpr MOZ_IMPLICIT IntParam(
unsigned char val) : value(val) {}
constexpr MOZ_IMPLICIT IntParam(
short val) : value(val) {}
constexpr MOZ_IMPLICIT IntParam(
unsigned short val) : value(val) {}
constexpr MOZ_IMPLICIT IntParam(
int val) : value(val) {}
constexpr MOZ_IMPLICIT IntParam(
unsigned int val) : value(val) {}
constexpr MOZ_IMPLICIT IntParam(
long val) : value(val) {}
constexpr MOZ_IMPLICIT IntParam(
unsigned long val) : value(val) {}
constexpr MOZ_IMPLICIT IntParam(
long long val) : value(val) {}
constexpr MOZ_IMPLICIT IntParam(
unsigned long long val) : value(val) {}
template <
typename Unit>
constexpr MOZ_IMPLICIT IntParam(IntCoordTyped<Unit> val) : value(val) {}
// Disable the evil ones!
MOZ_IMPLICIT IntParam(
float val) =
delete;
MOZ_IMPLICIT IntParam(
double val) =
delete;
T value;
};
template <
class Units,
class>
struct PointTyped;
template <
class Units,
class>
struct SizeTyped;
template <
class Units>
struct MOZ_EMPTY_BASES IntPointTyped
:
public BasePoint<int32_t, IntPointTyped<Units>, IntCoordTyped<Units> >,
public Units {
static_assert(IsPixel<Units>::value,
"'Units' must be a coordinate system tag");
typedef IntParam<int32_t> ToInt;
typedef IntCoordTyped<Units> Coord;
typedef BasePoint<int32_t, IntPointTyped<Units>, IntCoordTyped<Units> > Super;
constexpr IntPointTyped() : Super() {
static_assert(
sizeof(IntPointTyped) ==
sizeof(int32_t) * 2,
"Would be unfortunate otherwise!");
}
constexpr IntPointTyped(ToInt aX, ToInt aY)
: Super(Coord(aX.value), Coord(aY.value)) {}
static IntPointTyped Round(
float aX,
float aY) {
return IntPointTyped(int32_t(floorf(aX + 0.5f)),
int32_t(floorf(aY + 0.5f)));
}
static IntPointTyped Round(
double aX,
double aY) {
return IntPointTyped(int32_t(floor(aX + 0.5)), int32_t(floor(aY + 0.5)));
}
static IntPointTyped Ceil(
float aX,
float aY) {
return IntPointTyped(int32_t(ceilf(aX)), int32_t(ceilf(aY)));
}
static IntPointTyped Ceil(
double aX,
double aY) {
return IntPointTyped(int32_t(ceil(aX)), int32_t(ceil(aY)));
}
static IntPointTyped Floor(
float aX,
float aY) {
return IntPointTyped(int32_t(floorf(aX)), int32_t(floorf(aY)));
}
static IntPointTyped Floor(
double aX,
double aY) {
return IntPointTyped(int32_t(floor(aX)), int32_t(floor(aY)));
}
template <
typename F>
static IntPointTyped Truncate(F aX, F aY) {
return IntPointTyped(int32_t(aX), int32_t(aY));
}
template <
typename F>
static IntPointTyped Round(
const PointTyped<Units, F>& aPoint);
template <
typename F>
static IntPointTyped Ceil(
const PointTyped<Units, F>& aPoint);
template <
typename F>
static IntPointTyped Floor(
const PointTyped<Units, F>& aPoint);
template <
typename F>
static IntPointTyped Truncate(
const PointTyped<Units, F>& aPoint);
// XXX When all of the code is ported, the following functions to convert to
// and from unknown types should be removed.
