class SkColorSpace; class SkRuntimeEffect; class SkTraceMemoryDump;
namespace skgpu::graphite {
class BackendTexture; class Buffer; class ClientMappedBufferManager; class Context; class ContextPriv; class GlobalCache; class PaintOptions; class PlotUploadTracker; class QueueManager; class Recording; class ResourceProvider; class SharedContext; class TextureProxy;
/** Returns true if there is work that was submitted to the GPU that has not finished. */ bool hasUnfinishedGpuWork() const;
/** Makes image pixel data available to caller, possibly asynchronously. It can also rescale the image pixels.
Data is read from the source sub-rectangle, is optionally converted to a linear gamma, is rescaled to the size indicated by 'dstImageInfo', is then converted to the color space, color type, and alpha type of 'dstImageInfo'. A 'srcRect' that is not contained by the bounds of the image causes failure.
When the pixel data is ready the caller's ReadPixelsCallback is called with a AsyncReadResult containing pixel data in the requested color type, alpha type, and color space. The AsyncReadResult will have count() == 1. Upon failure the callback is called with nullptr for AsyncReadResult. The callback can be triggered, for example, with a call to Context::submit(SyncToCpu::kYes).
The data is valid for the lifetime of AsyncReadResult with the exception that the data is immediately invalidated if the Graphite context is abandoned or destroyed.
@param src Graphite-backed image or surface to read the data from. @param dstImageInfo info of the requested pixels @param srcRect subrectangle of image to read @param rescaleGamma controls whether rescaling is done in the image's gamma or whether the source data is transformed to a linear gamma before rescaling. @param rescaleMode controls the technique (and cost) of the rescaling @param callback function to call with result of the read @param context passed to callback
*/ void asyncRescaleAndReadPixels(const SkImage* src, const SkImageInfo& dstImageInfo, const SkIRect& srcRect,
SkImage::RescaleGamma rescaleGamma,
SkImage::RescaleMode rescaleMode,
SkImage::ReadPixelsCallback callback,
SkImage::ReadPixelsContext context); void asyncRescaleAndReadPixels(const SkSurface* src, const SkImageInfo& dstImageInfo, const SkIRect& srcRect,
SkImage::RescaleGamma rescaleGamma,
SkImage::RescaleMode rescaleMode,
SkImage::ReadPixelsCallback callback,
SkImage::ReadPixelsContext context);
/** Similar to asyncRescaleAndReadPixels but performs an additional conversion to YUV. The RGB->YUV conversion is controlled by 'yuvColorSpace'. The YUV data is returned as three planes ordered y, u, v. The u and v planes are half the width and height of the resized rectangle. The y, u, and v values are single bytes. Currently this fails if 'dstSize' width and height are not even. A 'srcRect' that is not contained by the bounds of the surface causes failure.
When the pixel data is ready the caller's ReadPixelsCallback is called with a AsyncReadResult containing the planar data. The AsyncReadResult will have count() == 3. Upon failure the callback is called with nullptr for AsyncReadResult. The callback can be triggered, for example, with a call to Context::submit(SyncToCpu::kYes).
The data is valid for the lifetime of AsyncReadResult with the exception that the data is immediately invalidated if the context is abandoned or destroyed.
@param src Graphite-backed image or surface to read the data from. @param yuvColorSpace The transformation from RGB to YUV. Applied to the resized image after it is converted to dstColorSpace. @param dstColorSpace The color space to convert the resized image to, after rescaling. @param srcRect The portion of the surface to rescale and convert to YUV planes. @param dstSize The size to rescale srcRect to @param rescaleGamma controls whether rescaling is done in the surface's gamma or whether the source data is transformed to a linear gamma before rescaling. @param rescaleMode controls the sampling technique of the rescaling @param callback function to call with the planar read result @param context passed to callback
*/ void asyncRescaleAndReadPixelsYUV420(const SkImage* src,
SkYUVColorSpace yuvColorSpace,
sk_sp<SkColorSpace> dstColorSpace, const SkIRect& srcRect, const SkISize& dstSize,
SkImage::RescaleGamma rescaleGamma,
SkImage::RescaleMode rescaleMode,
SkImage::ReadPixelsCallback callback,
SkImage::ReadPixelsContext context); void asyncRescaleAndReadPixelsYUV420(const SkSurface* src,
SkYUVColorSpace yuvColorSpace,
sk_sp<SkColorSpace> dstColorSpace, const SkIRect& srcRect, const SkISize& dstSize,
SkImage::RescaleGamma rescaleGamma,
SkImage::RescaleMode rescaleMode,
SkImage::ReadPixelsCallback callback,
SkImage::ReadPixelsContext context);
/** * Identical to asyncRescaleAndReadPixelsYUV420 but a fourth plane is returned in the * AsyncReadResult passed to 'callback'. The fourth plane contains the alpha chanel at the * same full resolution as the Y plane.
*/ void asyncRescaleAndReadPixelsYUVA420(const SkImage* src,
SkYUVColorSpace yuvColorSpace,
sk_sp<SkColorSpace> dstColorSpace, const SkIRect& srcRect, const SkISize& dstSize,
SkImage::RescaleGamma rescaleGamma,
SkImage::RescaleMode rescaleMode,
SkImage::ReadPixelsCallback callback,
SkImage::ReadPixelsContext context); void asyncRescaleAndReadPixelsYUVA420(const SkSurface* src,
SkYUVColorSpace yuvColorSpace,
sk_sp<SkColorSpace> dstColorSpace, const SkIRect& srcRect, const SkISize& dstSize,
SkImage::RescaleGamma rescaleGamma,
SkImage::RescaleMode rescaleMode,
SkImage::ReadPixelsCallback callback,
SkImage::ReadPixelsContext context);
/** * Checks whether any asynchronous work is complete and if so calls related callbacks.
