/* * Copyright (c) 1999, 2021, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions.
*/
/** * A facility for threads to schedule tasks for future execution in a * background thread. Tasks may be scheduled for one-time execution, or for * repeated execution at regular intervals. * * <p>Corresponding to each {@code Timer} object is a single background * thread that is used to execute all of the timer's tasks, sequentially. * Timer tasks should complete quickly. If a timer task takes excessive time * to complete, it "hogs" the timer's task execution thread. This can, in * turn, delay the execution of subsequent tasks, which may "bunch up" and * execute in rapid succession when (and if) the offending task finally * completes. * * <p>After the last live reference to a {@code Timer} object goes away * <i>and</i> all outstanding tasks have completed execution, the timer's task * execution thread terminates gracefully (and becomes subject to garbage * collection). However, this can take arbitrarily long to occur. By * default, the task execution thread does not run as a <i>daemon thread</i>, * so it is capable of keeping an application from terminating. If a caller * wants to terminate a timer's task execution thread rapidly, the caller * should invoke the timer's {@code cancel} method. * * <p>If the timer's task execution thread terminates unexpectedly, for * example, because its {@code stop} method is invoked, any further * attempt to schedule a task on the timer will result in an * {@code IllegalStateException}, as if the timer's {@code cancel} * method had been invoked. * * <p>This class is thread-safe: multiple threads can share a single * {@code Timer} object without the need for external synchronization. * * <p>This class does <i>not</i> offer real-time guarantees: it schedules * tasks using the {@code Object.wait(long)} method. * * <p>Java 5.0 introduced the {@code java.util.concurrent} package and * one of the concurrency utilities therein is the {@link * java.util.concurrent.ScheduledThreadPoolExecutor * ScheduledThreadPoolExecutor} which is a thread pool for repeatedly * executing tasks at a given rate or delay. It is effectively a more * versatile replacement for the {@code Timer}/{@code TimerTask} * combination, as it allows multiple service threads, accepts various * time units, and doesn't require subclassing {@code TimerTask} (just * implement {@code Runnable}). Configuring {@code * ScheduledThreadPoolExecutor} with one thread makes it equivalent to * {@code Timer}. * * <p>Implementation note: This class scales to large numbers of concurrently * scheduled tasks (thousands should present no problem). Internally, * it uses a binary heap to represent its task queue, so the cost to schedule * a task is O(log n), where n is the number of concurrently scheduled tasks. * * <p>Implementation note: All constructors start a timer thread. * * @author Josh Bloch * @see TimerTask * @see Object#wait(long) * @since 1.3
*/
publicclass Timer { /** * The timer task queue. This data structure is shared with the timer * thread. The timer produces tasks, via its various schedule calls, * and the timer thread consumes, executing timer tasks as appropriate, * and removing them from the queue when they're obsolete.
*/ privatefinal TaskQueue queue = new TaskQueue();
/** * The timer thread.
*/ privatefinal TimerThread thread = new TimerThread(queue);
/** * An object of this class is registered with a Cleaner as the cleanup * handler for this Timer object. This causes the execution thread to * exit gracefully when there are no live references to the Timer object * and no tasks in the timer queue.
*/ privatestaticclass ThreadReaper implements Runnable { privatefinal TaskQueue queue; privatefinal TimerThread thread;
publicvoid run() { synchronized(queue) { thread.newTasksMayBeScheduled = false;
queue.notify(); // In case queue is empty.
}
}
}
privatefinal Cleanable cleanup;
/** * This ID is used to generate thread names.
*/ privatestaticfinal AtomicInteger nextSerialNumber = new AtomicInteger(); privatestaticint serialNumber() { return nextSerialNumber.getAndIncrement();
}
/** * Creates a new timer. The associated thread does <i>not</i> * {@linkplain Thread#setDaemon run as a daemon}.
*/ public Timer() { this("Timer-" + serialNumber());
}
/** * Creates a new timer whose associated thread may be specified to * {@linkplain Thread#setDaemon run as a daemon}. * A daemon thread is called for if the timer will be used to * schedule repeating "maintenance activities", which must be * performed as long as the application is running, but should not * prolong the lifetime of the application. * * @param isDaemon true if the associated thread should run as a daemon.
