/*
* Copyright ( C ) 2026 Behdad Esfahbod
*
* This is part of HarfBuzz , a text shaping library .
*
* Permission is hereby granted , without written agreement and without
* license or royalty fees , to use , copy , modify , and distribute this
* software and its documentation for any purpose , provided that the
* above copyright notice and the following two paragraphs appear in
* all copies of this software .
*
* IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE TO ANY PARTY FOR
* DIRECT , INDIRECT , SPECIAL , INCIDENTAL , OR CONSEQUENTIAL DAMAGES
* ARISING OUT OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION , EVEN
* IF THE COPYRIGHT HOLDER HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
* DAMAGE .
*
* THE COPYRIGHT HOLDER SPECIFICALLY DISCLAIMS ANY WARRANTIES , INCLUDING ,
* BUT NOT LIMITED TO , THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE . THE SOFTWARE PROVIDED HEREUNDER IS
* ON AN " AS IS " BASIS , AND THE COPYRIGHT HOLDER HAS NO OBLIGATION TO
* PROVIDE MAINTENANCE , SUPPORT , UPDATES , ENHANCEMENTS , OR MODIFICATIONS .
*
* Author ( s ) : Behdad Esfahbod
*/
#ifndef HB_GPU_H
#define HB_GPU_H
#include "hb.h"
HB_BEGIN_DECLS
/**
* hb_gpu_shader_lang_t :
* @ HB_GPU_SHADER_LANG_INVALID : Sentinel for an invalid or unspecified language .
* @ HB_GPU_SHADER_LANG_GLSL : GLSL ( OpenGL 3 . 3 / OpenGL ES 3 . 0 / WebGL 2 . 0 )
* @ HB_GPU_SHADER_LANG_WGSL : WGSL ( WebGPU )
* @ HB_GPU_SHADER_LANG_MSL : MSL ( Metal )
* @ HB_GPU_SHADER_LANG_HLSL : HLSL ( Direct3D )
*
* Shader language variant .
*
* Since : 14 . 0 . 0
*/
typedef enum {
HB_GPU_SHADER_LANG_INVALID,
HB_GPU_SHADER_LANG_GLSL,
HB_GPU_SHADER_LANG_WGSL,
HB_GPU_SHADER_LANG_MSL,
HB_GPU_SHADER_LANG_HLSL,
} hb_gpu_shader_lang_t;
/**
* hb_gpu_shader_stage_t :
* @ HB_GPU_SHADER_STAGE_VERTEX : Vertex shader stage .
* @ HB_GPU_SHADER_STAGE_FRAGMENT : Fragment shader stage .
*
* Shader pipeline stage .
*
* Since : 14 . 2 . 0
*/
typedef enum {
HB_GPU_SHADER_STAGE_VERTEX,
HB_GPU_SHADER_STAGE_FRAGMENT,
} hb_gpu_shader_stage_t;
HB_EXTERN const char *
hb_gpu_shader_source (hb_gpu_shader_stage_t stage,
hb_gpu_shader_lang_t lang);
HB_EXTERN const char *
hb_gpu_draw_shader_source (hb_gpu_shader_stage_t stage,
hb_gpu_shader_lang_t lang);
/**
* hb_gpu_draw_t :
*
* An opaque GPU shape encoder . Accumulates outlines via draw
* callbacks , then encodes them into a compact blob for GPU
* rendering .
*
* Since : 14 . 0 . 0
*/
typedef struct hb_gpu_draw_t hb_gpu_draw_t;
HB_EXTERN hb_gpu_draw_t *
hb_gpu_draw_create_or_fail (void );
HB_EXTERN hb_gpu_draw_t *
hb_gpu_draw_reference (hb_gpu_draw_t *draw);
HB_EXTERN void
hb_gpu_draw_destroy (hb_gpu_draw_t *draw);
HB_EXTERN hb_bool_t
hb_gpu_draw_set_user_data (hb_gpu_draw_t *draw,
hb_user_data_key_t *key,
void *data,
hb_destroy_func_t destroy,
hb_bool_t replace);
HB_EXTERN void *
hb_gpu_draw_get_user_data (const hb_gpu_draw_t *draw,
hb_user_data_key_t *key);
/* Scale */
HB_EXTERN void
hb_gpu_draw_set_scale (hb_gpu_draw_t *draw,
int x_scale,
int y_scale);
HB_EXTERN void
hb_gpu_draw_get_scale (const hb_gpu_draw_t *draw,
int *x_scale,
int *y_scale);
/* Draw */
HB_EXTERN hb_draw_funcs_t *
hb_gpu_draw_get_funcs (const hb_gpu_draw_t *draw);
HB_EXTERN void
hb_gpu_draw_glyph (hb_gpu_draw_t *draw,
hb_font_t *font,
hb_codepoint_t glyph);
HB_EXTERN hb_bool_t
hb_gpu_draw_glyph_or_fail (hb_gpu_draw_t *draw,
hb_font_t *font,
hb_codepoint_t glyph);
/* For arbitrary shapes beyond a single glyph, callers feed
* outlines straight into the draw encoder via hb_draw_move_to ( )
* / hb_draw_line_to ( ) / hb_draw_quadratic_to ( ) /
* hb_draw_cubic_to ( ) / hb_draw_close_path ( ) with the funcs from
* hb_gpu_draw_get_funcs ( ) and the hb_gpu_draw_t as data . The
* helpers hb_draw_line ( ) / hb_draw_rectangle ( ) / hb_draw_circle ( )
* cover common primitives ( tapered lines , rectangles , circles ) .
