// Assembler fixups are positions in generated code that require processing // after the code has been copied to executable memory. This includes building // relocation information. class AssemblerFixup { public: virtualvoid Process(const MemoryRegion& region, int position) = 0; virtual ~AssemblerFixup() {}
private:
AssemblerFixup* previous_; int position_;
// Parent of all queued slow paths, emitted during finalization class SlowPath : public DeletableArenaObject<kArenaAllocAssembler> { public:
SlowPath() : next_(nullptr) {} virtual ~SlowPath() {}
protected: // Entry branched to by fast path
Label entry_; // Optional continuation that is branched to at the end of the slow path
Label continuation_; // Next in linked list of slow paths
SlowPath *next_;
void Move(size_t newposition, size_t oldposition, size_t size) { // Move a chunk of the buffer from oldposition to newposition.
DCHECK_LE(oldposition + size, Size());
DCHECK_LE(newposition + size, Size());
memmove(contents_ + newposition, contents_ + oldposition, size);
}
// Emit a fixup at the current location. void EmitFixup(AssemblerFixup* fixup) {
fixup->set_previous(fixup_);
fixup->set_position(Size());
fixup_ = fixup;
}
void EnqueueSlowPath(SlowPath* slowpath) { if (slow_path_ == nullptr) {
slow_path_ = slowpath;
} else {
SlowPath* cur = slow_path_; for ( ; cur->next_ != nullptr ; cur = cur->next_) {}
cur->next_ = slowpath;
}
}
void EmitSlowPaths(Assembler* sp_asm) {
SlowPath* cur = slow_path_;
SlowPath* next = nullptr;
slow_path_ = nullptr; for ( ; cur != nullptr ; cur = next) {
cur->Emit(sp_asm);
next = cur->next_; delete cur;
}
}
// Get the size of the emitted code.
size_t Size() const {
CHECK_GE(cursor_, contents_); return cursor_ - contents_;
}
uint8_t* contents() const { return contents_; }
// Copy the assembled instructions into the specified memory block. void CopyInstructions(const MemoryRegion& region);
// To emit an instruction to the assembler buffer, the EnsureCapacity helper // must be used to guarantee that the underlying data area is big enough to // hold the emitted instruction. Usage: // // AssemblerBuffer buffer; // AssemblerBuffer::EnsureCapacity ensured(&buffer); // ... emit bytes for single instruction ...
#ifndef NDEBUG
class EnsureCapacity { public: explicit EnsureCapacity(AssemblerBuffer* buffer) { if (buffer->cursor() > buffer->limit()) {
buffer->ExtendCapacity(buffer->Size() + kMinimumGap);
} // In debug mode, we save the assembler buffer along with the gap // size before we start emitting to the buffer. This allows us to // check that any single generated instruction doesn't overflow the // limit implied by the minimum gap size.
buffer_ = buffer;
gap_ = ComputeGap(); // Make sure that extending the capacity leaves a big enough gap // for any kind of instruction.
CHECK_GE(gap_, kMinimumGap); // Mark the buffer as having ensured the capacity.
CHECK(!buffer->HasEnsuredCapacity()); // Cannot nest.
buffer->has_ensured_capacity_ = true;
}
~EnsureCapacity() { // Unmark the buffer, so we cannot emit after this.