*/ public Timer(boolean isDaemon) { this("Timer-" + serialNumber(), isDaemon);
}
/** * Creates a new timer whose associated thread has the specified name. * The associated thread does <i>not</i> * {@linkplain Thread#setDaemon run as a daemon}. * * @param name the name of the associated thread * @throws NullPointerException if {@code name} is null * @since 1.5
*/ public Timer(String name) { this(name, false);
}
/** * Creates a new timer whose associated thread has the specified name, * and may be specified to * {@linkplain Thread#setDaemon run as a daemon}. * * @param name the name of the associated thread * @param isDaemon true if the associated thread should run as a daemon * @throws NullPointerException if {@code name} is null * @since 1.5
*/ public Timer(String name, boolean isDaemon) { var threadReaper = new ThreadReaper(queue, thread); this.cleanup = CleanerFactory.cleaner().register(this, threadReaper); thread.setName(name); thread.setDaemon(isDaemon); thread.start();
}
/** * Schedules the specified task for execution after the specified delay. * * @param task task to be scheduled. * @param delay delay in milliseconds before task is to be executed. * @throws IllegalArgumentException if {@code delay} is negative, or * {@code delay + System.currentTimeMillis()} is negative. * @throws IllegalStateException if task was already scheduled or * cancelled, timer was cancelled, or timer thread terminated. * @throws NullPointerException if {@code task} is null
*/ publicvoid schedule(TimerTask task, long delay) { if (delay < 0) thrownew IllegalArgumentException("Negative delay.");
sched(task, System.currentTimeMillis()+delay, 0);
}
/** * Schedules the specified task for execution at the specified time. If * the time is in the past, the task is scheduled for immediate execution. * * @param task task to be scheduled. * @param time time at which task is to be executed. * @throws IllegalArgumentException if {@code time.getTime()} is negative. * @throws IllegalStateException if task was already scheduled or * cancelled, timer was cancelled, or timer thread terminated. * @throws NullPointerException if {@code task} or {@code time} is null
*/ publicvoid schedule(TimerTask task, Date time) {
sched(task, time.getTime(), 0);
}
/** * Schedules the specified task for repeated <i>fixed-delay execution</i>, * beginning after the specified delay. Subsequent executions take place * at approximately regular intervals separated by the specified period. * * <p>In fixed-delay execution, each execution is scheduled relative to * the actual execution time of the previous execution. If an execution * is delayed for any reason (such as garbage collection or other * background activity), subsequent executions will be delayed as well. * In the long run, the frequency of execution will generally be slightly * lower than the reciprocal of the specified period (assuming the system * clock underlying {@code Object.wait(long)} is accurate). * * <p>Fixed-delay execution is appropriate for recurring activities * that require "smoothness." In other words, it is appropriate for * activities where it is more important to keep the frequency accurate * in the short run than in the long run. This includes most animation * tasks, such as blinking a cursor at regular intervals. It also includes * tasks wherein regular activity is performed in response to human * input, such as automatically repeating a character as long as a key * is held down. * * @param task task to be scheduled. * @param delay delay in milliseconds before task is to be executed. * @param period time in milliseconds between successive task executions. * @throws IllegalArgumentException if {@code delay < 0}, or * {@code delay + System.currentTimeMillis() < 0}, or * {@code period <= 0} * @throws IllegalStateException if task was already scheduled or * cancelled, timer was cancelled, or timer thread terminated. * @throws NullPointerException if {@code task} is null
*/ publicvoid schedule(TimerTask task, long delay, long period) { if (delay < 0) thrownew IllegalArgumentException("Negative delay."); if (period <= 0) thrownew IllegalArgumentException("Non-positive period.");
sched(task, System.currentTimeMillis()+delay, -period);
}
/** * Schedules the specified task for repeated <i>fixed-delay execution</i>, * beginning at the specified time. Subsequent executions take place at * approximately regular intervals, separated by the specified period. * * <p>In fixed-delay execution, each execution is scheduled relative to * the actual execution time of the previous execution. If an execution * is delayed for any reason (such as garbage collection or other * background activity), subsequent executions will be delayed as well. * In the long run, the frequency of execution will generally be slightly * lower than the reciprocal of the specified period (assuming the system * clock underlying {@code Object.wait(long)} is accurate). As a * consequence of the above, if the scheduled first time is in the past, * it is scheduled for immediate execution. * * <p>Fixed-delay execution is appropriate for recurring activities * that require "smoothness." In other words, it is appropriate for * activities where it is more important to keep the frequency accurate * in the short run than in the long run. This includes most animation * tasks, such as blinking a cursor at regular intervals. It also includes * tasks wherein regular activity is performed in response to human * input, such as automatically repeating a character as long as a key * is held down. * * @param task task to be scheduled. * @param firstTime First time at which task is to be executed. * @param period time in milliseconds between successive task executions. * @throws IllegalArgumentException if {@code firstTime.getTime() < 0}, or * {@code period <= 0} * @throws IllegalStateException if task was already scheduled or * cancelled, timer was cancelled, or timer thread terminated. * @throws NullPointerException if {@code task} or {@code firstTime} is null