static IntPointTyped FromUnknownPoint(
const IntPointTyped<UnknownUnits>& aPoint) {
return IntPointTyped<Units>(aPoint.x, aPoint.y);
}
IntPointTyped<UnknownUnits> ToUnknownPoint()
const {
return IntPointTyped<UnknownUnits>(this->x, this->y);
}
IntPointTyped RoundedToMultiple(int32_t aMultiplier)
const {
return {RoundToMultiple(this->x, aMultiplier),
RoundToMultiple(this->y, aMultiplier)};
}
};
typedef IntPointTyped<UnknownUnits> IntPoint;
template <
class Units,
class F =
Float>
struct MOZ_EMPTY_BASES PointTyped
:
public BasePoint<F, PointTyped<Units, F>, CoordTyped<Units, F> >,
public Units {
static_assert(IsPixel<Units>::value,
"'Units' must be a coordinate system tag");
typedef CoordTyped<Units, F> Coord;
typedef BasePoint<F, PointTyped<Units, F>, CoordTyped<Units, F> > Super;
constexpr PointTyped() : Super() {
static_assert(
sizeof(PointTyped) ==
sizeof(F) * 2,
"Would be unfortunate otherwise!");
}
constexpr PointTyped(F aX, F aY) : Super(Coord(aX), Coord(aY)) {}
// The mixed-type constructors (Float, Coord) and (Coord, Float) are needed to
// avoid ambiguities because Coord is implicitly convertible to Float.
constexpr PointTyped(F aX, Coord aY) : Super(Coord(aX), aY) {}
constexpr PointTyped(Coord aX, F aY) : Super(aX, Coord(aY)) {}
constexpr PointTyped(Coord aX, Coord aY) : Super(aX.value, aY.value) {}
constexpr MOZ_IMPLICIT PointTyped(
const IntPointTyped<Units>& point)
: Super(F(point.x), F(point.y)) {}
bool WithinEpsilonOf(
const PointTyped<Units, F>& aPoint, F aEpsilon)
const {
return fabs(aPoint.x - this->x) < aEpsilon &&
fabs(aPoint.y - this->y) < aEpsilon;
}
// XXX When all of the code is ported, the following functions to convert to
// and from unknown types should be removed.
static PointTyped<Units, F> FromUnknownPoint(
const PointTyped<UnknownUnits, F>& aPoint) {
return PointTyped<Units, F>(aPoint.x, aPoint.y);
}
PointTyped<UnknownUnits, F> ToUnknownPoint()
const {
return PointTyped<UnknownUnits, F>(this->x, this->y);
}
};
typedef PointTyped<UnknownUnits> Point;
typedef PointTyped<UnknownUnits,
double> PointDouble;
template <
class Units,
class F>
IntPointTyped<Units> RoundedToInt(
const PointTyped<Units, F>& aPoint) {
return IntPointTyped<Units>::Round(aPoint.x, aPoint.y);
}
template <
class Units,
class F>
IntPointTyped<Units> TruncatedToInt(
const PointTyped<Units, F>& aPoint) {
return IntPointTyped<Units>::Truncate(aPoint.x, aPoint.y);
}
template <
class Units,
class F =
Float>
struct Point3DTyped :
public BasePoint3D<F, Point3DTyped<Units, F> > {
static_assert(IsPixel<Units>::value,
"'Units' must be a coordinate system tag");
typedef BasePoint3D<F, Point3DTyped<Units, F> > Super;
Point3DTyped() : Super() {
static_assert(
sizeof(Point3DTyped) ==
sizeof(F) * 3,
"Would be unfortunate otherwise!");
}
Point3DTyped(F aX, F aY, F aZ) : Super(aX, aY, aZ) {}
// XXX When all of the code is ported, the following functions to convert to
// and from unknown types should be removed.
