/** * Holds the compiler settings for a program.
*/ struct ProgramSettings { // If true, the destination fragment color can be read from sk_FragColor. It must be declared // inout. This is only supported in GLSL, when framebuffer-fetch is used. bool fFragColorIsInOut = false; // if true, all halfs are forced to be floats bool fForceHighPrecision = false; // if true, add -0.5 bias to LOD of all texture lookups bool fSharpenTextures = false; // If true, sk_FragCoord, the dFdy gradient, and sk_Clockwise won't be modified by the // rtFlip. Additionally, the program interface's 'fRTFlipUniform' value will be left as None, // so no rtFlip uniform will be emitted. bool fForceNoRTFlip = false; // if the program needs to create an RTFlip uniform, this is its offset in the uniform buffer int fRTFlipOffset = -1; // if the program needs to create an RTFlip uniform and is creating SPIR-V, this is the binding // and set number of the uniform buffer. int fRTFlipBinding = -1; int fRTFlipSet = -1; // If layout(set=S, binding=B) is not specified for a uniform, these values will be used. // At present, zero is always used by our backends. int fDefaultUniformSet = 0; int fDefaultUniformBinding = 0; // Enables the SkSL optimizer. Note that we never disable optimizations which are needed to // fully evaluate constant-expressions, like constant folding or constant-intrinsic evaluation. bool fOptimize = true; // (Requires fOptimize = true) Removes any uncalled functions other than main(). Note that a // function which starts out being used may end up being uncalled after optimization. bool fRemoveDeadFunctions = true; // (Requires fOptimize = true) Removes variables which are never used. bool fRemoveDeadVariables = true; // (Requires fOptimize = true) When greater than zero, enables the inliner. The threshold value // sets an upper limit on the acceptable amount of code growth from inlining. int fInlineThreshold = SkSL::kDefaultInlineThreshold; // If true, every function in the generated program will be given the `noinline` modifier. bool fForceNoInline = false; // If true, implicit conversions to lower precision numeric types are allowed (e.g., float to // half). These are always allowed when compiling Runtime Effects. bool fAllowNarrowingConversions = false; // If true, then Debug code will run SPIR-V output through the validator to ensure its // correctness bool fValidateSPIRV = true; // If true, any synthetic uniforms must use push constant syntax bool fUsePushConstants = false; // TODO(skia:11209) - Replace this with a "promised" capabilities? // Sets a maximum SkSL version. Compilation will fail if the program uses features that aren't // allowed at the requested version. For instance, a valid program must have fully-unrollable // `for` loops at version 100, but any loop structure is allowed at version 300.
SkSL::Version fMaxVersionAllowed = SkSL::Version::k100; // If true, SkSL will use a memory pool for all IR nodes when compiling a program. This is // usually a significant speed increase, but uses more memory, so it is a good idea for programs // that will be freed shortly after compilation. It can also be useful to disable this flag when // investigating memory corruption. (This controls behavior of the SkSL compiler, not the code // we generate.) bool fUseMemoryPool = true;
};
/** * All the configuration data for a given program.
*/ struct ProgramConfig { /** * If we are compiling one of the SkSL built-in modules, this field indicates which one. * Contains `ModuleType::program` when not compiling a module at all.
*/
ModuleType fModuleType;
ProgramKind fKind;
ProgramSettings fSettings;
// When enforcesSkSLVersion() is true, this determines the available feature set that will be // enforced. This is set automatically when the `#version` directive is parsed.
SkSL::Version fRequiredSkSLVersion = SkSL::Version::k100;
bool strictES2Mode() const { // TODO(skia:11209): Remove the first condition - so this is just based on #version. // Make it more generic (eg, isVersionLT) checking. return fSettings.fMaxVersionAllowed == Version::k100 &&
fRequiredSkSLVersion == Version::k100 &&
this->enforcesSkSLVersion();
}
constchar* versionDescription() const { if (this->enforcesSkSLVersion()) { switch (fRequiredSkSLVersion) { case Version::k100: return"#version 100\n"; case Version::k300: return"#version 300\n";
}
} return"";
}
Die Informationen auf dieser Webseite wurden
nach bestem Wissen sorgfältig zusammengestellt. Es wird jedoch weder Vollständigkeit, noch Richtigkeit,
noch Qualität der bereit gestellten Informationen zugesichert.
Bemerkung:
Die farbliche Syntaxdarstellung und die Messung sind noch experimentell.