*/ publicvoid schedule(TimerTask task, Date firstTime, long period) { if (period <= 0) thrownew IllegalArgumentException("Non-positive period.");
sched(task, firstTime.getTime(), -period);
}
/** * Schedules the specified task for repeated <i>fixed-rate execution</i>, * beginning after the specified delay. Subsequent executions take place * at approximately regular intervals, separated by the specified period. * * <p>In fixed-rate execution, each execution is scheduled relative to the * scheduled execution time of the initial execution. If an execution is * delayed for any reason (such as garbage collection or other background * activity), two or more executions will occur in rapid succession to * "catch up." In the long run, the frequency of execution will be * exactly the reciprocal of the specified period (assuming the system * clock underlying {@code Object.wait(long)} is accurate). * * <p>Fixed-rate execution is appropriate for recurring activities that * are sensitive to <i>absolute</i> time, such as ringing a chime every * hour on the hour, or running scheduled maintenance every day at a * particular time. It is also appropriate for recurring activities * where the total time to perform a fixed number of executions is * important, such as a countdown timer that ticks once every second for * ten seconds. Finally, fixed-rate execution is appropriate for * scheduling multiple repeating timer tasks that must remain synchronized * with respect to one another. * * @param task task to be scheduled. * @param delay delay in milliseconds before task is to be executed. * @param period time in milliseconds between successive task executions. * @throws IllegalArgumentException if {@code delay < 0}, or * {@code delay + System.currentTimeMillis() < 0}, or * {@code period <= 0} * @throws IllegalStateException if task was already scheduled or * cancelled, timer was cancelled, or timer thread terminated. * @throws NullPointerException if {@code task} is null
*/ publicvoid scheduleAtFixedRate(TimerTask task, long delay, long period) { if (delay < 0) thrownew IllegalArgumentException("Negative delay."); if (period <= 0) thrownew IllegalArgumentException("Non-positive period.");
sched(task, System.currentTimeMillis()+delay, period);
}
/** * Schedules the specified task for repeated <i>fixed-rate execution</i>, * beginning at the specified time. Subsequent executions take place at * approximately regular intervals, separated by the specified period. * * <p>In fixed-rate execution, each execution is scheduled relative to the * scheduled execution time of the initial execution. If an execution is * delayed for any reason (such as garbage collection or other background * activity), two or more executions will occur in rapid succession to * "catch up." In the long run, the frequency of execution will be * exactly the reciprocal of the specified period (assuming the system * clock underlying {@code Object.wait(long)} is accurate). As a * consequence of the above, if the scheduled first time is in the past, * then any "missed" executions will be scheduled for immediate "catch up" * execution. * * <p>Fixed-rate execution is appropriate for recurring activities that * are sensitive to <i>absolute</i> time, such as ringing a chime every * hour on the hour, or running scheduled maintenance every day at a * particular time. It is also appropriate for recurring activities * where the total time to perform a fixed number of executions is * important, such as a countdown timer that ticks once every second for * ten seconds. Finally, fixed-rate execution is appropriate for * scheduling multiple repeating timer tasks that must remain synchronized * with respect to one another. * * @param task task to be scheduled. * @param firstTime First time at which task is to be executed. * @param period time in milliseconds between successive task executions. * @throws IllegalArgumentException if {@code firstTime.getTime() < 0} or * {@code period <= 0} * @throws IllegalStateException if task was already scheduled or * cancelled, timer was cancelled, or timer thread terminated. * @throws NullPointerException if {@code task} or {@code firstTime} is null
*/ publicvoid scheduleAtFixedRate(TimerTask task, Date firstTime, long period) { if (period <= 0) thrownew IllegalArgumentException("Non-positive period.");
sched(task, firstTime.getTime(), period);
}