static Point3DTyped<Units, F> FromUnknownPoint(
const Point3DTyped<UnknownUnits, F>& aPoint) {
return Point3DTyped<Units, F>(aPoint.x, aPoint.y, aPoint.z);
}
Point3DTyped<UnknownUnits, F> ToUnknownPoint()
const {
return Point3DTyped<UnknownUnits, F>(this->x, this->y, this->z);
}
};
typedef Point3DTyped<UnknownUnits> Point3D;
typedef Point3DTyped<UnknownUnits,
double> PointDouble3D;
template <
typename Units>
template <
typename F>
IntPointTyped<Units> IntPointTyped<Units>::Round(
const PointTyped<Units, F>& aPoint) {
return IntPointTyped::Round(aPoint.x, aPoint.y);
}
template <
typename Units>
template <
typename F>
IntPointTyped<Units> IntPointTyped<Units>::Ceil(
const PointTyped<Units, F>& aPoint) {
return IntPointTyped::Ceil(aPoint.x, aPoint.y);
}
template <
typename Units>
template <
typename F>
IntPointTyped<Units> IntPointTyped<Units>::Floor(
const PointTyped<Units, F>& aPoint) {
return IntPointTyped::Floor(aPoint.x, aPoint.y);
}
template <
typename Units>
template <
typename F>
IntPointTyped<Units> IntPointTyped<Units>::Truncate(
const PointTyped<Units, F>& aPoint) {
return IntPointTyped::Truncate(aPoint.x, aPoint.y);
}
template <
class Units,
class F =
Float>
struct Point4DTyped :
public BasePoint4D<F, Point4DTyped<Units, F> > {
static_assert(IsPixel<Units>::value,
"'Units' must be a coordinate system tag");
typedef BasePoint4D<F, Point4DTyped<Units, F> > Super;
Point4DTyped() : Super() {
static_assert(
sizeof(Point4DTyped) ==
sizeof(F) * 4,
"Would be unfortunate otherwise!");
}
Point4DTyped(F aX, F aY, F aZ, F aW) : Super(aX, aY, aZ, aW) {}
explicit Point4DTyped(
const Point3DTyped<Units, F>& aPoint)
: Super(aPoint.x, aPoint.y, aPoint.z, 1) {}
// XXX When all of the code is ported, the following functions to convert to
// and from unknown types should be removed.
static Point4DTyped<Units, F> FromUnknownPoint(
const Point4DTyped<UnknownUnits, F>& aPoint) {
return Point4DTyped<Units, F>(aPoint.x, aPoint.y, aPoint.z, aPoint.w);
}
Point4DTyped<UnknownUnits, F> ToUnknownPoint()
const {
return Point4DTyped<UnknownUnits, F>(this->x, this->y, this->z, this->w);
}
PointTyped<Units, F> As2DPoint()
const {
return PointTyped<Units, F>(this->x / this->w, this->y / this->w);
}
Point3DTyped<Units, F> As3DPoint()
const {
return Point3DTyped<Units, F>(this->x / this->w, this->y / this->w,
this->z / this->w);
}
};
typedef Point4DTyped<UnknownUnits> Point4D;
typedef Point4DTyped<UnknownUnits,
double> PointDouble4D;
template <
class Units>
struct MOZ_EMPTY_BASES IntSizeTyped
:
public BaseSize<int32_t, IntSizeTyped<Units>, IntCoordTyped<Units> >,
public Units {
static_assert(IsPixel<Units>::value,
"'Units' must be a coordinate system tag");
typedef IntCoordTyped<Units> Coord;
typedef BaseSize<int32_t, IntSizeTyped<Units>, Coord> Super;
constexpr IntSizeTyped() : Super() {
static_assert(
sizeof(IntSizeTyped) ==
sizeof(int32_t) * 2,
"Would be unfortunate otherwise!");
}
constexpr IntSizeTyped(Coord aWidth, Coord aHeight)
: Super(aWidth.value, aHeight.value) {}
static IntSizeTyped Round(
float aWidth,
float aHeight) {
return IntSizeTyped(int32_t(floorf(aWidth + 0.5)),
int32_t(floorf(aHeight + 0.5)));
}
static IntSizeTyped Truncate(
float aWidth,
float aHeight) {
return IntSizeTyped(int32_t(aWidth), int32_t(aHeight));
}
static IntSizeTyped Ceil(
float aWidth,
float aHeight) {
return IntSizeTyped(int32_t(ceil(aWidth)), int32_t(ceil(aHeight)));
}
static IntSizeTyped Floor(
float aWidth,
float aHeight) {
return IntSizeTyped(int32_t(floorf(aWidth)), int32_t(floorf(aHeight)));
}
static IntSizeTyped Round(
const SizeTyped<Units,
float>& aSize);
static IntSizeTyped Ceil(
const SizeTyped<Units,
float>& aSize);
static IntSizeTyped Floor(
const SizeTyped<Units,
float>& aSize);
static IntSizeTyped Truncate(
const SizeTyped<Units,
float>& aSize);
IntSizeTyped TruncatedToMultiple(int32_t aMultiplier)
const {
if (aMultiplier == 1) {
return *
this;
}
return {RoundDownToMultiple(this->width, aMultiplier),
RoundDownToMultiple(this->height, aMultiplier)};
}
IntSizeTyped CeiledToMultiple(int32_t aMultiplier)
const {
if (aMultiplier == 1) {
return *
this;
}
return {RoundUpToMultiple(this->width, aMultiplier),
RoundUpToMultiple(this->height, aMultiplier)};
}
// XXX When all of the code is ported, the following functions to convert to
// and from unknown types should be removed.
