/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file.
// ----------------------------------------------------------------------------- // A WaitableEvent on POSIX is implemented as a wait-list. Currently we don't // support cross-process events (where one process can signal an event which // others are waiting on). Because of this, we can avoid having one thread per // listener in several cases. // // The WaitableEvent maintains a list of waiters, protected by a lock. Each // waiter is either an async wait, in which case we have a Task and the // MessageLoop to run it on, or a blocking wait, in which case we have the // condition variable to signal. // // Waiting involves grabbing the lock and adding oneself to the wait list. Async // waits can be canceled, which means grabbing the lock and removing oneself // from the list. // // Waiting on multiple events is handled by adding a single, synchronous wait to // the wait-list of many events. An event passes a pointer to itself when // firing a waiter and so we can store that pointer to find out which event // triggered. // -----------------------------------------------------------------------------
namespace base {
// ----------------------------------------------------------------------------- // This is just an abstract base class for waking the two types of waiters // -----------------------------------------------------------------------------
WaitableEvent::WaitableEvent(bool manual_reset, bool initially_signaled)
: kernel_(new WaitableEventKernel(manual_reset, initially_signaled)) {}
if (kernel_->manual_reset_) {
SignalAll();
kernel_->signaled_ = true;
} else { // In the case of auto reset, if no waiters were woken, we remain // signaled. if (!SignalOne()) kernel_->signaled_ = true;
}
}
// ----------------------------------------------------------------------------- // This is an synchronous waiter. The thread is waiting on the given condition // variable and the fired flag in this object. // ----------------------------------------------------------------------------- class SyncWaiter : public WaitableEvent::Waiter { public:
SyncWaiter(ConditionVariable* cv, Lock* lock)
: fired_(false), cv_(cv), lock_(lock), signaling_event_(NULL) {}
// --------------------------------------------------------------------------- // These waiters are always stack allocated and don't delete themselves. Thus // there's no problem and the ABA tag is the same as the object pointer. // --------------------------------------------------------------------------- bool Compare(void* tag) override { returnthis == tag; }
// --------------------------------------------------------------------------- // Called with lock held. // --------------------------------------------------------------------------- bool fired() const { return fired_; }
// --------------------------------------------------------------------------- // During a TimedWait, we need a way to make sure that an auto-reset // WaitableEvent doesn't think that this event has been signaled between // unlocking it and removing it from the wait-list. Called with lock held. // --------------------------------------------------------------------------- void Disable() { fired_ = true; }
private: bool fired_;
ConditionVariable* const cv_;
Lock* const lock_;
WaitableEvent* signaling_event_; // The WaitableEvent which woke us
};
kernel_->lock_.Acquire(); if (kernel_->signaled_) { if (!kernel_->manual_reset_) { // In this case we were signaled when we had no waiters. Now that // someone has waited upon us, we can automatically reset.
kernel_->signaled_ = false;
}
Enqueue(&sw);
kernel_->lock_.Release(); // We are violating locking order here by holding the SyncWaiter lock but not // the WaitableEvent lock. However, this is safe because we don't lock @lock_ // again before unlocking it.
for (;;) { const TimeTicks current_time(TimeTicks::Now());
// We can't acquire @lock_ before releasing @lock (because of locking // order), however, inbetween the two a signal could be fired and @sw // would accept it, however we will still return false, so the signal // would be lost on an auto-reset WaitableEvent. Thus we call Disable // which makes sw::Fire return false.
sw.Disable();
lock.Release();
// ----------------------------------------------------------------------------- // Synchronous waiting on multiple objects.
staticbool// StrictWeakOrdering
cmp_fst_addr(const std::pair<WaitableEvent*, unsigned>& a, const std::pair<WaitableEvent*, unsigned>& b) { return a.first < b.first;
}
// static
size_t WaitableEvent::WaitMany(WaitableEvent** raw_waitables, size_t count) {
DCHECK(count) << "Cannot wait on no events";
// We need to acquire the locks in a globally consistent order. Thus we sort // the array of waitables by address. We actually sort a pairs so that we can // map back to the original index values later.
