/* * Copyright (C) 2010, Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
private: // Given an azimuth angle in the range -180 -> +180, returns the corresponding // azimuth index for the database, and azimuthBlend which is an interpolation // value from 0 -> 1. int calculateDesiredAzimuthIndexAndBlend(double azimuth, double& azimuthBlend);
RefPtr<HRTFDatabaseLoader> m_databaseLoader;
float m_sampleRate;
// We maintain two sets of convolvers for smooth cross-faded interpolations // when then azimuth and elevation are dynamically changing. When the azimuth // and elevation are not changing, we simply process with one of the two sets. // Initially we use CrossfadeSelection1 corresponding to m_convolverL1 and // m_convolverR1. Whenever the azimuth or elevation changes, a crossfade is // initiated to transition to the new position. So if we're currently // processing with CrossfadeSelection1, then we transition to // CrossfadeSelection2 (and vice versa). If we're in the middle of a // transition, then we wait until it is complete before initiating a new // transition.
// Selects either the convolver set (m_convolverL1, m_convolverR1) or // (m_convolverL2, m_convolverR2). enum CrossfadeSelection { CrossfadeSelection1, CrossfadeSelection2 };
CrossfadeSelection m_crossfadeSelection;
// azimuth/elevation for CrossfadeSelection1. int m_azimuthIndex1; double m_elevation1;
// azimuth/elevation for CrossfadeSelection2. int m_azimuthIndex2; double m_elevation2;
// A crossfade value 0 <= m_crossfadeX <= 1. float m_crossfadeX;
// Per-sample-frame crossfade value increment. float m_crossfadeIncr;
Die Informationen auf dieser Webseite wurden
nach bestem Wissen sorgfältig zusammengestellt. Es wird jedoch weder Vollständigkeit, noch Richtigkeit,
noch Qualität der bereit gestellten Informationen zugesichert.
Bemerkung:
Die farbliche Syntaxdarstellung und die Messung sind noch experimentell.