static IntSizeTyped FromUnknownSize(
const IntSizeTyped<UnknownUnits>& aSize) {
return IntSizeTyped(aSize.width, aSize.height);
}
IntSizeTyped<UnknownUnits> ToUnknownSize()
const {
return IntSizeTyped<UnknownUnits>(this->width, this->height);
}
};
typedef IntSizeTyped<UnknownUnits> IntSize;
template <
class Units,
class F =
Float>
struct MOZ_EMPTY_BASES SizeTyped
:
public BaseSize<F, SizeTyped<Units, F>, CoordTyped<Units, F> >,
public Units {
static_assert(IsPixel<Units>::value,
"'Units' must be a coordinate system tag");
typedef CoordTyped<Units, F> Coord;
typedef BaseSize<F, SizeTyped<Units, F>, Coord> Super;
constexpr SizeTyped() : Super() {
static_assert(
sizeof(SizeTyped) ==
sizeof(F) * 2,
"Would be unfortunate otherwise!");
}
constexpr SizeTyped(Coord aWidth, Coord aHeight) : Super(aWidth, aHeight) {}
explicit SizeTyped(
const IntSizeTyped<Units>& size)
: Super(F(size.width), F(size.height)) {}
// XXX When all of the code is ported, the following functions to convert to
// and from unknown types should be removed.
static SizeTyped<Units, F> FromUnknownSize(
const SizeTyped<UnknownUnits, F>& aSize) {
return SizeTyped<Units, F>(aSize.width, aSize.height);
}
SizeTyped<UnknownUnits, F> ToUnknownSize()
const {
return SizeTyped<UnknownUnits, F>(this->width, this->height);
}
};
typedef SizeTyped<UnknownUnits> Size;
typedef SizeTyped<UnknownUnits,
double> SizeDouble;
template <
class Units>
IntSizeTyped<Units> RoundedToInt(
const SizeTyped<Units>& aSize) {
return IntSizeTyped<Units>(int32_t(floorf(aSize.width + 0.5f)),
int32_t(floorf(aSize.height + 0.5f)));
}
template <
typename Units>
IntSizeTyped<Units> IntSizeTyped<Units>::Round(
const SizeTyped<Units,
float>& aSize) {
return IntSizeTyped::Round(aSize.width, aSize.height);
}
template <
typename Units>
IntSizeTyped<Units> IntSizeTyped<Units>::Ceil(
const SizeTyped<Units,
float>& aSize) {
return IntSizeTyped::Ceil(aSize.width, aSize.height);
}
template <
typename Units>
IntSizeTyped<Units> IntSizeTyped<Units>::Floor(
const SizeTyped<Units,
float>& aSize) {
return IntSizeTyped::Floor(aSize.width, aSize.height);
}
template <
typename Units>
IntSizeTyped<Units> IntSizeTyped<Units>::Truncate(
const SizeTyped<Units,
float>& aSize) {
return IntSizeTyped::Truncate(aSize.width, aSize.height);
}
}
// namespace gfx
}
// namespace mozilla
#endif /* MOZILLA_GFX_POINT_H_ */