*
* Coordinate system : the blob format quantizes coordinates to
* 16 bits with a fixed scale of 4 units per coordinate step ,
* so the usable range is roughly + / - 8000 units and the
* effective precision is ~ 0 . 25 units . Choose a coordinate
* scale where :
*
* ( a ) the overall bounding box stays within + / - 8000 , and
* ( b ) your smallest feature ( stroke width , detail ) is at
* least 1 - 2 units .
*
* Font - unit - style coordinates ( e . g . a 1000 - unit em ) satisfy
* both comfortably . Tightly normalized coordinates ( e . g . a
* 0 . . 1 unit square ) do not : a 1 - pixel stroke in that space
* quantizes to zero and vanishes . Scale the rendered quad /
* vertex transform externally to reach larger on - screen sizes .
*/
/* Encode */
HB_EXTERN hb_blob_t *
hb_gpu_draw_encode (hb_gpu_draw_t *draw,
hb_glyph_extents_t *extents);
HB_EXTERN void
hb_gpu_draw_clear (hb_gpu_draw_t *draw);
HB_EXTERN void
hb_gpu_draw_reset (hb_gpu_draw_t *draw);
HB_EXTERN void
hb_gpu_draw_recycle_blob (hb_gpu_draw_t *draw,
hb_blob_t *blob);
/**
* hb_gpu_paint_t :
*
* An opaque GPU color - glyph encoder . Accumulates color - glyph
* paint state via paint callbacks , then encodes it into a compact
* blob for GPU rendering .
*
* Since : 14 . 2 . 0
*/
typedef struct hb_gpu_paint_t hb_gpu_paint_t;
HB_EXTERN hb_gpu_paint_t *
hb_gpu_paint_create_or_fail (void );
HB_EXTERN hb_gpu_paint_t *
hb_gpu_paint_reference (hb_gpu_paint_t *paint);
HB_EXTERN void
hb_gpu_paint_destroy (hb_gpu_paint_t *paint);
HB_EXTERN hb_bool_t
hb_gpu_paint_set_user_data (hb_gpu_paint_t *paint,
hb_user_data_key_t *key,
void *data,
hb_destroy_func_t destroy,
hb_bool_t replace);
HB_EXTERN void *
hb_gpu_paint_get_user_data (const hb_gpu_paint_t *paint,
hb_user_data_key_t *key);
HB_EXTERN hb_paint_funcs_t *
hb_gpu_paint_get_funcs (const hb_gpu_paint_t *paint);
HB_EXTERN void
hb_gpu_paint_set_palette (hb_gpu_paint_t *paint,
unsigned palette);
HB_EXTERN unsigned
hb_gpu_paint_get_palette (const hb_gpu_paint_t *paint);
HB_EXTERN void
hb_gpu_paint_clear_custom_palette_colors (hb_gpu_paint_t *paint);
HB_EXTERN hb_bool_t
hb_gpu_paint_set_custom_palette_color (hb_gpu_paint_t *paint,
unsigned int color_index,
hb_color_t color);
HB_EXTERN void
hb_gpu_paint_set_scale (hb_gpu_paint_t *paint,
int x_scale,
int y_scale);
HB_EXTERN void
hb_gpu_paint_get_scale (const hb_gpu_paint_t *paint,
int *x_scale,
int *y_scale);
HB_EXTERN void
hb_gpu_paint_glyph (hb_gpu_paint_t *paint,
hb_font_t *font,
hb_codepoint_t glyph);
HB_EXTERN hb_bool_t
hb_gpu_paint_glyph_or_fail (hb_gpu_paint_t *paint,
hb_font_t *font,
hb_codepoint_t glyph);
HB_EXTERN hb_blob_t *
hb_gpu_paint_encode (hb_gpu_paint_t *paint,
hb_glyph_extents_t *extents);
HB_EXTERN void
hb_gpu_paint_clear (hb_gpu_paint_t *paint);
HB_EXTERN void
hb_gpu_paint_reset (hb_gpu_paint_t *paint);
HB_EXTERN void
hb_gpu_paint_recycle_blob (hb_gpu_paint_t *paint,
hb_blob_t *blob);
HB_EXTERN const char *
hb_gpu_paint_shader_source (hb_gpu_shader_stage_t stage,
hb_gpu_shader_lang_t lang);
HB_END_DECLS
#if defined (__cplusplus) && defined (HB_CPLUSPLUS_HH)
namespace hb {
HB_DEFINE_VTABLE (gpu_draw, nullptr);
HB_DEFINE_VTABLE (gpu_paint, nullptr);
} // namespace hb
#endif
#endif /* HB_GPU_H */
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(vorverarbeitet am 2026-09-28)
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