std::vector<std::pair<WaitableEvent*, size_t> > waitables;
waitables.reserve(count); for (size_t i = 0; i < count; ++i)
waitables.push_back(std::make_pair(raw_waitables[i], i));
// The set of waitables must be distinct. Since we have just sorted by // address, we can check this cheaply by comparing pairs of consecutive // elements. for (size_t i = 0; i < waitables.size() - 1; ++i) {
DCHECK(waitables[i].first != waitables[i + 1].first);
}
const size_t r = EnqueueMany(&waitables[0], count, &sw); if (r) { // One of the events is already signaled. The SyncWaiter has not been // enqueued anywhere. EnqueueMany returns the count of remaining waitables // when the signaled one was seen, so the index of the signaled event is // @count - @r. return waitables[count - r].second;
}
// At this point, we hold the locks on all the WaitableEvents and we have // enqueued our waiter in them all.
lock.Acquire(); // Release the WaitableEvent locks in the reverse order for (size_t i = 0; i < count; ++i) {
waitables[count - (1 + i)].first->kernel_->lock_.Release();
}
for (;;) { if (sw.fired()) break;
cv.Wait();
}
lock.Release();
// The address of the WaitableEvent which fired is stored in the SyncWaiter.
WaitableEvent* const signaled_event = sw.signaled_event(); // This will store the index of the raw_waitables which fired.
size_t signaled_index = 0;
// Take the locks of each WaitableEvent in turn (except the signaled one) and // remove our SyncWaiter from the wait-list for (size_t i = 0; i < count; ++i) { if (raw_waitables[i] != signaled_event) {
raw_waitables[i]->kernel_->lock_.Acquire(); // There's no possible ABA issue with the address of the SyncWaiter here // because it lives on the stack. Thus the tag value is just the pointer // value again.
raw_waitables[i]->kernel_->Dequeue(&sw, &sw);
raw_waitables[i]->kernel_->lock_.Release();
} else {
signaled_index = i;
}
}
return signaled_index;
}
// ----------------------------------------------------------------------------- // If return value == 0: // The locks of the WaitableEvents have been taken in order and the Waiter has // been enqueued in the wait-list of each. None of the WaitableEvents are // currently signaled // else: // None of the WaitableEvent locks are held. The Waiter has not been enqueued // in any of them and the return value is the index of the first WaitableEvent // which was signaled, from the end of the array. // ----------------------------------------------------------------------------- // static
size_t WaitableEvent::EnqueueMany(std::pair<WaitableEvent*, size_t>* waitables,
size_t count, Waiter* waiter) { if (!count) return 0;
waitables[0].first->kernel_->lock_.Acquire(); if (waitables[0].first->kernel_->signaled_) { if (!waitables[0].first->kernel_->manual_reset_)
waitables[0].first->kernel_->signaled_ = false;
waitables[0].first->kernel_->lock_.Release(); return count;
}
const size_t r = EnqueueMany(waitables + 1, count - 1, waiter); if (r) {
waitables[0].first->kernel_->lock_.Release();
} else {
waitables[0].first->Enqueue(waiter);
}
// ----------------------------------------------------------------------------- // Wake all waiting waiters. Called with lock held. // ----------------------------------------------------------------------------- bool WaitableEvent::SignalAll() { bool signaled_at_least_one = false;
for (std::list<Waiter*>::iterator i = kernel_->waiters_.begin();
i != kernel_->waiters_.end(); ++i) { if ((*i)->Fire(this)) signaled_at_least_one = true;
}
// --------------------------------------------------------------------------- // Try to wake a single waiter. Return true if one was woken. Called with lock // held. // --------------------------------------------------------------------------- bool WaitableEvent::SignalOne() { for (;;) { if (kernel_->waiters_.empty()) returnfalse;
constbool r = (*kernel_->waiters_.begin())->Fire(this);
kernel_->waiters_.pop_front(); if (r) returntrue;
}
}
// ----------------------------------------------------------------------------- // Add a waiter to the list of those waiting. Called with lock held. // ----------------------------------------------------------------------------- void WaitableEvent::Enqueue(Waiter* waiter) {
kernel_->waiters_.push_back(waiter);
}
// ----------------------------------------------------------------------------- // Remove a waiter from the list of those waiting. Return true if the waiter was // actually removed. Called with lock held. // ----------------------------------------------------------------------------- bool WaitableEvent::WaitableEventKernel::Dequeue(Waiter* waiter, void* tag) { for (std::list<Waiter*>::iterator i = waiters_.begin(); i != waiters_.end();
++i) { if (*i == waiter && (*i)->Compare(tag)) {
waiters_.erase(i); returntrue;
}
}
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