*/ void checkAsyncWorkCompletion();
/** * Called to delete the passed in BackendTexture. This should only be called if the * BackendTexture was created by calling Recorder::createBackendTexture on a Recorder created * from this Context. If the BackendTexture is not valid or does not match the BackendApi of the * Context then nothing happens. * * Otherwise this will delete/release the backend object that is wrapped in the BackendTexture. * The BackendTexture will be reset to an invalid state and should not be used again.
*/ void deleteBackendTexture(const BackendTexture&);
/** * Frees GPU resources created and held by the Context. Can be called to reduce GPU memory * pressure. Any resources that are still in use (e.g. being used by work submitted to the GPU) * will not be deleted by this call. If the caller wants to make sure all resources are freed, * then they should first make sure to submit and wait on any outstanding work.
*/ void freeGpuResources();
/** * Purge GPU resources on the Context that haven't been used in the past 'msNotUsed' * milliseconds or are otherwise marked for deletion, regardless of whether the context is under * budget.
*/ void performDeferredCleanup(std::chrono::milliseconds msNotUsed);
/** * Returns the number of bytes of the Context's gpu memory cache budget that are currently in * use.
*/
size_t currentBudgetedBytes() const;
/** * Returns the number of bytes of the Context's resource cache that are currently purgeable.
*/
size_t currentPurgeableBytes() const;
/** * Returns the size of Context's gpu memory cache budget in bytes.
*/
size_t maxBudgetedBytes() const;
/** * Enumerates all cached GPU resources owned by the Context and dumps their memory to * traceMemoryDump.
*/ void dumpMemoryStatistics(SkTraceMemoryDump* traceMemoryDump) const;
/** * Returns true if the backend-specific context has gotten into an unrecoverarble, lost state * (e.g. if we've gotten a VK_ERROR_DEVICE_LOST in the Vulkan backend).
*/ bool isDeviceLost() const;
/** * Returns the maximum texture dimension supported by the underlying backend.
*/ int maxTextureSize() const;
/* * Does this context support protected content?
*/ bool supportsProtectedContent() const;
// Provides access to functions that aren't part of the public API.
ContextPriv priv(); const ContextPriv priv() const; // NOLINT(readability-const-return-type)
class ContextID { public: static Context::ContextID Next();
struct PixelTransferResult { using ConversionFn = void(void* dst, constvoid* mappedBuffer); // If null then the transfer could not be performed. Otherwise this buffer will contain // the pixel data when the transfer is complete.
sk_sp<Buffer> fTransferBuffer; // Size of the read.
SkISize fSize; // RowBytes for transfer buffer data
size_t fRowBytes; // If this is null then the transfer buffer will contain the data in the requested // color type. Otherwise, when the transfer is done this must be called to convert // from the transfer buffer's color type to the requested color type.
std::function<ConversionFn> fPixelConverter;
};
// Must be called in Make() to handle one-time GPU setup operations that can possibly fail and // require Context::Make() to return a nullptr. bool finishInitialization();
// Recorder is optional and will be used if drawing operations are required. If no Recorder is // provided but drawing operations are needed, a new Recorder will be created automatically. void asyncReadPixels(std::unique_ptr<Recorder>, const AsyncParams<SkImage>&); void asyncReadPixelsYUV420(std::unique_ptr<Recorder>, const AsyncParams<SkImage>&,
SkYUVColorSpace);
// Like asyncReadPixels() except it performs no fallbacks, and requires that the texture be // readable. However, the texture does not need to be sampleable. void asyncReadTexture(std::unique_ptr<Recorder>, const AsyncParams<TextureProxy>&, const SkColorInfo& srcColorInfo);
// Inserts a texture to buffer transfer task, used by asyncReadPixels methods. If the // Recorder is non-null, tasks will be added to the Recorder's list; otherwise the transfer // tasks will be added to the queue manager directly.
PixelTransferResult transferPixels(Recorder*, const TextureProxy* srcProxy, const SkColorInfo& srcColorInfo, const SkColorInfo& dstColorInfo, const SkIRect& srcRect);
// If the recorder is non-null, it will be snapped and inserted with the assumption that the // copy tasks (and possibly preparatory draw tasks) have already been added to the Recording. void finalizeAsyncReadPixels(std::unique_ptr<Recorder>,
SkSpan<PixelTransferResult>,
SkImage::ReadPixelsCallback callback,
SkImage::ReadPixelsContext callbackContext);
// In debug builds we guard against improper thread handling. This guard is passed to the // ResourceCache for the Context. mutable SingleOwner fSingleOwner;
#ifdefined(GPU_TEST_UTILS) // In test builds a Recorder may track the Context that was used to create it. bool fStoreContextRefInRecorder = false; // If this tracking is on, to allow the client to safely delete this Context or its Recorders // in any order we must also track the Recorders created here.
std::vector<Recorder*> fTrackedRecorders; #endif
// Needed for MessageBox handling const ContextID fContextID;
};
} // namespace skgpu::graphite
#endif// skgpu_graphite_Context_DEFINED
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