buffer_->has_ensured_capacity_ = false; // Make sure the generated instruction doesn't take up more // space than the minimum gap. int delta = gap_ - ComputeGap();
CHECK_LE(delta, kMinimumGap);
}
private:
AssemblerBuffer* buffer_; int gap_;
int ComputeGap() { return buffer_->Capacity() - buffer_->Size(); }
};
class EnsureCapacity { public: explicit EnsureCapacity(AssemblerBuffer* buffer) { if (buffer->cursor() > buffer->limit()) {
buffer->ExtendCapacity(buffer->Size() + kMinimumGap);
}
}
};
// When building the C++ tests, assertion code is enabled. To allow // asserting that the user of the assembler buffer has ensured the // capacity needed for emitting, we add a placeholder method in non-debug mode. bool HasEnsuredCapacity() const { returntrue; }
#endif
// Returns the position in the instruction stream. int GetPosition() { return cursor_ - contents_; }
// Unconditionally increase the capacity. // The provided `min_capacity` must be higher than current `Capacity()`. void ExtendCapacity(size_t min_capacity);
void ProcessFixups();
private: // The limit is set to kMinimumGap bytes before the end of the data area. // This leaves enough space for the longest possible instruction and allows // for a single, fast space check per instruction. static constexpr int kMinimumGap = 32;
// Process the fixup chain starting at the given fixup. The offset is // non-zero for fixups in the body if the preamble is non-empty. void ProcessFixups(const MemoryRegion& region);
// Compute the limit based on the data area and the capacity. See // description of kMinimumGap for the reasoning behind the value. static uint8_t* ComputeLimit(uint8_t* data, size_t capacity) { return data + capacity - kMinimumGap;
}
friendclass AssemblerFixup;
};
// The purpose of this class is to ensure that we do not have to explicitly // call the AdvancePC method (which is good for convenience and correctness). class DebugFrameOpCodeWriterForAssembler final
: public dwarf::DebugFrameOpCodeWriter<> { public: struct DelayedAdvancePC {
uint32_t stream_pos;
uint32_t pc;
};
// This method is called the by the opcode writers. void ImplicitlyAdvancePC() final;
// Tell the writer to delay emitting advance PC info. // The assembler must explicitly process all the delayed advances. void DelayEmittingAdvancePCs() {
delay_emitting_advance_pc_ = true;
}
// Override the last delayed PC. The new PC can be out of order. void OverrideDelayedPC(size_t pc) {
DCHECK(delay_emitting_advance_pc_); if (enabled_) {
DCHECK(!delayed_advance_pcs_.empty());
delayed_advance_pcs_.back().pc = pc;
}
}
// Return the number of delayed advance PC entries.
size_t NumberOfDelayedAdvancePCs() const { return delayed_advance_pcs_.size();
}
// Release the CFI stream and advance PC infos so that the assembler can patch it.
std::pair<std::vector<uint8_t>, std::vector<DelayedAdvancePC>>
ReleaseStreamAndPrepareForDelayedAdvancePC() {
DCHECK(delay_emitting_advance_pc_);
delay_emitting_advance_pc_ = false;
std::pair<std::vector<uint8_t>, std::vector<DelayedAdvancePC>> result;
result.first.swap(opcodes_);
result.second.swap(delayed_advance_pcs_); return result;
}
// Reserve space for the CFI stream. void ReserveCFIStream(size_t capacity) {
opcodes_.reserve(capacity);
}
// Append raw data to the CFI stream. void AppendRawData(const std::vector<uint8_t>& raw_data, size_t first, size_t last) {
DCHECK_LE(0u, first);
DCHECK_LE(first, last);
DCHECK_LE(last, raw_data.size());
opcodes_.insert(opcodes_.end(), raw_data.begin() + first, raw_data.begin() + last);
}
class Assembler : public DeletableArenaObject<kArenaAllocAssembler> { public: // Finalize the code; emit slow paths, fixup branches, add literal pool, etc. virtualvoid FinalizeCode() {
buffer_.EmitSlowPaths(this);
buffer_.ProcessFixups();
}
// Size of generated code virtual size_t CodeSize() const { return buffer_.Size(); } virtualconst uint8_t* CodeBufferBaseAddress() const { return buffer_.contents(); } // CodePosition() is a non-const method similar to CodeSize(), which is used to // record positions within the code buffer for the purpose of signal handling // (stack overflow checks and implicit null checks may trigger signals and the // signal handlers expect them right before the recorded positions). // On most architectures CodePosition() should be equivalent to CodeSize(), but // the MIPS assembler needs to be aware of this recording, so it doesn't put // the instructions that can trigger signals into branch delay slots. Handling // signals from instructions in delay slots is a bit problematic and should be // avoided. // TODO: Re-evaluate whether we still need this now that MIPS support has been removed. virtual size_t CodePosition() { return CodeSize(); }
// Copy instructions out of assembly buffer into the given region of memory virtualvoid CopyInstructions(const MemoryRegion& region) {
buffer_.CopyInstructions(region);
}
// TODO: Implement with disassembler. virtualvoid Comment([[maybe_unused]] constchar* format, ...) {}
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