/* * Copyright 2006 The Android Open Source Project * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file.
*/
struct SkAnalyticEdge { // Similar to SkEdge, the conic edges will be converted to quadratic edges enum Type {
kLine_Type,
kQuad_Type,
kCubic_Type
};
SkAnalyticEdge* fNext;
SkAnalyticEdge* fPrev;
SkFixed fX;
SkFixed fDX;
SkFixed fUpperX; // The x value when y = fUpperY
SkFixed fY; // The current y
SkFixed fUpperY; // The upper bound of y (our edge is from y = fUpperY to y = fLowerY)
SkFixed fLowerY; // The lower bound of y (our edge is from y = fUpperY to y = fLowerY)
SkFixed fDY; // abs(1/fDX); may be SK_MaxS32 when fDX is close to 0. // fDY is only used for blitting trapezoids.
Type fEdgeType; // Remembers the *initial* edge type
int8_t fCurveCount; // only used by kQuad(+) and kCubic(-)
uint8_t fCurveShift; // appled to all Dx/DDx/DDDx except for fCubicDShift exception
uint8_t fCubicDShift; // applied to fCDx and fCDy only in cubic
int8_t fWinding; // 1 or -1
staticconstint kDefaultAccuracy = 2; // default accuracy for snapping
staticinline SkFixed SnapY(SkFixed y) { constint accuracy = kDefaultAccuracy; // This approach is safer than left shift, round, then right shift return ((unsigned)y + (SK_Fixed1 >> (accuracy + 1))) >> (16 - accuracy) << (16 - accuracy);
}
// Update fX, fY of this edge so fY = y inlinevoid goY(SkFixed y) { if (y == fY + SK_Fixed1) {
fX = fX + fDX;
fY = y;
} elseif (y != fY) { // Drop lower digits as our alpha only has 8 bits // (fDX and y - fUpperY may be greater than SK_Fixed1)
fX = fUpperX + SkFixedMul(fDX, y - fUpperY);
fY = y;
}
}
inlinevoid goY(SkFixed y, int yShift) {
SkASSERT(yShift >= 0 && yShift <= kDefaultAccuracy);
SkASSERT(fDX == 0 || y - fY == SK_Fixed1 >> yShift);
fY = y;
fX += fDX >> yShift;
}
struct SkAnalyticQuadraticEdge : public SkAnalyticEdge {
SkQuadraticEdge fQEdge;
// snap y to integer points in the middle of the curve to accelerate AAA path filling
SkFixed fSnappedX, fSnappedY;
bool setQuadratic(const SkPoint pts[3]); bool updateQuadratic(); inlinevoid keepContinuous() { // We use fX as the starting x to ensure the continuouty. // Without it, we may break the sorted edge list.
SkASSERT(SkAbs32(fX - SkFixedMul(fY - fSnappedY, fDX) - fSnappedX) < SK_Fixed1);
SkASSERT(SkAbs32(fY - fSnappedY) < SK_Fixed1); // This may differ due to smooth jump
fSnappedX = fX;
fSnappedY = fY;
}
};
struct SkAnalyticCubicEdge : public SkAnalyticEdge {
SkCubicEdge fCEdge;
SkFixed fSnappedY; // to make sure that y is increasing with smooth jump and snapping
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