/** * Schedule the specified timer task for execution at the specified * time with the specified period, in milliseconds. If period is * positive, the task is scheduled for repeated execution; if period is * zero, the task is scheduled for one-time execution. Time is specified * in Date.getTime() format. This method checks timer state, task state, * and initial execution time, but not period. * * @throws IllegalArgumentException if {@code time} is negative. * @throws IllegalStateException if task was already scheduled or * cancelled, timer was cancelled, or timer thread terminated. * @throws NullPointerException if {@code task} is null
*/ privatevoid sched(TimerTask task, long time, long period) { if (time < 0) thrownew IllegalArgumentException("Illegal execution time.");
// Constrain value of period sufficiently to prevent numeric // overflow while still being effectively infinitely large. if (Math.abs(period) > (Long.MAX_VALUE >> 1))
period >>= 1;
synchronized(queue) { if (!thread.newTasksMayBeScheduled) thrownew IllegalStateException("Timer already cancelled.");
queue.add(task); if (queue.getMin() == task)
queue.notify();
}
}
/** * Terminates this timer, discarding any currently scheduled tasks. * Does not interfere with a currently executing task (if it exists). * Once a timer has been terminated, its execution thread terminates * gracefully, and no more tasks may be scheduled on it. * * <p>Note that calling this method from within the run method of a * timer task that was invoked by this timer absolutely guarantees that * the ongoing task execution is the last task execution that will ever * be performed by this timer. * * <p>This method may be called repeatedly; the second and subsequent * calls have no effect.
*/ publicvoid cancel() { synchronized(queue) {
queue.clear();
cleanup.clean();
}
}
/** * Removes all cancelled tasks from this timer's task queue. <i>Calling * this method has no effect on the behavior of the timer</i>, but * eliminates the references to the cancelled tasks from the queue. * If there are no external references to these tasks, they become * eligible for garbage collection. * * <p>Most programs will have no need to call this method. * It is designed for use by the rare application that cancels a large * number of tasks. Calling this method trades time for space: the * runtime of the method may be proportional to n + c log n, where n * is the number of tasks in the queue and c is the number of cancelled * tasks. * * <p>Note that it is permissible to call this method from within * a task scheduled on this timer. * * @return the number of tasks removed from the queue. * @since 1.5
*/ publicint purge() { int result = 0;
synchronized(queue) { for (int i = queue.size(); i > 0; i--) { if (queue.get(i).state == TimerTask.CANCELLED) {
queue.quickRemove(i);
result++;
}
}
if (result != 0)
queue.heapify();
}
return result;
}
}
/** * This "helper class" implements the timer's task execution thread, which * waits for tasks on the timer queue, executions them when they fire, * reschedules repeating tasks, and removes cancelled tasks and spent * non-repeating tasks from the queue.
*/ class TimerThread extendsThread { /** * This flag is set to false by the reaper to inform us that there * are no more live references to our Timer object. Once this flag * is true and there are no more tasks in our queue, there is no * work left for us to do, so we terminate gracefully. Note that * this field is protected by queue's monitor!
*/ boolean newTasksMayBeScheduled = true;
/** * Our Timer's queue. We store this reference in preference to * a reference to the Timer so the reference graph remains acyclic. * Otherwise, the Timer would never be garbage-collected and this * thread would never go away.
*/ private TaskQueue queue;
/** * The main timer loop. (See class comment.)
*/ privatevoid mainLoop() { while (true) { try {
TimerTask task; boolean taskFired; synchronized(queue) { // Wait for queue to become non-empty while (queue.isEmpty() && newTasksMayBeScheduled)
queue.wait(); if (queue.isEmpty()) break; // Queue is empty and will forever remain; die
// Queue nonempty; look at first evt and do the right thing long currentTime, executionTime;
task = queue.getMin(); synchronized(task.lock) { if (task.state == TimerTask.CANCELLED) {
queue.removeMin(); continue; // No action required, poll queue again
}
currentTime = System.currentTimeMillis();
executionTime = task.nextExecutionTime; if (taskFired = (executionTime<=currentTime)) { if (task.period == 0) { // Non-repeating, remove
queue.removeMin();
task.state = TimerTask.EXECUTED;
} else { // Repeating task, reschedule
queue.rescheduleMin(
task.period<0 ? currentTime - task.period
: executionTime + task.period);
}
}
} if (!taskFired) // Task hasn't yet fired; wait
queue.wait(executionTime - currentTime);
} if (taskFired) // Task fired; run it, holding no locks
task.run();
} catch(InterruptedException e) {
}
}
}
}
/** * This class represents a timer task queue: a priority queue of TimerTasks, * ordered on nextExecutionTime. Each Timer object has one of these, which it * shares with its TimerThread. Internally this class uses a heap, which * offers log(n) performance for the add, removeMin and rescheduleMin * operations, and constant time performance for the getMin operation.
*/ class TaskQueue { /** * Priority queue represented as a balanced binary heap: the two children * of queue[n] are queue[2*n] and queue[2*n+1]. The priority queue is * ordered on the nextExecutionTime field: The TimerTask with the lowest * nextExecutionTime is in queue[1] (assuming the queue is nonempty). For * each node n in the heap, and each descendant of n, d, * n.nextExecutionTime <= d.nextExecutionTime.
*/ private TimerTask[] queue = new TimerTask[128];
/** * The number of tasks in the priority queue. (The tasks are stored in * queue[1] up to queue[size]).
*/ privateint size = 0;
/** * Returns the number of tasks currently on the queue.
*/ int size() { return size;
}
/** * Adds a new task to the priority queue.
*/ void add(TimerTask task) { // Grow backing store if necessary if (size + 1 == queue.length)
queue = Arrays.copyOf(queue, 2*queue.length);
queue[++size] = task;
fixUp(size);
}
/** * Return the "head task" of the priority queue. (The head task is an * task with the lowest nextExecutionTime.)
*/
TimerTask getMin() { return queue[1];
}
/** * Return the ith task in the priority queue, where i ranges from 1 (the * head task, which is returned by getMin) to the number of tasks on the * queue, inclusive.
*/
TimerTask get(int i) { return queue[i];
}
/** * Remove the head task from the priority queue.
*/ void removeMin() {
queue[1] = queue[size];
queue[size--] = null; // Drop extra reference to prevent memory leak
fixDown(1);
}
/** * Removes the ith element from queue without regard for maintaining * the heap invariant. Recall that queue is one-based, so * 1 <= i <= size.
*/ void quickRemove(int i) { assert i <= size;
queue[i] = queue[size];
queue[size--] = null; // Drop extra ref to prevent memory leak
}
/** * Sets the nextExecutionTime associated with the head task to the * specified value, and adjusts priority queue accordingly.
*/ void rescheduleMin(long newTime) {
queue[1].nextExecutionTime = newTime;
fixDown(1);
}
/** * Returns true if the priority queue contains no elements.
*/ boolean isEmpty() { return size==0;
}
/** * Removes all elements from the priority queue.
*/ void clear() { // Null out task references to prevent memory leak for (int i=1; i<=size; i++)
queue[i] = null;
size = 0;
}
/** * Establishes the heap invariant (described above) assuming the heap * satisfies the invariant except possibly for the leaf-node indexed by k * (which may have a nextExecutionTime less than its parent's). * * This method functions by "promoting" queue[k] up the hierarchy * (by swapping it with its parent) repeatedly until queue[k]'s * nextExecutionTime is greater than or equal to that of its parent.
*/ privatevoid fixUp(int k) { while (k > 1) { int j = k >> 1; if (queue[j].nextExecutionTime <= queue[k].nextExecutionTime) break;
TimerTask tmp = queue[j]; queue[j] = queue[k]; queue[k] = tmp;
k = j;
}
}
/** * Establishes the heap invariant (described above) in the subtree * rooted at k, which is assumed to satisfy the heap invariant except * possibly for node k itself (which may have a nextExecutionTime greater * than its children's). * * This method functions by "demoting" queue[k] down the hierarchy * (by swapping it with its smaller child) repeatedly until queue[k]'s * nextExecutionTime is less than or equal to those of its children.
*/ privatevoid fixDown(int k) { int j; while ((j = k << 1) <= size && j > 0) { if (j < size &&
queue[j].nextExecutionTime > queue[j+1].nextExecutionTime)
j++; // j indexes smallest kid if (queue[k].nextExecutionTime <= queue[j].nextExecutionTime) break;
TimerTask tmp = queue[j]; queue[j] = queue[k]; queue[k] = tmp;
k = j;
}
}
/** * Establishes the heap invariant (described above) in the entire tree, * assuming nothing about the order of the elements prior to the call.
*/ void heapify() { for (int i = size/2; i >= 1; i--)
fixDown(i);
}
}
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